Nanocom Boosters and Authentic FM-Taro Scale Logic (#315)

* Groundwork for nanocom boosters

* The item use handler now has a switch for multiple item types (currently gumballs, and a stub for boosters)
* All item types are now checked for expiration, not just vehicles

* implement nanocom booster helpers, save and expiry

* implement authentic taro and fm modfication

* magic number and code refactor

* make sure only close by group members are counted

* add safe taro fm handling, rate command, race and mission booster logic

* add config option to disable authentic group scaling

* rename for consistency

* make rates percentages, fix chat message, add config options

* add config option to the ini file

* add index guard for hasBoost functions

* reorder config ini options

* add bank item expiry option

* fix trade oversight

---------

Co-authored-by: CakeLancelot <CakeLancelot@users.noreply.github.com>
This commit is contained in:
FinnHornhoover
2026-03-25 20:09:40 +03:00
committed by GitHub
parent 9a62ec61c9
commit 113bc0bc1b
26 changed files with 691 additions and 258 deletions

View File

@@ -47,7 +47,7 @@ namespace Missions {
bool startTask(Player* plr, int TaskID);
// checks if player doesn't have n/n quest items
void updateFusionMatter(CNSocket* sock, int fusion);
void updateFusionMatter(CNSocket* sock);
void mobKilled(CNSocket *sock, int mobid, std::map<int, int>& rolls);