[refactor] Remove redundant packet size checks

Done with a vim macro, since I didn't want to bother hacking up a
multi-line deletion script in sed or awk (or Python).
This commit is contained in:
2021-03-19 23:04:22 +01:00
parent 55b140f673
commit 0f687cc6b3
14 changed files with 0 additions and 246 deletions

View File

@@ -18,9 +18,6 @@ std::unordered_map<CNSocket*, std::queue<WarpLocation>> Transport::SkywayQueues;
std::unordered_map<int32_t, std::queue<WarpLocation>> Transport::NPCQueues;
static void transportRegisterLocationHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION))
return; // malformed packet
sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION* transport = (sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
@@ -94,9 +91,6 @@ static void transportRegisterLocationHandler(CNSocket* sock, CNPacketData* data)
}
static void transportWarpHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION))
return; // malformed packet
sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION* req = (sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);