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https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-17 03:20:06 +00:00
Get rid of cbf
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parent
b6171ebdc1
commit
0f09808bc4
@ -678,7 +678,6 @@ static void whoisCommand(std::string full, std::vector<std::string>& args, CNSoc
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Chat::sendServerMessage(sock, "[WHOIS] ID: " + std::to_string(npc->id));
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Chat::sendServerMessage(sock, "[WHOIS] Type: " + std::to_string(npc->type));
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Chat::sendServerMessage(sock, "[WHOIS] HP: " + std::to_string(npc->hp));
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Chat::sendServerMessage(sock, "[WHOIS] CBF: " + std::to_string(npc->cbf));
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Chat::sendServerMessage(sock, "[WHOIS] EntityType: " + std::to_string((int)npc->kind));
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Chat::sendServerMessage(sock, "[WHOIS] X: " + std::to_string(npc->x));
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Chat::sendServerMessage(sock, "[WHOIS] Y: " + std::to_string(npc->y));
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@ -40,7 +40,7 @@ sNPCAppearanceData BaseNPC::getAppearanceData() {
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sNPCAppearanceData data = {};
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data.iAngle = angle;
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data.iBarkerType = 0; // unused?
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data.iConditionBitFlag = cbf;
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data.iConditionBitFlag = 0;
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data.iHP = hp;
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data.iNPCType = type;
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data.iNPC_ID = id;
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@ -50,6 +50,12 @@ sNPCAppearanceData BaseNPC::getAppearanceData() {
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return data;
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}
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sNPCAppearanceData CombatNPC::getAppearanceData() {
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sNPCAppearanceData data = BaseNPC::getAppearanceData();
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data.iConditionBitFlag = getCompositeCondition();
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return data;
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}
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/*
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* Entity coming into view.
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*/
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@ -73,7 +73,6 @@ public:
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int type;
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int hp;
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int angle;
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int cbf;
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bool loopingPath = false;
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BaseNPC(int _A, uint64_t iID, int t, int _id) {
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@ -81,7 +80,6 @@ public:
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type = t;
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hp = 400;
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angle = _A;
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cbf = 0;
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id = _id;
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instanceID = iID;
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};
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@ -89,7 +87,7 @@ public:
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virtual void enterIntoViewOf(CNSocket *sock) override;
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virtual void disappearFromViewOf(CNSocket *sock) override;
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sNPCAppearanceData getAppearanceData();
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virtual sNPCAppearanceData getAppearanceData();
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};
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struct CombatNPC : public BaseNPC, public ICombatant {
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@ -118,6 +116,8 @@ struct CombatNPC : public BaseNPC, public ICombatant {
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transitionHandlers[AIState::INACTIVE] = {};
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}
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virtual sNPCAppearanceData getAppearanceData() override;
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virtual bool isExtant() override { return hp > 0; }
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virtual bool addBuff(int buffId, BuffCallback<int, BuffStack*> onUpdate, BuffCallback<time_t> onTick, BuffStack* stack) override;
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@ -51,13 +51,13 @@ int Mob::takeDamage(EntityRef src, int amt) {
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}
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// wake up sleeping monster
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if (cbf & CSB_BIT_MEZ) {
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cbf &= ~CSB_BIT_MEZ;
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if (hasBuff(ECSB_MEZ)) {
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removeBuff(ECSB_MEZ);
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INITSTRUCT(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT, pkt1);
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pkt1.eCT = 2;
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pkt1.iID = id;
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pkt1.iConditionBitFlag = cbf;
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pkt1.iConditionBitFlag = getCompositeCondition();
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NPCManager::sendToViewable(this, &pkt1, P_FE2CL_CHAR_TIME_BUFF_TIME_OUT, sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT));
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}
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@ -96,13 +96,12 @@ static std::pair<int,int> lerp(int x1, int y1, int x2, int y2, int speed) {
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void MobAI::clearDebuff(Mob *mob) {
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mob->skillStyle = -1;
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mob->cbf = 0;
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mob->unbuffTimes.clear();
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mob->clearBuffs(false);
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INITSTRUCT(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT, pkt1);
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pkt1.eCT = 2;
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pkt1.iID = mob->id;
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pkt1.iConditionBitFlag = mob->cbf;
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pkt1.iConditionBitFlag = mob->getCompositeCondition();
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NPCManager::sendToViewable(mob, &pkt1, P_FE2CL_CHAR_TIME_BUFF_TIME_OUT, sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT));
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}
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@ -555,7 +554,7 @@ void MobAI::combatStep(CombatNPC* npc, time_t currTime) {
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// drain
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if (self->skillStyle < 0 && (self->lastDrainTime == 0 || currTime - self->lastDrainTime >= 1000)
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&& self->cbf & CSB_BIT_BOUNDINGBALL) {
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&& self->hasBuff(ECSB_BOUNDINGBALL)) {
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drainMobHP(self, self->maxHealth / 20); // lose 5% every second
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self->lastDrainTime = currTime;
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}
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@ -564,27 +563,13 @@ void MobAI::combatStep(CombatNPC* npc, time_t currTime) {
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if (self->hp <= 0)
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return;
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// unbuffing
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std::unordered_map<int32_t, time_t>::iterator it = self->unbuffTimes.begin();
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while (it != self->unbuffTimes.end()) {
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if (currTime >= it->second) {
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self->cbf &= ~it->first;
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INITSTRUCT(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT, pkt1);
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pkt1.eCT = 2;
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pkt1.iID = self->id;
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pkt1.iConditionBitFlag = self->cbf;
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NPCManager::sendToViewable(self, &pkt1, P_FE2CL_CHAR_TIME_BUFF_TIME_OUT, sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT));
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it = self->unbuffTimes.erase(it);
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} else {
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it++;
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}
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}
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// tick buffs TODO abilities
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//for(auto buffEntry : self->buffs) {
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// buffEntry.second->combatTick(currTime);
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//}
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// skip attack if stunned or asleep
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if (self->cbf & (CSB_BIT_STUN|CSB_BIT_MEZ)) {
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if (self->hasBuff(ECSB_STUN) || self->hasBuff(ECSB_MEZ)) {
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self->skillStyle = -1; // in this case we also reset the any outlying abilities the mob might be winding up.
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return;
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}
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@ -609,7 +594,7 @@ void MobAI::combatStep(CombatNPC* npc, time_t currTime) {
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self->nextAttack = 0;
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// halve movement speed if snared
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if (self->cbf & CSB_BIT_DN_MOVE_SPEED)
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if (self->hasBuff(ECSB_DN_MOVE_SPEED))
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self->speed /= 2;
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int targetX = plr->x;
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@ -715,7 +700,7 @@ void MobAI::roamingStep(CombatNPC* npc, time_t currTime) {
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farY = std::clamp(farY, yStart, yStart + self->idleRange);
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// halve movement speed if snared
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if (self->cbf & CSB_BIT_DN_MOVE_SPEED)
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if (self->hasBuff(ECSB_DN_MOVE_SPEED))
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self->speed /= 2;
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std::queue<Vec3> queue;
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@ -788,7 +773,6 @@ void MobAI::onRoamStart(CombatNPC* npc, EntityRef src) {
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self->hp = self->maxHealth;
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self->killedTime = 0;
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self->nextAttack = 0;
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self->cbf = 0;
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// cast a return home heal spell, this is the right way(tm)
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// TODO ABILITIES
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@ -833,9 +817,8 @@ void MobAI::onDeath(CombatNPC* npc, EntityRef src) {
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Mob* self = (Mob*)npc;
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self->target = nullptr;
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self->cbf = 0;
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self->skillStyle = -1;
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self->unbuffTimes.clear();
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self->clearBuffs(true);
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self->killedTime = getTime(); // XXX: maybe introduce a shard-global time for each step?
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// check for the edge case where hitting the mob did not aggro it
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@ -21,8 +21,6 @@ namespace MobAI {
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}
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struct Mob : public CombatNPC {
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// general
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std::unordered_map<int32_t,time_t> unbuffTimes = {};
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// dead
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time_t killedTime = 0;
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@ -71,8 +69,6 @@ struct Mob : public CombatNPC {
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offsetX = 0;
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offsetY = 0;
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cbf = 0;
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// NOTE: there appear to be discrepancies in the dump
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hp = maxHealth;
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