Cleanup for 1.2.

Cleaned up whitespace, comments, brace style, etc.
Updated tdata reference.
This commit is contained in:
dongresource 2020-10-19 19:26:14 +02:00
parent d713fafb1c
commit 10534886b8
24 changed files with 234 additions and 286 deletions

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@ -145,8 +145,7 @@ void BuddyManager::reqAcceptBuddy(CNSocket* sock, CNPacketData* data) {
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC)); otherSock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC));
buddyList(otherSock, resp.BuddyInfo); // saves requester's data to this player's buddylist buddyList(otherSock, resp.BuddyInfo); // saves requester's data to this player's buddylist
} }
} } else {
else {
INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, declineResp); INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, declineResp);
declineResp.iErrorCode = 6; // Buddy declined notification declineResp.iErrorCode = 6; // Buddy declined notification
@ -218,8 +217,7 @@ void BuddyManager::reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) {
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC)); otherSock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC));
buddyList(otherSock, resp.BuddyInfo); buddyList(otherSock, resp.BuddyInfo);
} }
} } else {
else {
INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, declineResp); INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, declineResp);
declineResp.iErrorCode = 6; // Buddy declined notification declineResp.iErrorCode = 6; // Buddy declined notification

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@ -57,27 +57,23 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
loginSessions[sock].slot = 1; loginSessions[sock].slot = 1;
loginSessions[sock].lastHeartbeat = getTime(); loginSessions[sock].lastHeartbeat = getTime();
success = true; success = true;
}
// if user exists, check if password is correct // if user exists, check if password is correct
else if (CNLoginServer::isPasswordCorrect(findUser->Password, userPassword)) { } else if (CNLoginServer::isPasswordCorrect(findUser->Password, userPassword)) {
/*calling this here to timestamp login attempt, /*calling this here to timestamp login attempt,
* in order to make duplicate exit sanity check work*/ * in order to make duplicate exit sanity check work*/
Database::updateSelected(findUser->AccountID, findUser->Selected); Database::updateSelected(findUser->AccountID, findUser->Selected);
// check if account isn't currently in use // check if account isn't currently in use
if (CNLoginServer::isAccountInUse(findUser->AccountID)) { if (CNLoginServer::isAccountInUse(findUser->AccountID)) {
errorCode = (int)LoginError::ID_ALREADY_IN_USE; errorCode = (int)LoginError::ID_ALREADY_IN_USE;
} } else { // if not, login success
// if not, login success
else
{
loginSessions[sock] = CNLoginData(); loginSessions[sock] = CNLoginData();
loginSessions[sock].userID = findUser->AccountID; loginSessions[sock].userID = findUser->AccountID;
loginSessions[sock].slot = findUser->Selected; loginSessions[sock].slot = findUser->Selected;
loginSessions[sock].lastHeartbeat = getTime(); loginSessions[sock].lastHeartbeat = getTime();
success = true; success = true;
} }
} } else {
else {
errorCode = (int)LoginError::ID_AND_PASSWORD_DO_NOT_MATCH; errorCode = (int)LoginError::ID_AND_PASSWORD_DO_NOT_MATCH;
} }
} }
@ -369,10 +365,11 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
if (settings::VERBOSITY) if (settings::VERBOSITY)
std::cerr << "OpenFusion: LOGIN UNIMPLM ERR. PacketType: " << Defines::p2str(CL2LS, data->type) << " (" << data->type << ")" << std::endl; std::cerr << "OpenFusion: LOGIN UNIMPLM ERR. PacketType: " << Defines::p2str(CL2LS, data->type) << " (" << data->type << ")" << std::endl;
break; break;
/* Unimplemented CL2LS packets: /*
P_CL2LS_CHECK_NAME_LIST - unused by the client * Unimplemented CL2LS packets:
P_CL2LS_REQ_SERVER_SELECT * P_CL2LS_CHECK_NAME_LIST - unused by the client
P_CL2LS_REQ_SHARD_LIST_INFO - dev commands, useless as we only run 1 server * P_CL2LS_REQ_SERVER_SELECT
* P_CL2LS_REQ_SHARD_LIST_INFO - dev commands, useless as we only run 1 server
*/ */
} }
} }

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@ -9,8 +9,7 @@ int CNSocketEncryption::Encrypt_byte_change_A(int ERSize, uint8_t* data, int siz
int num2 = 0; int num2 = 0;
int num3 = 0; int num3 = 0;
while (num + ERSize <= size) while (num + ERSize <= size) {
{
int num4 = num + num3; int num4 = num + num3;
int num5 = num + (ERSize - 1 - num3); int num5 = num + (ERSize - 1 - num3);
@ -19,8 +18,7 @@ int CNSocketEncryption::Encrypt_byte_change_A(int ERSize, uint8_t* data, int siz
data[num5] = b; data[num5] = b;
num += ERSize; num += ERSize;
num3++; num3++;
if (num3 > ERSize / 2) if (num3 > ERSize / 2) {
{
num3 = 0; num3 = 0;
} }
} }

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@ -54,12 +54,12 @@
#endif #endif
/* /*
Packets format (sent from the client): * Packets format (sent from the client):
[4 bytes] - size of packet including the 4 byte packet type * [4 bytes] - size of packet including the 4 byte packet type
[size bytes] - Encrypted packet (byte swapped && xor'd with 8 byte key; see CNSocketEncryption) * [size bytes] - Encrypted packet (byte swapped && xor'd with 8 byte key; see CNSocketEncryption)
[4 bytes] - packet type (which is a combination of the first 4 bytes of the packet and a checksum in some versions) * [4 bytes] - packet type (which is a combination of the first 4 bytes of the packet and a checksum in some versions)
[structure] - one member contains length of trailing data (expressed in packet-dependant structures) * [structure] - one member contains length of trailing data (expressed in packet-dependant structures)
[trailing data] - optional variable-length data that only some packets make use of * [trailing data] - optional variable-length data that only some packets make use of
*/ */
// error checking calloc wrapper // error checking calloc wrapper

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@ -1,6 +1,6 @@
/* /*
CNShared.hpp * CNShared.hpp
There's some data shared between the Login Server and the Shard Server. Of course all of this needs to be thread-safe. No mucking about on this one! * There's some data shared between the Login Server and the Shard Server. Of course all of this needs to be thread-safe. No mucking about on this one!
*/ */
#pragma once #pragma once

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@ -1,5 +1,5 @@
/* /*
CNStructs.hpp - defines some basic structs & useful methods for packets used by FusionFall based on the version defined * CNStructs.hpp - defines some basic structs & useful methods for packets used by FusionFall based on the version defined
*/ */
#pragma once #pragma once

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@ -223,8 +223,7 @@ void ChunkManager::createInstance(uint64_t instanceID) {
NPCManager::updateNPCInstance(newID, instanceID); // make sure the npc state gets updated NPCManager::updateNPCInstance(newID, instanceID); // make sure the npc state gets updated
} }
} }
} } else {
else {
std::cout << "Instance " << instanceID << " already exists" << std::endl; std::cout << "Instance " << instanceID << " already exists" << std::endl;
} }
} }

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@ -15,9 +15,9 @@ public:
}; };
enum { enum {
INSTANCE_OVERWORLD // default instance every player starts in INSTANCE_OVERWORLD, // default instance every player starts in
//INSTANCE_IZ, // these aren't actually used INSTANCE_IZ, // these aren't actually used
//INSTANCE_UNIQUE INSTANCE_UNIQUE // these aren't actually used
}; };
namespace ChunkManager { namespace ChunkManager {

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@ -100,8 +100,7 @@ auto db = make_storage("database.db",
#pragma region LoginServer #pragma region LoginServer
void Database::open() void Database::open() {
{
// this parameter means it will try to preserve data during migration // this parameter means it will try to preserve data during migration
bool preserve = true; bool preserve = true;
db.sync_schema(preserve); db.sync_schema(preserve);
@ -130,8 +129,7 @@ int Database::getPlayersCount() {
return db.count<DbPlayer>(); return db.count<DbPlayer>();
} }
int Database::addAccount(std::string login, std::string password) int Database::addAccount(std::string login, std::string password) {
{
std::lock_guard<std::mutex> lock(dbCrit); std::lock_guard<std::mutex> lock(dbCrit);
password = BCrypt::generateHash(password); password = BCrypt::generateHash(password);
@ -143,8 +141,7 @@ int Database::addAccount(std::string login, std::string password)
return db.insert(account); return db.insert(account);
} }
void Database::updateSelected(int accountId, int slot) void Database::updateSelected(int accountId, int slot) {
{
std::lock_guard<std::mutex> lock(dbCrit); std::lock_guard<std::mutex> lock(dbCrit);
Account acc = db.get<Account>(accountId); Account acc = db.get<Account>(accountId);
@ -154,8 +151,7 @@ void Database::updateSelected(int accountId, int slot)
db.update(acc); db.update(acc);
} }
std::unique_ptr<Database::Account> Database::findAccount(std::string login) std::unique_ptr<Database::Account> Database::findAccount(std::string login) {
{
std::lock_guard<std::mutex> lock(dbCrit); std::lock_guard<std::mutex> lock(dbCrit);
// this is awful, I've tried everything to improve it // this is awful, I've tried everything to improve it
@ -167,8 +163,7 @@ std::unique_ptr<Database::Account> Database::findAccount(std::string login)
std::unique_ptr<Account>(new Account(find.front())); std::unique_ptr<Account>(new Account(find.front()));
} }
bool Database::isNameFree(sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck) bool Database::isNameFree(sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck) {
{
std::lock_guard<std::mutex> lock(dbCrit); std::lock_guard<std::mutex> lock(dbCrit);
std::string First = U16toU8(nameCheck->szFirstName); std::string First = U16toU8(nameCheck->szFirstName);
@ -180,8 +175,7 @@ bool Database::isNameFree(sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck)
.empty()); .empty());
} }
int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID) int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID) {
{
std::lock_guard<std::mutex> lock(dbCrit); std::lock_guard<std::mutex> lock(dbCrit);
// fail if the player already has 4 or more characters // fail if the player already has 4 or more characters
@ -235,8 +229,7 @@ int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
return db.insert(create); return db.insert(create);
} }
void Database::finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character) void Database::finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character) {
{
std::lock_guard<std::mutex> lock(dbCrit); std::lock_guard<std::mutex> lock(dbCrit);
DbPlayer finish = getDbPlayerById(character->PCStyle.iPC_UID); DbPlayer finish = getDbPlayerById(character->PCStyle.iPC_UID);
@ -277,8 +270,7 @@ void Database::finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character)
db.insert(UB); db.insert(UB);
} }
void Database::finishTutorial(int PlayerID) void Database::finishTutorial(int PlayerID) {
{
std::lock_guard<std::mutex> lock(dbCrit); std::lock_guard<std::mutex> lock(dbCrit);
Player finish = getPlayer(PlayerID); Player finish = getPlayer(PlayerID);
@ -307,8 +299,7 @@ void Database::finishTutorial(int PlayerID)
db.update(playerToDb(&finish)); db.update(playerToDb(&finish));
} }
int Database::deleteCharacter(int characterID, int userID) int Database::deleteCharacter(int characterID, int userID) {
{
std::lock_guard<std::mutex> lock(dbCrit); std::lock_guard<std::mutex> lock(dbCrit);
auto find = auto find =
@ -321,8 +312,7 @@ int Database::deleteCharacter(int characterID, int userID)
return slot; return slot;
} }
std::vector <Player> Database::getCharacters(int UserID) std::vector <Player> Database::getCharacters(int UserID) {
{
std::lock_guard<std::mutex> lock(dbCrit); std::lock_guard<std::mutex> lock(dbCrit);
std::vector<DbPlayer>characters = std::vector<DbPlayer>characters =
@ -361,8 +351,7 @@ void Database::changeName(sP_CL2LS_REQ_CHANGE_CHAR_NAME* save) {
db.update(Player); db.update(Player);
} }
Database::DbPlayer Database::playerToDb(Player *player) Database::DbPlayer Database::playerToDb(Player *player) {
{
// TODO: move stuff that is never updated to separate table so it doesn't try to update it every time // TODO: move stuff that is never updated to separate table so it doesn't try to update it every time
DbPlayer result = {}; DbPlayer result = {};
@ -395,8 +384,7 @@ Database::DbPlayer Database::playerToDb(Player *player)
result.y_coordinates = player->y; result.y_coordinates = player->y;
result.z_coordinates = player->z; result.z_coordinates = player->z;
result.angle = player->angle; result.angle = player->angle;
} } else {
else {
result.x_coordinates = player->lastX; result.x_coordinates = player->lastX;
result.y_coordinates = player->lastY; result.y_coordinates = player->lastY;
result.z_coordinates = player->lastZ; result.z_coordinates = player->lastZ;
@ -580,8 +568,7 @@ void Database::updateNanos(Player *player) {
where(c(&Nano::playerId) == player->iID) where(c(&Nano::playerId) == player->iID)
); );
// insert // insert
for (int i=1; i < SIZEOF_NANO_BANK_SLOT; i++) for (int i=1; i < SIZEOF_NANO_BANK_SLOT; i++) {
{
if ((player->Nanos[i]).iID == 0) if ((player->Nanos[i]).iID == 0)
continue; continue;
Nano toAdd = {}; Nano toAdd = {};
@ -603,8 +590,7 @@ void Database::updateQuests(Player* player) {
where(c(&DbQuest::PlayerId) == player->iID) where(c(&DbQuest::PlayerId) == player->iID)
); );
// insert // insert
for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
{
if (player->tasks[i] == 0) if (player->tasks[i] == 0)
continue; continue;
DbQuest toAdd = {}; DbQuest toAdd = {};
@ -655,8 +641,7 @@ void Database::removeExpiredVehicles(Player* player) {
std::vector<sItemBase*> toRemove; std::vector<sItemBase*> toRemove;
// equiped vehicle // equiped vehicle
if (player->Equip[8].iOpt > 0 && player->Equip[8].iTimeLimit < currentTime) if (player->Equip[8].iOpt > 0 && player->Equip[8].iTimeLimit < currentTime) {
{
toRemove.push_back(&player->Equip[8]); toRemove.push_back(&player->Equip[8]);
player->toRemoveVehicle.eIL = 0; player->toRemoveVehicle.eIL = 0;
player->toRemoveVehicle.iSlotNum = 8; player->toRemoveVehicle.iSlotNum = 8;

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@ -7,8 +7,7 @@
namespace Database { namespace Database {
#pragma region DatabaseStructs #pragma region DatabaseStructs
struct Account struct Account {
{
int AccountID; int AccountID;
std::string Login; std::string Login;
std::string Password; std::string Password;
@ -16,8 +15,7 @@ namespace Database {
uint64_t Created; uint64_t Created;
uint64_t LastLogin; uint64_t LastLogin;
}; };
struct Inventory struct Inventory {
{
int playerId; int playerId;
int slot; int slot;
int16_t Type; int16_t Type;
@ -31,8 +29,7 @@ namespace Database {
int16_t iSkillID; int16_t iSkillID;
int16_t iStamina; int16_t iStamina;
}; };
struct DbPlayer struct DbPlayer {
{
int PlayerID; int PlayerID;
int AccountID; int AccountID;
short int slot; short int slot;

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@ -13,7 +13,7 @@ std::map<int32_t, std::vector<VendorListing>> ItemManager::VendorTables;
std::map<int32_t, CrocPotEntry> ItemManager::CrocPotTable; std::map<int32_t, CrocPotEntry> ItemManager::CrocPotTable;
std::map<int32_t, std::vector<int>> ItemManager::RarityRatios; std::map<int32_t, std::vector<int>> ItemManager::RarityRatios;
std::map<int32_t, Crate> ItemManager::Crates; std::map<int32_t, Crate> ItemManager::Crates;
/// pair Itemset, Rarity -> vector of pointers (map iterators) to records in ItemData // pair Itemset, Rarity -> vector of pointers (map iterators) to records in ItemData
std::map<std::pair<int32_t, int32_t>, std::vector<std::map<std::pair<int32_t, int32_t>, Item>::iterator>> ItemManager::CrateItems; std::map<std::pair<int32_t, int32_t>, std::vector<std::map<std::pair<int32_t, int32_t>, Item>::iterator>> ItemManager::CrateItems;
void ItemManager::init() { void ItemManager::init() {
@ -143,8 +143,7 @@ void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
if (itemmove->eFrom == (int)SlotType::EQUIP) { if (itemmove->eFrom == (int)SlotType::EQUIP) {
equipChange.iEquipSlotNum = itemmove->iFromSlotNum; equipChange.iEquipSlotNum = itemmove->iFromSlotNum;
equipChange.EquipSlotItem = resp.ToSlotItem; equipChange.EquipSlotItem = resp.ToSlotItem;
} } else {
else {
equipChange.iEquipSlotNum = itemmove->iToSlotNum; equipChange.iEquipSlotNum = itemmove->iToSlotNum;
equipChange.EquipSlotItem = resp.FromSlotItem; equipChange.EquipSlotItem = resp.FromSlotItem;
} }
@ -950,8 +949,7 @@ int ItemManager::getCrateItem(sItemBase& result, int itemSetId, int rarity, int
// only take into account items that have correct gender // only take into account items that have correct gender
std::vector<std::map<std::pair<int32_t, int32_t>, Item>::iterator> items; std::vector<std::map<std::pair<int32_t, int32_t>, Item>::iterator> items;
for (auto crateitem : CrateItems[key]) for (auto crateitem : CrateItems[key]) {
{
int gender = crateitem->second.gender; int gender = crateitem->second.gender;
// if gender is incorrect, exclude item // if gender is incorrect, exclude item
if (gender != 0 && gender != playerGender) if (gender != 0 && gender != playerGender)

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@ -44,7 +44,6 @@ namespace ItemManager {
// Bank // Bank
void itemBankOpenHandler(CNSocket* sock, CNPacketData* data); void itemBankOpenHandler(CNSocket* sock, CNPacketData* data);
void itemTradeOfferHandler(CNSocket* sock, CNPacketData* data); void itemTradeOfferHandler(CNSocket* sock, CNPacketData* data);
//void itemTradeOfferCancel(CNSocket* sock, CNPacketData* data);
void itemTradeOfferAcceptHandler(CNSocket* sock, CNPacketData* data); void itemTradeOfferAcceptHandler(CNSocket* sock, CNPacketData* data);
void itemTradeOfferRefusalHandler(CNSocket* sock, CNPacketData* data); void itemTradeOfferRefusalHandler(CNSocket* sock, CNPacketData* data);
void itemTradeConfirmHandler(CNSocket* sock, CNPacketData* data); void itemTradeConfirmHandler(CNSocket* sock, CNPacketData* data);

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@ -148,8 +148,7 @@ bool MissionManager::endTask(CNSocket *sock, int32_t taskNum) {
// update player // update player
int i; int i;
for (i = 0; i < ACTIVE_MISSION_COUNT; i++) { for (i = 0; i < ACTIVE_MISSION_COUNT; i++) {
if (plr->tasks[i] == taskNum) if (plr->tasks[i] == taskNum) {
{
plr->tasks[i] = 0; plr->tasks[i] = 0;
for (int j = 0; j < 3; j++) { for (int j = 0; j < 3; j++) {
plr->RemainingNPCCount[i][j] = 0; plr->RemainingNPCCount[i][j] = 0;
@ -161,8 +160,7 @@ bool MissionManager::endTask(CNSocket *sock, int32_t taskNum) {
} }
// if it's the last task // if it's the last task
if (task["m_iSUOutgoingTask"] == 0) if (task["m_iSUOutgoingTask"] == 0) {
{
// save completed mission on player // save completed mission on player
saveMission(plr, (int)(task["m_iHMissionID"])-1); saveMission(plr, (int)(task["m_iHMissionID"])-1);
@ -211,8 +209,7 @@ void MissionManager::quitTask(CNSocket* sock, int32_t taskNum, bool manual) {
// update player // update player
int i; int i;
for (i = 0; i < ACTIVE_MISSION_COUNT; i++) { for (i = 0; i < ACTIVE_MISSION_COUNT; i++) {
if (plr->tasks[i] == taskNum) if (plr->tasks[i] == taskNum) {
{
plr->tasks[i] = 0; plr->tasks[i] = 0;
for (int j = 0; j < 3; j++) { for (int j = 0; j < 3; j++) {
plr->RemainingNPCCount[i][j] = 0; plr->RemainingNPCCount[i][j] = 0;
@ -449,14 +446,12 @@ void MissionManager::mobKilled(CNSocket *sock, int mobid) {
continue; continue;
// acknowledge killing of mission mob... // acknowledge killing of mission mob...
if (task["m_iCSUNumToKill"][j] != 0) if (task["m_iCSUNumToKill"][j] != 0) {
{
missionmob = true; missionmob = true;
// sanity check // sanity check
if (plr->RemainingNPCCount[i][j] == 0) { if (plr->RemainingNPCCount[i][j] == 0) {
std::cout << "[WARN] RemainingNPCCount tries to go below 0?!" << std::endl; std::cout << "[WARN] RemainingNPCCount tries to go below 0?!" << std::endl;
} } else {
else {
plr->RemainingNPCCount[i][j]--; plr->RemainingNPCCount[i][j]--;
} }
} }

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@ -258,6 +258,7 @@ void MobManager::giveEventReward(CNSocket* sock, Player* player) {
// random drop chance // random drop chance
if (rand() % 100 > settings::EVENTCRATECHANCE) if (rand() % 100 > settings::EVENTCRATECHANCE)
return; return;
// no slot = no reward // no slot = no reward
int slot = ItemManager::findFreeSlot(player); int slot = ItemManager::findFreeSlot(player);
if (slot == -1) if (slot == -1)
@ -284,8 +285,7 @@ void MobManager::giveEventReward(CNSocket* sock, Player* player) {
// which crate to drop // which crate to drop
int crateId; int crateId;
switch (settings::EVENTMODE) switch (settings::EVENTMODE) {
{
// knishmas // knishmas
case 1: crateId = 1187; break; case 1: crateId = 1187; break;
// halloween // halloween

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@ -60,10 +60,6 @@ struct Mob : public BaseNPC {
dropType = data["m_iDropType"]; dropType = data["m_iDropType"];
level = data["m_iNpcLevel"]; level = data["m_iNpcLevel"];
// XXX: temporarily force respawns for Fusions until we implement instancing
//if (regenTime >= 300000000)
// regenTime = 1500;
roamX = spawnX = appearanceData.iX; roamX = spawnX = appearanceData.iX;
roamY = spawnY = appearanceData.iY; roamY = spawnY = appearanceData.iY;
roamZ = spawnZ = appearanceData.iZ; roamZ = spawnZ = appearanceData.iZ;

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@ -288,8 +288,7 @@ void NPCManager::npcVendorSell(CNSocket* sock, CNPacketData* data) {
if (plr->Inven[req->iInvenSlotNum].iOpt - req->iItemCnt > 0) { // selling part of a stack if (plr->Inven[req->iInvenSlotNum].iOpt - req->iItemCnt > 0) { // selling part of a stack
item->iOpt -= req->iItemCnt; item->iOpt -= req->iItemCnt;
original.iOpt = req->iItemCnt; original.iOpt = req->iItemCnt;
} } else { // selling entire slot
else { // selling entire slot
item->iID = 0; item->iID = 0;
item->iOpt = 0; item->iOpt = 0;
item->iType = 0; item->iType = 0;
@ -378,7 +377,7 @@ void NPCManager::npcVendorTable(CNSocket* sock, CNPacketData* data) {
vItem.item = base; vItem.item = base;
vItem.iSortNum = listings[i].sort; vItem.iSortNum = listings[i].sort;
vItem.iVendorID = req->iVendorID; vItem.iVendorID = req->iVendorID;
//vItem.fBuyCost = listings[i].price; this value is not actually the one that is used //vItem.fBuyCost = listings[i].price; // this value is not actually the one that is used
resp.item[i] = vItem; resp.item[i] = vItem;
} }
@ -461,8 +460,7 @@ void NPCManager::npcCombineItems(CNSocket* sock, CNPacketData* data) {
Item* itemLooksDat = ItemManager::getItemData(itemLooks->iID, itemLooks->iType); Item* itemLooksDat = ItemManager::getItemData(itemLooks->iID, itemLooks->iType);
if (itemStatsDat == nullptr || itemLooksDat == nullptr if (itemStatsDat == nullptr || itemLooksDat == nullptr
|| ItemManager::CrocPotTable.find(abs(itemStatsDat->level - itemLooksDat->level)) == ItemManager::CrocPotTable.end()) // sanity check 2 || ItemManager::CrocPotTable.find(abs(itemStatsDat->level - itemLooksDat->level)) == ItemManager::CrocPotTable.end()) { // sanity check 2
{
INITSTRUCT(sP_FE2CL_REP_PC_ITEM_COMBINATION_FAIL, failResp); INITSTRUCT(sP_FE2CL_REP_PC_ITEM_COMBINATION_FAIL, failResp);
failResp.iCostumeItemSlot = req->iCostumeItemSlot; failResp.iCostumeItemSlot = req->iCostumeItemSlot;
failResp.iStatItemSlot = req->iStatItemSlot; failResp.iStatItemSlot = req->iStatItemSlot;
@ -477,8 +475,7 @@ void NPCManager::npcCombineItems(CNSocket* sock, CNPacketData* data) {
float successChance = recipe->base / 100.0f; // base success chance float successChance = recipe->base / 100.0f; // base success chance
// rarity gap multiplier // rarity gap multiplier
switch(abs(itemStatsDat->rarity - itemLooksDat->rarity)) switch(abs(itemStatsDat->rarity - itemLooksDat->rarity)) {
{
case 0: case 0:
successChance *= recipe->rd0; successChance *= recipe->rd0;
break; break;
@ -514,8 +511,7 @@ void NPCManager::npcCombineItems(CNSocket* sock, CNPacketData* data) {
itemStats->iOpt = 0; itemStats->iOpt = 0;
itemStats->iTimeLimit = 0; itemStats->iTimeLimit = 0;
itemStats->iType = 0; itemStats->iType = 0;
} } else {
else {
// failure; don't do anything? // failure; don't do anything?
resp.iSuccessFlag = 0; resp.iSuccessFlag = 0;
} }
@ -603,8 +599,7 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
} }
// std::cerr << "Warped to Map Num:" << Warps[warpId].instanceID << " NPC ID " << Warps[warpId].npcID << std::endl; // std::cerr << "Warped to Map Num:" << Warps[warpId].instanceID << " NPC ID " << Warps[warpId].npcID << std::endl;
if (Warps[warpId].isInstance) if (Warps[warpId].isInstance) {
{
uint64_t instanceID = Warps[warpId].instanceID; uint64_t instanceID = Warps[warpId].instanceID;
if (Warps[warpId].limitTaskID != 0) { // if warp requires you to be on a mission, it's gotta be a unique instance if (Warps[warpId].limitTaskID != 0) { // if warp requires you to be on a mission, it's gotta be a unique instance
instanceID += ((uint64_t)plrv.plr->iIDGroup << 32); // upper 32 bits are leader ID instanceID += ((uint64_t)plrv.plr->iIDGroup << 32); // upper 32 bits are leader ID
@ -612,9 +607,7 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
} }
PlayerManager::sendPlayerTo(sock, Warps[warpId].x, Warps[warpId].y, Warps[warpId].z, instanceID); PlayerManager::sendPlayerTo(sock, Warps[warpId].x, Warps[warpId].y, Warps[warpId].z, instanceID);
} } else {
else
{
INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC, resp); // Can only be used for exiting instances because it sets the instance flag to false INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC, resp); // Can only be used for exiting instances because it sets the instance flag to false
resp.iX = Warps[warpId].x; resp.iX = Warps[warpId].x;
resp.iY = Warps[warpId].y; resp.iY = Warps[warpId].y;

View File

@ -66,7 +66,6 @@ void PlayerManager::removePlayer(CNSocket* key) {
PlayerView& view = players[key]; PlayerView& view = players[key];
uint64_t fromInstance = view.plr->instanceID; uint64_t fromInstance = view.plr->instanceID;
//MissionManager::failInstancedMissions(key); moved to enter
GroupManager::groupKickPlayer(view.plr); GroupManager::groupKickPlayer(view.plr);
// save player to DB // save player to DB
@ -863,8 +862,7 @@ void PlayerManager::enterPlayerVehicle(CNSocket* sock, CNPacketData* data) {
sock->sendPacket((void*)&response, P_FE2CL_PC_VEHICLE_ON_FAIL, sizeof(sP_FE2CL_PC_VEHICLE_ON_FAIL)); sock->sendPacket((void*)&response, P_FE2CL_PC_VEHICLE_ON_FAIL, sizeof(sP_FE2CL_PC_VEHICLE_ON_FAIL));
// check if vehicle didn't expire // check if vehicle didn't expire
if (plr.plr->Equip[8].iTimeLimit < getTimestamp()) if (plr.plr->Equip[8].iTimeLimit < getTimestamp()) {
{
plr.plr->toRemoveVehicle.eIL = 0; plr.plr->toRemoveVehicle.eIL = 0;
plr.plr->toRemoveVehicle.iSlotNum = 8; plr.plr->toRemoveVehicle.iSlotNum = 8;
ItemManager::checkItemExpire(sock, plr.plr); ItemManager::checkItemExpire(sock, plr.plr);
@ -955,8 +953,7 @@ WarpLocation PlayerManager::getRespawnPoint(Player *plr) {
bool PlayerManager::isAccountInUse(int accountId) { bool PlayerManager::isAccountInUse(int accountId) {
std::map<CNSocket*, PlayerView>::iterator it; std::map<CNSocket*, PlayerView>::iterator it;
for (it = PlayerManager::players.begin(); it != PlayerManager::players.end(); it++) for (it = PlayerManager::players.begin(); it != PlayerManager::players.end(); it++) {
{
if (it->second.plr->accountId == accountId) if (it->second.plr->accountId == accountId)
return true; return true;
} }

View File

@ -223,8 +223,7 @@ void TableData::init() {
*/ */
int TableData::getItemType(int itemSet) { int TableData::getItemType(int itemSet) {
int overriden; int overriden;
switch (itemSet) switch (itemSet) {
{
case 11: // Chest items don't have iEquipLoc and are type 9. case 11: // Chest items don't have iEquipLoc and are type 9.
overriden = 9; overriden = 9;
break; break;
@ -343,13 +342,11 @@ void TableData::loadDrops() {
toAdd.dropChanceType = (int)drop["DropChance"]; toAdd.dropChanceType = (int)drop["DropChance"];
// Check if DropChance exists // Check if DropChance exists
if (MobManager::MobDropChances.find(toAdd.dropChanceType) == MobManager::MobDropChances.end()) if (MobManager::MobDropChances.find(toAdd.dropChanceType) == MobManager::MobDropChances.end()) {
{
throw TableException(" MobDropChance not found: " + std::to_string((toAdd.dropChanceType))); throw TableException(" MobDropChance not found: " + std::to_string((toAdd.dropChanceType)));
} }
// Check if number of crates is correct // Check if number of crates is correct
if (!(MobManager::MobDropChances[(int)drop["DropChance"]].cratesRatio.size() == toAdd.crateIDs.size())) if (!(MobManager::MobDropChances[(int)drop["DropChance"]].cratesRatio.size() == toAdd.crateIDs.size())) {
{
throw TableException(" DropType " + std::to_string((int)drop["DropType"]) + " contains invalid number of crates"); throw TableException(" DropType " + std::to_string((int)drop["DropType"]) + " contains invalid number of crates");
} }
@ -392,8 +389,7 @@ void TableData::loadDrops() {
std::pair<int32_t, int32_t> itemSetkey = std::make_pair((int)item["ItemSet"], (int)item["Rarity"]); std::pair<int32_t, int32_t> itemSetkey = std::make_pair((int)item["ItemSet"], (int)item["Rarity"]);
std::pair<int32_t, int32_t> itemDataKey = std::make_pair((int)item["Id"], (int)item["Type"]); std::pair<int32_t, int32_t> itemDataKey = std::make_pair((int)item["Id"], (int)item["Type"]);
if (ItemManager::ItemData.find(itemDataKey) == ItemManager::ItemData.end()) if (ItemManager::ItemData.find(itemDataKey) == ItemManager::ItemData.end()) {
{
char buff[255]; char buff[255];
sprintf(buff, "Unknown item with Id %d and Type %d", (int)item["Id"], (int)item["Type"]); sprintf(buff, "Unknown item with Id %d and Type %d", (int)item["Id"], (int)item["Type"]);
throw TableException(std::string(buff)); throw TableException(std::string(buff));

2
tdata

@ -1 +1 @@
Subproject commit ffbb1afb36381e99e2ec7de3006bcbe09b3d4e18 Subproject commit aa4338202eb02d913bdfd8cf6d008795ded0f026