mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-14 02:10:06 +00:00
Cleanup for 1.2.
Cleaned up whitespace, comments, brace style, etc. Updated tdata reference.
This commit is contained in:
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d713fafb1c
commit
10534886b8
@ -22,7 +22,7 @@ void BuddyManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_BUDDY_WARP, reqBuddyWarp);
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}
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//Buddy request
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// Buddy request
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void BuddyManager::requestBuddy(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_REQUEST_MAKE_BUDDY))
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return; // malformed packet
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@ -51,12 +51,12 @@ void BuddyManager::requestBuddy(CNSocket* sock, CNPacketData* data) {
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resp.iBuddyID = plr.plr->iID;
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resp.iBuddyPCUID = plr.plr->PCStyle.iPC_UID;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC)); //informs the player that the request was sent
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requestedBuddy(otherSock, plrReq, plr); //The other player will see the request
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sock->sendPacket((void*)&resp, P_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC)); // informs the player that the request was sent
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requestedBuddy(otherSock, plrReq, plr); // The other player will see the request
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}
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//Sending buddy request by player name
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// Sending buddy request by player name
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void BuddyManager::reqBuddyByName(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_FIND_NAME_MAKE_BUDDY)) {
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return; // malformed packet
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@ -72,13 +72,13 @@ void BuddyManager::reqBuddyByName(CNSocket* sock, CNPacketData* data) {
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CNSocket* otherSock = sock;
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int sizeOfRes = sizeof(pkt->szFirstName) / 9; //Maximum size of a player's first name
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int sizeOfLNRes = sizeof(pkt->szLastName) / 17; //Maximum size of a player's last name
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int sizeOfRes = sizeof(pkt->szFirstName) / 9; // Maximum size of a player's first name
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int sizeOfLNRes = sizeof(pkt->szLastName) / 17; // Maximum size of a player's last name
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for (auto pair : PlayerManager::players) {
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int sizeOfReq = sizeof(pair.second.plr->PCStyle.szFirstName) / 9;
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int sizeOfLNReq = sizeof(pair.second.plr->PCStyle.szLastName) / 17;
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if (BuddyManager::firstNameCheck(pair.second.plr->PCStyle.szFirstName, pkt->szFirstName, sizeOfReq, sizeOfRes) == true && BuddyManager::lastNameCheck(pair.second.plr->PCStyle.szLastName, pkt->szLastName, sizeOfLNReq, sizeOfLNRes) == true) { //This long line of gorgeous parameters is to check if the player's name matches :eyes:
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if (BuddyManager::firstNameCheck(pair.second.plr->PCStyle.szFirstName, pkt->szFirstName, sizeOfReq, sizeOfRes) == true && BuddyManager::lastNameCheck(pair.second.plr->PCStyle.szLastName, pkt->szLastName, sizeOfLNReq, sizeOfLNRes) == true) { // This long line of gorgeous parameters is to check if the player's name matches :eyes:
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otherSock = pair.first;
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break;
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}
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@ -93,7 +93,7 @@ void BuddyManager::reqBuddyByName(CNSocket* sock, CNPacketData* data) {
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}
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//Accepting buddy request
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// Accepting buddy request
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void BuddyManager::reqAcceptBuddy(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_ACCEPT_MAKE_BUDDY))
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return; // malformed packet
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@ -118,7 +118,7 @@ void BuddyManager::reqAcceptBuddy(CNSocket* sock, CNPacketData* data) {
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PlayerView& plr = PlayerManager::players[otherSock];
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if (pkt->iAcceptFlag == 1) {
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//resp.iBuddySlot = 0; //hard-coding this for now
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//resp.iBuddySlot = 0; // hard-coding this for now
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resp.BuddyInfo.iID = pkt->iBuddyID;
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resp.BuddyInfo.iPCUID = pkt->iBuddyPCUID;
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resp.BuddyInfo.iNameCheckFlag = plr.plr->PCStyle.iNameCheck;
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@ -131,7 +131,7 @@ void BuddyManager::reqAcceptBuddy(CNSocket* sock, CNPacketData* data) {
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memcpy(resp.BuddyInfo.szLastName, plr.plr->PCStyle.szLastName, sizeof(plr.plr->PCStyle.szLastName));
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sock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC));
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buddyList(sock, resp.BuddyInfo); //saves buddy data to player's buddylist
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buddyList(sock, resp.BuddyInfo); // saves buddy data to player's buddylist
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if (plr.plr->PCStyle.iPC_UID == pkt->iBuddyPCUID) {
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resp.BuddyInfo.iID = plrReq->iID;
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resp.BuddyInfo.iPCUID = plrReq->PCStyle.iPC_UID;
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@ -143,21 +143,20 @@ void BuddyManager::reqAcceptBuddy(CNSocket* sock, CNPacketData* data) {
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memcpy(resp.BuddyInfo.szFirstName, plrReq->PCStyle.szFirstName, sizeof(plrReq->PCStyle.szFirstName));
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memcpy(resp.BuddyInfo.szLastName, plrReq->PCStyle.szLastName, sizeof(plrReq->PCStyle.szLastName));
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC));
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buddyList(otherSock, resp.BuddyInfo); //saves requester's data to this player's buddylist
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buddyList(otherSock, resp.BuddyInfo); // saves requester's data to this player's buddylist
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}
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}
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else {
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} else {
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INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, declineResp);
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declineResp.iErrorCode = 6; //Buddy declined notification
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declineResp.iErrorCode = 6; // Buddy declined notification
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declineResp.iBuddyID = pkt->iBuddyID;
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declineResp.iBuddyPCUID = pkt->iBuddyPCUID;
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otherSock->sendPacket((void*)&declineResp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL)); //tells the requester that the player declined
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otherSock->sendPacket((void*)&declineResp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL)); // tells the requester that the player declined
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}
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}
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//Accepting buddy request from the find name request
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// Accepting buddy request from the find name request
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void BuddyManager::reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_FIND_NAME_ACCEPT_BUDDY)) {
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return; // malformed packet
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@ -188,7 +187,7 @@ void BuddyManager::reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) {
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PlayerView& plr = PlayerManager::players[otherSock];
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if (pkt->iAcceptFlag == 1) {
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//resp.iBuddySlot = 0; //hard-coding this for now
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//resp.iBuddySlot = 0; // hard-coding this for now
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//resp.BuddyInfo.iID = plrReq->iID;
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resp.BuddyInfo.iPCUID = pkt->iBuddyPCUID;
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resp.BuddyInfo.iNameCheckFlag = plr.plr->PCStyle.iNameCheck;
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@ -218,11 +217,10 @@ void BuddyManager::reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) {
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC));
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buddyList(otherSock, resp.BuddyInfo);
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}
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}
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else {
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} else {
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INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, declineResp);
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declineResp.iErrorCode = 6; //Buddy declined notification
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declineResp.iErrorCode = 6; // Buddy declined notification
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declineResp.iBuddyID = plr.plr->iID;
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declineResp.iBuddyPCUID = pkt->iBuddyPCUID;
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@ -231,7 +229,7 @@ void BuddyManager::reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) {
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}
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//Buddy freechatting
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// Buddy freechatting
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void BuddyManager::reqBuddyFreechat(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE))
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return; // malformed packet
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@ -250,19 +248,19 @@ void BuddyManager::reqBuddyFreechat(CNSocket* sock, CNPacketData* data) {
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resp.iToPCUID = pkt->iBuddyPCUID;
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resp.iEmoteCode = pkt->iEmoteCode;
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memcpy(resp.szFreeChat, pkt->szFreeChat, sizeof(pkt->szFreeChat));
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sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC)); //shows the player that they sent the message to their buddy
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sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC)); // shows the player that they sent the message to their buddy
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for (auto pair : PlayerManager::players) {
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if (pair.second.plr->PCStyle.iPC_UID != plr->PCStyle.iPC_UID) {
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otherSock = pair.first;
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC)); //sends the message to the buddy.
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC)); // sends the message to the buddy.
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}
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}
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}
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//Buddy menuchat
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// Buddy menuchat
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void BuddyManager::reqBuddyMenuchat(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE))
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return; // malformed packet
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@ -281,29 +279,29 @@ void BuddyManager::reqBuddyMenuchat(CNSocket* sock, CNPacketData* data) {
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resp.iToPCUID = pkt->iBuddyPCUID;
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resp.iEmoteCode = pkt->iEmoteCode;
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memcpy(resp.szFreeChat, pkt->szFreeChat, sizeof(pkt->szFreeChat));
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sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC)); //shows the player that they sent the message to their buddy
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sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC)); // shows the player that they sent the message to their buddy
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for (auto pair : PlayerManager::players) {
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if (pair.second.plr->PCStyle.iPC_UID != plr->PCStyle.iPC_UID) {
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otherSock = pair.first;
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC)); //sends the message to the buddy.
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC)); // sends the message to the buddy.
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}
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}
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}
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//Getting buddy state
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// Getting buddy state
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void BuddyManager::reqPktGetBuddyState(CNSocket* sock, CNPacketData* data) {
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INITSTRUCT(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC, resp);
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INITSTRUCT(sBuddyBaseInfo, buddyInfo);
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for (int BuddySlot = 0; BuddySlot < 50; BuddySlot++) {
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resp.aBuddyState[BuddySlot] = 1; //this sets every buddy to online. Will get the pcstate right directly from the DB.
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resp.aBuddyState[BuddySlot] = 1; // this sets every buddy to online. Will get the pcstate right directly from the DB.
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resp.aBuddyID[BuddySlot] = buddyInfo.iID;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_GET_BUDDY_STATE_SUCC, sizeof(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC));
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}
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}
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//Blocking the buddy
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// Blocking the buddy
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void BuddyManager::reqBuddyBlock(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_SET_BUDDY_BLOCK))
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return; // malformed packet
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@ -319,10 +317,10 @@ void BuddyManager::reqBuddyBlock(CNSocket* sock, CNPacketData* data) {
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}
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//Deleting the buddy
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// Deleting the buddy
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void BuddyManager::reqBuddyDelete(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_REMOVE_BUDDY))
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return; //malformed packet
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return; // malformed packet
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sP_CL2FE_REQ_REMOVE_BUDDY* pkt = (sP_CL2FE_REQ_REMOVE_BUDDY*)data->buf;
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@ -334,8 +332,8 @@ void BuddyManager::reqBuddyDelete(CNSocket* sock, CNPacketData* data) {
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sock->sendPacket((void*)&resp, P_FE2CL_REP_REMOVE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REMOVE_BUDDY_SUCC));
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}
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//Warping to buddy
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void BuddyManager::reqBuddyWarp(CNSocket* sock, CNPacketData* data) {} //stub
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// Warping to buddy
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void BuddyManager::reqBuddyWarp(CNSocket* sock, CNPacketData* data) {} // stub
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#pragma region Helper methods
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@ -348,11 +346,11 @@ void BuddyManager::requestedBuddy(CNSocket* sock, Player* plrReq, PlayerView& pl
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memcpy(resp.szFirstName, plrReq->PCStyle.szFirstName, sizeof(plrReq->PCStyle.szFirstName));
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memcpy(resp.szLastName, plrReq->PCStyle.szLastName, sizeof(plrReq->PCStyle.szLastName));
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sock->sendPacket((void*)&resp, P_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER, sizeof(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER)); //player get the buddy request.
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sock->sendPacket((void*)&resp, P_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER, sizeof(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER)); // player get the buddy request.
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}
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//Buddy list load
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// Buddy list load
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void BuddyManager::buddyList(CNSocket* sock, sBuddyBaseInfo BuddyInfo) {
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size_t resplen = sizeof(sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC) + sizeof(sBuddyBaseInfo);
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@ -378,14 +376,14 @@ void BuddyManager::buddyList(CNSocket* sock, sBuddyBaseInfo BuddyInfo) {
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memcpy(respdata->szLastName, BuddyInfo.szLastName, sizeof(BuddyInfo.szLastName));
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}
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sock->sendPacket((void*)respbuf, P_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC, resplen); //updates/loads player's buddy list
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sock->sendPacket((void*)respbuf, P_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC, resplen); // updates/loads player's buddy list
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}
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//If the requested player accepts the buddy request, the requester's buddylist will get loaded up.
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// If the requested player accepts the buddy request, the requester's buddylist will get loaded up.
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void BuddyManager::otherAcceptBuddy(CNSocket* sock, int32_t BuddyID, int64_t BuddyPCUID, sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC resp, Player* plr) {
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//resp.iBuddySlot = 0; //hard-coding this for now
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// resp.iBuddySlot = 0; //hard-coding this for now
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resp.BuddyInfo.iID = BuddyID;
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resp.BuddyInfo.iPCUID = BuddyPCUID;
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resp.BuddyInfo.iNameCheckFlag = plr->PCStyle.iNameCheck;
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@ -401,7 +399,7 @@ void BuddyManager::otherAcceptBuddy(CNSocket* sock, int32_t BuddyID, int64_t Bud
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buddyList(sock, resp.BuddyInfo);
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}
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//Check if the requested name matches the requested player's name
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// Check if the requested name matches the requested player's name
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bool BuddyManager::firstNameCheck(char16_t reqFirstName[], char16_t resFirstName[], int sizeOfReq, int sizeOfRes) {
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// If lengths of array are not equal means
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// array are not equal
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@ -11,34 +11,34 @@
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namespace BuddyManager {
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void init();
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//Buddy requests
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// Buddy requests
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void requestBuddy(CNSocket* sock, CNPacketData* data);
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void reqBuddyByName(CNSocket* sock, CNPacketData* data);
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//Buddy accepting
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// Buddy accepting
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void reqAcceptBuddy(CNSocket* sock, CNPacketData* data);
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void reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data);
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//Buddy Messaging
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// Buddy Messaging
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void reqBuddyFreechat(CNSocket* sock, CNPacketData* data);
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void reqBuddyMenuchat(CNSocket* sock, CNPacketData* data);
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//Getting buddy state
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// Getting buddy state
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void reqPktGetBuddyState(CNSocket* sock, CNPacketData* data);
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//Blocking/removing buddies
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// Blocking/removing buddies
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void reqBuddyBlock(CNSocket* sock, CNPacketData* data);
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void reqBuddyDelete(CNSocket* sock, CNPacketData* data);
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//Buddy warping
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// Buddy warping
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void reqBuddyWarp(CNSocket* sock, CNPacketData* data);
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//helper methods
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// helper methods
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void requestedBuddy(CNSocket* sock, Player* plrReq, PlayerView& plr);
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void buddyList(CNSocket* sock, sBuddyBaseInfo BuddyInfo); //updates the buddylist
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void otherAcceptBuddy(CNSocket* sock, int32_t BuddyID, int64_t BuddyPCUID, sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC resp, Player* plr); //tells the other player that they are now buddies with the requester.
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void buddyList(CNSocket* sock, sBuddyBaseInfo BuddyInfo); // updates the buddylist
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void otherAcceptBuddy(CNSocket* sock, int32_t BuddyID, int64_t BuddyPCUID, sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC resp, Player* plr); // tells the other player that they are now buddies with the requester.
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//Name checks
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bool firstNameCheck(char16_t reqFirstName[], char16_t resFirstName[], int sizeOfReq, int sizeOfRes); //checks if the request and requested player's first names match
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bool lastNameCheck(char16_t reqLastName[], char16_t resLastName[], int sizeOfLNReq, int sizeOfLNRes); //checks if the request and requested player's last names match
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// Name checks
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bool firstNameCheck(char16_t reqFirstName[], char16_t resFirstName[], int sizeOfReq, int sizeOfRes); // checks if the request and requested player's first names match
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bool lastNameCheck(char16_t reqLastName[], char16_t resLastName[], int sizeOfLNReq, int sizeOfLNRes); // checks if the request and requested player's last names match
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}
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@ -57,27 +57,23 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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loginSessions[sock].slot = 1;
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||||
loginSessions[sock].lastHeartbeat = getTime();
|
||||
success = true;
|
||||
}
|
||||
|
||||
// if user exists, check if password is correct
|
||||
else if (CNLoginServer::isPasswordCorrect(findUser->Password, userPassword)) {
|
||||
} else if (CNLoginServer::isPasswordCorrect(findUser->Password, userPassword)) {
|
||||
/*calling this here to timestamp login attempt,
|
||||
* in order to make duplicate exit sanity check work*/
|
||||
Database::updateSelected(findUser->AccountID, findUser->Selected);
|
||||
// check if account isn't currently in use
|
||||
if (CNLoginServer::isAccountInUse(findUser->AccountID)) {
|
||||
errorCode = (int)LoginError::ID_ALREADY_IN_USE;
|
||||
}
|
||||
// if not, login success
|
||||
else
|
||||
{
|
||||
} else { // if not, login success
|
||||
loginSessions[sock] = CNLoginData();
|
||||
loginSessions[sock].userID = findUser->AccountID;
|
||||
loginSessions[sock].slot = findUser->Selected;
|
||||
loginSessions[sock].lastHeartbeat = getTime();
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
errorCode = (int)LoginError::ID_AND_PASSWORD_DO_NOT_MATCH;
|
||||
}
|
||||
}
|
||||
@ -369,11 +365,12 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
|
||||
if (settings::VERBOSITY)
|
||||
std::cerr << "OpenFusion: LOGIN UNIMPLM ERR. PacketType: " << Defines::p2str(CL2LS, data->type) << " (" << data->type << ")" << std::endl;
|
||||
break;
|
||||
/* Unimplemented CL2LS packets:
|
||||
P_CL2LS_CHECK_NAME_LIST - unused by the client
|
||||
P_CL2LS_REQ_SERVER_SELECT
|
||||
P_CL2LS_REQ_SHARD_LIST_INFO - dev commands, useless as we only run 1 server
|
||||
*/
|
||||
/*
|
||||
* Unimplemented CL2LS packets:
|
||||
* P_CL2LS_CHECK_NAME_LIST - unused by the client
|
||||
* P_CL2LS_REQ_SERVER_SELECT
|
||||
* P_CL2LS_REQ_SHARD_LIST_INFO - dev commands, useless as we only run 1 server
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -9,8 +9,7 @@ int CNSocketEncryption::Encrypt_byte_change_A(int ERSize, uint8_t* data, int siz
|
||||
int num2 = 0;
|
||||
int num3 = 0;
|
||||
|
||||
while (num + ERSize <= size)
|
||||
{
|
||||
while (num + ERSize <= size) {
|
||||
int num4 = num + num3;
|
||||
int num5 = num + (ERSize - 1 - num3);
|
||||
|
||||
@ -19,8 +18,7 @@ int CNSocketEncryption::Encrypt_byte_change_A(int ERSize, uint8_t* data, int siz
|
||||
data[num5] = b;
|
||||
num += ERSize;
|
||||
num3++;
|
||||
if (num3 > ERSize / 2)
|
||||
{
|
||||
if (num3 > ERSize / 2) {
|
||||
num3 = 0;
|
||||
}
|
||||
}
|
||||
|
@ -54,13 +54,13 @@
|
||||
#endif
|
||||
|
||||
/*
|
||||
Packets format (sent from the client):
|
||||
[4 bytes] - size of packet including the 4 byte packet type
|
||||
[size bytes] - Encrypted packet (byte swapped && xor'd with 8 byte key; see CNSocketEncryption)
|
||||
[4 bytes] - packet type (which is a combination of the first 4 bytes of the packet and a checksum in some versions)
|
||||
[structure] - one member contains length of trailing data (expressed in packet-dependant structures)
|
||||
[trailing data] - optional variable-length data that only some packets make use of
|
||||
*/
|
||||
* Packets format (sent from the client):
|
||||
* [4 bytes] - size of packet including the 4 byte packet type
|
||||
* [size bytes] - Encrypted packet (byte swapped && xor'd with 8 byte key; see CNSocketEncryption)
|
||||
* [4 bytes] - packet type (which is a combination of the first 4 bytes of the packet and a checksum in some versions)
|
||||
* [structure] - one member contains length of trailing data (expressed in packet-dependant structures)
|
||||
* [trailing data] - optional variable-length data that only some packets make use of
|
||||
*/
|
||||
|
||||
// error checking calloc wrapper
|
||||
inline void* xmalloc(size_t sz) {
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*
|
||||
CNShared.hpp
|
||||
There's some data shared between the Login Server and the Shard Server. Of course all of this needs to be thread-safe. No mucking about on this one!
|
||||
*/
|
||||
* CNShared.hpp
|
||||
* There's some data shared between the Login Server and the Shard Server. Of course all of this needs to be thread-safe. No mucking about on this one!
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
CNStructs.hpp - defines some basic structs & useful methods for packets used by FusionFall based on the version defined
|
||||
*/
|
||||
* CNStructs.hpp - defines some basic structs & useful methods for packets used by FusionFall based on the version defined
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -223,8 +223,7 @@ void ChunkManager::createInstance(uint64_t instanceID) {
|
||||
NPCManager::updateNPCInstance(newID, instanceID); // make sure the npc state gets updated
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
std::cout << "Instance " << instanceID << " already exists" << std::endl;
|
||||
}
|
||||
}
|
||||
|
@ -15,9 +15,9 @@ public:
|
||||
};
|
||||
|
||||
enum {
|
||||
INSTANCE_OVERWORLD // default instance every player starts in
|
||||
//INSTANCE_IZ, // these aren't actually used
|
||||
//INSTANCE_UNIQUE
|
||||
INSTANCE_OVERWORLD, // default instance every player starts in
|
||||
INSTANCE_IZ, // these aren't actually used
|
||||
INSTANCE_UNIQUE // these aren't actually used
|
||||
};
|
||||
|
||||
namespace ChunkManager {
|
||||
|
@ -100,8 +100,7 @@ auto db = make_storage("database.db",
|
||||
|
||||
#pragma region LoginServer
|
||||
|
||||
void Database::open()
|
||||
{
|
||||
void Database::open() {
|
||||
// this parameter means it will try to preserve data during migration
|
||||
bool preserve = true;
|
||||
db.sync_schema(preserve);
|
||||
@ -130,8 +129,7 @@ int Database::getPlayersCount() {
|
||||
return db.count<DbPlayer>();
|
||||
}
|
||||
|
||||
int Database::addAccount(std::string login, std::string password)
|
||||
{
|
||||
int Database::addAccount(std::string login, std::string password) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
password = BCrypt::generateHash(password);
|
||||
@ -143,19 +141,17 @@ int Database::addAccount(std::string login, std::string password)
|
||||
return db.insert(account);
|
||||
}
|
||||
|
||||
void Database::updateSelected(int accountId, int slot)
|
||||
{
|
||||
void Database::updateSelected(int accountId, int slot) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
Account acc = db.get<Account>(accountId);
|
||||
acc.Selected = slot;
|
||||
//timestamp
|
||||
// timestamp
|
||||
acc.LastLogin = getTimestamp();
|
||||
db.update(acc);
|
||||
}
|
||||
|
||||
std::unique_ptr<Database::Account> Database::findAccount(std::string login)
|
||||
{
|
||||
std::unique_ptr<Database::Account> Database::findAccount(std::string login) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
// this is awful, I've tried everything to improve it
|
||||
@ -167,8 +163,7 @@ std::unique_ptr<Database::Account> Database::findAccount(std::string login)
|
||||
std::unique_ptr<Account>(new Account(find.front()));
|
||||
}
|
||||
|
||||
bool Database::isNameFree(sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck)
|
||||
{
|
||||
bool Database::isNameFree(sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
std::string First = U16toU8(nameCheck->szFirstName);
|
||||
@ -180,8 +175,7 @@ bool Database::isNameFree(sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck)
|
||||
.empty());
|
||||
}
|
||||
|
||||
int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
|
||||
{
|
||||
int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
// fail if the player already has 4 or more characters
|
||||
@ -190,7 +184,7 @@ int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
|
||||
|
||||
DbPlayer create = {};
|
||||
|
||||
//set timestamp
|
||||
// set timestamp
|
||||
create.Created = getTimestamp();
|
||||
// save packet data
|
||||
create.FirstName = U16toU8(save->szFirstName);
|
||||
@ -226,7 +220,7 @@ int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
|
||||
create.y_coordinates = settings::SPAWN_Y;
|
||||
create.z_coordinates = settings::SPAWN_Z;
|
||||
create.angle = settings::SPAWN_ANGLE;
|
||||
//set mentor to computress
|
||||
// set mentor to computress
|
||||
create.Mentor = 5;
|
||||
|
||||
// initialize the quest blob to 128 0-bytes
|
||||
@ -235,8 +229,7 @@ int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
|
||||
return db.insert(create);
|
||||
}
|
||||
|
||||
void Database::finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character)
|
||||
{
|
||||
void Database::finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
DbPlayer finish = getDbPlayerById(character->PCStyle.iPC_UID);
|
||||
@ -277,8 +270,7 @@ void Database::finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character)
|
||||
db.insert(UB);
|
||||
}
|
||||
|
||||
void Database::finishTutorial(int PlayerID)
|
||||
{
|
||||
void Database::finishTutorial(int PlayerID) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
Player finish = getPlayer(PlayerID);
|
||||
@ -307,8 +299,7 @@ void Database::finishTutorial(int PlayerID)
|
||||
db.update(playerToDb(&finish));
|
||||
}
|
||||
|
||||
int Database::deleteCharacter(int characterID, int userID)
|
||||
{
|
||||
int Database::deleteCharacter(int characterID, int userID) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
auto find =
|
||||
@ -321,8 +312,7 @@ int Database::deleteCharacter(int characterID, int userID)
|
||||
return slot;
|
||||
}
|
||||
|
||||
std::vector <Player> Database::getCharacters(int UserID)
|
||||
{
|
||||
std::vector <Player> Database::getCharacters(int UserID) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
std::vector<DbPlayer>characters =
|
||||
@ -361,9 +351,8 @@ void Database::changeName(sP_CL2LS_REQ_CHANGE_CHAR_NAME* save) {
|
||||
db.update(Player);
|
||||
}
|
||||
|
||||
Database::DbPlayer Database::playerToDb(Player *player)
|
||||
{
|
||||
//TODO: move stuff that is never updated to separate table so it doesn't try to update it every time
|
||||
Database::DbPlayer Database::playerToDb(Player *player) {
|
||||
// TODO: move stuff that is never updated to separate table so it doesn't try to update it every time
|
||||
DbPlayer result = {};
|
||||
|
||||
result.PlayerID = player->iID;
|
||||
@ -395,8 +384,7 @@ Database::DbPlayer Database::playerToDb(Player *player)
|
||||
result.y_coordinates = player->y;
|
||||
result.z_coordinates = player->z;
|
||||
result.angle = player->angle;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
result.x_coordinates = player->lastX;
|
||||
result.y_coordinates = player->lastY;
|
||||
result.z_coordinates = player->lastZ;
|
||||
@ -580,8 +568,7 @@ void Database::updateNanos(Player *player) {
|
||||
where(c(&Nano::playerId) == player->iID)
|
||||
);
|
||||
// insert
|
||||
for (int i=1; i < SIZEOF_NANO_BANK_SLOT; i++)
|
||||
{
|
||||
for (int i=1; i < SIZEOF_NANO_BANK_SLOT; i++) {
|
||||
if ((player->Nanos[i]).iID == 0)
|
||||
continue;
|
||||
Nano toAdd = {};
|
||||
@ -603,8 +590,7 @@ void Database::updateQuests(Player* player) {
|
||||
where(c(&DbQuest::PlayerId) == player->iID)
|
||||
);
|
||||
// insert
|
||||
for (int i = 0; i < ACTIVE_MISSION_COUNT; i++)
|
||||
{
|
||||
for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
|
||||
if (player->tasks[i] == 0)
|
||||
continue;
|
||||
DbQuest toAdd = {};
|
||||
@ -655,8 +641,7 @@ void Database::removeExpiredVehicles(Player* player) {
|
||||
std::vector<sItemBase*> toRemove;
|
||||
|
||||
// equiped vehicle
|
||||
if (player->Equip[8].iOpt > 0 && player->Equip[8].iTimeLimit < currentTime)
|
||||
{
|
||||
if (player->Equip[8].iOpt > 0 && player->Equip[8].iTimeLimit < currentTime) {
|
||||
toRemove.push_back(&player->Equip[8]);
|
||||
player->toRemoveVehicle.eIL = 0;
|
||||
player->toRemoveVehicle.iSlotNum = 8;
|
||||
|
@ -7,8 +7,7 @@
|
||||
namespace Database {
|
||||
#pragma region DatabaseStructs
|
||||
|
||||
struct Account
|
||||
{
|
||||
struct Account {
|
||||
int AccountID;
|
||||
std::string Login;
|
||||
std::string Password;
|
||||
@ -16,8 +15,7 @@ namespace Database {
|
||||
uint64_t Created;
|
||||
uint64_t LastLogin;
|
||||
};
|
||||
struct Inventory
|
||||
{
|
||||
struct Inventory {
|
||||
int playerId;
|
||||
int slot;
|
||||
int16_t Type;
|
||||
@ -31,8 +29,7 @@ namespace Database {
|
||||
int16_t iSkillID;
|
||||
int16_t iStamina;
|
||||
};
|
||||
struct DbPlayer
|
||||
{
|
||||
struct DbPlayer {
|
||||
int PlayerID;
|
||||
int AccountID;
|
||||
short int slot;
|
||||
@ -130,7 +127,7 @@ namespace Database {
|
||||
void getNanos(Player* player);
|
||||
void getQuests(Player* player);
|
||||
|
||||
//parsing blobs
|
||||
// parsing blobs
|
||||
void appendBlob(std::vector<char>*blob, int64_t input);
|
||||
int64_t blobToInt64(std::vector<char>::iterator it);
|
||||
}
|
||||
|
@ -317,8 +317,8 @@ void GroupManager::groupKickPlayer(Player* plr) {
|
||||
respdata[i-moveDown].iLv = varPlr->level;
|
||||
respdata[i-moveDown].iHP = varPlr->HP;
|
||||
respdata[i-moveDown].iMaxHP = PC_MAXHEALTH(varPlr->level);
|
||||
//respdata[i-moveDown]].iMapType = 0;
|
||||
//respdata[i-moveDown]].iMapNum = 0;
|
||||
// respdata[i-moveDown]].iMapType = 0;
|
||||
// respdata[i-moveDown]].iMapNum = 0;
|
||||
respdata[i-moveDown].iX = varPlr->x;
|
||||
respdata[i-moveDown].iY = varPlr->y;
|
||||
respdata[i-moveDown].iZ = varPlr->z;
|
||||
|
@ -13,7 +13,7 @@ std::map<int32_t, std::vector<VendorListing>> ItemManager::VendorTables;
|
||||
std::map<int32_t, CrocPotEntry> ItemManager::CrocPotTable;
|
||||
std::map<int32_t, std::vector<int>> ItemManager::RarityRatios;
|
||||
std::map<int32_t, Crate> ItemManager::Crates;
|
||||
/// pair Itemset, Rarity -> vector of pointers (map iterators) to records in ItemData
|
||||
// pair Itemset, Rarity -> vector of pointers (map iterators) to records in ItemData
|
||||
std::map<std::pair<int32_t, int32_t>, std::vector<std::map<std::pair<int32_t, int32_t>, Item>::iterator>> ItemManager::CrateItems;
|
||||
|
||||
void ItemManager::init() {
|
||||
@ -143,8 +143,7 @@ void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
|
||||
if (itemmove->eFrom == (int)SlotType::EQUIP) {
|
||||
equipChange.iEquipSlotNum = itemmove->iFromSlotNum;
|
||||
equipChange.EquipSlotItem = resp.ToSlotItem;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
equipChange.iEquipSlotNum = itemmove->iToSlotNum;
|
||||
equipChange.EquipSlotItem = resp.FromSlotItem;
|
||||
}
|
||||
@ -237,11 +236,11 @@ void ItemManager::itemUseHandler(CNSocket* sock, CNPacketData* data) {
|
||||
if (player == nullptr)
|
||||
return;
|
||||
|
||||
//gumball can only be used from inventory, so we ignore eIL
|
||||
// gumball can only be used from inventory, so we ignore eIL
|
||||
sItemBase gumball = player->Inven[request->iSlotNum];
|
||||
sNano nano = player->Nanos[player->equippedNanos[request->iNanoSlot]];
|
||||
|
||||
//sanity check, check if gumball exists
|
||||
// sanity check, check if gumball exists
|
||||
if (!(gumball.iOpt > 0 && gumball.iType == 7 && gumball.iID>=119 && gumball.iID<=121)) {
|
||||
std::cout << "[WARN] Gumball not found" << std::endl;
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_ITEM_USE_FAIL, response);
|
||||
@ -249,7 +248,7 @@ void ItemManager::itemUseHandler(CNSocket* sock, CNPacketData* data) {
|
||||
return;
|
||||
}
|
||||
|
||||
//sanity check, check if gumball type matches nano style
|
||||
// sanity check, check if gumball type matches nano style
|
||||
int nanoStyle = NanoManager::nanoStyle(nano.iID);
|
||||
if (!((gumball.iID == 119 && nanoStyle == 0) ||
|
||||
( gumball.iID == 120 && nanoStyle == 1) ||
|
||||
@ -274,11 +273,11 @@ void ItemManager::itemUseHandler(CNSocket* sock, CNPacketData* data) {
|
||||
// response.iSkillID = ?
|
||||
|
||||
sock->sendPacket((void*)&response, P_FE2CL_REP_PC_ITEM_USE_SUCC, sizeof(sP_FE2CL_REP_PC_ITEM_USE_SUCC));
|
||||
//update inventory serverside
|
||||
// update inventory serverside
|
||||
player->Inven[response.iSlotNum] = response.RemainItem;
|
||||
|
||||
//this is a temporary way of calling buff efect
|
||||
//TODO: send buff data via response packet
|
||||
// this is a temporary way of calling buff efect
|
||||
// TODO: send buff data via response packet
|
||||
int value1 = CSB_BIT_STIMPAKSLOT1 << request->iNanoSlot;
|
||||
int value2 = ECSB_STIMPAKSLOT1 + request->iNanoSlot;
|
||||
|
||||
@ -950,8 +949,7 @@ int ItemManager::getCrateItem(sItemBase& result, int itemSetId, int rarity, int
|
||||
|
||||
// only take into account items that have correct gender
|
||||
std::vector<std::map<std::pair<int32_t, int32_t>, Item>::iterator> items;
|
||||
for (auto crateitem : CrateItems[key])
|
||||
{
|
||||
for (auto crateitem : CrateItems[key]) {
|
||||
int gender = crateitem->second.gender;
|
||||
// if gender is incorrect, exclude item
|
||||
if (gender != 0 && gender != playerGender)
|
||||
|
@ -44,7 +44,6 @@ namespace ItemManager {
|
||||
// Bank
|
||||
void itemBankOpenHandler(CNSocket* sock, CNPacketData* data);
|
||||
void itemTradeOfferHandler(CNSocket* sock, CNPacketData* data);
|
||||
//void itemTradeOfferCancel(CNSocket* sock, CNPacketData* data);
|
||||
void itemTradeOfferAcceptHandler(CNSocket* sock, CNPacketData* data);
|
||||
void itemTradeOfferRefusalHandler(CNSocket* sock, CNPacketData* data);
|
||||
void itemTradeConfirmHandler(CNSocket* sock, CNPacketData* data);
|
||||
|
@ -148,8 +148,7 @@ bool MissionManager::endTask(CNSocket *sock, int32_t taskNum) {
|
||||
// update player
|
||||
int i;
|
||||
for (i = 0; i < ACTIVE_MISSION_COUNT; i++) {
|
||||
if (plr->tasks[i] == taskNum)
|
||||
{
|
||||
if (plr->tasks[i] == taskNum) {
|
||||
plr->tasks[i] = 0;
|
||||
for (int j = 0; j < 3; j++) {
|
||||
plr->RemainingNPCCount[i][j] = 0;
|
||||
@ -161,8 +160,7 @@ bool MissionManager::endTask(CNSocket *sock, int32_t taskNum) {
|
||||
}
|
||||
|
||||
// if it's the last task
|
||||
if (task["m_iSUOutgoingTask"] == 0)
|
||||
{
|
||||
if (task["m_iSUOutgoingTask"] == 0) {
|
||||
// save completed mission on player
|
||||
saveMission(plr, (int)(task["m_iHMissionID"])-1);
|
||||
|
||||
@ -211,8 +209,7 @@ void MissionManager::quitTask(CNSocket* sock, int32_t taskNum, bool manual) {
|
||||
// update player
|
||||
int i;
|
||||
for (i = 0; i < ACTIVE_MISSION_COUNT; i++) {
|
||||
if (plr->tasks[i] == taskNum)
|
||||
{
|
||||
if (plr->tasks[i] == taskNum) {
|
||||
plr->tasks[i] = 0;
|
||||
for (int j = 0; j < 3; j++) {
|
||||
plr->RemainingNPCCount[i][j] = 0;
|
||||
@ -449,14 +446,12 @@ void MissionManager::mobKilled(CNSocket *sock, int mobid) {
|
||||
continue;
|
||||
|
||||
// acknowledge killing of mission mob...
|
||||
if (task["m_iCSUNumToKill"][j] != 0)
|
||||
{
|
||||
if (task["m_iCSUNumToKill"][j] != 0) {
|
||||
missionmob = true;
|
||||
// sanity check
|
||||
if (plr->RemainingNPCCount[i][j] == 0) {
|
||||
std::cout << "[WARN] RemainingNPCCount tries to go below 0?!" << std::endl;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
plr->RemainingNPCCount[i][j]--;
|
||||
}
|
||||
}
|
||||
@ -486,7 +481,7 @@ void MissionManager::mobKilled(CNSocket *sock, int mobid) {
|
||||
}
|
||||
|
||||
void MissionManager::saveMission(Player* player, int missionId) {
|
||||
//sanity check missionID so we don't get exceptions
|
||||
// sanity check missionID so we don't get exceptions
|
||||
if (missionId < 0 || missionId>1023) {
|
||||
std::cout << "[WARN] Client submitted invalid missionId: " <<missionId<< std::endl;
|
||||
return;
|
||||
|
@ -48,7 +48,7 @@ namespace MissionManager {
|
||||
|
||||
int findQSlot(Player *plr, int id);
|
||||
void dropQuestItem(CNSocket *sock, int task, int count, int id, int mobid);
|
||||
//checks if player doesn't have n/n quest items
|
||||
// checks if player doesn't have n/n quest items
|
||||
bool isQuestItemFull(CNSocket* sock, int itemId, int itemCount);
|
||||
int giveMissionReward(CNSocket *sock, int task);
|
||||
void updateFusionMatter(CNSocket* sock, int fusion);
|
||||
|
@ -258,6 +258,7 @@ void MobManager::giveEventReward(CNSocket* sock, Player* player) {
|
||||
// random drop chance
|
||||
if (rand() % 100 > settings::EVENTCRATECHANCE)
|
||||
return;
|
||||
|
||||
// no slot = no reward
|
||||
int slot = ItemManager::findFreeSlot(player);
|
||||
if (slot == -1)
|
||||
@ -284,18 +285,17 @@ void MobManager::giveEventReward(CNSocket* sock, Player* player) {
|
||||
|
||||
// which crate to drop
|
||||
int crateId;
|
||||
switch (settings::EVENTMODE)
|
||||
{
|
||||
// knishmas
|
||||
case 1: crateId = 1187; break;
|
||||
// halloween
|
||||
case 2: crateId = 1181; break;
|
||||
// spring
|
||||
case 3: crateId = 1126; break;
|
||||
// what
|
||||
default:
|
||||
std::cout << "[WARN] Unknown event Id " << settings::EVENTMODE << std::endl;
|
||||
return;
|
||||
switch (settings::EVENTMODE) {
|
||||
// knishmas
|
||||
case 1: crateId = 1187; break;
|
||||
// halloween
|
||||
case 2: crateId = 1181; break;
|
||||
// spring
|
||||
case 3: crateId = 1126; break;
|
||||
// what
|
||||
default:
|
||||
std::cout << "[WARN] Unknown event Id " << settings::EVENTMODE << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
item->sItem.iType = 9;
|
||||
@ -732,9 +732,9 @@ void MobManager::dotDamageOnOff(CNSocket *sock, CNPacketData *data) {
|
||||
|
||||
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt1);
|
||||
|
||||
pkt1.eCSTB = ECSB_INFECTION; //eCharStatusTimeBuffID
|
||||
pkt1.eTBU = 1; //eTimeBuffUpdate
|
||||
pkt1.eTBT = 0; //eTimeBuffType 1 means nano
|
||||
pkt1.eCSTB = ECSB_INFECTION; // eCharStatusTimeBuffID
|
||||
pkt1.eTBU = 1; // eTimeBuffUpdate
|
||||
pkt1.eTBT = 0; // eTimeBuffType 1 means nano
|
||||
pkt1.iConditionBitFlag = plr->iConditionBitFlag;
|
||||
|
||||
sock->sendPacket((void*)&pkt1, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
|
||||
|
@ -60,10 +60,6 @@ struct Mob : public BaseNPC {
|
||||
dropType = data["m_iDropType"];
|
||||
level = data["m_iNpcLevel"];
|
||||
|
||||
// XXX: temporarily force respawns for Fusions until we implement instancing
|
||||
//if (regenTime >= 300000000)
|
||||
// regenTime = 1500;
|
||||
|
||||
roamX = spawnX = appearanceData.iX;
|
||||
roamY = spawnY = appearanceData.iY;
|
||||
roamZ = spawnZ = appearanceData.iZ;
|
||||
|
@ -288,8 +288,7 @@ void NPCManager::npcVendorSell(CNSocket* sock, CNPacketData* data) {
|
||||
if (plr->Inven[req->iInvenSlotNum].iOpt - req->iItemCnt > 0) { // selling part of a stack
|
||||
item->iOpt -= req->iItemCnt;
|
||||
original.iOpt = req->iItemCnt;
|
||||
}
|
||||
else { // selling entire slot
|
||||
} else { // selling entire slot
|
||||
item->iID = 0;
|
||||
item->iOpt = 0;
|
||||
item->iType = 0;
|
||||
@ -378,7 +377,7 @@ void NPCManager::npcVendorTable(CNSocket* sock, CNPacketData* data) {
|
||||
vItem.item = base;
|
||||
vItem.iSortNum = listings[i].sort;
|
||||
vItem.iVendorID = req->iVendorID;
|
||||
//vItem.fBuyCost = listings[i].price; this value is not actually the one that is used
|
||||
//vItem.fBuyCost = listings[i].price; // this value is not actually the one that is used
|
||||
|
||||
resp.item[i] = vItem;
|
||||
}
|
||||
@ -461,8 +460,7 @@ void NPCManager::npcCombineItems(CNSocket* sock, CNPacketData* data) {
|
||||
Item* itemLooksDat = ItemManager::getItemData(itemLooks->iID, itemLooks->iType);
|
||||
|
||||
if (itemStatsDat == nullptr || itemLooksDat == nullptr
|
||||
|| ItemManager::CrocPotTable.find(abs(itemStatsDat->level - itemLooksDat->level)) == ItemManager::CrocPotTable.end()) // sanity check 2
|
||||
{
|
||||
|| ItemManager::CrocPotTable.find(abs(itemStatsDat->level - itemLooksDat->level)) == ItemManager::CrocPotTable.end()) { // sanity check 2
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_ITEM_COMBINATION_FAIL, failResp);
|
||||
failResp.iCostumeItemSlot = req->iCostumeItemSlot;
|
||||
failResp.iStatItemSlot = req->iStatItemSlot;
|
||||
@ -477,8 +475,7 @@ void NPCManager::npcCombineItems(CNSocket* sock, CNPacketData* data) {
|
||||
float successChance = recipe->base / 100.0f; // base success chance
|
||||
|
||||
// rarity gap multiplier
|
||||
switch(abs(itemStatsDat->rarity - itemLooksDat->rarity))
|
||||
{
|
||||
switch(abs(itemStatsDat->rarity - itemLooksDat->rarity)) {
|
||||
case 0:
|
||||
successChance *= recipe->rd0;
|
||||
break;
|
||||
@ -514,8 +511,7 @@ void NPCManager::npcCombineItems(CNSocket* sock, CNPacketData* data) {
|
||||
itemStats->iOpt = 0;
|
||||
itemStats->iTimeLimit = 0;
|
||||
itemStats->iType = 0;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
// failure; don't do anything?
|
||||
resp.iSuccessFlag = 0;
|
||||
}
|
||||
@ -603,8 +599,7 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
|
||||
}
|
||||
|
||||
// std::cerr << "Warped to Map Num:" << Warps[warpId].instanceID << " NPC ID " << Warps[warpId].npcID << std::endl;
|
||||
if (Warps[warpId].isInstance)
|
||||
{
|
||||
if (Warps[warpId].isInstance) {
|
||||
uint64_t instanceID = Warps[warpId].instanceID;
|
||||
if (Warps[warpId].limitTaskID != 0) { // if warp requires you to be on a mission, it's gotta be a unique instance
|
||||
instanceID += ((uint64_t)plrv.plr->iIDGroup << 32); // upper 32 bits are leader ID
|
||||
@ -612,10 +607,8 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
|
||||
}
|
||||
|
||||
PlayerManager::sendPlayerTo(sock, Warps[warpId].x, Warps[warpId].y, Warps[warpId].z, instanceID);
|
||||
}
|
||||
else
|
||||
{
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC, resp); //Can only be used for exiting instances because it sets the instance flag to false
|
||||
} else {
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC, resp); // Can only be used for exiting instances because it sets the instance flag to false
|
||||
resp.iX = Warps[warpId].x;
|
||||
resp.iY = Warps[warpId].y;
|
||||
resp.iZ = Warps[warpId].z;
|
||||
|
@ -232,7 +232,7 @@ void NanoManager::nanoPotionHandler(CNSocket* sock, CNPacketData* data) {
|
||||
response.iBatteryN = player->batteryN - difference;
|
||||
|
||||
sock->sendPacket((void*)&response, P_FE2CL_REP_CHARGE_NANO_STAMINA, sizeof(sP_FE2CL_REP_CHARGE_NANO_STAMINA));
|
||||
//now update serverside
|
||||
// now update serverside
|
||||
player->batteryN -= difference;
|
||||
player->Nanos[nano.iID].iStamina += difference;
|
||||
|
||||
@ -751,9 +751,9 @@ void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t
|
||||
respdata[i].iConditionBitFlag = iCBFlag;
|
||||
|
||||
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt1);
|
||||
pkt1.eCSTB = eCharStatusTimeBuffID; //eCharStatusTimeBuffID
|
||||
pkt1.eTBU = 1; //eTimeBuffUpdate
|
||||
pkt1.eTBT = 1; //eTimeBuffType 1 means nano
|
||||
pkt1.eCSTB = eCharStatusTimeBuffID; // eCharStatusTimeBuffID
|
||||
pkt1.eTBU = 1; // eTimeBuffUpdate
|
||||
pkt1.eTBT = 1; // eTimeBuffType 1 means nano
|
||||
pkt1.iConditionBitFlag = bitFlag | varPlr->iConditionBitFlag;
|
||||
|
||||
if (iValue > 0)
|
||||
@ -803,9 +803,9 @@ void NanoManager::nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatu
|
||||
}
|
||||
|
||||
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, resp1);
|
||||
resp1.eCSTB = eCharStatusTimeBuffID; //eCharStatusTimeBuffID
|
||||
resp1.eTBU = 2; //eTimeBuffUpdate
|
||||
resp1.eTBT = 1; //eTimeBuffType 1 means nano
|
||||
resp1.eCSTB = eCharStatusTimeBuffID; // eCharStatusTimeBuffID
|
||||
resp1.eTBU = 2; // eTimeBuffUpdate
|
||||
resp1.eTBT = 1; // eTimeBuffType 1 means nano
|
||||
resp1.iConditionBitFlag = bitFlag | varPlr->iConditionBitFlag;
|
||||
|
||||
if (iValue > 0)
|
||||
|
@ -66,7 +66,6 @@ void PlayerManager::removePlayer(CNSocket* key) {
|
||||
PlayerView& view = players[key];
|
||||
uint64_t fromInstance = view.plr->instanceID;
|
||||
|
||||
//MissionManager::failInstancedMissions(key); moved to enter
|
||||
GroupManager::groupKickPlayer(view.plr);
|
||||
|
||||
// save player to DB
|
||||
@ -315,7 +314,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
response.PCLoadData2CL.iAngle = plr.angle;
|
||||
response.PCLoadData2CL.iBatteryN = plr.batteryN;
|
||||
response.PCLoadData2CL.iBatteryW = plr.batteryW;
|
||||
response.PCLoadData2CL.iBuddyWarpTime = 60; //sets 60s warp cooldown on login
|
||||
response.PCLoadData2CL.iBuddyWarpTime = 60; // sets 60s warp cooldown on login
|
||||
|
||||
response.PCLoadData2CL.iWarpLocationFlag = plr.iWarpLocationFlag;
|
||||
response.PCLoadData2CL.aWyvernLocationFlag[0] = plr.aSkywayLocationFlag[0];
|
||||
@ -325,8 +324,8 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
response.PCLoadData2CL.iFatigue = 50;
|
||||
response.PCLoadData2CL.PCStyle = plr.PCStyle;
|
||||
|
||||
//client doesnt read this, it gets it from charinfo
|
||||
//response.PCLoadData2CL.PCStyle2 = plr.PCStyle2;
|
||||
// client doesnt read this, it gets it from charinfo
|
||||
// response.PCLoadData2CL.PCStyle2 = plr.PCStyle2;
|
||||
// inventory
|
||||
for (int i = 0; i < AEQUIP_COUNT; i++)
|
||||
response.PCLoadData2CL.aEquip[i] = plr.Equip[i];
|
||||
@ -342,7 +341,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
for (int i = 0; i < 3; i++) {
|
||||
response.PCLoadData2CL.aNanoSlots[i] = plr.equippedNanos[i];
|
||||
}
|
||||
//missions in progress
|
||||
// missions in progress
|
||||
for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
|
||||
if (plr.tasks[i] == 0)
|
||||
break;
|
||||
@ -385,10 +384,10 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
ChatManager::sendServerMessage(sock, settings::MOTDSTRING);
|
||||
|
||||
addPlayer(sock, plr);
|
||||
//check if there is an expiring vehicle
|
||||
// check if there is an expiring vehicle
|
||||
ItemManager::checkItemExpire(sock, getPlayer(sock));
|
||||
|
||||
//set player equip stats
|
||||
// set player equip stats
|
||||
ItemManager::setItemStats(getPlayer(sock));
|
||||
|
||||
MissionManager::failInstancedMissions(sock);
|
||||
@ -863,8 +862,7 @@ void PlayerManager::enterPlayerVehicle(CNSocket* sock, CNPacketData* data) {
|
||||
sock->sendPacket((void*)&response, P_FE2CL_PC_VEHICLE_ON_FAIL, sizeof(sP_FE2CL_PC_VEHICLE_ON_FAIL));
|
||||
|
||||
// check if vehicle didn't expire
|
||||
if (plr.plr->Equip[8].iTimeLimit < getTimestamp())
|
||||
{
|
||||
if (plr.plr->Equip[8].iTimeLimit < getTimestamp()) {
|
||||
plr.plr->toRemoveVehicle.eIL = 0;
|
||||
plr.plr->toRemoveVehicle.iSlotNum = 8;
|
||||
ItemManager::checkItemExpire(sock, plr.plr);
|
||||
@ -955,8 +953,7 @@ WarpLocation PlayerManager::getRespawnPoint(Player *plr) {
|
||||
|
||||
bool PlayerManager::isAccountInUse(int accountId) {
|
||||
std::map<CNSocket*, PlayerView>::iterator it;
|
||||
for (it = PlayerManager::players.begin(); it != PlayerManager::players.end(); it++)
|
||||
{
|
||||
for (it = PlayerManager::players.begin(); it != PlayerManager::players.end(); it++) {
|
||||
if (it->second.plr->accountId == accountId)
|
||||
return true;
|
||||
}
|
||||
|
@ -165,7 +165,7 @@ void TableData::init() {
|
||||
|
||||
std::cout << "[INFO] Loaded " << ItemManager::CrocPotTable.size() << " croc pot value sets" << std::endl;
|
||||
|
||||
//load nano info
|
||||
// load nano info
|
||||
nlohmann::json nanoInfo = xdtData["m_pNanoTable"]["m_pNanoData"];
|
||||
for (nlohmann::json::iterator _nano = nanoInfo.begin(); _nano != nanoInfo.end(); _nano++) {
|
||||
auto nano = _nano.value();
|
||||
@ -223,8 +223,7 @@ void TableData::init() {
|
||||
*/
|
||||
int TableData::getItemType(int itemSet) {
|
||||
int overriden;
|
||||
switch (itemSet)
|
||||
{
|
||||
switch (itemSet) {
|
||||
case 11: // Chest items don't have iEquipLoc and are type 9.
|
||||
overriden = 9;
|
||||
break;
|
||||
@ -343,13 +342,11 @@ void TableData::loadDrops() {
|
||||
|
||||
toAdd.dropChanceType = (int)drop["DropChance"];
|
||||
// Check if DropChance exists
|
||||
if (MobManager::MobDropChances.find(toAdd.dropChanceType) == MobManager::MobDropChances.end())
|
||||
{
|
||||
if (MobManager::MobDropChances.find(toAdd.dropChanceType) == MobManager::MobDropChances.end()) {
|
||||
throw TableException(" MobDropChance not found: " + std::to_string((toAdd.dropChanceType)));
|
||||
}
|
||||
// Check if number of crates is correct
|
||||
if (!(MobManager::MobDropChances[(int)drop["DropChance"]].cratesRatio.size() == toAdd.crateIDs.size()))
|
||||
{
|
||||
if (!(MobManager::MobDropChances[(int)drop["DropChance"]].cratesRatio.size() == toAdd.crateIDs.size())) {
|
||||
throw TableException(" DropType " + std::to_string((int)drop["DropType"]) + " contains invalid number of crates");
|
||||
}
|
||||
|
||||
@ -392,8 +389,7 @@ void TableData::loadDrops() {
|
||||
std::pair<int32_t, int32_t> itemSetkey = std::make_pair((int)item["ItemSet"], (int)item["Rarity"]);
|
||||
std::pair<int32_t, int32_t> itemDataKey = std::make_pair((int)item["Id"], (int)item["Type"]);
|
||||
|
||||
if (ItemManager::ItemData.find(itemDataKey) == ItemManager::ItemData.end())
|
||||
{
|
||||
if (ItemManager::ItemData.find(itemDataKey) == ItemManager::ItemData.end()) {
|
||||
char buff[255];
|
||||
sprintf(buff, "Unknown item with Id %d and Type %d", (int)item["Id"], (int)item["Type"]);
|
||||
throw TableException(std::string(buff));
|
||||
|
2
tdata
2
tdata
@ -1 +1 @@
|
||||
Subproject commit ffbb1afb36381e99e2ec7de3006bcbe09b3d4e18
|
||||
Subproject commit aa4338202eb02d913bdfd8cf6d008795ded0f026
|
Loading…
Reference in New Issue
Block a user