[refactor] Remove redundant packet size checks

Done with a vim macro, since I didn't want to bother hacking up a
multi-line deletion script in sed or awk (or Python).
This commit is contained in:
2021-03-19 23:04:22 +01:00
parent 55b140f673
commit 0f687cc6b3
14 changed files with 0 additions and 246 deletions

View File

@@ -311,9 +311,6 @@ bool Missions::startTask(Player* plr, int TaskID) {
}
static void taskStart(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_TASK_START))
return; // malformed packet
sP_CL2FE_REQ_PC_TASK_START* missionData = (sP_CL2FE_REQ_PC_TASK_START*)data->buf;
INITSTRUCT(sP_FE2CL_REP_PC_TASK_START_SUCC, response);
Player *plr = PlayerManager::getPlayer(sock);
@@ -349,9 +346,6 @@ static void taskStart(CNSocket* sock, CNPacketData* data) {
}
static void taskEnd(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_TASK_END))
return; // malformed packet
sP_CL2FE_REQ_PC_TASK_END* missionData = (sP_CL2FE_REQ_PC_TASK_END*)data->buf;
// failed timed missions give an iNPC_ID of 0
@@ -406,9 +400,6 @@ static void taskEnd(CNSocket* sock, CNPacketData* data) {
}
static void setMission(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_SET_CURRENT_MISSION_ID))
return; // malformed packet
Player* plr = PlayerManager::getPlayer(sock);
sP_CL2FE_REQ_PC_SET_CURRENT_MISSION_ID* missionData = (sP_CL2FE_REQ_PC_SET_CURRENT_MISSION_ID*)data->buf;
@@ -420,9 +411,6 @@ static void setMission(CNSocket* sock, CNPacketData* data) {
}
static void quitMission(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_TASK_STOP))
return; // malformed packet
sP_CL2FE_REQ_PC_TASK_STOP* missionData = (sP_CL2FE_REQ_PC_TASK_STOP*)data->buf;
quitTask(sock, missionData->iTaskNum, true);
}