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Nanocom Boosters and Authentic FM-Taro Scale Logic (#315)
* Groundwork for nanocom boosters * The item use handler now has a switch for multiple item types (currently gumballs, and a stub for boosters) * All item types are now checked for expiration, not just vehicles * implement nanocom booster helpers, save and expiry * implement authentic taro and fm modfication * magic number and code refactor * make sure only close by group members are counted * add safe taro fm handling, rate command, race and mission booster logic * add config option to disable authentic group scaling * rename for consistency * make rates percentages, fix chat message, add config options * add config option to the ini file * add index guard for hasBoost functions * reorder config ini options * add bank item expiry option * fix trade oversight --------- Co-authored-by: CakeLancelot <CakeLancelot@users.noreply.github.com>
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@@ -47,7 +47,7 @@ namespace Missions {
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bool startTask(Player* plr, int TaskID);
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// checks if player doesn't have n/n quest items
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void updateFusionMatter(CNSocket* sock, int fusion);
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void updateFusionMatter(CNSocket* sock);
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void mobKilled(CNSocket *sock, int mobid, std::map<int, int>& rolls);
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