Cleanup for 1.2.

Cleaned up whitespace, comments, brace style, etc.
Updated tdata reference.
This commit is contained in:
2020-10-19 19:26:14 +02:00
parent d713fafb1c
commit 10534886b8
24 changed files with 234 additions and 286 deletions

View File

@@ -66,7 +66,6 @@ void PlayerManager::removePlayer(CNSocket* key) {
PlayerView& view = players[key];
uint64_t fromInstance = view.plr->instanceID;
//MissionManager::failInstancedMissions(key); moved to enter
GroupManager::groupKickPlayer(view.plr);
// save player to DB
@@ -315,7 +314,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
response.PCLoadData2CL.iAngle = plr.angle;
response.PCLoadData2CL.iBatteryN = plr.batteryN;
response.PCLoadData2CL.iBatteryW = plr.batteryW;
response.PCLoadData2CL.iBuddyWarpTime = 60; //sets 60s warp cooldown on login
response.PCLoadData2CL.iBuddyWarpTime = 60; // sets 60s warp cooldown on login
response.PCLoadData2CL.iWarpLocationFlag = plr.iWarpLocationFlag;
response.PCLoadData2CL.aWyvernLocationFlag[0] = plr.aSkywayLocationFlag[0];
@@ -325,8 +324,8 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
response.PCLoadData2CL.iFatigue = 50;
response.PCLoadData2CL.PCStyle = plr.PCStyle;
//client doesnt read this, it gets it from charinfo
//response.PCLoadData2CL.PCStyle2 = plr.PCStyle2;
// client doesnt read this, it gets it from charinfo
// response.PCLoadData2CL.PCStyle2 = plr.PCStyle2;
// inventory
for (int i = 0; i < AEQUIP_COUNT; i++)
response.PCLoadData2CL.aEquip[i] = plr.Equip[i];
@@ -342,7 +341,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
for (int i = 0; i < 3; i++) {
response.PCLoadData2CL.aNanoSlots[i] = plr.equippedNanos[i];
}
//missions in progress
// missions in progress
for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
if (plr.tasks[i] == 0)
break;
@@ -385,10 +384,10 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
ChatManager::sendServerMessage(sock, settings::MOTDSTRING);
addPlayer(sock, plr);
//check if there is an expiring vehicle
// check if there is an expiring vehicle
ItemManager::checkItemExpire(sock, getPlayer(sock));
//set player equip stats
// set player equip stats
ItemManager::setItemStats(getPlayer(sock));
MissionManager::failInstancedMissions(sock);
@@ -863,8 +862,7 @@ void PlayerManager::enterPlayerVehicle(CNSocket* sock, CNPacketData* data) {
sock->sendPacket((void*)&response, P_FE2CL_PC_VEHICLE_ON_FAIL, sizeof(sP_FE2CL_PC_VEHICLE_ON_FAIL));
// check if vehicle didn't expire
if (plr.plr->Equip[8].iTimeLimit < getTimestamp())
{
if (plr.plr->Equip[8].iTimeLimit < getTimestamp()) {
plr.plr->toRemoveVehicle.eIL = 0;
plr.plr->toRemoveVehicle.iSlotNum = 8;
ItemManager::checkItemExpire(sock, plr.plr);
@@ -955,8 +953,7 @@ WarpLocation PlayerManager::getRespawnPoint(Player *plr) {
bool PlayerManager::isAccountInUse(int accountId) {
std::map<CNSocket*, PlayerView>::iterator it;
for (it = PlayerManager::players.begin(); it != PlayerManager::players.end(); it++)
{
for (it = PlayerManager::players.begin(); it != PlayerManager::players.end(); it++) {
if (it->second.plr->accountId == accountId)
return true;
}