Cleanup for 1.2.

Cleaned up whitespace, comments, brace style, etc.
Updated tdata reference.
This commit is contained in:
dongresource 2020-10-19 19:26:14 +02:00
parent d713fafb1c
commit 10534886b8
24 changed files with 234 additions and 286 deletions

View File

@ -22,7 +22,7 @@ void BuddyManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_BUDDY_WARP, reqBuddyWarp); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_BUDDY_WARP, reqBuddyWarp);
} }
//Buddy request // Buddy request
void BuddyManager::requestBuddy(CNSocket* sock, CNPacketData* data) { void BuddyManager::requestBuddy(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_REQUEST_MAKE_BUDDY)) if (data->size != sizeof(sP_CL2FE_REQ_REQUEST_MAKE_BUDDY))
return; // malformed packet return; // malformed packet
@ -51,12 +51,12 @@ void BuddyManager::requestBuddy(CNSocket* sock, CNPacketData* data) {
resp.iBuddyID = plr.plr->iID; resp.iBuddyID = plr.plr->iID;
resp.iBuddyPCUID = plr.plr->PCStyle.iPC_UID; resp.iBuddyPCUID = plr.plr->PCStyle.iPC_UID;
sock->sendPacket((void*)&resp, P_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC)); //informs the player that the request was sent sock->sendPacket((void*)&resp, P_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC)); // informs the player that the request was sent
requestedBuddy(otherSock, plrReq, plr); //The other player will see the request requestedBuddy(otherSock, plrReq, plr); // The other player will see the request
} }
//Sending buddy request by player name // Sending buddy request by player name
void BuddyManager::reqBuddyByName(CNSocket* sock, CNPacketData* data) { void BuddyManager::reqBuddyByName(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_FIND_NAME_MAKE_BUDDY)) { if (data->size != sizeof(sP_CL2FE_REQ_PC_FIND_NAME_MAKE_BUDDY)) {
return; // malformed packet return; // malformed packet
@ -72,13 +72,13 @@ void BuddyManager::reqBuddyByName(CNSocket* sock, CNPacketData* data) {
CNSocket* otherSock = sock; CNSocket* otherSock = sock;
int sizeOfRes = sizeof(pkt->szFirstName) / 9; //Maximum size of a player's first name int sizeOfRes = sizeof(pkt->szFirstName) / 9; // Maximum size of a player's first name
int sizeOfLNRes = sizeof(pkt->szLastName) / 17; //Maximum size of a player's last name int sizeOfLNRes = sizeof(pkt->szLastName) / 17; // Maximum size of a player's last name
for (auto pair : PlayerManager::players) { for (auto pair : PlayerManager::players) {
int sizeOfReq = sizeof(pair.second.plr->PCStyle.szFirstName) / 9; int sizeOfReq = sizeof(pair.second.plr->PCStyle.szFirstName) / 9;
int sizeOfLNReq = sizeof(pair.second.plr->PCStyle.szLastName) / 17; int sizeOfLNReq = sizeof(pair.second.plr->PCStyle.szLastName) / 17;
if (BuddyManager::firstNameCheck(pair.second.plr->PCStyle.szFirstName, pkt->szFirstName, sizeOfReq, sizeOfRes) == true && BuddyManager::lastNameCheck(pair.second.plr->PCStyle.szLastName, pkt->szLastName, sizeOfLNReq, sizeOfLNRes) == true) { //This long line of gorgeous parameters is to check if the player's name matches :eyes: if (BuddyManager::firstNameCheck(pair.second.plr->PCStyle.szFirstName, pkt->szFirstName, sizeOfReq, sizeOfRes) == true && BuddyManager::lastNameCheck(pair.second.plr->PCStyle.szLastName, pkt->szLastName, sizeOfLNReq, sizeOfLNRes) == true) { // This long line of gorgeous parameters is to check if the player's name matches :eyes:
otherSock = pair.first; otherSock = pair.first;
break; break;
} }
@ -93,7 +93,7 @@ void BuddyManager::reqBuddyByName(CNSocket* sock, CNPacketData* data) {
} }
//Accepting buddy request // Accepting buddy request
void BuddyManager::reqAcceptBuddy(CNSocket* sock, CNPacketData* data) { void BuddyManager::reqAcceptBuddy(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_ACCEPT_MAKE_BUDDY)) if (data->size != sizeof(sP_CL2FE_REQ_ACCEPT_MAKE_BUDDY))
return; // malformed packet return; // malformed packet
@ -118,7 +118,7 @@ void BuddyManager::reqAcceptBuddy(CNSocket* sock, CNPacketData* data) {
PlayerView& plr = PlayerManager::players[otherSock]; PlayerView& plr = PlayerManager::players[otherSock];
if (pkt->iAcceptFlag == 1) { if (pkt->iAcceptFlag == 1) {
//resp.iBuddySlot = 0; //hard-coding this for now //resp.iBuddySlot = 0; // hard-coding this for now
resp.BuddyInfo.iID = pkt->iBuddyID; resp.BuddyInfo.iID = pkt->iBuddyID;
resp.BuddyInfo.iPCUID = pkt->iBuddyPCUID; resp.BuddyInfo.iPCUID = pkt->iBuddyPCUID;
resp.BuddyInfo.iNameCheckFlag = plr.plr->PCStyle.iNameCheck; resp.BuddyInfo.iNameCheckFlag = plr.plr->PCStyle.iNameCheck;
@ -131,7 +131,7 @@ void BuddyManager::reqAcceptBuddy(CNSocket* sock, CNPacketData* data) {
memcpy(resp.BuddyInfo.szLastName, plr.plr->PCStyle.szLastName, sizeof(plr.plr->PCStyle.szLastName)); memcpy(resp.BuddyInfo.szLastName, plr.plr->PCStyle.szLastName, sizeof(plr.plr->PCStyle.szLastName));
sock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC)); sock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC));
buddyList(sock, resp.BuddyInfo); //saves buddy data to player's buddylist buddyList(sock, resp.BuddyInfo); // saves buddy data to player's buddylist
if (plr.plr->PCStyle.iPC_UID == pkt->iBuddyPCUID) { if (plr.plr->PCStyle.iPC_UID == pkt->iBuddyPCUID) {
resp.BuddyInfo.iID = plrReq->iID; resp.BuddyInfo.iID = plrReq->iID;
resp.BuddyInfo.iPCUID = plrReq->PCStyle.iPC_UID; resp.BuddyInfo.iPCUID = plrReq->PCStyle.iPC_UID;
@ -143,21 +143,20 @@ void BuddyManager::reqAcceptBuddy(CNSocket* sock, CNPacketData* data) {
memcpy(resp.BuddyInfo.szFirstName, plrReq->PCStyle.szFirstName, sizeof(plrReq->PCStyle.szFirstName)); memcpy(resp.BuddyInfo.szFirstName, plrReq->PCStyle.szFirstName, sizeof(plrReq->PCStyle.szFirstName));
memcpy(resp.BuddyInfo.szLastName, plrReq->PCStyle.szLastName, sizeof(plrReq->PCStyle.szLastName)); memcpy(resp.BuddyInfo.szLastName, plrReq->PCStyle.szLastName, sizeof(plrReq->PCStyle.szLastName));
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC)); otherSock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC));
buddyList(otherSock, resp.BuddyInfo); //saves requester's data to this player's buddylist buddyList(otherSock, resp.BuddyInfo); // saves requester's data to this player's buddylist
} }
} } else {
else {
INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, declineResp); INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, declineResp);
declineResp.iErrorCode = 6; //Buddy declined notification declineResp.iErrorCode = 6; // Buddy declined notification
declineResp.iBuddyID = pkt->iBuddyID; declineResp.iBuddyID = pkt->iBuddyID;
declineResp.iBuddyPCUID = pkt->iBuddyPCUID; declineResp.iBuddyPCUID = pkt->iBuddyPCUID;
otherSock->sendPacket((void*)&declineResp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL)); //tells the requester that the player declined otherSock->sendPacket((void*)&declineResp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL)); // tells the requester that the player declined
} }
} }
//Accepting buddy request from the find name request // Accepting buddy request from the find name request
void BuddyManager::reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) { void BuddyManager::reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_FIND_NAME_ACCEPT_BUDDY)) { if (data->size != sizeof(sP_CL2FE_REQ_PC_FIND_NAME_ACCEPT_BUDDY)) {
return; // malformed packet return; // malformed packet
@ -188,7 +187,7 @@ void BuddyManager::reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) {
PlayerView& plr = PlayerManager::players[otherSock]; PlayerView& plr = PlayerManager::players[otherSock];
if (pkt->iAcceptFlag == 1) { if (pkt->iAcceptFlag == 1) {
//resp.iBuddySlot = 0; //hard-coding this for now //resp.iBuddySlot = 0; // hard-coding this for now
//resp.BuddyInfo.iID = plrReq->iID; //resp.BuddyInfo.iID = plrReq->iID;
resp.BuddyInfo.iPCUID = pkt->iBuddyPCUID; resp.BuddyInfo.iPCUID = pkt->iBuddyPCUID;
resp.BuddyInfo.iNameCheckFlag = plr.plr->PCStyle.iNameCheck; resp.BuddyInfo.iNameCheckFlag = plr.plr->PCStyle.iNameCheck;
@ -218,11 +217,10 @@ void BuddyManager::reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) {
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC)); otherSock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC));
buddyList(otherSock, resp.BuddyInfo); buddyList(otherSock, resp.BuddyInfo);
} }
} } else {
else {
INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, declineResp); INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, declineResp);
declineResp.iErrorCode = 6; //Buddy declined notification declineResp.iErrorCode = 6; // Buddy declined notification
declineResp.iBuddyID = plr.plr->iID; declineResp.iBuddyID = plr.plr->iID;
declineResp.iBuddyPCUID = pkt->iBuddyPCUID; declineResp.iBuddyPCUID = pkt->iBuddyPCUID;
@ -231,7 +229,7 @@ void BuddyManager::reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) {
} }
//Buddy freechatting // Buddy freechatting
void BuddyManager::reqBuddyFreechat(CNSocket* sock, CNPacketData* data) { void BuddyManager::reqBuddyFreechat(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE)) if (data->size != sizeof(sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE))
return; // malformed packet return; // malformed packet
@ -250,19 +248,19 @@ void BuddyManager::reqBuddyFreechat(CNSocket* sock, CNPacketData* data) {
resp.iToPCUID = pkt->iBuddyPCUID; resp.iToPCUID = pkt->iBuddyPCUID;
resp.iEmoteCode = pkt->iEmoteCode; resp.iEmoteCode = pkt->iEmoteCode;
memcpy(resp.szFreeChat, pkt->szFreeChat, sizeof(pkt->szFreeChat)); memcpy(resp.szFreeChat, pkt->szFreeChat, sizeof(pkt->szFreeChat));
sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC)); //shows the player that they sent the message to their buddy sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC)); // shows the player that they sent the message to their buddy
for (auto pair : PlayerManager::players) { for (auto pair : PlayerManager::players) {
if (pair.second.plr->PCStyle.iPC_UID != plr->PCStyle.iPC_UID) { if (pair.second.plr->PCStyle.iPC_UID != plr->PCStyle.iPC_UID) {
otherSock = pair.first; otherSock = pair.first;
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC)); //sends the message to the buddy. otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC)); // sends the message to the buddy.
} }
} }
} }
//Buddy menuchat // Buddy menuchat
void BuddyManager::reqBuddyMenuchat(CNSocket* sock, CNPacketData* data) { void BuddyManager::reqBuddyMenuchat(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE)) if (data->size != sizeof(sP_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE))
return; // malformed packet return; // malformed packet
@ -281,29 +279,29 @@ void BuddyManager::reqBuddyMenuchat(CNSocket* sock, CNPacketData* data) {
resp.iToPCUID = pkt->iBuddyPCUID; resp.iToPCUID = pkt->iBuddyPCUID;
resp.iEmoteCode = pkt->iEmoteCode; resp.iEmoteCode = pkt->iEmoteCode;
memcpy(resp.szFreeChat, pkt->szFreeChat, sizeof(pkt->szFreeChat)); memcpy(resp.szFreeChat, pkt->szFreeChat, sizeof(pkt->szFreeChat));
sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC)); //shows the player that they sent the message to their buddy sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC)); // shows the player that they sent the message to their buddy
for (auto pair : PlayerManager::players) { for (auto pair : PlayerManager::players) {
if (pair.second.plr->PCStyle.iPC_UID != plr->PCStyle.iPC_UID) { if (pair.second.plr->PCStyle.iPC_UID != plr->PCStyle.iPC_UID) {
otherSock = pair.first; otherSock = pair.first;
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC)); //sends the message to the buddy. otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC)); // sends the message to the buddy.
} }
} }
} }
//Getting buddy state // Getting buddy state
void BuddyManager::reqPktGetBuddyState(CNSocket* sock, CNPacketData* data) { void BuddyManager::reqPktGetBuddyState(CNSocket* sock, CNPacketData* data) {
INITSTRUCT(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC, resp); INITSTRUCT(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC, resp);
INITSTRUCT(sBuddyBaseInfo, buddyInfo); INITSTRUCT(sBuddyBaseInfo, buddyInfo);
for (int BuddySlot = 0; BuddySlot < 50; BuddySlot++) { for (int BuddySlot = 0; BuddySlot < 50; BuddySlot++) {
resp.aBuddyState[BuddySlot] = 1; //this sets every buddy to online. Will get the pcstate right directly from the DB. resp.aBuddyState[BuddySlot] = 1; // this sets every buddy to online. Will get the pcstate right directly from the DB.
resp.aBuddyID[BuddySlot] = buddyInfo.iID; resp.aBuddyID[BuddySlot] = buddyInfo.iID;
sock->sendPacket((void*)&resp, P_FE2CL_REP_GET_BUDDY_STATE_SUCC, sizeof(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC)); sock->sendPacket((void*)&resp, P_FE2CL_REP_GET_BUDDY_STATE_SUCC, sizeof(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC));
} }
} }
//Blocking the buddy // Blocking the buddy
void BuddyManager::reqBuddyBlock(CNSocket* sock, CNPacketData* data) { void BuddyManager::reqBuddyBlock(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_SET_BUDDY_BLOCK)) if (data->size != sizeof(sP_CL2FE_REQ_SET_BUDDY_BLOCK))
return; // malformed packet return; // malformed packet
@ -319,10 +317,10 @@ void BuddyManager::reqBuddyBlock(CNSocket* sock, CNPacketData* data) {
} }
//Deleting the buddy // Deleting the buddy
void BuddyManager::reqBuddyDelete(CNSocket* sock, CNPacketData* data) { void BuddyManager::reqBuddyDelete(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_REMOVE_BUDDY)) if (data->size != sizeof(sP_CL2FE_REQ_REMOVE_BUDDY))
return; //malformed packet return; // malformed packet
sP_CL2FE_REQ_REMOVE_BUDDY* pkt = (sP_CL2FE_REQ_REMOVE_BUDDY*)data->buf; sP_CL2FE_REQ_REMOVE_BUDDY* pkt = (sP_CL2FE_REQ_REMOVE_BUDDY*)data->buf;
@ -334,8 +332,8 @@ void BuddyManager::reqBuddyDelete(CNSocket* sock, CNPacketData* data) {
sock->sendPacket((void*)&resp, P_FE2CL_REP_REMOVE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REMOVE_BUDDY_SUCC)); sock->sendPacket((void*)&resp, P_FE2CL_REP_REMOVE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REMOVE_BUDDY_SUCC));
} }
//Warping to buddy // Warping to buddy
void BuddyManager::reqBuddyWarp(CNSocket* sock, CNPacketData* data) {} //stub void BuddyManager::reqBuddyWarp(CNSocket* sock, CNPacketData* data) {} // stub
#pragma region Helper methods #pragma region Helper methods
@ -348,11 +346,11 @@ void BuddyManager::requestedBuddy(CNSocket* sock, Player* plrReq, PlayerView& pl
memcpy(resp.szFirstName, plrReq->PCStyle.szFirstName, sizeof(plrReq->PCStyle.szFirstName)); memcpy(resp.szFirstName, plrReq->PCStyle.szFirstName, sizeof(plrReq->PCStyle.szFirstName));
memcpy(resp.szLastName, plrReq->PCStyle.szLastName, sizeof(plrReq->PCStyle.szLastName)); memcpy(resp.szLastName, plrReq->PCStyle.szLastName, sizeof(plrReq->PCStyle.szLastName));
sock->sendPacket((void*)&resp, P_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER, sizeof(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER)); //player get the buddy request. sock->sendPacket((void*)&resp, P_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER, sizeof(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER)); // player get the buddy request.
} }
//Buddy list load // Buddy list load
void BuddyManager::buddyList(CNSocket* sock, sBuddyBaseInfo BuddyInfo) { void BuddyManager::buddyList(CNSocket* sock, sBuddyBaseInfo BuddyInfo) {
size_t resplen = sizeof(sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC) + sizeof(sBuddyBaseInfo); size_t resplen = sizeof(sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC) + sizeof(sBuddyBaseInfo);
@ -378,14 +376,14 @@ void BuddyManager::buddyList(CNSocket* sock, sBuddyBaseInfo BuddyInfo) {
memcpy(respdata->szLastName, BuddyInfo.szLastName, sizeof(BuddyInfo.szLastName)); memcpy(respdata->szLastName, BuddyInfo.szLastName, sizeof(BuddyInfo.szLastName));
} }
sock->sendPacket((void*)respbuf, P_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC, resplen); //updates/loads player's buddy list sock->sendPacket((void*)respbuf, P_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC, resplen); // updates/loads player's buddy list
} }
//If the requested player accepts the buddy request, the requester's buddylist will get loaded up. // If the requested player accepts the buddy request, the requester's buddylist will get loaded up.
void BuddyManager::otherAcceptBuddy(CNSocket* sock, int32_t BuddyID, int64_t BuddyPCUID, sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC resp, Player* plr) { void BuddyManager::otherAcceptBuddy(CNSocket* sock, int32_t BuddyID, int64_t BuddyPCUID, sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC resp, Player* plr) {
//resp.iBuddySlot = 0; //hard-coding this for now // resp.iBuddySlot = 0; //hard-coding this for now
resp.BuddyInfo.iID = BuddyID; resp.BuddyInfo.iID = BuddyID;
resp.BuddyInfo.iPCUID = BuddyPCUID; resp.BuddyInfo.iPCUID = BuddyPCUID;
resp.BuddyInfo.iNameCheckFlag = plr->PCStyle.iNameCheck; resp.BuddyInfo.iNameCheckFlag = plr->PCStyle.iNameCheck;
@ -401,7 +399,7 @@ void BuddyManager::otherAcceptBuddy(CNSocket* sock, int32_t BuddyID, int64_t Bud
buddyList(sock, resp.BuddyInfo); buddyList(sock, resp.BuddyInfo);
} }
//Check if the requested name matches the requested player's name // Check if the requested name matches the requested player's name
bool BuddyManager::firstNameCheck(char16_t reqFirstName[], char16_t resFirstName[], int sizeOfReq, int sizeOfRes) { bool BuddyManager::firstNameCheck(char16_t reqFirstName[], char16_t resFirstName[], int sizeOfReq, int sizeOfRes) {
// If lengths of array are not equal means // If lengths of array are not equal means
// array are not equal // array are not equal

View File

@ -1,44 +1,44 @@
#pragma once #pragma once
#include "Player.hpp"
#include "CNProtocol.hpp"
#include "CNStructs.hpp"
#include "CNShardServer.hpp"
#include <map>
#include <list>
namespace BuddyManager {
void init();
//Buddy requests #include "Player.hpp"
void requestBuddy(CNSocket* sock, CNPacketData* data); #include "CNProtocol.hpp"
#include "CNStructs.hpp"
#include "CNShardServer.hpp"
#include <map>
#include <list>
namespace BuddyManager {
void init();
// Buddy requests
void requestBuddy(CNSocket* sock, CNPacketData* data);
void reqBuddyByName(CNSocket* sock, CNPacketData* data); void reqBuddyByName(CNSocket* sock, CNPacketData* data);
//Buddy accepting // Buddy accepting
void reqAcceptBuddy(CNSocket* sock, CNPacketData* data); void reqAcceptBuddy(CNSocket* sock, CNPacketData* data);
void reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data); void reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data);
//Buddy Messaging // Buddy Messaging
void reqBuddyFreechat(CNSocket* sock, CNPacketData* data); void reqBuddyFreechat(CNSocket* sock, CNPacketData* data);
void reqBuddyMenuchat(CNSocket* sock, CNPacketData* data); void reqBuddyMenuchat(CNSocket* sock, CNPacketData* data);
//Getting buddy state // Getting buddy state
void reqPktGetBuddyState(CNSocket* sock, CNPacketData* data); void reqPktGetBuddyState(CNSocket* sock, CNPacketData* data);
//Blocking/removing buddies // Blocking/removing buddies
void reqBuddyBlock(CNSocket* sock, CNPacketData* data); void reqBuddyBlock(CNSocket* sock, CNPacketData* data);
void reqBuddyDelete(CNSocket* sock, CNPacketData* data); void reqBuddyDelete(CNSocket* sock, CNPacketData* data);
//Buddy warping // Buddy warping
void reqBuddyWarp(CNSocket* sock, CNPacketData* data); void reqBuddyWarp(CNSocket* sock, CNPacketData* data);
//helper methods
void requestedBuddy(CNSocket* sock, Player* plrReq, PlayerView& plr);
void buddyList(CNSocket* sock, sBuddyBaseInfo BuddyInfo); //updates the buddylist
void otherAcceptBuddy(CNSocket* sock, int32_t BuddyID, int64_t BuddyPCUID, sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC resp, Player* plr); //tells the other player that they are now buddies with the requester.
//Name checks // helper methods
bool firstNameCheck(char16_t reqFirstName[], char16_t resFirstName[], int sizeOfReq, int sizeOfRes); //checks if the request and requested player's first names match void requestedBuddy(CNSocket* sock, Player* plrReq, PlayerView& plr);
bool lastNameCheck(char16_t reqLastName[], char16_t resLastName[], int sizeOfLNReq, int sizeOfLNRes); //checks if the request and requested player's last names match void buddyList(CNSocket* sock, sBuddyBaseInfo BuddyInfo); // updates the buddylist
void otherAcceptBuddy(CNSocket* sock, int32_t BuddyID, int64_t BuddyPCUID, sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC resp, Player* plr); // tells the other player that they are now buddies with the requester.
// Name checks
bool firstNameCheck(char16_t reqFirstName[], char16_t resFirstName[], int sizeOfReq, int sizeOfRes); // checks if the request and requested player's first names match
bool lastNameCheck(char16_t reqLastName[], char16_t resLastName[], int sizeOfLNReq, int sizeOfLNRes); // checks if the request and requested player's last names match
} }

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@ -57,27 +57,23 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
loginSessions[sock].slot = 1; loginSessions[sock].slot = 1;
loginSessions[sock].lastHeartbeat = getTime(); loginSessions[sock].lastHeartbeat = getTime();
success = true; success = true;
}
// if user exists, check if password is correct // if user exists, check if password is correct
else if (CNLoginServer::isPasswordCorrect(findUser->Password, userPassword)) { } else if (CNLoginServer::isPasswordCorrect(findUser->Password, userPassword)) {
/*calling this here to timestamp login attempt, /*calling this here to timestamp login attempt,
* in order to make duplicate exit sanity check work*/ * in order to make duplicate exit sanity check work*/
Database::updateSelected(findUser->AccountID, findUser->Selected); Database::updateSelected(findUser->AccountID, findUser->Selected);
// check if account isn't currently in use // check if account isn't currently in use
if (CNLoginServer::isAccountInUse(findUser->AccountID)) { if (CNLoginServer::isAccountInUse(findUser->AccountID)) {
errorCode = (int)LoginError::ID_ALREADY_IN_USE; errorCode = (int)LoginError::ID_ALREADY_IN_USE;
} } else { // if not, login success
// if not, login success
else
{
loginSessions[sock] = CNLoginData(); loginSessions[sock] = CNLoginData();
loginSessions[sock].userID = findUser->AccountID; loginSessions[sock].userID = findUser->AccountID;
loginSessions[sock].slot = findUser->Selected; loginSessions[sock].slot = findUser->Selected;
loginSessions[sock].lastHeartbeat = getTime(); loginSessions[sock].lastHeartbeat = getTime();
success = true; success = true;
} }
} } else {
else {
errorCode = (int)LoginError::ID_AND_PASSWORD_DO_NOT_MATCH; errorCode = (int)LoginError::ID_AND_PASSWORD_DO_NOT_MATCH;
} }
} }
@ -369,11 +365,12 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
if (settings::VERBOSITY) if (settings::VERBOSITY)
std::cerr << "OpenFusion: LOGIN UNIMPLM ERR. PacketType: " << Defines::p2str(CL2LS, data->type) << " (" << data->type << ")" << std::endl; std::cerr << "OpenFusion: LOGIN UNIMPLM ERR. PacketType: " << Defines::p2str(CL2LS, data->type) << " (" << data->type << ")" << std::endl;
break; break;
/* Unimplemented CL2LS packets: /*
P_CL2LS_CHECK_NAME_LIST - unused by the client * Unimplemented CL2LS packets:
P_CL2LS_REQ_SERVER_SELECT * P_CL2LS_CHECK_NAME_LIST - unused by the client
P_CL2LS_REQ_SHARD_LIST_INFO - dev commands, useless as we only run 1 server * P_CL2LS_REQ_SERVER_SELECT
*/ * P_CL2LS_REQ_SHARD_LIST_INFO - dev commands, useless as we only run 1 server
*/
} }
} }

View File

@ -9,8 +9,7 @@ int CNSocketEncryption::Encrypt_byte_change_A(int ERSize, uint8_t* data, int siz
int num2 = 0; int num2 = 0;
int num3 = 0; int num3 = 0;
while (num + ERSize <= size) while (num + ERSize <= size) {
{
int num4 = num + num3; int num4 = num + num3;
int num5 = num + (ERSize - 1 - num3); int num5 = num + (ERSize - 1 - num3);
@ -19,8 +18,7 @@ int CNSocketEncryption::Encrypt_byte_change_A(int ERSize, uint8_t* data, int siz
data[num5] = b; data[num5] = b;
num += ERSize; num += ERSize;
num3++; num3++;
if (num3 > ERSize / 2) if (num3 > ERSize / 2) {
{
num3 = 0; num3 = 0;
} }
} }

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@ -54,13 +54,13 @@
#endif #endif
/* /*
Packets format (sent from the client): * Packets format (sent from the client):
[4 bytes] - size of packet including the 4 byte packet type * [4 bytes] - size of packet including the 4 byte packet type
[size bytes] - Encrypted packet (byte swapped && xor'd with 8 byte key; see CNSocketEncryption) * [size bytes] - Encrypted packet (byte swapped && xor'd with 8 byte key; see CNSocketEncryption)
[4 bytes] - packet type (which is a combination of the first 4 bytes of the packet and a checksum in some versions) * [4 bytes] - packet type (which is a combination of the first 4 bytes of the packet and a checksum in some versions)
[structure] - one member contains length of trailing data (expressed in packet-dependant structures) * [structure] - one member contains length of trailing data (expressed in packet-dependant structures)
[trailing data] - optional variable-length data that only some packets make use of * [trailing data] - optional variable-length data that only some packets make use of
*/ */
// error checking calloc wrapper // error checking calloc wrapper
inline void* xmalloc(size_t sz) { inline void* xmalloc(size_t sz) {

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@ -1,7 +1,7 @@
/* /*
CNShared.hpp * CNShared.hpp
There's some data shared between the Login Server and the Shard Server. Of course all of this needs to be thread-safe. No mucking about on this one! * There's some data shared between the Login Server and the Shard Server. Of course all of this needs to be thread-safe. No mucking about on this one!
*/ */
#pragma once #pragma once

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@ -1,6 +1,6 @@
/* /*
CNStructs.hpp - defines some basic structs & useful methods for packets used by FusionFall based on the version defined * CNStructs.hpp - defines some basic structs & useful methods for packets used by FusionFall based on the version defined
*/ */
#pragma once #pragma once

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@ -311,7 +311,7 @@ void toggleAiCommand(std::string full, std::vector<std::string>& args, CNSocket*
void npcRotateCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) { void npcRotateCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
PlayerView& plrv = PlayerManager::players[sock]; PlayerView& plrv = PlayerManager::players[sock];
Player* plr = plrv.plr; Player* plr = plrv.plr;
BaseNPC* npc = NPCManager::getNearestNPC(plrv.currentChunks, plr->x, plr->y, plr->z); BaseNPC* npc = NPCManager::getNearestNPC(plrv.currentChunks, plr->x, plr->y, plr->z);
if (npc == nullptr) { if (npc == nullptr) {

View File

@ -94,7 +94,7 @@ void ChunkManager::destroyChunk(std::tuple<int, int, uint64_t> chunkPos) {
for (Chunk* otherChunk : grabChunks(chunkPos)) { for (Chunk* otherChunk : grabChunks(chunkPos)) {
if (otherChunk == chunk) if (otherChunk == chunk)
continue; continue;
// remove from NPCs // remove from NPCs
for (uint32_t id : otherChunk->NPCs) { for (uint32_t id : otherChunk->NPCs) {
if (std::find(NPCManager::NPCs[id]->currentChunks.begin(), NPCManager::NPCs[id]->currentChunks.end(), chunk) != NPCManager::NPCs[id]->currentChunks.end()) { if (std::find(NPCManager::NPCs[id]->currentChunks.begin(), NPCManager::NPCs[id]->currentChunks.end(), chunk) != NPCManager::NPCs[id]->currentChunks.end()) {
@ -223,8 +223,7 @@ void ChunkManager::createInstance(uint64_t instanceID) {
NPCManager::updateNPCInstance(newID, instanceID); // make sure the npc state gets updated NPCManager::updateNPCInstance(newID, instanceID); // make sure the npc state gets updated
} }
} }
} } else {
else {
std::cout << "Instance " << instanceID << " already exists" << std::endl; std::cout << "Instance " << instanceID << " already exists" << std::endl;
} }
} }

View File

@ -15,9 +15,9 @@ public:
}; };
enum { enum {
INSTANCE_OVERWORLD // default instance every player starts in INSTANCE_OVERWORLD, // default instance every player starts in
//INSTANCE_IZ, // these aren't actually used INSTANCE_IZ, // these aren't actually used
//INSTANCE_UNIQUE INSTANCE_UNIQUE // these aren't actually used
}; };
namespace ChunkManager { namespace ChunkManager {

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@ -100,8 +100,7 @@ auto db = make_storage("database.db",
#pragma region LoginServer #pragma region LoginServer
void Database::open() void Database::open() {
{
// this parameter means it will try to preserve data during migration // this parameter means it will try to preserve data during migration
bool preserve = true; bool preserve = true;
db.sync_schema(preserve); db.sync_schema(preserve);
@ -130,8 +129,7 @@ int Database::getPlayersCount() {
return db.count<DbPlayer>(); return db.count<DbPlayer>();
} }
int Database::addAccount(std::string login, std::string password) int Database::addAccount(std::string login, std::string password) {
{
std::lock_guard<std::mutex> lock(dbCrit); std::lock_guard<std::mutex> lock(dbCrit);
password = BCrypt::generateHash(password); password = BCrypt::generateHash(password);
@ -143,19 +141,17 @@ int Database::addAccount(std::string login, std::string password)
return db.insert(account); return db.insert(account);
} }
void Database::updateSelected(int accountId, int slot) void Database::updateSelected(int accountId, int slot) {
{
std::lock_guard<std::mutex> lock(dbCrit); std::lock_guard<std::mutex> lock(dbCrit);
Account acc = db.get<Account>(accountId); Account acc = db.get<Account>(accountId);
acc.Selected = slot; acc.Selected = slot;
//timestamp // timestamp
acc.LastLogin = getTimestamp(); acc.LastLogin = getTimestamp();
db.update(acc); db.update(acc);
} }
std::unique_ptr<Database::Account> Database::findAccount(std::string login) std::unique_ptr<Database::Account> Database::findAccount(std::string login) {
{
std::lock_guard<std::mutex> lock(dbCrit); std::lock_guard<std::mutex> lock(dbCrit);
// this is awful, I've tried everything to improve it // this is awful, I've tried everything to improve it
@ -167,8 +163,7 @@ std::unique_ptr<Database::Account> Database::findAccount(std::string login)
std::unique_ptr<Account>(new Account(find.front())); std::unique_ptr<Account>(new Account(find.front()));
} }
bool Database::isNameFree(sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck) bool Database::isNameFree(sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck) {
{
std::lock_guard<std::mutex> lock(dbCrit); std::lock_guard<std::mutex> lock(dbCrit);
std::string First = U16toU8(nameCheck->szFirstName); std::string First = U16toU8(nameCheck->szFirstName);
@ -180,8 +175,7 @@ bool Database::isNameFree(sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck)
.empty()); .empty());
} }
int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID) int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID) {
{
std::lock_guard<std::mutex> lock(dbCrit); std::lock_guard<std::mutex> lock(dbCrit);
// fail if the player already has 4 or more characters // fail if the player already has 4 or more characters
@ -190,7 +184,7 @@ int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
DbPlayer create = {}; DbPlayer create = {};
//set timestamp // set timestamp
create.Created = getTimestamp(); create.Created = getTimestamp();
// save packet data // save packet data
create.FirstName = U16toU8(save->szFirstName); create.FirstName = U16toU8(save->szFirstName);
@ -226,7 +220,7 @@ int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
create.y_coordinates = settings::SPAWN_Y; create.y_coordinates = settings::SPAWN_Y;
create.z_coordinates = settings::SPAWN_Z; create.z_coordinates = settings::SPAWN_Z;
create.angle = settings::SPAWN_ANGLE; create.angle = settings::SPAWN_ANGLE;
//set mentor to computress // set mentor to computress
create.Mentor = 5; create.Mentor = 5;
// initialize the quest blob to 128 0-bytes // initialize the quest blob to 128 0-bytes
@ -235,8 +229,7 @@ int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
return db.insert(create); return db.insert(create);
} }
void Database::finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character) void Database::finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character) {
{
std::lock_guard<std::mutex> lock(dbCrit); std::lock_guard<std::mutex> lock(dbCrit);
DbPlayer finish = getDbPlayerById(character->PCStyle.iPC_UID); DbPlayer finish = getDbPlayerById(character->PCStyle.iPC_UID);
@ -277,8 +270,7 @@ void Database::finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character)
db.insert(UB); db.insert(UB);
} }
void Database::finishTutorial(int PlayerID) void Database::finishTutorial(int PlayerID) {
{
std::lock_guard<std::mutex> lock(dbCrit); std::lock_guard<std::mutex> lock(dbCrit);
Player finish = getPlayer(PlayerID); Player finish = getPlayer(PlayerID);
@ -307,8 +299,7 @@ void Database::finishTutorial(int PlayerID)
db.update(playerToDb(&finish)); db.update(playerToDb(&finish));
} }
int Database::deleteCharacter(int characterID, int userID) int Database::deleteCharacter(int characterID, int userID) {
{
std::lock_guard<std::mutex> lock(dbCrit); std::lock_guard<std::mutex> lock(dbCrit);
auto find = auto find =
@ -321,8 +312,7 @@ int Database::deleteCharacter(int characterID, int userID)
return slot; return slot;
} }
std::vector <Player> Database::getCharacters(int UserID) std::vector <Player> Database::getCharacters(int UserID) {
{
std::lock_guard<std::mutex> lock(dbCrit); std::lock_guard<std::mutex> lock(dbCrit);
std::vector<DbPlayer>characters = std::vector<DbPlayer>characters =
@ -361,9 +351,8 @@ void Database::changeName(sP_CL2LS_REQ_CHANGE_CHAR_NAME* save) {
db.update(Player); db.update(Player);
} }
Database::DbPlayer Database::playerToDb(Player *player) Database::DbPlayer Database::playerToDb(Player *player) {
{ // TODO: move stuff that is never updated to separate table so it doesn't try to update it every time
//TODO: move stuff that is never updated to separate table so it doesn't try to update it every time
DbPlayer result = {}; DbPlayer result = {};
result.PlayerID = player->iID; result.PlayerID = player->iID;
@ -395,8 +384,7 @@ Database::DbPlayer Database::playerToDb(Player *player)
result.y_coordinates = player->y; result.y_coordinates = player->y;
result.z_coordinates = player->z; result.z_coordinates = player->z;
result.angle = player->angle; result.angle = player->angle;
} } else {
else {
result.x_coordinates = player->lastX; result.x_coordinates = player->lastX;
result.y_coordinates = player->lastY; result.y_coordinates = player->lastY;
result.z_coordinates = player->lastZ; result.z_coordinates = player->lastZ;
@ -580,8 +568,7 @@ void Database::updateNanos(Player *player) {
where(c(&Nano::playerId) == player->iID) where(c(&Nano::playerId) == player->iID)
); );
// insert // insert
for (int i=1; i < SIZEOF_NANO_BANK_SLOT; i++) for (int i=1; i < SIZEOF_NANO_BANK_SLOT; i++) {
{
if ((player->Nanos[i]).iID == 0) if ((player->Nanos[i]).iID == 0)
continue; continue;
Nano toAdd = {}; Nano toAdd = {};
@ -603,8 +590,7 @@ void Database::updateQuests(Player* player) {
where(c(&DbQuest::PlayerId) == player->iID) where(c(&DbQuest::PlayerId) == player->iID)
); );
// insert // insert
for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
{
if (player->tasks[i] == 0) if (player->tasks[i] == 0)
continue; continue;
DbQuest toAdd = {}; DbQuest toAdd = {};
@ -655,8 +641,7 @@ void Database::removeExpiredVehicles(Player* player) {
std::vector<sItemBase*> toRemove; std::vector<sItemBase*> toRemove;
// equiped vehicle // equiped vehicle
if (player->Equip[8].iOpt > 0 && player->Equip[8].iTimeLimit < currentTime) if (player->Equip[8].iOpt > 0 && player->Equip[8].iTimeLimit < currentTime) {
{
toRemove.push_back(&player->Equip[8]); toRemove.push_back(&player->Equip[8]);
player->toRemoveVehicle.eIL = 0; player->toRemoveVehicle.eIL = 0;
player->toRemoveVehicle.iSlotNum = 8; player->toRemoveVehicle.iSlotNum = 8;

View File

@ -7,8 +7,7 @@
namespace Database { namespace Database {
#pragma region DatabaseStructs #pragma region DatabaseStructs
struct Account struct Account {
{
int AccountID; int AccountID;
std::string Login; std::string Login;
std::string Password; std::string Password;
@ -16,8 +15,7 @@ namespace Database {
uint64_t Created; uint64_t Created;
uint64_t LastLogin; uint64_t LastLogin;
}; };
struct Inventory struct Inventory {
{
int playerId; int playerId;
int slot; int slot;
int16_t Type; int16_t Type;
@ -31,8 +29,7 @@ namespace Database {
int16_t iSkillID; int16_t iSkillID;
int16_t iStamina; int16_t iStamina;
}; };
struct DbPlayer struct DbPlayer {
{
int PlayerID; int PlayerID;
int AccountID; int AccountID;
short int slot; short int slot;
@ -130,7 +127,7 @@ namespace Database {
void getNanos(Player* player); void getNanos(Player* player);
void getQuests(Player* player); void getQuests(Player* player);
//parsing blobs // parsing blobs
void appendBlob(std::vector<char>*blob, int64_t input); void appendBlob(std::vector<char>*blob, int64_t input);
int64_t blobToInt64(std::vector<char>::iterator it); int64_t blobToInt64(std::vector<char>::iterator it);
} }

View File

@ -105,7 +105,7 @@ void GroupManager::joinGroup(CNSocket* sock, CNPacketData* data) {
std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_JOIN packet size\n"; std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_JOIN packet size\n";
return; return;
} }
int bitFlagBefore = getGroupFlags(otherPlr); int bitFlagBefore = getGroupFlags(otherPlr);
plr->iIDGroup = otherPlr->iID; plr->iIDGroup = otherPlr->iID;
@ -122,7 +122,7 @@ void GroupManager::joinGroup(CNSocket* sock, CNPacketData* data) {
resp->iID_NewMember = plr->iID; resp->iID_NewMember = plr->iID;
resp->iMemberPCCnt = otherPlr->groupCnt; resp->iMemberPCCnt = otherPlr->groupCnt;
int bitFlag = getGroupFlags(otherPlr); int bitFlag = getGroupFlags(otherPlr);
for (int i = 0; i < otherPlr->groupCnt; i++) { for (int i = 0; i < otherPlr->groupCnt; i++) {
@ -147,10 +147,10 @@ void GroupManager::joinGroup(CNSocket* sock, CNPacketData* data) {
respdata[i].iY = varPlr->y; respdata[i].iY = varPlr->y;
respdata[i].iZ = varPlr->z; respdata[i].iZ = varPlr->z;
// client doesnt read nano data here // client doesnt read nano data here
NanoManager::nanoChangeBuff(sockTo, varPlr, bitFlagBefore | varPlr->iConditionBitFlag, bitFlag | varPlr->iConditionBitFlag); NanoManager::nanoChangeBuff(sockTo, varPlr, bitFlagBefore | varPlr->iConditionBitFlag, bitFlag | varPlr->iConditionBitFlag);
} }
sendToGroup(otherPlr, (void*)&respbuf, P_FE2CL_PC_GROUP_JOIN, resplen); sendToGroup(otherPlr, (void*)&respbuf, P_FE2CL_PC_GROUP_JOIN, resplen);
} }
@ -236,10 +236,10 @@ void GroupManager::groupTickInfo(Player* plr) {
for (int i = 0; i < plr->groupCnt; i++) { for (int i = 0; i < plr->groupCnt; i++) {
Player* varPlr = PlayerManager::getPlayerFromID(plr->groupIDs[i]); Player* varPlr = PlayerManager::getPlayerFromID(plr->groupIDs[i]);
if (varPlr == nullptr) if (varPlr == nullptr)
continue; continue;
respdata[i].iPC_ID = varPlr->iID; respdata[i].iPC_ID = varPlr->iID;
respdata[i].iPCUID = varPlr->PCStyle.iPC_UID; respdata[i].iPCUID = varPlr->PCStyle.iPC_UID;
respdata[i].iNameCheck = varPlr->PCStyle.iNameCheck; respdata[i].iNameCheck = varPlr->PCStyle.iNameCheck;
@ -263,7 +263,7 @@ void GroupManager::groupTickInfo(Player* plr) {
sendToGroup(plr, (void*)&respbuf, P_FE2CL_PC_GROUP_MEMBER_INFO, resplen); sendToGroup(plr, (void*)&respbuf, P_FE2CL_PC_GROUP_MEMBER_INFO, resplen);
} }
void GroupManager::groupKickPlayer(Player* plr) { void GroupManager::groupKickPlayer(Player* plr) {
// if you are the group leader, destroy your own group and kick everybody // if you are the group leader, destroy your own group and kick everybody
if (plr->iID == plr->iIDGroup) { if (plr->iID == plr->iIDGroup) {
groupUnbuff(plr); groupUnbuff(plr);
@ -282,7 +282,7 @@ void GroupManager::groupKickPlayer(Player* plr) {
std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_LEAVE packet size\n"; std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_LEAVE packet size\n";
return; return;
} }
size_t resplen = sizeof(sP_FE2CL_PC_GROUP_LEAVE) + (otherPlr->groupCnt - 1) * sizeof(sPCGroupMemberInfo); size_t resplen = sizeof(sP_FE2CL_PC_GROUP_LEAVE) + (otherPlr->groupCnt - 1) * sizeof(sPCGroupMemberInfo);
uint8_t respbuf[CN_PACKET_BUFFER_SIZE]; uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
@ -317,8 +317,8 @@ void GroupManager::groupKickPlayer(Player* plr) {
respdata[i-moveDown].iLv = varPlr->level; respdata[i-moveDown].iLv = varPlr->level;
respdata[i-moveDown].iHP = varPlr->HP; respdata[i-moveDown].iHP = varPlr->HP;
respdata[i-moveDown].iMaxHP = PC_MAXHEALTH(varPlr->level); respdata[i-moveDown].iMaxHP = PC_MAXHEALTH(varPlr->level);
//respdata[i-moveDown]].iMapType = 0; // respdata[i-moveDown]].iMapType = 0;
//respdata[i-moveDown]].iMapNum = 0; // respdata[i-moveDown]].iMapNum = 0;
respdata[i-moveDown].iX = varPlr->x; respdata[i-moveDown].iX = varPlr->x;
respdata[i-moveDown].iY = varPlr->y; respdata[i-moveDown].iY = varPlr->y;
respdata[i-moveDown].iZ = varPlr->z; respdata[i-moveDown].iZ = varPlr->z;
@ -334,9 +334,9 @@ void GroupManager::groupKickPlayer(Player* plr) {
plr->iIDGroup = plr->iID; plr->iIDGroup = plr->iID;
otherPlr->groupCnt -= 1; otherPlr->groupCnt -= 1;
sendToGroup(otherPlr, (void*)&respbuf, P_FE2CL_PC_GROUP_LEAVE, resplen); sendToGroup(otherPlr, (void*)&respbuf, P_FE2CL_PC_GROUP_LEAVE, resplen);
CNSocket* sock = PlayerManager::getSockFromID(plr->iID); CNSocket* sock = PlayerManager::getSockFromID(plr->iID);
if (sock == nullptr) if (sock == nullptr)
@ -348,13 +348,13 @@ void GroupManager::groupKickPlayer(Player* plr) {
void GroupManager::groupUnbuff(Player* plr) { void GroupManager::groupUnbuff(Player* plr) {
int bitFlag = getGroupFlags(plr); int bitFlag = getGroupFlags(plr);
for (int i = 0; i < plr->groupCnt; i++) { for (int i = 0; i < plr->groupCnt; i++) {
CNSocket* sock = PlayerManager::getSockFromID(plr->groupIDs[i]); CNSocket* sock = PlayerManager::getSockFromID(plr->groupIDs[i]);
if (sock == nullptr) if (sock == nullptr)
continue; continue;
Player* otherPlr = PlayerManager::getPlayer(sock); Player* otherPlr = PlayerManager::getPlayer(sock);
NanoManager::nanoChangeBuff(sock, otherPlr, bitFlag | otherPlr->iConditionBitFlag, otherPlr->iConditionBitFlag); NanoManager::nanoChangeBuff(sock, otherPlr, bitFlag | otherPlr->iConditionBitFlag, otherPlr->iConditionBitFlag);
} }
@ -362,15 +362,15 @@ void GroupManager::groupUnbuff(Player* plr) {
int GroupManager::getGroupFlags(Player* plr) { int GroupManager::getGroupFlags(Player* plr) {
int bitFlag = 0; int bitFlag = 0;
for (int i = 0; i < plr->groupCnt; i++) { for (int i = 0; i < plr->groupCnt; i++) {
Player* otherPlr = PlayerManager::getPlayerFromID(plr->groupIDs[i]); Player* otherPlr = PlayerManager::getPlayerFromID(plr->groupIDs[i]);
if (otherPlr == nullptr) if (otherPlr == nullptr)
continue; continue;
bitFlag |= otherPlr->iGroupConditionBitFlag; bitFlag |= otherPlr->iGroupConditionBitFlag;
} }
return bitFlag; return bitFlag;
} }

View File

@ -13,7 +13,7 @@ std::map<int32_t, std::vector<VendorListing>> ItemManager::VendorTables;
std::map<int32_t, CrocPotEntry> ItemManager::CrocPotTable; std::map<int32_t, CrocPotEntry> ItemManager::CrocPotTable;
std::map<int32_t, std::vector<int>> ItemManager::RarityRatios; std::map<int32_t, std::vector<int>> ItemManager::RarityRatios;
std::map<int32_t, Crate> ItemManager::Crates; std::map<int32_t, Crate> ItemManager::Crates;
/// pair Itemset, Rarity -> vector of pointers (map iterators) to records in ItemData // pair Itemset, Rarity -> vector of pointers (map iterators) to records in ItemData
std::map<std::pair<int32_t, int32_t>, std::vector<std::map<std::pair<int32_t, int32_t>, Item>::iterator>> ItemManager::CrateItems; std::map<std::pair<int32_t, int32_t>, std::vector<std::map<std::pair<int32_t, int32_t>, Item>::iterator>> ItemManager::CrateItems;
void ItemManager::init() { void ItemManager::init() {
@ -143,8 +143,7 @@ void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
if (itemmove->eFrom == (int)SlotType::EQUIP) { if (itemmove->eFrom == (int)SlotType::EQUIP) {
equipChange.iEquipSlotNum = itemmove->iFromSlotNum; equipChange.iEquipSlotNum = itemmove->iFromSlotNum;
equipChange.EquipSlotItem = resp.ToSlotItem; equipChange.EquipSlotItem = resp.ToSlotItem;
} } else {
else {
equipChange.iEquipSlotNum = itemmove->iToSlotNum; equipChange.iEquipSlotNum = itemmove->iToSlotNum;
equipChange.EquipSlotItem = resp.FromSlotItem; equipChange.EquipSlotItem = resp.FromSlotItem;
} }
@ -237,11 +236,11 @@ void ItemManager::itemUseHandler(CNSocket* sock, CNPacketData* data) {
if (player == nullptr) if (player == nullptr)
return; return;
//gumball can only be used from inventory, so we ignore eIL // gumball can only be used from inventory, so we ignore eIL
sItemBase gumball = player->Inven[request->iSlotNum]; sItemBase gumball = player->Inven[request->iSlotNum];
sNano nano = player->Nanos[player->equippedNanos[request->iNanoSlot]]; sNano nano = player->Nanos[player->equippedNanos[request->iNanoSlot]];
//sanity check, check if gumball exists // sanity check, check if gumball exists
if (!(gumball.iOpt > 0 && gumball.iType == 7 && gumball.iID>=119 && gumball.iID<=121)) { if (!(gumball.iOpt > 0 && gumball.iType == 7 && gumball.iID>=119 && gumball.iID<=121)) {
std::cout << "[WARN] Gumball not found" << std::endl; std::cout << "[WARN] Gumball not found" << std::endl;
INITSTRUCT(sP_FE2CL_REP_PC_ITEM_USE_FAIL, response); INITSTRUCT(sP_FE2CL_REP_PC_ITEM_USE_FAIL, response);
@ -249,7 +248,7 @@ void ItemManager::itemUseHandler(CNSocket* sock, CNPacketData* data) {
return; return;
} }
//sanity check, check if gumball type matches nano style // sanity check, check if gumball type matches nano style
int nanoStyle = NanoManager::nanoStyle(nano.iID); int nanoStyle = NanoManager::nanoStyle(nano.iID);
if (!((gumball.iID == 119 && nanoStyle == 0) || if (!((gumball.iID == 119 && nanoStyle == 0) ||
( gumball.iID == 120 && nanoStyle == 1) || ( gumball.iID == 120 && nanoStyle == 1) ||
@ -274,11 +273,11 @@ void ItemManager::itemUseHandler(CNSocket* sock, CNPacketData* data) {
// response.iSkillID = ? // response.iSkillID = ?
sock->sendPacket((void*)&response, P_FE2CL_REP_PC_ITEM_USE_SUCC, sizeof(sP_FE2CL_REP_PC_ITEM_USE_SUCC)); sock->sendPacket((void*)&response, P_FE2CL_REP_PC_ITEM_USE_SUCC, sizeof(sP_FE2CL_REP_PC_ITEM_USE_SUCC));
//update inventory serverside // update inventory serverside
player->Inven[response.iSlotNum] = response.RemainItem; player->Inven[response.iSlotNum] = response.RemainItem;
//this is a temporary way of calling buff efect // this is a temporary way of calling buff efect
//TODO: send buff data via response packet // TODO: send buff data via response packet
int value1 = CSB_BIT_STIMPAKSLOT1 << request->iNanoSlot; int value1 = CSB_BIT_STIMPAKSLOT1 << request->iNanoSlot;
int value2 = ECSB_STIMPAKSLOT1 + request->iNanoSlot; int value2 = ECSB_STIMPAKSLOT1 + request->iNanoSlot;
@ -950,8 +949,7 @@ int ItemManager::getCrateItem(sItemBase& result, int itemSetId, int rarity, int
// only take into account items that have correct gender // only take into account items that have correct gender
std::vector<std::map<std::pair<int32_t, int32_t>, Item>::iterator> items; std::vector<std::map<std::pair<int32_t, int32_t>, Item>::iterator> items;
for (auto crateitem : CrateItems[key]) for (auto crateitem : CrateItems[key]) {
{
int gender = crateitem->second.gender; int gender = crateitem->second.gender;
// if gender is incorrect, exclude item // if gender is incorrect, exclude item
if (gender != 0 && gender != playerGender) if (gender != 0 && gender != playerGender)

View File

@ -44,7 +44,6 @@ namespace ItemManager {
// Bank // Bank
void itemBankOpenHandler(CNSocket* sock, CNPacketData* data); void itemBankOpenHandler(CNSocket* sock, CNPacketData* data);
void itemTradeOfferHandler(CNSocket* sock, CNPacketData* data); void itemTradeOfferHandler(CNSocket* sock, CNPacketData* data);
//void itemTradeOfferCancel(CNSocket* sock, CNPacketData* data);
void itemTradeOfferAcceptHandler(CNSocket* sock, CNPacketData* data); void itemTradeOfferAcceptHandler(CNSocket* sock, CNPacketData* data);
void itemTradeOfferRefusalHandler(CNSocket* sock, CNPacketData* data); void itemTradeOfferRefusalHandler(CNSocket* sock, CNPacketData* data);
void itemTradeConfirmHandler(CNSocket* sock, CNPacketData* data); void itemTradeConfirmHandler(CNSocket* sock, CNPacketData* data);

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@ -148,8 +148,7 @@ bool MissionManager::endTask(CNSocket *sock, int32_t taskNum) {
// update player // update player
int i; int i;
for (i = 0; i < ACTIVE_MISSION_COUNT; i++) { for (i = 0; i < ACTIVE_MISSION_COUNT; i++) {
if (plr->tasks[i] == taskNum) if (plr->tasks[i] == taskNum) {
{
plr->tasks[i] = 0; plr->tasks[i] = 0;
for (int j = 0; j < 3; j++) { for (int j = 0; j < 3; j++) {
plr->RemainingNPCCount[i][j] = 0; plr->RemainingNPCCount[i][j] = 0;
@ -161,8 +160,7 @@ bool MissionManager::endTask(CNSocket *sock, int32_t taskNum) {
} }
// if it's the last task // if it's the last task
if (task["m_iSUOutgoingTask"] == 0) if (task["m_iSUOutgoingTask"] == 0) {
{
// save completed mission on player // save completed mission on player
saveMission(plr, (int)(task["m_iHMissionID"])-1); saveMission(plr, (int)(task["m_iHMissionID"])-1);
@ -211,8 +209,7 @@ void MissionManager::quitTask(CNSocket* sock, int32_t taskNum, bool manual) {
// update player // update player
int i; int i;
for (i = 0; i < ACTIVE_MISSION_COUNT; i++) { for (i = 0; i < ACTIVE_MISSION_COUNT; i++) {
if (plr->tasks[i] == taskNum) if (plr->tasks[i] == taskNum) {
{
plr->tasks[i] = 0; plr->tasks[i] = 0;
for (int j = 0; j < 3; j++) { for (int j = 0; j < 3; j++) {
plr->RemainingNPCCount[i][j] = 0; plr->RemainingNPCCount[i][j] = 0;
@ -247,7 +244,7 @@ void MissionManager::quitTask(CNSocket* sock, int32_t taskNum, bool manual) {
failResp.iTaskNum = taskNum; failResp.iTaskNum = taskNum;
sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_TASK_END_FAIL, sizeof(sP_FE2CL_REP_PC_TASK_END_FAIL)); sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_TASK_END_FAIL, sizeof(sP_FE2CL_REP_PC_TASK_END_FAIL));
} }
INITSTRUCT(sP_FE2CL_REP_PC_TASK_STOP_SUCC, response); INITSTRUCT(sP_FE2CL_REP_PC_TASK_STOP_SUCC, response);
response.iTaskNum = taskNum; response.iTaskNum = taskNum;
sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_STOP_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_STOP_SUCC)); sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_STOP_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_STOP_SUCC));
@ -449,14 +446,12 @@ void MissionManager::mobKilled(CNSocket *sock, int mobid) {
continue; continue;
// acknowledge killing of mission mob... // acknowledge killing of mission mob...
if (task["m_iCSUNumToKill"][j] != 0) if (task["m_iCSUNumToKill"][j] != 0) {
{
missionmob = true; missionmob = true;
// sanity check // sanity check
if (plr->RemainingNPCCount[i][j] == 0) { if (plr->RemainingNPCCount[i][j] == 0) {
std::cout << "[WARN] RemainingNPCCount tries to go below 0?!" << std::endl; std::cout << "[WARN] RemainingNPCCount tries to go below 0?!" << std::endl;
} } else {
else {
plr->RemainingNPCCount[i][j]--; plr->RemainingNPCCount[i][j]--;
} }
} }
@ -486,7 +481,7 @@ void MissionManager::mobKilled(CNSocket *sock, int mobid) {
} }
void MissionManager::saveMission(Player* player, int missionId) { void MissionManager::saveMission(Player* player, int missionId) {
//sanity check missionID so we don't get exceptions // sanity check missionID so we don't get exceptions
if (missionId < 0 || missionId>1023) { if (missionId < 0 || missionId>1023) {
std::cout << "[WARN] Client submitted invalid missionId: " <<missionId<< std::endl; std::cout << "[WARN] Client submitted invalid missionId: " <<missionId<< std::endl;
return; return;

View File

@ -48,7 +48,7 @@ namespace MissionManager {
int findQSlot(Player *plr, int id); int findQSlot(Player *plr, int id);
void dropQuestItem(CNSocket *sock, int task, int count, int id, int mobid); void dropQuestItem(CNSocket *sock, int task, int count, int id, int mobid);
//checks if player doesn't have n/n quest items // checks if player doesn't have n/n quest items
bool isQuestItemFull(CNSocket* sock, int itemId, int itemCount); bool isQuestItemFull(CNSocket* sock, int itemId, int itemCount);
int giveMissionReward(CNSocket *sock, int task); int giveMissionReward(CNSocket *sock, int task);
void updateFusionMatter(CNSocket* sock, int fusion); void updateFusionMatter(CNSocket* sock, int fusion);

View File

@ -83,11 +83,11 @@ void MobManager::pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
damage.first = plr->groupDamage; damage.first = plr->groupDamage;
else else
damage.first = plr->pointDamage; damage.first = plr->pointDamage;
int difficulty = (int)mob->data["m_iNpcLevel"]; int difficulty = (int)mob->data["m_iNpcLevel"];
damage = getDamage(damage.first, (int)mob->data["m_iProtection"], true, (plr->batteryW >= 11 + difficulty), NanoManager::nanoStyle(plr->activeNano), (int)mob->data["m_iNpcStyle"], difficulty); damage = getDamage(damage.first, (int)mob->data["m_iProtection"], true, (plr->batteryW >= 11 + difficulty), NanoManager::nanoStyle(plr->activeNano), (int)mob->data["m_iNpcStyle"], difficulty);
if (plr->batteryW >= 11 + difficulty) if (plr->batteryW >= 11 + difficulty)
plr->batteryW -= 11 + difficulty; plr->batteryW -= 11 + difficulty;
@ -258,6 +258,7 @@ void MobManager::giveEventReward(CNSocket* sock, Player* player) {
// random drop chance // random drop chance
if (rand() % 100 > settings::EVENTCRATECHANCE) if (rand() % 100 > settings::EVENTCRATECHANCE)
return; return;
// no slot = no reward // no slot = no reward
int slot = ItemManager::findFreeSlot(player); int slot = ItemManager::findFreeSlot(player);
if (slot == -1) if (slot == -1)
@ -284,18 +285,17 @@ void MobManager::giveEventReward(CNSocket* sock, Player* player) {
// which crate to drop // which crate to drop
int crateId; int crateId;
switch (settings::EVENTMODE) switch (settings::EVENTMODE) {
{ // knishmas
// knishmas case 1: crateId = 1187; break;
case 1: crateId = 1187; break; // halloween
// halloween case 2: crateId = 1181; break;
case 2: crateId = 1181; break; // spring
// spring case 3: crateId = 1126; break;
case 3: crateId = 1126; break; // what
// what default:
default: std::cout << "[WARN] Unknown event Id " << settings::EVENTMODE << std::endl;
std::cout << "[WARN] Unknown event Id " << settings::EVENTMODE << std::endl; return;
return;
} }
item->sItem.iType = 9; item->sItem.iType = 9;
@ -352,7 +352,7 @@ void MobManager::killMob(CNSocket *sock, Mob *mob) {
if (plr == nullptr) if (plr == nullptr)
return; return;
if (plr->groupCnt == 1 && plr->iIDGroup == plr->iID) { if (plr->groupCnt == 1 && plr->iIDGroup == plr->iID) {
giveReward(sock, mob); giveReward(sock, mob);
MissionManager::mobKilled(sock, mob->appearanceData.iNPCType); MissionManager::mobKilled(sock, mob->appearanceData.iNPCType);
} else { } else {
@ -360,7 +360,7 @@ void MobManager::killMob(CNSocket *sock, Mob *mob) {
if (plr == nullptr) if (plr == nullptr)
return; return;
for (int i = 0; i < plr->groupCnt; i++) { for (int i = 0; i < plr->groupCnt; i++) {
CNSocket* sockTo = PlayerManager::getSockFromID(plr->groupIDs[i]); CNSocket* sockTo = PlayerManager::getSockFromID(plr->groupIDs[i]);
giveReward(sockTo, mob); giveReward(sockTo, mob);
@ -732,9 +732,9 @@ void MobManager::dotDamageOnOff(CNSocket *sock, CNPacketData *data) {
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt1); INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt1);
pkt1.eCSTB = ECSB_INFECTION; //eCharStatusTimeBuffID pkt1.eCSTB = ECSB_INFECTION; // eCharStatusTimeBuffID
pkt1.eTBU = 1; //eTimeBuffUpdate pkt1.eTBU = 1; // eTimeBuffUpdate
pkt1.eTBT = 0; //eTimeBuffType 1 means nano pkt1.eTBT = 0; // eTimeBuffType 1 means nano
pkt1.iConditionBitFlag = plr->iConditionBitFlag; pkt1.iConditionBitFlag = plr->iConditionBitFlag;
sock->sendPacket((void*)&pkt1, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE)); sock->sendPacket((void*)&pkt1, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
@ -871,19 +871,19 @@ std::pair<int,int> MobManager::getDamage(int attackPower, int defensePower, bool
int damage = attackPower * attackPower / (attackPower + defensePower); int damage = attackPower * attackPower / (attackPower + defensePower);
damage = std::max(std::max(29, attackPower / 7), damage - defensePower * (12 + difficulty) / 65); damage = std::max(std::max(29, attackPower / 7), damage - defensePower * (12 + difficulty) / 65);
damage = damage * (rand() % 40 + 80) / 100; damage = damage * (rand() % 40 + 80) / 100;
// Adaptium/Blastons/Cosmix // Adaptium/Blastons/Cosmix
if (attackerStyle != -1 && defenderStyle != -1 && attackerStyle != defenderStyle) { if (attackerStyle != -1 && defenderStyle != -1 && attackerStyle != defenderStyle) {
if (attackerStyle < defenderStyle || attackerStyle - defenderStyle == 2) if (attackerStyle < defenderStyle || attackerStyle - defenderStyle == 2)
damage = damage * 5 / 4; damage = damage * 5 / 4;
else else
damage = damage * 4 / 5; damage = damage * 4 / 5;
} }
// weapon boosts // weapon boosts
if (batteryBoost) if (batteryBoost)
damage = damage * 5 / 4; damage = damage * 5 / 4;
ret.first = damage; ret.first = damage;
ret.second = 1; ret.second = 1;
@ -949,9 +949,9 @@ void MobManager::pcAttackChars(CNSocket *sock, CNPacketData *data) {
damage.first = plr->groupDamage; damage.first = plr->groupDamage;
else else
damage.first = plr->pointDamage; damage.first = plr->pointDamage;
damage = getDamage(damage.first, target->defense, true, (plr->batteryW >= 12), -1, -1, 1); damage = getDamage(damage.first, target->defense, true, (plr->batteryW >= 12), -1, -1, 1);
if (plr->batteryW >= 12) if (plr->batteryW >= 12)
plr->batteryW -= 12; plr->batteryW -= 12;
@ -976,12 +976,12 @@ void MobManager::pcAttackChars(CNSocket *sock, CNPacketData *data) {
damage.first = plr->groupDamage; damage.first = plr->groupDamage;
else else
damage.first = plr->pointDamage; damage.first = plr->pointDamage;
int difficulty = (int)mob->data["m_iNpcLevel"]; int difficulty = (int)mob->data["m_iNpcLevel"];
damage = getDamage(damage.first, (int)mob->data["m_iProtection"], true, (plr->batteryW >= 11 + difficulty), damage = getDamage(damage.first, (int)mob->data["m_iProtection"], true, (plr->batteryW >= 11 + difficulty),
NanoManager::nanoStyle(plr->activeNano), (int)mob->data["m_iNpcStyle"], difficulty); NanoManager::nanoStyle(plr->activeNano), (int)mob->data["m_iNpcStyle"], difficulty);
if (plr->batteryW >= 11 + difficulty) if (plr->batteryW >= 11 + difficulty)
plr->batteryW -= 11 + difficulty; plr->batteryW -= 11 + difficulty;

View File

@ -60,10 +60,6 @@ struct Mob : public BaseNPC {
dropType = data["m_iDropType"]; dropType = data["m_iDropType"];
level = data["m_iNpcLevel"]; level = data["m_iNpcLevel"];
// XXX: temporarily force respawns for Fusions until we implement instancing
//if (regenTime >= 300000000)
// regenTime = 1500;
roamX = spawnX = appearanceData.iX; roamX = spawnX = appearanceData.iX;
roamY = spawnY = appearanceData.iY; roamY = spawnY = appearanceData.iY;
roamZ = spawnZ = appearanceData.iZ; roamZ = spawnZ = appearanceData.iZ;

View File

@ -288,8 +288,7 @@ void NPCManager::npcVendorSell(CNSocket* sock, CNPacketData* data) {
if (plr->Inven[req->iInvenSlotNum].iOpt - req->iItemCnt > 0) { // selling part of a stack if (plr->Inven[req->iInvenSlotNum].iOpt - req->iItemCnt > 0) { // selling part of a stack
item->iOpt -= req->iItemCnt; item->iOpt -= req->iItemCnt;
original.iOpt = req->iItemCnt; original.iOpt = req->iItemCnt;
} } else { // selling entire slot
else { // selling entire slot
item->iID = 0; item->iID = 0;
item->iOpt = 0; item->iOpt = 0;
item->iType = 0; item->iType = 0;
@ -378,7 +377,7 @@ void NPCManager::npcVendorTable(CNSocket* sock, CNPacketData* data) {
vItem.item = base; vItem.item = base;
vItem.iSortNum = listings[i].sort; vItem.iSortNum = listings[i].sort;
vItem.iVendorID = req->iVendorID; vItem.iVendorID = req->iVendorID;
//vItem.fBuyCost = listings[i].price; this value is not actually the one that is used //vItem.fBuyCost = listings[i].price; // this value is not actually the one that is used
resp.item[i] = vItem; resp.item[i] = vItem;
} }
@ -461,8 +460,7 @@ void NPCManager::npcCombineItems(CNSocket* sock, CNPacketData* data) {
Item* itemLooksDat = ItemManager::getItemData(itemLooks->iID, itemLooks->iType); Item* itemLooksDat = ItemManager::getItemData(itemLooks->iID, itemLooks->iType);
if (itemStatsDat == nullptr || itemLooksDat == nullptr if (itemStatsDat == nullptr || itemLooksDat == nullptr
|| ItemManager::CrocPotTable.find(abs(itemStatsDat->level - itemLooksDat->level)) == ItemManager::CrocPotTable.end()) // sanity check 2 || ItemManager::CrocPotTable.find(abs(itemStatsDat->level - itemLooksDat->level)) == ItemManager::CrocPotTable.end()) { // sanity check 2
{
INITSTRUCT(sP_FE2CL_REP_PC_ITEM_COMBINATION_FAIL, failResp); INITSTRUCT(sP_FE2CL_REP_PC_ITEM_COMBINATION_FAIL, failResp);
failResp.iCostumeItemSlot = req->iCostumeItemSlot; failResp.iCostumeItemSlot = req->iCostumeItemSlot;
failResp.iStatItemSlot = req->iStatItemSlot; failResp.iStatItemSlot = req->iStatItemSlot;
@ -477,8 +475,7 @@ void NPCManager::npcCombineItems(CNSocket* sock, CNPacketData* data) {
float successChance = recipe->base / 100.0f; // base success chance float successChance = recipe->base / 100.0f; // base success chance
// rarity gap multiplier // rarity gap multiplier
switch(abs(itemStatsDat->rarity - itemLooksDat->rarity)) switch(abs(itemStatsDat->rarity - itemLooksDat->rarity)) {
{
case 0: case 0:
successChance *= recipe->rd0; successChance *= recipe->rd0;
break; break;
@ -514,8 +511,7 @@ void NPCManager::npcCombineItems(CNSocket* sock, CNPacketData* data) {
itemStats->iOpt = 0; itemStats->iOpt = 0;
itemStats->iTimeLimit = 0; itemStats->iTimeLimit = 0;
itemStats->iType = 0; itemStats->iType = 0;
} } else {
else {
// failure; don't do anything? // failure; don't do anything?
resp.iSuccessFlag = 0; resp.iSuccessFlag = 0;
} }
@ -591,7 +587,7 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
return; return;
MissionManager::failInstancedMissions(sock); // fail any missions that require the player's current instance MissionManager::failInstancedMissions(sock); // fail any missions that require the player's current instance
uint64_t fromInstance = plrv.plr->instanceID; // saved for post-warp uint64_t fromInstance = plrv.plr->instanceID; // saved for post-warp
if (plrv.plr->instanceID == 0) { if (plrv.plr->instanceID == 0) {
@ -603,19 +599,16 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
} }
// std::cerr << "Warped to Map Num:" << Warps[warpId].instanceID << " NPC ID " << Warps[warpId].npcID << std::endl; // std::cerr << "Warped to Map Num:" << Warps[warpId].instanceID << " NPC ID " << Warps[warpId].npcID << std::endl;
if (Warps[warpId].isInstance) if (Warps[warpId].isInstance) {
{
uint64_t instanceID = Warps[warpId].instanceID; uint64_t instanceID = Warps[warpId].instanceID;
if (Warps[warpId].limitTaskID != 0) { // if warp requires you to be on a mission, it's gotta be a unique instance if (Warps[warpId].limitTaskID != 0) { // if warp requires you to be on a mission, it's gotta be a unique instance
instanceID += ((uint64_t)plrv.plr->iIDGroup << 32); // upper 32 bits are leader ID instanceID += ((uint64_t)plrv.plr->iIDGroup << 32); // upper 32 bits are leader ID
ChunkManager::createInstance(instanceID); ChunkManager::createInstance(instanceID);
} }
PlayerManager::sendPlayerTo(sock, Warps[warpId].x, Warps[warpId].y, Warps[warpId].z, instanceID); PlayerManager::sendPlayerTo(sock, Warps[warpId].x, Warps[warpId].y, Warps[warpId].z, instanceID);
} } else {
else INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC, resp); // Can only be used for exiting instances because it sets the instance flag to false
{
INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC, resp); //Can only be used for exiting instances because it sets the instance flag to false
resp.iX = Warps[warpId].x; resp.iX = Warps[warpId].x;
resp.iY = Warps[warpId].y; resp.iY = Warps[warpId].y;
resp.iZ = Warps[warpId].z; resp.iZ = Warps[warpId].z;

View File

@ -232,7 +232,7 @@ void NanoManager::nanoPotionHandler(CNSocket* sock, CNPacketData* data) {
response.iBatteryN = player->batteryN - difference; response.iBatteryN = player->batteryN - difference;
sock->sendPacket((void*)&response, P_FE2CL_REP_CHARGE_NANO_STAMINA, sizeof(sP_FE2CL_REP_CHARGE_NANO_STAMINA)); sock->sendPacket((void*)&response, P_FE2CL_REP_CHARGE_NANO_STAMINA, sizeof(sP_FE2CL_REP_CHARGE_NANO_STAMINA));
//now update serverside // now update serverside
player->batteryN -= difference; player->batteryN -= difference;
player->Nanos[nano.iID].iStamina += difference; player->Nanos[nano.iID].iStamina += difference;
@ -689,26 +689,26 @@ void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t
if (plr == nullptr) if (plr == nullptr)
return; return;
int pktCnt = 1; int pktCnt = 1;
Player *leader = plr; Player *leader = plr;
plr->iConditionBitFlag |= iCBFlag; plr->iConditionBitFlag |= iCBFlag;
if (groupPower) { if (groupPower) {
plr->iGroupConditionBitFlag |= iCBFlag; plr->iGroupConditionBitFlag |= iCBFlag;
if (plr->iID != plr->iIDGroup) if (plr->iID != plr->iIDGroup)
leader = PlayerManager::getPlayerFromID(plr->iIDGroup); leader = PlayerManager::getPlayerFromID(plr->iIDGroup);
if (leader == nullptr) if (leader == nullptr)
return; return;
pktCnt = leader->groupCnt; pktCnt = leader->groupCnt;
} }
if (leader == nullptr) if (leader == nullptr)
return; return;
if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE), pktCnt, sizeof(sSkillResult_Buff))) { if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE), pktCnt, sizeof(sSkillResult_Buff))) {
std::cout << "[WARN] bad sP_FE2CL_NANO_SKILL_USE packet size\n"; std::cout << "[WARN] bad sP_FE2CL_NANO_SKILL_USE packet size\n";
return; return;
@ -728,7 +728,7 @@ void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t
resp->iNanoStamina = plr->Nanos[plr->activeNano].iStamina; resp->iNanoStamina = plr->Nanos[plr->activeNano].iStamina;
resp->eST = eSkillType; resp->eST = eSkillType;
resp->iTargetCnt = pktCnt; resp->iTargetCnt = pktCnt;
int bitFlag = GroupManager::getGroupFlags(leader); int bitFlag = GroupManager::getGroupFlags(leader);
for (int i = 0; i < pktCnt; i++) { for (int i = 0; i < pktCnt; i++) {
@ -745,15 +745,15 @@ void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t
if (varPlr == nullptr || sockTo == nullptr) if (varPlr == nullptr || sockTo == nullptr)
continue; continue;
respdata[i].eCT = 1; respdata[i].eCT = 1;
respdata[i].iID = varPlr->iID; respdata[i].iID = varPlr->iID;
respdata[i].iConditionBitFlag = iCBFlag; respdata[i].iConditionBitFlag = iCBFlag;
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt1); INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt1);
pkt1.eCSTB = eCharStatusTimeBuffID; //eCharStatusTimeBuffID pkt1.eCSTB = eCharStatusTimeBuffID; // eCharStatusTimeBuffID
pkt1.eTBU = 1; //eTimeBuffUpdate pkt1.eTBU = 1; // eTimeBuffUpdate
pkt1.eTBT = 1; //eTimeBuffType 1 means nano pkt1.eTBT = 1; // eTimeBuffType 1 means nano
pkt1.iConditionBitFlag = bitFlag | varPlr->iConditionBitFlag; pkt1.iConditionBitFlag = bitFlag | varPlr->iConditionBitFlag;
if (iValue > 0) if (iValue > 0)
@ -771,23 +771,23 @@ void NanoManager::nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatu
if (plr == nullptr) if (plr == nullptr)
return; return;
int pktCnt = 1; int pktCnt = 1;
Player *leader = plr; Player *leader = plr;
plr->iConditionBitFlag &= ~iCBFlag; plr->iConditionBitFlag &= ~iCBFlag;
if (groupPower) { if (groupPower) {
plr->iGroupConditionBitFlag &= ~iCBFlag; plr->iGroupConditionBitFlag &= ~iCBFlag;
if (plr->iID != plr->iIDGroup) if (plr->iID != plr->iIDGroup)
leader = PlayerManager::getPlayerFromID(plr->iIDGroup); leader = PlayerManager::getPlayerFromID(plr->iIDGroup);
if (leader == nullptr) if (leader == nullptr)
return; return;
pktCnt = leader->groupCnt; pktCnt = leader->groupCnt;
} }
int bitFlag = GroupManager::getGroupFlags(leader); int bitFlag = GroupManager::getGroupFlags(leader);
for (int i = 0; i < pktCnt; i++) { for (int i = 0; i < pktCnt; i++) {
@ -801,11 +801,11 @@ void NanoManager::nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatu
varPlr = PlayerManager::getPlayerFromID(leader->groupIDs[i]); varPlr = PlayerManager::getPlayerFromID(leader->groupIDs[i]);
sockTo = PlayerManager::getSockFromID(leader->groupIDs[i]); sockTo = PlayerManager::getSockFromID(leader->groupIDs[i]);
} }
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, resp1); INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, resp1);
resp1.eCSTB = eCharStatusTimeBuffID; //eCharStatusTimeBuffID resp1.eCSTB = eCharStatusTimeBuffID; // eCharStatusTimeBuffID
resp1.eTBU = 2; //eTimeBuffUpdate resp1.eTBU = 2; // eTimeBuffUpdate
resp1.eTBT = 1; //eTimeBuffType 1 means nano resp1.eTBT = 1; // eTimeBuffType 1 means nano
resp1.iConditionBitFlag = bitFlag | varPlr->iConditionBitFlag; resp1.iConditionBitFlag = bitFlag | varPlr->iConditionBitFlag;
if (iValue > 0) if (iValue > 0)
@ -892,8 +892,8 @@ void NanoManager::nanoChangeBuff(CNSocket* sock, Player* plr, int32_t cbFrom, in
resp.eTBU = 3; resp.eTBU = 3;
resp.eTBT = 1; resp.eTBT = 1;
resp.iConditionBitFlag = cbTo; resp.iConditionBitFlag = cbTo;
if (!(cbFrom & CSB_BIT_UP_MOVE_SPEED) && (cbTo & CSB_BIT_UP_MOVE_SPEED)) { if (!(cbFrom & CSB_BIT_UP_MOVE_SPEED) && (cbTo & CSB_BIT_UP_MOVE_SPEED)) {
resp.eCSTB = ECSB_UP_MOVE_SPEED; resp.eCSTB = ECSB_UP_MOVE_SPEED;
resp.eTBU = 1; resp.eTBU = 1;
resp.TimeBuff.iValue = 200; resp.TimeBuff.iValue = 200;
@ -906,7 +906,7 @@ void NanoManager::nanoChangeBuff(CNSocket* sock, Player* plr, int32_t cbFrom, in
sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE)); sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
sentPacket = true; sentPacket = true;
} }
if (!(cbFrom & CSB_BIT_UP_JUMP_HEIGHT) && (cbTo & CSB_BIT_UP_JUMP_HEIGHT)) { if (!(cbFrom & CSB_BIT_UP_JUMP_HEIGHT) && (cbTo & CSB_BIT_UP_JUMP_HEIGHT)) {
resp.eCSTB = ECSB_UP_JUMP_HEIGHT; resp.eCSTB = ECSB_UP_JUMP_HEIGHT;
resp.eTBU = 1; resp.eTBU = 1;
@ -920,7 +920,7 @@ void NanoManager::nanoChangeBuff(CNSocket* sock, Player* plr, int32_t cbFrom, in
sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE)); sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
sentPacket = true; sentPacket = true;
} }
if (!sentPacket) if (!sentPacket)
sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE)); sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
} }

View File

@ -66,7 +66,6 @@ void PlayerManager::removePlayer(CNSocket* key) {
PlayerView& view = players[key]; PlayerView& view = players[key];
uint64_t fromInstance = view.plr->instanceID; uint64_t fromInstance = view.plr->instanceID;
//MissionManager::failInstancedMissions(key); moved to enter
GroupManager::groupKickPlayer(view.plr); GroupManager::groupKickPlayer(view.plr);
// save player to DB // save player to DB
@ -315,7 +314,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
response.PCLoadData2CL.iAngle = plr.angle; response.PCLoadData2CL.iAngle = plr.angle;
response.PCLoadData2CL.iBatteryN = plr.batteryN; response.PCLoadData2CL.iBatteryN = plr.batteryN;
response.PCLoadData2CL.iBatteryW = plr.batteryW; response.PCLoadData2CL.iBatteryW = plr.batteryW;
response.PCLoadData2CL.iBuddyWarpTime = 60; //sets 60s warp cooldown on login response.PCLoadData2CL.iBuddyWarpTime = 60; // sets 60s warp cooldown on login
response.PCLoadData2CL.iWarpLocationFlag = plr.iWarpLocationFlag; response.PCLoadData2CL.iWarpLocationFlag = plr.iWarpLocationFlag;
response.PCLoadData2CL.aWyvernLocationFlag[0] = plr.aSkywayLocationFlag[0]; response.PCLoadData2CL.aWyvernLocationFlag[0] = plr.aSkywayLocationFlag[0];
@ -325,8 +324,8 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
response.PCLoadData2CL.iFatigue = 50; response.PCLoadData2CL.iFatigue = 50;
response.PCLoadData2CL.PCStyle = plr.PCStyle; response.PCLoadData2CL.PCStyle = plr.PCStyle;
//client doesnt read this, it gets it from charinfo // client doesnt read this, it gets it from charinfo
//response.PCLoadData2CL.PCStyle2 = plr.PCStyle2; // response.PCLoadData2CL.PCStyle2 = plr.PCStyle2;
// inventory // inventory
for (int i = 0; i < AEQUIP_COUNT; i++) for (int i = 0; i < AEQUIP_COUNT; i++)
response.PCLoadData2CL.aEquip[i] = plr.Equip[i]; response.PCLoadData2CL.aEquip[i] = plr.Equip[i];
@ -342,7 +341,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
for (int i = 0; i < 3; i++) { for (int i = 0; i < 3; i++) {
response.PCLoadData2CL.aNanoSlots[i] = plr.equippedNanos[i]; response.PCLoadData2CL.aNanoSlots[i] = plr.equippedNanos[i];
} }
//missions in progress // missions in progress
for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) { for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
if (plr.tasks[i] == 0) if (plr.tasks[i] == 0)
break; break;
@ -385,10 +384,10 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
ChatManager::sendServerMessage(sock, settings::MOTDSTRING); ChatManager::sendServerMessage(sock, settings::MOTDSTRING);
addPlayer(sock, plr); addPlayer(sock, plr);
//check if there is an expiring vehicle // check if there is an expiring vehicle
ItemManager::checkItemExpire(sock, getPlayer(sock)); ItemManager::checkItemExpire(sock, getPlayer(sock));
//set player equip stats // set player equip stats
ItemManager::setItemStats(getPlayer(sock)); ItemManager::setItemStats(getPlayer(sock));
MissionManager::failInstancedMissions(sock); MissionManager::failInstancedMissions(sock);
@ -863,8 +862,7 @@ void PlayerManager::enterPlayerVehicle(CNSocket* sock, CNPacketData* data) {
sock->sendPacket((void*)&response, P_FE2CL_PC_VEHICLE_ON_FAIL, sizeof(sP_FE2CL_PC_VEHICLE_ON_FAIL)); sock->sendPacket((void*)&response, P_FE2CL_PC_VEHICLE_ON_FAIL, sizeof(sP_FE2CL_PC_VEHICLE_ON_FAIL));
// check if vehicle didn't expire // check if vehicle didn't expire
if (plr.plr->Equip[8].iTimeLimit < getTimestamp()) if (plr.plr->Equip[8].iTimeLimit < getTimestamp()) {
{
plr.plr->toRemoveVehicle.eIL = 0; plr.plr->toRemoveVehicle.eIL = 0;
plr.plr->toRemoveVehicle.iSlotNum = 8; plr.plr->toRemoveVehicle.iSlotNum = 8;
ItemManager::checkItemExpire(sock, plr.plr); ItemManager::checkItemExpire(sock, plr.plr);
@ -955,8 +953,7 @@ WarpLocation PlayerManager::getRespawnPoint(Player *plr) {
bool PlayerManager::isAccountInUse(int accountId) { bool PlayerManager::isAccountInUse(int accountId) {
std::map<CNSocket*, PlayerView>::iterator it; std::map<CNSocket*, PlayerView>::iterator it;
for (it = PlayerManager::players.begin(); it != PlayerManager::players.end(); it++) for (it = PlayerManager::players.begin(); it != PlayerManager::players.end(); it++) {
{
if (it->second.plr->accountId == accountId) if (it->second.plr->accountId == accountId)
return true; return true;
} }

View File

@ -165,7 +165,7 @@ void TableData::init() {
std::cout << "[INFO] Loaded " << ItemManager::CrocPotTable.size() << " croc pot value sets" << std::endl; std::cout << "[INFO] Loaded " << ItemManager::CrocPotTable.size() << " croc pot value sets" << std::endl;
//load nano info // load nano info
nlohmann::json nanoInfo = xdtData["m_pNanoTable"]["m_pNanoData"]; nlohmann::json nanoInfo = xdtData["m_pNanoTable"]["m_pNanoData"];
for (nlohmann::json::iterator _nano = nanoInfo.begin(); _nano != nanoInfo.end(); _nano++) { for (nlohmann::json::iterator _nano = nanoInfo.begin(); _nano != nanoInfo.end(); _nano++) {
auto nano = _nano.value(); auto nano = _nano.value();
@ -223,8 +223,7 @@ void TableData::init() {
*/ */
int TableData::getItemType(int itemSet) { int TableData::getItemType(int itemSet) {
int overriden; int overriden;
switch (itemSet) switch (itemSet) {
{
case 11: // Chest items don't have iEquipLoc and are type 9. case 11: // Chest items don't have iEquipLoc and are type 9.
overriden = 9; overriden = 9;
break; break;
@ -343,13 +342,11 @@ void TableData::loadDrops() {
toAdd.dropChanceType = (int)drop["DropChance"]; toAdd.dropChanceType = (int)drop["DropChance"];
// Check if DropChance exists // Check if DropChance exists
if (MobManager::MobDropChances.find(toAdd.dropChanceType) == MobManager::MobDropChances.end()) if (MobManager::MobDropChances.find(toAdd.dropChanceType) == MobManager::MobDropChances.end()) {
{
throw TableException(" MobDropChance not found: " + std::to_string((toAdd.dropChanceType))); throw TableException(" MobDropChance not found: " + std::to_string((toAdd.dropChanceType)));
} }
// Check if number of crates is correct // Check if number of crates is correct
if (!(MobManager::MobDropChances[(int)drop["DropChance"]].cratesRatio.size() == toAdd.crateIDs.size())) if (!(MobManager::MobDropChances[(int)drop["DropChance"]].cratesRatio.size() == toAdd.crateIDs.size())) {
{
throw TableException(" DropType " + std::to_string((int)drop["DropType"]) + " contains invalid number of crates"); throw TableException(" DropType " + std::to_string((int)drop["DropType"]) + " contains invalid number of crates");
} }
@ -392,8 +389,7 @@ void TableData::loadDrops() {
std::pair<int32_t, int32_t> itemSetkey = std::make_pair((int)item["ItemSet"], (int)item["Rarity"]); std::pair<int32_t, int32_t> itemSetkey = std::make_pair((int)item["ItemSet"], (int)item["Rarity"]);
std::pair<int32_t, int32_t> itemDataKey = std::make_pair((int)item["Id"], (int)item["Type"]); std::pair<int32_t, int32_t> itemDataKey = std::make_pair((int)item["Id"], (int)item["Type"]);
if (ItemManager::ItemData.find(itemDataKey) == ItemManager::ItemData.end()) if (ItemManager::ItemData.find(itemDataKey) == ItemManager::ItemData.end()) {
{
char buff[255]; char buff[255];
sprintf(buff, "Unknown item with Id %d and Type %d", (int)item["Id"], (int)item["Type"]); sprintf(buff, "Unknown item with Id %d and Type %d", (int)item["Id"], (int)item["Type"]);
throw TableException(std::string(buff)); throw TableException(std::string(buff));

2
tdata

@ -1 +1 @@
Subproject commit ffbb1afb36381e99e2ec7de3006bcbe09b3d4e18 Subproject commit aa4338202eb02d913bdfd8cf6d008795ded0f026