[refactor] Remove redundant packet size checks

Done with a vim macro, since I didn't want to bother hacking up a
multi-line deletion script in sed or awk (or Python).
This commit is contained in:
2021-03-19 23:04:22 +01:00
parent 55b140f673
commit 0f687cc6b3
14 changed files with 0 additions and 246 deletions

View File

@@ -6,9 +6,6 @@
// helper function, not a packet handler
void BuiltinCommands::setSpecialState(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_GM_REQ_PC_SPECIAL_STATE_SWITCH))
return; // ignore the malformed packet
sP_CL2FE_GM_REQ_PC_SPECIAL_STATE_SWITCH* setData = (sP_CL2FE_GM_REQ_PC_SPECIAL_STATE_SWITCH*)data->buf;
Player *plr = PlayerManager::getPlayer(sock);
@@ -36,9 +33,6 @@ static void setGMSpecialSwitchPlayer(CNSocket* sock, CNPacketData* data) {
}
static void gotoPlayer(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_GOTO))
return; // ignore the malformed packet
Player *plr = PlayerManager::getPlayer(sock);
if (plr->accountLevel > 50)
return;
@@ -57,9 +51,6 @@ static void gotoPlayer(CNSocket* sock, CNPacketData* data) {
}
static void setValuePlayer(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_GM_REQ_PC_SET_VALUE))
return; // ignore the malformed packet
Player *plr = PlayerManager::getPlayer(sock);
if (plr->accountLevel > 50)
return;
@@ -119,9 +110,6 @@ static void setValuePlayer(CNSocket* sock, CNPacketData* data) {
}
static void setGMSpecialOnOff(CNSocket *sock, CNPacketData *data) {
if (data->size != sizeof(sP_CL2FE_GM_REQ_TARGET_PC_SPECIAL_STATE_ONOFF))
return; // sanity check
Player *plr = PlayerManager::getPlayer(sock);
// access check
@@ -147,9 +135,6 @@ static void setGMSpecialOnOff(CNSocket *sock, CNPacketData *data) {
}
static void locatePlayer(CNSocket *sock, CNPacketData *data) {
if (data->size != sizeof(sP_CL2FE_GM_REQ_PC_LOCATION))
return; // sanity check
Player *plr = PlayerManager::getPlayer(sock);
// access check
@@ -185,9 +170,6 @@ static void locatePlayer(CNSocket *sock, CNPacketData *data) {
}
static void kickPlayer(CNSocket *sock, CNPacketData *data) {
if (data->size != sizeof(sP_CL2FE_GM_REQ_KICK_PLAYER))
return; // sanity check
Player *plr = PlayerManager::getPlayer(sock);
// access check
@@ -223,9 +205,6 @@ static void kickPlayer(CNSocket *sock, CNPacketData *data) {
}
static void warpToPlayer(CNSocket *sock, CNPacketData *data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_WARP_TO_PC))
return; // sanity check
Player *plr = PlayerManager::getPlayer(sock);
// access check
@@ -245,9 +224,6 @@ static void warpToPlayer(CNSocket *sock, CNPacketData *data) {
// GM teleport command
static void teleportPlayer(CNSocket *sock, CNPacketData *data) {
if (data->size != sizeof(sP_CL2FE_GM_REQ_TARGET_PC_TELEPORT))
return; // sanity check
Player *plr = PlayerManager::getPlayer(sock);
// access check
@@ -302,9 +278,6 @@ static void teleportPlayer(CNSocket *sock, CNPacketData *data) {
}
static void itemGMGiveHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_GIVE_ITEM))
return; // ignore the malformed packet
sP_CL2FE_REQ_PC_GIVE_ITEM* itemreq = (sP_CL2FE_REQ_PC_GIVE_ITEM*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);