[refactor] Remove redundant packet size checks

Done with a vim macro, since I didn't want to bother hacking up a
multi-line deletion script in sed or awk (or Python).
This commit is contained in:
2021-03-19 23:04:22 +01:00
parent 55b140f673
commit 0f687cc6b3
14 changed files with 0 additions and 246 deletions

View File

@@ -10,9 +10,6 @@ std::vector<std::string> Chat::dump;
using namespace Chat;
static void chatHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE))
return; // malformed packet
sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
@@ -44,9 +41,6 @@ static void chatHandler(CNSocket* sock, CNPacketData* data) {
}
static void menuChatHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE))
return; // malformed packet
sP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE*)data->buf;
Player *plr = PlayerManager::getPlayer(sock);
@@ -70,11 +64,6 @@ static void menuChatHandler(CNSocket* sock, CNPacketData* data) {
}
static void emoteHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT))
return; // ignore the malformed packet
// you can dance with friends!!!!!!!!
sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT* emote = (sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
@@ -100,9 +89,6 @@ void Chat::sendServerMessage(CNSocket* sock, std::string msg) {
}
static void announcementHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_GM_REQ_PC_ANNOUNCE))
return; // ignore malformed packet
Player* plr = PlayerManager::getPlayer(sock);
if (plr->accountLevel > 30)
return; // only players with account level less than 30 (GM) are allowed to use this command
@@ -138,9 +124,6 @@ static void announcementHandler(CNSocket* sock, CNPacketData* data) {
// Buddy freechatting
static void buddyChatHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE))
return; // malformed packet
sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE* pkt = (sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
@@ -179,9 +162,6 @@ static void buddyChatHandler(CNSocket* sock, CNPacketData* data) {
// Buddy menuchat
static void buddyMenuChatHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE))
return; // malformed packet
sP_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE* pkt = (sP_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
@@ -211,8 +191,6 @@ static void buddyMenuChatHandler(CNSocket* sock, CNPacketData* data) {
}
static void tradeChatHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_TRADE_EMOTES_CHAT))
return; // malformed packet
sP_CL2FE_REQ_PC_TRADE_EMOTES_CHAT* pacdat = (sP_CL2FE_REQ_PC_TRADE_EMOTES_CHAT*)data->buf;
CNSocket* otherSock; // weird flip flop because we need to know who the other player is
@@ -245,9 +223,6 @@ static void tradeChatHandler(CNSocket* sock, CNPacketData* data) {
}
static void groupChatHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_SEND_ALL_GROUP_FREECHAT_MESSAGE))
return; // malformed packet
sP_CL2FE_REQ_SEND_ALL_GROUP_FREECHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_ALL_GROUP_FREECHAT_MESSAGE*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
@@ -280,9 +255,6 @@ static void groupChatHandler(CNSocket* sock, CNPacketData* data) {
}
static void groupMenuChatHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_SEND_ALL_GROUP_MENUCHAT_MESSAGE))
return; // malformed packet
sP_CL2FE_REQ_SEND_ALL_GROUP_MENUCHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_ALL_GROUP_MENUCHAT_MESSAGE*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);