Cleanup for 1.2.

Cleaned up whitespace, comments, brace style, etc.
Updated tdata reference.
This commit is contained in:
2020-10-19 19:26:14 +02:00
parent d713fafb1c
commit 10534886b8
24 changed files with 234 additions and 286 deletions

View File

@@ -232,7 +232,7 @@ void NanoManager::nanoPotionHandler(CNSocket* sock, CNPacketData* data) {
response.iBatteryN = player->batteryN - difference;
sock->sendPacket((void*)&response, P_FE2CL_REP_CHARGE_NANO_STAMINA, sizeof(sP_FE2CL_REP_CHARGE_NANO_STAMINA));
//now update serverside
// now update serverside
player->batteryN -= difference;
player->Nanos[nano.iID].iStamina += difference;
@@ -689,26 +689,26 @@ void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t
if (plr == nullptr)
return;
int pktCnt = 1;
Player *leader = plr;
plr->iConditionBitFlag |= iCBFlag;
if (groupPower) {
plr->iGroupConditionBitFlag |= iCBFlag;
if (plr->iID != plr->iIDGroup)
leader = PlayerManager::getPlayerFromID(plr->iIDGroup);
if (leader == nullptr)
return;
pktCnt = leader->groupCnt;
}
if (leader == nullptr)
return;
if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE), pktCnt, sizeof(sSkillResult_Buff))) {
std::cout << "[WARN] bad sP_FE2CL_NANO_SKILL_USE packet size\n";
return;
@@ -728,7 +728,7 @@ void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t
resp->iNanoStamina = plr->Nanos[plr->activeNano].iStamina;
resp->eST = eSkillType;
resp->iTargetCnt = pktCnt;
int bitFlag = GroupManager::getGroupFlags(leader);
for (int i = 0; i < pktCnt; i++) {
@@ -745,15 +745,15 @@ void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t
if (varPlr == nullptr || sockTo == nullptr)
continue;
respdata[i].eCT = 1;
respdata[i].iID = varPlr->iID;
respdata[i].iConditionBitFlag = iCBFlag;
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt1);
pkt1.eCSTB = eCharStatusTimeBuffID; //eCharStatusTimeBuffID
pkt1.eTBU = 1; //eTimeBuffUpdate
pkt1.eTBT = 1; //eTimeBuffType 1 means nano
pkt1.eCSTB = eCharStatusTimeBuffID; // eCharStatusTimeBuffID
pkt1.eTBU = 1; // eTimeBuffUpdate
pkt1.eTBT = 1; // eTimeBuffType 1 means nano
pkt1.iConditionBitFlag = bitFlag | varPlr->iConditionBitFlag;
if (iValue > 0)
@@ -771,23 +771,23 @@ void NanoManager::nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatu
if (plr == nullptr)
return;
int pktCnt = 1;
Player *leader = plr;
plr->iConditionBitFlag &= ~iCBFlag;
if (groupPower) {
plr->iGroupConditionBitFlag &= ~iCBFlag;
if (plr->iID != plr->iIDGroup)
leader = PlayerManager::getPlayerFromID(plr->iIDGroup);
if (leader == nullptr)
return;
pktCnt = leader->groupCnt;
}
int bitFlag = GroupManager::getGroupFlags(leader);
for (int i = 0; i < pktCnt; i++) {
@@ -801,11 +801,11 @@ void NanoManager::nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatu
varPlr = PlayerManager::getPlayerFromID(leader->groupIDs[i]);
sockTo = PlayerManager::getSockFromID(leader->groupIDs[i]);
}
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, resp1);
resp1.eCSTB = eCharStatusTimeBuffID; //eCharStatusTimeBuffID
resp1.eTBU = 2; //eTimeBuffUpdate
resp1.eTBT = 1; //eTimeBuffType 1 means nano
resp1.eCSTB = eCharStatusTimeBuffID; // eCharStatusTimeBuffID
resp1.eTBU = 2; // eTimeBuffUpdate
resp1.eTBT = 1; // eTimeBuffType 1 means nano
resp1.iConditionBitFlag = bitFlag | varPlr->iConditionBitFlag;
if (iValue > 0)
@@ -892,8 +892,8 @@ void NanoManager::nanoChangeBuff(CNSocket* sock, Player* plr, int32_t cbFrom, in
resp.eTBU = 3;
resp.eTBT = 1;
resp.iConditionBitFlag = cbTo;
if (!(cbFrom & CSB_BIT_UP_MOVE_SPEED) && (cbTo & CSB_BIT_UP_MOVE_SPEED)) {
if (!(cbFrom & CSB_BIT_UP_MOVE_SPEED) && (cbTo & CSB_BIT_UP_MOVE_SPEED)) {
resp.eCSTB = ECSB_UP_MOVE_SPEED;
resp.eTBU = 1;
resp.TimeBuff.iValue = 200;
@@ -906,7 +906,7 @@ void NanoManager::nanoChangeBuff(CNSocket* sock, Player* plr, int32_t cbFrom, in
sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
sentPacket = true;
}
if (!(cbFrom & CSB_BIT_UP_JUMP_HEIGHT) && (cbTo & CSB_BIT_UP_JUMP_HEIGHT)) {
resp.eCSTB = ECSB_UP_JUMP_HEIGHT;
resp.eTBU = 1;
@@ -920,7 +920,7 @@ void NanoManager::nanoChangeBuff(CNSocket* sock, Player* plr, int32_t cbFrom, in
sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
sentPacket = true;
}
if (!sentPacket)
sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
}