[refactor] Remove redundant packet size checks

Done with a vim macro, since I didn't want to bother hacking up a
multi-line deletion script in sed or awk (or Python).
This commit is contained in:
2021-03-19 23:04:22 +01:00
parent 55b140f673
commit 0f687cc6b3
14 changed files with 0 additions and 246 deletions

View File

@@ -95,9 +95,6 @@ void NPCManager::sendToViewable(BaseNPC *npc, void *buf, uint32_t type, size_t s
}
static void npcBarkHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_BARKER))
return; // malformed packet
sP_CL2FE_REQ_BARKER* req = (sP_CL2FE_REQ_BARKER*)data->buf;
// get bark IDs from task data
@@ -118,9 +115,6 @@ static void npcBarkHandler(CNSocket* sock, CNPacketData* data) {
}
static void npcUnsummonHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_NPC_UNSUMMON))
return; // malformed packet
Player* plr = PlayerManager::getPlayer(sock);
if (plr->accountLevel > 30)
@@ -155,9 +149,6 @@ BaseNPC *NPCManager::summonNPC(int x, int y, int z, uint64_t instance, int type,
}
static void npcSummonHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_NPC_SUMMON))
return; // malformed packet
sP_CL2FE_REQ_NPC_SUMMON* req = (sP_CL2FE_REQ_NPC_SUMMON*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
@@ -274,16 +265,11 @@ static void handleWarp(CNSocket* sock, int32_t warpId) {
}
static void npcWarpHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_WARP_USE_NPC))
return; // malformed packet
sP_CL2FE_REQ_PC_WARP_USE_NPC* warpNpc = (sP_CL2FE_REQ_PC_WARP_USE_NPC*)data->buf;
handleWarp(sock, warpNpc->iWarpID);
}
static void npcWarpTimeMachine(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_TIME_TO_GO_WARP))
return; // malformed packet
// this is just a warp request
handleWarp(sock, 28);
}