Cleanup for 1.2.

Cleaned up whitespace, comments, brace style, etc.
Updated tdata reference.
This commit is contained in:
dongresource 2020-10-19 19:26:14 +02:00
parent d713fafb1c
commit 10534886b8
24 changed files with 234 additions and 286 deletions

View File

@ -22,7 +22,7 @@ void BuddyManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_BUDDY_WARP, reqBuddyWarp);
}
//Buddy request
// Buddy request
void BuddyManager::requestBuddy(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_REQUEST_MAKE_BUDDY))
return; // malformed packet
@ -51,12 +51,12 @@ void BuddyManager::requestBuddy(CNSocket* sock, CNPacketData* data) {
resp.iBuddyID = plr.plr->iID;
resp.iBuddyPCUID = plr.plr->PCStyle.iPC_UID;
sock->sendPacket((void*)&resp, P_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC)); //informs the player that the request was sent
requestedBuddy(otherSock, plrReq, plr); //The other player will see the request
sock->sendPacket((void*)&resp, P_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC)); // informs the player that the request was sent
requestedBuddy(otherSock, plrReq, plr); // The other player will see the request
}
//Sending buddy request by player name
// Sending buddy request by player name
void BuddyManager::reqBuddyByName(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_FIND_NAME_MAKE_BUDDY)) {
return; // malformed packet
@ -72,13 +72,13 @@ void BuddyManager::reqBuddyByName(CNSocket* sock, CNPacketData* data) {
CNSocket* otherSock = sock;
int sizeOfRes = sizeof(pkt->szFirstName) / 9; //Maximum size of a player's first name
int sizeOfLNRes = sizeof(pkt->szLastName) / 17; //Maximum size of a player's last name
int sizeOfRes = sizeof(pkt->szFirstName) / 9; // Maximum size of a player's first name
int sizeOfLNRes = sizeof(pkt->szLastName) / 17; // Maximum size of a player's last name
for (auto pair : PlayerManager::players) {
int sizeOfReq = sizeof(pair.second.plr->PCStyle.szFirstName) / 9;
int sizeOfLNReq = sizeof(pair.second.plr->PCStyle.szLastName) / 17;
if (BuddyManager::firstNameCheck(pair.second.plr->PCStyle.szFirstName, pkt->szFirstName, sizeOfReq, sizeOfRes) == true && BuddyManager::lastNameCheck(pair.second.plr->PCStyle.szLastName, pkt->szLastName, sizeOfLNReq, sizeOfLNRes) == true) { //This long line of gorgeous parameters is to check if the player's name matches :eyes:
if (BuddyManager::firstNameCheck(pair.second.plr->PCStyle.szFirstName, pkt->szFirstName, sizeOfReq, sizeOfRes) == true && BuddyManager::lastNameCheck(pair.second.plr->PCStyle.szLastName, pkt->szLastName, sizeOfLNReq, sizeOfLNRes) == true) { // This long line of gorgeous parameters is to check if the player's name matches :eyes:
otherSock = pair.first;
break;
}
@ -93,7 +93,7 @@ void BuddyManager::reqBuddyByName(CNSocket* sock, CNPacketData* data) {
}
//Accepting buddy request
// Accepting buddy request
void BuddyManager::reqAcceptBuddy(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_ACCEPT_MAKE_BUDDY))
return; // malformed packet
@ -118,7 +118,7 @@ void BuddyManager::reqAcceptBuddy(CNSocket* sock, CNPacketData* data) {
PlayerView& plr = PlayerManager::players[otherSock];
if (pkt->iAcceptFlag == 1) {
//resp.iBuddySlot = 0; //hard-coding this for now
//resp.iBuddySlot = 0; // hard-coding this for now
resp.BuddyInfo.iID = pkt->iBuddyID;
resp.BuddyInfo.iPCUID = pkt->iBuddyPCUID;
resp.BuddyInfo.iNameCheckFlag = plr.plr->PCStyle.iNameCheck;
@ -131,7 +131,7 @@ void BuddyManager::reqAcceptBuddy(CNSocket* sock, CNPacketData* data) {
memcpy(resp.BuddyInfo.szLastName, plr.plr->PCStyle.szLastName, sizeof(plr.plr->PCStyle.szLastName));
sock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC));
buddyList(sock, resp.BuddyInfo); //saves buddy data to player's buddylist
buddyList(sock, resp.BuddyInfo); // saves buddy data to player's buddylist
if (plr.plr->PCStyle.iPC_UID == pkt->iBuddyPCUID) {
resp.BuddyInfo.iID = plrReq->iID;
resp.BuddyInfo.iPCUID = plrReq->PCStyle.iPC_UID;
@ -143,21 +143,20 @@ void BuddyManager::reqAcceptBuddy(CNSocket* sock, CNPacketData* data) {
memcpy(resp.BuddyInfo.szFirstName, plrReq->PCStyle.szFirstName, sizeof(plrReq->PCStyle.szFirstName));
memcpy(resp.BuddyInfo.szLastName, plrReq->PCStyle.szLastName, sizeof(plrReq->PCStyle.szLastName));
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC));
buddyList(otherSock, resp.BuddyInfo); //saves requester's data to this player's buddylist
buddyList(otherSock, resp.BuddyInfo); // saves requester's data to this player's buddylist
}
}
else {
} else {
INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, declineResp);
declineResp.iErrorCode = 6; //Buddy declined notification
declineResp.iErrorCode = 6; // Buddy declined notification
declineResp.iBuddyID = pkt->iBuddyID;
declineResp.iBuddyPCUID = pkt->iBuddyPCUID;
otherSock->sendPacket((void*)&declineResp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL)); //tells the requester that the player declined
otherSock->sendPacket((void*)&declineResp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL)); // tells the requester that the player declined
}
}
//Accepting buddy request from the find name request
// Accepting buddy request from the find name request
void BuddyManager::reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_FIND_NAME_ACCEPT_BUDDY)) {
return; // malformed packet
@ -188,7 +187,7 @@ void BuddyManager::reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) {
PlayerView& plr = PlayerManager::players[otherSock];
if (pkt->iAcceptFlag == 1) {
//resp.iBuddySlot = 0; //hard-coding this for now
//resp.iBuddySlot = 0; // hard-coding this for now
//resp.BuddyInfo.iID = plrReq->iID;
resp.BuddyInfo.iPCUID = pkt->iBuddyPCUID;
resp.BuddyInfo.iNameCheckFlag = plr.plr->PCStyle.iNameCheck;
@ -218,11 +217,10 @@ void BuddyManager::reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) {
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC));
buddyList(otherSock, resp.BuddyInfo);
}
}
else {
} else {
INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, declineResp);
declineResp.iErrorCode = 6; //Buddy declined notification
declineResp.iErrorCode = 6; // Buddy declined notification
declineResp.iBuddyID = plr.plr->iID;
declineResp.iBuddyPCUID = pkt->iBuddyPCUID;
@ -231,7 +229,7 @@ void BuddyManager::reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) {
}
//Buddy freechatting
// Buddy freechatting
void BuddyManager::reqBuddyFreechat(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE))
return; // malformed packet
@ -250,19 +248,19 @@ void BuddyManager::reqBuddyFreechat(CNSocket* sock, CNPacketData* data) {
resp.iToPCUID = pkt->iBuddyPCUID;
resp.iEmoteCode = pkt->iEmoteCode;
memcpy(resp.szFreeChat, pkt->szFreeChat, sizeof(pkt->szFreeChat));
sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC)); //shows the player that they sent the message to their buddy
sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC)); // shows the player that they sent the message to their buddy
for (auto pair : PlayerManager::players) {
if (pair.second.plr->PCStyle.iPC_UID != plr->PCStyle.iPC_UID) {
otherSock = pair.first;
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC)); //sends the message to the buddy.
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC)); // sends the message to the buddy.
}
}
}
//Buddy menuchat
// Buddy menuchat
void BuddyManager::reqBuddyMenuchat(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE))
return; // malformed packet
@ -281,29 +279,29 @@ void BuddyManager::reqBuddyMenuchat(CNSocket* sock, CNPacketData* data) {
resp.iToPCUID = pkt->iBuddyPCUID;
resp.iEmoteCode = pkt->iEmoteCode;
memcpy(resp.szFreeChat, pkt->szFreeChat, sizeof(pkt->szFreeChat));
sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC)); //shows the player that they sent the message to their buddy
sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC)); // shows the player that they sent the message to their buddy
for (auto pair : PlayerManager::players) {
if (pair.second.plr->PCStyle.iPC_UID != plr->PCStyle.iPC_UID) {
otherSock = pair.first;
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC)); //sends the message to the buddy.
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC)); // sends the message to the buddy.
}
}
}
//Getting buddy state
// Getting buddy state
void BuddyManager::reqPktGetBuddyState(CNSocket* sock, CNPacketData* data) {
INITSTRUCT(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC, resp);
INITSTRUCT(sBuddyBaseInfo, buddyInfo);
for (int BuddySlot = 0; BuddySlot < 50; BuddySlot++) {
resp.aBuddyState[BuddySlot] = 1; //this sets every buddy to online. Will get the pcstate right directly from the DB.
resp.aBuddyState[BuddySlot] = 1; // this sets every buddy to online. Will get the pcstate right directly from the DB.
resp.aBuddyID[BuddySlot] = buddyInfo.iID;
sock->sendPacket((void*)&resp, P_FE2CL_REP_GET_BUDDY_STATE_SUCC, sizeof(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC));
}
}
//Blocking the buddy
// Blocking the buddy
void BuddyManager::reqBuddyBlock(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_SET_BUDDY_BLOCK))
return; // malformed packet
@ -319,10 +317,10 @@ void BuddyManager::reqBuddyBlock(CNSocket* sock, CNPacketData* data) {
}
//Deleting the buddy
// Deleting the buddy
void BuddyManager::reqBuddyDelete(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_REMOVE_BUDDY))
return; //malformed packet
return; // malformed packet
sP_CL2FE_REQ_REMOVE_BUDDY* pkt = (sP_CL2FE_REQ_REMOVE_BUDDY*)data->buf;
@ -334,8 +332,8 @@ void BuddyManager::reqBuddyDelete(CNSocket* sock, CNPacketData* data) {
sock->sendPacket((void*)&resp, P_FE2CL_REP_REMOVE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REMOVE_BUDDY_SUCC));
}
//Warping to buddy
void BuddyManager::reqBuddyWarp(CNSocket* sock, CNPacketData* data) {} //stub
// Warping to buddy
void BuddyManager::reqBuddyWarp(CNSocket* sock, CNPacketData* data) {} // stub
#pragma region Helper methods
@ -348,11 +346,11 @@ void BuddyManager::requestedBuddy(CNSocket* sock, Player* plrReq, PlayerView& pl
memcpy(resp.szFirstName, plrReq->PCStyle.szFirstName, sizeof(plrReq->PCStyle.szFirstName));
memcpy(resp.szLastName, plrReq->PCStyle.szLastName, sizeof(plrReq->PCStyle.szLastName));
sock->sendPacket((void*)&resp, P_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER, sizeof(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER)); //player get the buddy request.
sock->sendPacket((void*)&resp, P_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER, sizeof(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER)); // player get the buddy request.
}
//Buddy list load
// Buddy list load
void BuddyManager::buddyList(CNSocket* sock, sBuddyBaseInfo BuddyInfo) {
size_t resplen = sizeof(sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC) + sizeof(sBuddyBaseInfo);
@ -378,14 +376,14 @@ void BuddyManager::buddyList(CNSocket* sock, sBuddyBaseInfo BuddyInfo) {
memcpy(respdata->szLastName, BuddyInfo.szLastName, sizeof(BuddyInfo.szLastName));
}
sock->sendPacket((void*)respbuf, P_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC, resplen); //updates/loads player's buddy list
sock->sendPacket((void*)respbuf, P_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC, resplen); // updates/loads player's buddy list
}
//If the requested player accepts the buddy request, the requester's buddylist will get loaded up.
// If the requested player accepts the buddy request, the requester's buddylist will get loaded up.
void BuddyManager::otherAcceptBuddy(CNSocket* sock, int32_t BuddyID, int64_t BuddyPCUID, sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC resp, Player* plr) {
//resp.iBuddySlot = 0; //hard-coding this for now
// resp.iBuddySlot = 0; //hard-coding this for now
resp.BuddyInfo.iID = BuddyID;
resp.BuddyInfo.iPCUID = BuddyPCUID;
resp.BuddyInfo.iNameCheckFlag = plr->PCStyle.iNameCheck;
@ -401,7 +399,7 @@ void BuddyManager::otherAcceptBuddy(CNSocket* sock, int32_t BuddyID, int64_t Bud
buddyList(sock, resp.BuddyInfo);
}
//Check if the requested name matches the requested player's name
// Check if the requested name matches the requested player's name
bool BuddyManager::firstNameCheck(char16_t reqFirstName[], char16_t resFirstName[], int sizeOfReq, int sizeOfRes) {
// If lengths of array are not equal means
// array are not equal

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@ -11,34 +11,34 @@
namespace BuddyManager {
void init();
//Buddy requests
// Buddy requests
void requestBuddy(CNSocket* sock, CNPacketData* data);
void reqBuddyByName(CNSocket* sock, CNPacketData* data);
//Buddy accepting
// Buddy accepting
void reqAcceptBuddy(CNSocket* sock, CNPacketData* data);
void reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data);
//Buddy Messaging
// Buddy Messaging
void reqBuddyFreechat(CNSocket* sock, CNPacketData* data);
void reqBuddyMenuchat(CNSocket* sock, CNPacketData* data);
//Getting buddy state
// Getting buddy state
void reqPktGetBuddyState(CNSocket* sock, CNPacketData* data);
//Blocking/removing buddies
// Blocking/removing buddies
void reqBuddyBlock(CNSocket* sock, CNPacketData* data);
void reqBuddyDelete(CNSocket* sock, CNPacketData* data);
//Buddy warping
// Buddy warping
void reqBuddyWarp(CNSocket* sock, CNPacketData* data);
//helper methods
// helper methods
void requestedBuddy(CNSocket* sock, Player* plrReq, PlayerView& plr);
void buddyList(CNSocket* sock, sBuddyBaseInfo BuddyInfo); //updates the buddylist
void otherAcceptBuddy(CNSocket* sock, int32_t BuddyID, int64_t BuddyPCUID, sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC resp, Player* plr); //tells the other player that they are now buddies with the requester.
void buddyList(CNSocket* sock, sBuddyBaseInfo BuddyInfo); // updates the buddylist
void otherAcceptBuddy(CNSocket* sock, int32_t BuddyID, int64_t BuddyPCUID, sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC resp, Player* plr); // tells the other player that they are now buddies with the requester.
//Name checks
bool firstNameCheck(char16_t reqFirstName[], char16_t resFirstName[], int sizeOfReq, int sizeOfRes); //checks if the request and requested player's first names match
bool lastNameCheck(char16_t reqLastName[], char16_t resLastName[], int sizeOfLNReq, int sizeOfLNRes); //checks if the request and requested player's last names match
// Name checks
bool firstNameCheck(char16_t reqFirstName[], char16_t resFirstName[], int sizeOfReq, int sizeOfRes); // checks if the request and requested player's first names match
bool lastNameCheck(char16_t reqLastName[], char16_t resLastName[], int sizeOfLNReq, int sizeOfLNRes); // checks if the request and requested player's last names match
}

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@ -57,27 +57,23 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
loginSessions[sock].slot = 1;
loginSessions[sock].lastHeartbeat = getTime();
success = true;
}
// if user exists, check if password is correct
else if (CNLoginServer::isPasswordCorrect(findUser->Password, userPassword)) {
} else if (CNLoginServer::isPasswordCorrect(findUser->Password, userPassword)) {
/*calling this here to timestamp login attempt,
* in order to make duplicate exit sanity check work*/
Database::updateSelected(findUser->AccountID, findUser->Selected);
// check if account isn't currently in use
if (CNLoginServer::isAccountInUse(findUser->AccountID)) {
errorCode = (int)LoginError::ID_ALREADY_IN_USE;
}
// if not, login success
else
{
} else { // if not, login success
loginSessions[sock] = CNLoginData();
loginSessions[sock].userID = findUser->AccountID;
loginSessions[sock].slot = findUser->Selected;
loginSessions[sock].lastHeartbeat = getTime();
success = true;
}
}
else {
} else {
errorCode = (int)LoginError::ID_AND_PASSWORD_DO_NOT_MATCH;
}
}
@ -369,10 +365,11 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
if (settings::VERBOSITY)
std::cerr << "OpenFusion: LOGIN UNIMPLM ERR. PacketType: " << Defines::p2str(CL2LS, data->type) << " (" << data->type << ")" << std::endl;
break;
/* Unimplemented CL2LS packets:
P_CL2LS_CHECK_NAME_LIST - unused by the client
P_CL2LS_REQ_SERVER_SELECT
P_CL2LS_REQ_SHARD_LIST_INFO - dev commands, useless as we only run 1 server
/*
* Unimplemented CL2LS packets:
* P_CL2LS_CHECK_NAME_LIST - unused by the client
* P_CL2LS_REQ_SERVER_SELECT
* P_CL2LS_REQ_SHARD_LIST_INFO - dev commands, useless as we only run 1 server
*/
}
}

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@ -9,8 +9,7 @@ int CNSocketEncryption::Encrypt_byte_change_A(int ERSize, uint8_t* data, int siz
int num2 = 0;
int num3 = 0;
while (num + ERSize <= size)
{
while (num + ERSize <= size) {
int num4 = num + num3;
int num5 = num + (ERSize - 1 - num3);
@ -19,8 +18,7 @@ int CNSocketEncryption::Encrypt_byte_change_A(int ERSize, uint8_t* data, int siz
data[num5] = b;
num += ERSize;
num3++;
if (num3 > ERSize / 2)
{
if (num3 > ERSize / 2) {
num3 = 0;
}
}

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@ -54,13 +54,13 @@
#endif
/*
Packets format (sent from the client):
[4 bytes] - size of packet including the 4 byte packet type
[size bytes] - Encrypted packet (byte swapped && xor'd with 8 byte key; see CNSocketEncryption)
[4 bytes] - packet type (which is a combination of the first 4 bytes of the packet and a checksum in some versions)
[structure] - one member contains length of trailing data (expressed in packet-dependant structures)
[trailing data] - optional variable-length data that only some packets make use of
*/
* Packets format (sent from the client):
* [4 bytes] - size of packet including the 4 byte packet type
* [size bytes] - Encrypted packet (byte swapped && xor'd with 8 byte key; see CNSocketEncryption)
* [4 bytes] - packet type (which is a combination of the first 4 bytes of the packet and a checksum in some versions)
* [structure] - one member contains length of trailing data (expressed in packet-dependant structures)
* [trailing data] - optional variable-length data that only some packets make use of
*/
// error checking calloc wrapper
inline void* xmalloc(size_t sz) {

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@ -1,7 +1,7 @@
/*
CNShared.hpp
There's some data shared between the Login Server and the Shard Server. Of course all of this needs to be thread-safe. No mucking about on this one!
*/
* CNShared.hpp
* There's some data shared between the Login Server and the Shard Server. Of course all of this needs to be thread-safe. No mucking about on this one!
*/
#pragma once

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@ -1,6 +1,6 @@
/*
CNStructs.hpp - defines some basic structs & useful methods for packets used by FusionFall based on the version defined
*/
* CNStructs.hpp - defines some basic structs & useful methods for packets used by FusionFall based on the version defined
*/
#pragma once

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@ -223,8 +223,7 @@ void ChunkManager::createInstance(uint64_t instanceID) {
NPCManager::updateNPCInstance(newID, instanceID); // make sure the npc state gets updated
}
}
}
else {
} else {
std::cout << "Instance " << instanceID << " already exists" << std::endl;
}
}

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@ -15,9 +15,9 @@ public:
};
enum {
INSTANCE_OVERWORLD // default instance every player starts in
//INSTANCE_IZ, // these aren't actually used
//INSTANCE_UNIQUE
INSTANCE_OVERWORLD, // default instance every player starts in
INSTANCE_IZ, // these aren't actually used
INSTANCE_UNIQUE // these aren't actually used
};
namespace ChunkManager {

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@ -100,8 +100,7 @@ auto db = make_storage("database.db",
#pragma region LoginServer
void Database::open()
{
void Database::open() {
// this parameter means it will try to preserve data during migration
bool preserve = true;
db.sync_schema(preserve);
@ -130,8 +129,7 @@ int Database::getPlayersCount() {
return db.count<DbPlayer>();
}
int Database::addAccount(std::string login, std::string password)
{
int Database::addAccount(std::string login, std::string password) {
std::lock_guard<std::mutex> lock(dbCrit);
password = BCrypt::generateHash(password);
@ -143,19 +141,17 @@ int Database::addAccount(std::string login, std::string password)
return db.insert(account);
}
void Database::updateSelected(int accountId, int slot)
{
void Database::updateSelected(int accountId, int slot) {
std::lock_guard<std::mutex> lock(dbCrit);
Account acc = db.get<Account>(accountId);
acc.Selected = slot;
//timestamp
// timestamp
acc.LastLogin = getTimestamp();
db.update(acc);
}
std::unique_ptr<Database::Account> Database::findAccount(std::string login)
{
std::unique_ptr<Database::Account> Database::findAccount(std::string login) {
std::lock_guard<std::mutex> lock(dbCrit);
// this is awful, I've tried everything to improve it
@ -167,8 +163,7 @@ std::unique_ptr<Database::Account> Database::findAccount(std::string login)
std::unique_ptr<Account>(new Account(find.front()));
}
bool Database::isNameFree(sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck)
{
bool Database::isNameFree(sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck) {
std::lock_guard<std::mutex> lock(dbCrit);
std::string First = U16toU8(nameCheck->szFirstName);
@ -180,8 +175,7 @@ bool Database::isNameFree(sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck)
.empty());
}
int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
{
int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID) {
std::lock_guard<std::mutex> lock(dbCrit);
// fail if the player already has 4 or more characters
@ -190,7 +184,7 @@ int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
DbPlayer create = {};
//set timestamp
// set timestamp
create.Created = getTimestamp();
// save packet data
create.FirstName = U16toU8(save->szFirstName);
@ -226,7 +220,7 @@ int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
create.y_coordinates = settings::SPAWN_Y;
create.z_coordinates = settings::SPAWN_Z;
create.angle = settings::SPAWN_ANGLE;
//set mentor to computress
// set mentor to computress
create.Mentor = 5;
// initialize the quest blob to 128 0-bytes
@ -235,8 +229,7 @@ int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
return db.insert(create);
}
void Database::finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character)
{
void Database::finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character) {
std::lock_guard<std::mutex> lock(dbCrit);
DbPlayer finish = getDbPlayerById(character->PCStyle.iPC_UID);
@ -277,8 +270,7 @@ void Database::finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character)
db.insert(UB);
}
void Database::finishTutorial(int PlayerID)
{
void Database::finishTutorial(int PlayerID) {
std::lock_guard<std::mutex> lock(dbCrit);
Player finish = getPlayer(PlayerID);
@ -307,8 +299,7 @@ void Database::finishTutorial(int PlayerID)
db.update(playerToDb(&finish));
}
int Database::deleteCharacter(int characterID, int userID)
{
int Database::deleteCharacter(int characterID, int userID) {
std::lock_guard<std::mutex> lock(dbCrit);
auto find =
@ -321,8 +312,7 @@ int Database::deleteCharacter(int characterID, int userID)
return slot;
}
std::vector <Player> Database::getCharacters(int UserID)
{
std::vector <Player> Database::getCharacters(int UserID) {
std::lock_guard<std::mutex> lock(dbCrit);
std::vector<DbPlayer>characters =
@ -361,9 +351,8 @@ void Database::changeName(sP_CL2LS_REQ_CHANGE_CHAR_NAME* save) {
db.update(Player);
}
Database::DbPlayer Database::playerToDb(Player *player)
{
//TODO: move stuff that is never updated to separate table so it doesn't try to update it every time
Database::DbPlayer Database::playerToDb(Player *player) {
// TODO: move stuff that is never updated to separate table so it doesn't try to update it every time
DbPlayer result = {};
result.PlayerID = player->iID;
@ -395,8 +384,7 @@ Database::DbPlayer Database::playerToDb(Player *player)
result.y_coordinates = player->y;
result.z_coordinates = player->z;
result.angle = player->angle;
}
else {
} else {
result.x_coordinates = player->lastX;
result.y_coordinates = player->lastY;
result.z_coordinates = player->lastZ;
@ -580,8 +568,7 @@ void Database::updateNanos(Player *player) {
where(c(&Nano::playerId) == player->iID)
);
// insert
for (int i=1; i < SIZEOF_NANO_BANK_SLOT; i++)
{
for (int i=1; i < SIZEOF_NANO_BANK_SLOT; i++) {
if ((player->Nanos[i]).iID == 0)
continue;
Nano toAdd = {};
@ -603,8 +590,7 @@ void Database::updateQuests(Player* player) {
where(c(&DbQuest::PlayerId) == player->iID)
);
// insert
for (int i = 0; i < ACTIVE_MISSION_COUNT; i++)
{
for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
if (player->tasks[i] == 0)
continue;
DbQuest toAdd = {};
@ -655,8 +641,7 @@ void Database::removeExpiredVehicles(Player* player) {
std::vector<sItemBase*> toRemove;
// equiped vehicle
if (player->Equip[8].iOpt > 0 && player->Equip[8].iTimeLimit < currentTime)
{
if (player->Equip[8].iOpt > 0 && player->Equip[8].iTimeLimit < currentTime) {
toRemove.push_back(&player->Equip[8]);
player->toRemoveVehicle.eIL = 0;
player->toRemoveVehicle.iSlotNum = 8;

View File

@ -7,8 +7,7 @@
namespace Database {
#pragma region DatabaseStructs
struct Account
{
struct Account {
int AccountID;
std::string Login;
std::string Password;
@ -16,8 +15,7 @@ namespace Database {
uint64_t Created;
uint64_t LastLogin;
};
struct Inventory
{
struct Inventory {
int playerId;
int slot;
int16_t Type;
@ -31,8 +29,7 @@ namespace Database {
int16_t iSkillID;
int16_t iStamina;
};
struct DbPlayer
{
struct DbPlayer {
int PlayerID;
int AccountID;
short int slot;
@ -130,7 +127,7 @@ namespace Database {
void getNanos(Player* player);
void getQuests(Player* player);
//parsing blobs
// parsing blobs
void appendBlob(std::vector<char>*blob, int64_t input);
int64_t blobToInt64(std::vector<char>::iterator it);
}

View File

@ -317,8 +317,8 @@ void GroupManager::groupKickPlayer(Player* plr) {
respdata[i-moveDown].iLv = varPlr->level;
respdata[i-moveDown].iHP = varPlr->HP;
respdata[i-moveDown].iMaxHP = PC_MAXHEALTH(varPlr->level);
//respdata[i-moveDown]].iMapType = 0;
//respdata[i-moveDown]].iMapNum = 0;
// respdata[i-moveDown]].iMapType = 0;
// respdata[i-moveDown]].iMapNum = 0;
respdata[i-moveDown].iX = varPlr->x;
respdata[i-moveDown].iY = varPlr->y;
respdata[i-moveDown].iZ = varPlr->z;

View File

@ -13,7 +13,7 @@ std::map<int32_t, std::vector<VendorListing>> ItemManager::VendorTables;
std::map<int32_t, CrocPotEntry> ItemManager::CrocPotTable;
std::map<int32_t, std::vector<int>> ItemManager::RarityRatios;
std::map<int32_t, Crate> ItemManager::Crates;
/// pair Itemset, Rarity -> vector of pointers (map iterators) to records in ItemData
// pair Itemset, Rarity -> vector of pointers (map iterators) to records in ItemData
std::map<std::pair<int32_t, int32_t>, std::vector<std::map<std::pair<int32_t, int32_t>, Item>::iterator>> ItemManager::CrateItems;
void ItemManager::init() {
@ -143,8 +143,7 @@ void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
if (itemmove->eFrom == (int)SlotType::EQUIP) {
equipChange.iEquipSlotNum = itemmove->iFromSlotNum;
equipChange.EquipSlotItem = resp.ToSlotItem;
}
else {
} else {
equipChange.iEquipSlotNum = itemmove->iToSlotNum;
equipChange.EquipSlotItem = resp.FromSlotItem;
}
@ -237,11 +236,11 @@ void ItemManager::itemUseHandler(CNSocket* sock, CNPacketData* data) {
if (player == nullptr)
return;
//gumball can only be used from inventory, so we ignore eIL
// gumball can only be used from inventory, so we ignore eIL
sItemBase gumball = player->Inven[request->iSlotNum];
sNano nano = player->Nanos[player->equippedNanos[request->iNanoSlot]];
//sanity check, check if gumball exists
// sanity check, check if gumball exists
if (!(gumball.iOpt > 0 && gumball.iType == 7 && gumball.iID>=119 && gumball.iID<=121)) {
std::cout << "[WARN] Gumball not found" << std::endl;
INITSTRUCT(sP_FE2CL_REP_PC_ITEM_USE_FAIL, response);
@ -249,7 +248,7 @@ void ItemManager::itemUseHandler(CNSocket* sock, CNPacketData* data) {
return;
}
//sanity check, check if gumball type matches nano style
// sanity check, check if gumball type matches nano style
int nanoStyle = NanoManager::nanoStyle(nano.iID);
if (!((gumball.iID == 119 && nanoStyle == 0) ||
( gumball.iID == 120 && nanoStyle == 1) ||
@ -274,11 +273,11 @@ void ItemManager::itemUseHandler(CNSocket* sock, CNPacketData* data) {
// response.iSkillID = ?
sock->sendPacket((void*)&response, P_FE2CL_REP_PC_ITEM_USE_SUCC, sizeof(sP_FE2CL_REP_PC_ITEM_USE_SUCC));
//update inventory serverside
// update inventory serverside
player->Inven[response.iSlotNum] = response.RemainItem;
//this is a temporary way of calling buff efect
//TODO: send buff data via response packet
// this is a temporary way of calling buff efect
// TODO: send buff data via response packet
int value1 = CSB_BIT_STIMPAKSLOT1 << request->iNanoSlot;
int value2 = ECSB_STIMPAKSLOT1 + request->iNanoSlot;
@ -950,8 +949,7 @@ int ItemManager::getCrateItem(sItemBase& result, int itemSetId, int rarity, int
// only take into account items that have correct gender
std::vector<std::map<std::pair<int32_t, int32_t>, Item>::iterator> items;
for (auto crateitem : CrateItems[key])
{
for (auto crateitem : CrateItems[key]) {
int gender = crateitem->second.gender;
// if gender is incorrect, exclude item
if (gender != 0 && gender != playerGender)

View File

@ -44,7 +44,6 @@ namespace ItemManager {
// Bank
void itemBankOpenHandler(CNSocket* sock, CNPacketData* data);
void itemTradeOfferHandler(CNSocket* sock, CNPacketData* data);
//void itemTradeOfferCancel(CNSocket* sock, CNPacketData* data);
void itemTradeOfferAcceptHandler(CNSocket* sock, CNPacketData* data);
void itemTradeOfferRefusalHandler(CNSocket* sock, CNPacketData* data);
void itemTradeConfirmHandler(CNSocket* sock, CNPacketData* data);

View File

@ -148,8 +148,7 @@ bool MissionManager::endTask(CNSocket *sock, int32_t taskNum) {
// update player
int i;
for (i = 0; i < ACTIVE_MISSION_COUNT; i++) {
if (plr->tasks[i] == taskNum)
{
if (plr->tasks[i] == taskNum) {
plr->tasks[i] = 0;
for (int j = 0; j < 3; j++) {
plr->RemainingNPCCount[i][j] = 0;
@ -161,8 +160,7 @@ bool MissionManager::endTask(CNSocket *sock, int32_t taskNum) {
}
// if it's the last task
if (task["m_iSUOutgoingTask"] == 0)
{
if (task["m_iSUOutgoingTask"] == 0) {
// save completed mission on player
saveMission(plr, (int)(task["m_iHMissionID"])-1);
@ -211,8 +209,7 @@ void MissionManager::quitTask(CNSocket* sock, int32_t taskNum, bool manual) {
// update player
int i;
for (i = 0; i < ACTIVE_MISSION_COUNT; i++) {
if (plr->tasks[i] == taskNum)
{
if (plr->tasks[i] == taskNum) {
plr->tasks[i] = 0;
for (int j = 0; j < 3; j++) {
plr->RemainingNPCCount[i][j] = 0;
@ -449,14 +446,12 @@ void MissionManager::mobKilled(CNSocket *sock, int mobid) {
continue;
// acknowledge killing of mission mob...
if (task["m_iCSUNumToKill"][j] != 0)
{
if (task["m_iCSUNumToKill"][j] != 0) {
missionmob = true;
// sanity check
if (plr->RemainingNPCCount[i][j] == 0) {
std::cout << "[WARN] RemainingNPCCount tries to go below 0?!" << std::endl;
}
else {
} else {
plr->RemainingNPCCount[i][j]--;
}
}
@ -486,7 +481,7 @@ void MissionManager::mobKilled(CNSocket *sock, int mobid) {
}
void MissionManager::saveMission(Player* player, int missionId) {
//sanity check missionID so we don't get exceptions
// sanity check missionID so we don't get exceptions
if (missionId < 0 || missionId>1023) {
std::cout << "[WARN] Client submitted invalid missionId: " <<missionId<< std::endl;
return;

View File

@ -48,7 +48,7 @@ namespace MissionManager {
int findQSlot(Player *plr, int id);
void dropQuestItem(CNSocket *sock, int task, int count, int id, int mobid);
//checks if player doesn't have n/n quest items
// checks if player doesn't have n/n quest items
bool isQuestItemFull(CNSocket* sock, int itemId, int itemCount);
int giveMissionReward(CNSocket *sock, int task);
void updateFusionMatter(CNSocket* sock, int fusion);

View File

@ -258,6 +258,7 @@ void MobManager::giveEventReward(CNSocket* sock, Player* player) {
// random drop chance
if (rand() % 100 > settings::EVENTCRATECHANCE)
return;
// no slot = no reward
int slot = ItemManager::findFreeSlot(player);
if (slot == -1)
@ -284,8 +285,7 @@ void MobManager::giveEventReward(CNSocket* sock, Player* player) {
// which crate to drop
int crateId;
switch (settings::EVENTMODE)
{
switch (settings::EVENTMODE) {
// knishmas
case 1: crateId = 1187; break;
// halloween
@ -732,9 +732,9 @@ void MobManager::dotDamageOnOff(CNSocket *sock, CNPacketData *data) {
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt1);
pkt1.eCSTB = ECSB_INFECTION; //eCharStatusTimeBuffID
pkt1.eTBU = 1; //eTimeBuffUpdate
pkt1.eTBT = 0; //eTimeBuffType 1 means nano
pkt1.eCSTB = ECSB_INFECTION; // eCharStatusTimeBuffID
pkt1.eTBU = 1; // eTimeBuffUpdate
pkt1.eTBT = 0; // eTimeBuffType 1 means nano
pkt1.iConditionBitFlag = plr->iConditionBitFlag;
sock->sendPacket((void*)&pkt1, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));

View File

@ -60,10 +60,6 @@ struct Mob : public BaseNPC {
dropType = data["m_iDropType"];
level = data["m_iNpcLevel"];
// XXX: temporarily force respawns for Fusions until we implement instancing
//if (regenTime >= 300000000)
// regenTime = 1500;
roamX = spawnX = appearanceData.iX;
roamY = spawnY = appearanceData.iY;
roamZ = spawnZ = appearanceData.iZ;

View File

@ -288,8 +288,7 @@ void NPCManager::npcVendorSell(CNSocket* sock, CNPacketData* data) {
if (plr->Inven[req->iInvenSlotNum].iOpt - req->iItemCnt > 0) { // selling part of a stack
item->iOpt -= req->iItemCnt;
original.iOpt = req->iItemCnt;
}
else { // selling entire slot
} else { // selling entire slot
item->iID = 0;
item->iOpt = 0;
item->iType = 0;
@ -378,7 +377,7 @@ void NPCManager::npcVendorTable(CNSocket* sock, CNPacketData* data) {
vItem.item = base;
vItem.iSortNum = listings[i].sort;
vItem.iVendorID = req->iVendorID;
//vItem.fBuyCost = listings[i].price; this value is not actually the one that is used
//vItem.fBuyCost = listings[i].price; // this value is not actually the one that is used
resp.item[i] = vItem;
}
@ -461,8 +460,7 @@ void NPCManager::npcCombineItems(CNSocket* sock, CNPacketData* data) {
Item* itemLooksDat = ItemManager::getItemData(itemLooks->iID, itemLooks->iType);
if (itemStatsDat == nullptr || itemLooksDat == nullptr
|| ItemManager::CrocPotTable.find(abs(itemStatsDat->level - itemLooksDat->level)) == ItemManager::CrocPotTable.end()) // sanity check 2
{
|| ItemManager::CrocPotTable.find(abs(itemStatsDat->level - itemLooksDat->level)) == ItemManager::CrocPotTable.end()) { // sanity check 2
INITSTRUCT(sP_FE2CL_REP_PC_ITEM_COMBINATION_FAIL, failResp);
failResp.iCostumeItemSlot = req->iCostumeItemSlot;
failResp.iStatItemSlot = req->iStatItemSlot;
@ -477,8 +475,7 @@ void NPCManager::npcCombineItems(CNSocket* sock, CNPacketData* data) {
float successChance = recipe->base / 100.0f; // base success chance
// rarity gap multiplier
switch(abs(itemStatsDat->rarity - itemLooksDat->rarity))
{
switch(abs(itemStatsDat->rarity - itemLooksDat->rarity)) {
case 0:
successChance *= recipe->rd0;
break;
@ -514,8 +511,7 @@ void NPCManager::npcCombineItems(CNSocket* sock, CNPacketData* data) {
itemStats->iOpt = 0;
itemStats->iTimeLimit = 0;
itemStats->iType = 0;
}
else {
} else {
// failure; don't do anything?
resp.iSuccessFlag = 0;
}
@ -603,8 +599,7 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
}
// std::cerr << "Warped to Map Num:" << Warps[warpId].instanceID << " NPC ID " << Warps[warpId].npcID << std::endl;
if (Warps[warpId].isInstance)
{
if (Warps[warpId].isInstance) {
uint64_t instanceID = Warps[warpId].instanceID;
if (Warps[warpId].limitTaskID != 0) { // if warp requires you to be on a mission, it's gotta be a unique instance
instanceID += ((uint64_t)plrv.plr->iIDGroup << 32); // upper 32 bits are leader ID
@ -612,10 +607,8 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
}
PlayerManager::sendPlayerTo(sock, Warps[warpId].x, Warps[warpId].y, Warps[warpId].z, instanceID);
}
else
{
INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC, resp); //Can only be used for exiting instances because it sets the instance flag to false
} else {
INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC, resp); // Can only be used for exiting instances because it sets the instance flag to false
resp.iX = Warps[warpId].x;
resp.iY = Warps[warpId].y;
resp.iZ = Warps[warpId].z;

View File

@ -232,7 +232,7 @@ void NanoManager::nanoPotionHandler(CNSocket* sock, CNPacketData* data) {
response.iBatteryN = player->batteryN - difference;
sock->sendPacket((void*)&response, P_FE2CL_REP_CHARGE_NANO_STAMINA, sizeof(sP_FE2CL_REP_CHARGE_NANO_STAMINA));
//now update serverside
// now update serverside
player->batteryN -= difference;
player->Nanos[nano.iID].iStamina += difference;
@ -751,9 +751,9 @@ void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t
respdata[i].iConditionBitFlag = iCBFlag;
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt1);
pkt1.eCSTB = eCharStatusTimeBuffID; //eCharStatusTimeBuffID
pkt1.eTBU = 1; //eTimeBuffUpdate
pkt1.eTBT = 1; //eTimeBuffType 1 means nano
pkt1.eCSTB = eCharStatusTimeBuffID; // eCharStatusTimeBuffID
pkt1.eTBU = 1; // eTimeBuffUpdate
pkt1.eTBT = 1; // eTimeBuffType 1 means nano
pkt1.iConditionBitFlag = bitFlag | varPlr->iConditionBitFlag;
if (iValue > 0)
@ -803,9 +803,9 @@ void NanoManager::nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatu
}
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, resp1);
resp1.eCSTB = eCharStatusTimeBuffID; //eCharStatusTimeBuffID
resp1.eTBU = 2; //eTimeBuffUpdate
resp1.eTBT = 1; //eTimeBuffType 1 means nano
resp1.eCSTB = eCharStatusTimeBuffID; // eCharStatusTimeBuffID
resp1.eTBU = 2; // eTimeBuffUpdate
resp1.eTBT = 1; // eTimeBuffType 1 means nano
resp1.iConditionBitFlag = bitFlag | varPlr->iConditionBitFlag;
if (iValue > 0)

View File

@ -66,7 +66,6 @@ void PlayerManager::removePlayer(CNSocket* key) {
PlayerView& view = players[key];
uint64_t fromInstance = view.plr->instanceID;
//MissionManager::failInstancedMissions(key); moved to enter
GroupManager::groupKickPlayer(view.plr);
// save player to DB
@ -315,7 +314,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
response.PCLoadData2CL.iAngle = plr.angle;
response.PCLoadData2CL.iBatteryN = plr.batteryN;
response.PCLoadData2CL.iBatteryW = plr.batteryW;
response.PCLoadData2CL.iBuddyWarpTime = 60; //sets 60s warp cooldown on login
response.PCLoadData2CL.iBuddyWarpTime = 60; // sets 60s warp cooldown on login
response.PCLoadData2CL.iWarpLocationFlag = plr.iWarpLocationFlag;
response.PCLoadData2CL.aWyvernLocationFlag[0] = plr.aSkywayLocationFlag[0];
@ -325,8 +324,8 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
response.PCLoadData2CL.iFatigue = 50;
response.PCLoadData2CL.PCStyle = plr.PCStyle;
//client doesnt read this, it gets it from charinfo
//response.PCLoadData2CL.PCStyle2 = plr.PCStyle2;
// client doesnt read this, it gets it from charinfo
// response.PCLoadData2CL.PCStyle2 = plr.PCStyle2;
// inventory
for (int i = 0; i < AEQUIP_COUNT; i++)
response.PCLoadData2CL.aEquip[i] = plr.Equip[i];
@ -342,7 +341,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
for (int i = 0; i < 3; i++) {
response.PCLoadData2CL.aNanoSlots[i] = plr.equippedNanos[i];
}
//missions in progress
// missions in progress
for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
if (plr.tasks[i] == 0)
break;
@ -385,10 +384,10 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
ChatManager::sendServerMessage(sock, settings::MOTDSTRING);
addPlayer(sock, plr);
//check if there is an expiring vehicle
// check if there is an expiring vehicle
ItemManager::checkItemExpire(sock, getPlayer(sock));
//set player equip stats
// set player equip stats
ItemManager::setItemStats(getPlayer(sock));
MissionManager::failInstancedMissions(sock);
@ -863,8 +862,7 @@ void PlayerManager::enterPlayerVehicle(CNSocket* sock, CNPacketData* data) {
sock->sendPacket((void*)&response, P_FE2CL_PC_VEHICLE_ON_FAIL, sizeof(sP_FE2CL_PC_VEHICLE_ON_FAIL));
// check if vehicle didn't expire
if (plr.plr->Equip[8].iTimeLimit < getTimestamp())
{
if (plr.plr->Equip[8].iTimeLimit < getTimestamp()) {
plr.plr->toRemoveVehicle.eIL = 0;
plr.plr->toRemoveVehicle.iSlotNum = 8;
ItemManager::checkItemExpire(sock, plr.plr);
@ -955,8 +953,7 @@ WarpLocation PlayerManager::getRespawnPoint(Player *plr) {
bool PlayerManager::isAccountInUse(int accountId) {
std::map<CNSocket*, PlayerView>::iterator it;
for (it = PlayerManager::players.begin(); it != PlayerManager::players.end(); it++)
{
for (it = PlayerManager::players.begin(); it != PlayerManager::players.end(); it++) {
if (it->second.plr->accountId == accountId)
return true;
}

View File

@ -165,7 +165,7 @@ void TableData::init() {
std::cout << "[INFO] Loaded " << ItemManager::CrocPotTable.size() << " croc pot value sets" << std::endl;
//load nano info
// load nano info
nlohmann::json nanoInfo = xdtData["m_pNanoTable"]["m_pNanoData"];
for (nlohmann::json::iterator _nano = nanoInfo.begin(); _nano != nanoInfo.end(); _nano++) {
auto nano = _nano.value();
@ -223,8 +223,7 @@ void TableData::init() {
*/
int TableData::getItemType(int itemSet) {
int overriden;
switch (itemSet)
{
switch (itemSet) {
case 11: // Chest items don't have iEquipLoc and are type 9.
overriden = 9;
break;
@ -343,13 +342,11 @@ void TableData::loadDrops() {
toAdd.dropChanceType = (int)drop["DropChance"];
// Check if DropChance exists
if (MobManager::MobDropChances.find(toAdd.dropChanceType) == MobManager::MobDropChances.end())
{
if (MobManager::MobDropChances.find(toAdd.dropChanceType) == MobManager::MobDropChances.end()) {
throw TableException(" MobDropChance not found: " + std::to_string((toAdd.dropChanceType)));
}
// Check if number of crates is correct
if (!(MobManager::MobDropChances[(int)drop["DropChance"]].cratesRatio.size() == toAdd.crateIDs.size()))
{
if (!(MobManager::MobDropChances[(int)drop["DropChance"]].cratesRatio.size() == toAdd.crateIDs.size())) {
throw TableException(" DropType " + std::to_string((int)drop["DropType"]) + " contains invalid number of crates");
}
@ -392,8 +389,7 @@ void TableData::loadDrops() {
std::pair<int32_t, int32_t> itemSetkey = std::make_pair((int)item["ItemSet"], (int)item["Rarity"]);
std::pair<int32_t, int32_t> itemDataKey = std::make_pair((int)item["Id"], (int)item["Type"]);
if (ItemManager::ItemData.find(itemDataKey) == ItemManager::ItemData.end())
{
if (ItemManager::ItemData.find(itemDataKey) == ItemManager::ItemData.end()) {
char buff[255];
sprintf(buff, "Unknown item with Id %d and Type %d", (int)item["Id"], (int)item["Type"]);
throw TableException(std::string(buff));

2
tdata

@ -1 +1 @@
Subproject commit ffbb1afb36381e99e2ec7de3006bcbe09b3d4e18
Subproject commit aa4338202eb02d913bdfd8cf6d008795ded0f026