Cleanup for 1.2.

Cleaned up whitespace, comments, brace style, etc.
Updated tdata reference.
This commit is contained in:
2020-10-19 19:26:14 +02:00
parent d713fafb1c
commit 10534886b8
24 changed files with 234 additions and 286 deletions

View File

@@ -148,8 +148,7 @@ bool MissionManager::endTask(CNSocket *sock, int32_t taskNum) {
// update player
int i;
for (i = 0; i < ACTIVE_MISSION_COUNT; i++) {
if (plr->tasks[i] == taskNum)
{
if (plr->tasks[i] == taskNum) {
plr->tasks[i] = 0;
for (int j = 0; j < 3; j++) {
plr->RemainingNPCCount[i][j] = 0;
@@ -161,8 +160,7 @@ bool MissionManager::endTask(CNSocket *sock, int32_t taskNum) {
}
// if it's the last task
if (task["m_iSUOutgoingTask"] == 0)
{
if (task["m_iSUOutgoingTask"] == 0) {
// save completed mission on player
saveMission(plr, (int)(task["m_iHMissionID"])-1);
@@ -211,8 +209,7 @@ void MissionManager::quitTask(CNSocket* sock, int32_t taskNum, bool manual) {
// update player
int i;
for (i = 0; i < ACTIVE_MISSION_COUNT; i++) {
if (plr->tasks[i] == taskNum)
{
if (plr->tasks[i] == taskNum) {
plr->tasks[i] = 0;
for (int j = 0; j < 3; j++) {
plr->RemainingNPCCount[i][j] = 0;
@@ -247,7 +244,7 @@ void MissionManager::quitTask(CNSocket* sock, int32_t taskNum, bool manual) {
failResp.iTaskNum = taskNum;
sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_TASK_END_FAIL, sizeof(sP_FE2CL_REP_PC_TASK_END_FAIL));
}
INITSTRUCT(sP_FE2CL_REP_PC_TASK_STOP_SUCC, response);
response.iTaskNum = taskNum;
sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_STOP_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_STOP_SUCC));
@@ -449,14 +446,12 @@ void MissionManager::mobKilled(CNSocket *sock, int mobid) {
continue;
// acknowledge killing of mission mob...
if (task["m_iCSUNumToKill"][j] != 0)
{
if (task["m_iCSUNumToKill"][j] != 0) {
missionmob = true;
// sanity check
if (plr->RemainingNPCCount[i][j] == 0) {
std::cout << "[WARN] RemainingNPCCount tries to go below 0?!" << std::endl;
}
else {
} else {
plr->RemainingNPCCount[i][j]--;
}
}
@@ -486,7 +481,7 @@ void MissionManager::mobKilled(CNSocket *sock, int mobid) {
}
void MissionManager::saveMission(Player* player, int missionId) {
//sanity check missionID so we don't get exceptions
// sanity check missionID so we don't get exceptions
if (missionId < 0 || missionId>1023) {
std::cout << "[WARN] Client submitted invalid missionId: " <<missionId<< std::endl;
return;