Cleanup for 1.2.

Cleaned up whitespace, comments, brace style, etc.
Updated tdata reference.
This commit is contained in:
2020-10-19 19:26:14 +02:00
parent d713fafb1c
commit 10534886b8
24 changed files with 234 additions and 286 deletions

View File

@@ -1,44 +1,44 @@
#pragma once
#include "Player.hpp"
#include "CNProtocol.hpp"
#include "CNStructs.hpp"
#include "CNShardServer.hpp"
#include <map>
#include <list>
namespace BuddyManager {
void init();
#pragma once
//Buddy requests
void requestBuddy(CNSocket* sock, CNPacketData* data);
#include "Player.hpp"
#include "CNProtocol.hpp"
#include "CNStructs.hpp"
#include "CNShardServer.hpp"
#include <map>
#include <list>
namespace BuddyManager {
void init();
// Buddy requests
void requestBuddy(CNSocket* sock, CNPacketData* data);
void reqBuddyByName(CNSocket* sock, CNPacketData* data);
//Buddy accepting
// Buddy accepting
void reqAcceptBuddy(CNSocket* sock, CNPacketData* data);
void reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data);
//Buddy Messaging
// Buddy Messaging
void reqBuddyFreechat(CNSocket* sock, CNPacketData* data);
void reqBuddyMenuchat(CNSocket* sock, CNPacketData* data);
//Getting buddy state
// Getting buddy state
void reqPktGetBuddyState(CNSocket* sock, CNPacketData* data);
//Blocking/removing buddies
// Blocking/removing buddies
void reqBuddyBlock(CNSocket* sock, CNPacketData* data);
void reqBuddyDelete(CNSocket* sock, CNPacketData* data);
//Buddy warping
// Buddy warping
void reqBuddyWarp(CNSocket* sock, CNPacketData* data);
//helper methods
void requestedBuddy(CNSocket* sock, Player* plrReq, PlayerView& plr);
void buddyList(CNSocket* sock, sBuddyBaseInfo BuddyInfo); //updates the buddylist
void otherAcceptBuddy(CNSocket* sock, int32_t BuddyID, int64_t BuddyPCUID, sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC resp, Player* plr); //tells the other player that they are now buddies with the requester.
//Name checks
bool firstNameCheck(char16_t reqFirstName[], char16_t resFirstName[], int sizeOfReq, int sizeOfRes); //checks if the request and requested player's first names match
bool lastNameCheck(char16_t reqLastName[], char16_t resLastName[], int sizeOfLNReq, int sizeOfLNRes); //checks if the request and requested player's last names match
// helper methods
void requestedBuddy(CNSocket* sock, Player* plrReq, PlayerView& plr);
void buddyList(CNSocket* sock, sBuddyBaseInfo BuddyInfo); // updates the buddylist
void otherAcceptBuddy(CNSocket* sock, int32_t BuddyID, int64_t BuddyPCUID, sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC resp, Player* plr); // tells the other player that they are now buddies with the requester.
// Name checks
bool firstNameCheck(char16_t reqFirstName[], char16_t resFirstName[], int sizeOfReq, int sizeOfRes); // checks if the request and requested player's first names match
bool lastNameCheck(char16_t reqLastName[], char16_t resLastName[], int sizeOfLNReq, int sizeOfLNRes); // checks if the request and requested player's last names match
}