Properly implement PayZoneFlag and fix safe coord loading

implemented saving PayZoneFlag (is player in the past) and fixed saving coordinates properly with monkeys/instances
This commit is contained in:
Kamil 2020-12-03 21:03:51 +01:00 committed by Gent S
parent 960f2dd10c
commit 0e016646ef

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@ -968,7 +968,8 @@ void Database::updatePlayer(Player *player) {
"XCoordinates" = ?, "YCoordinates" = ?, "ZCoordinates" = ?,
"Angle" = ?, "HP" = ?, "FusionMatter" = ?, "Taros" = ?, "Quests" = ?,
"BatteryW" = ?, "BatteryN" = ?, "WarplocationFlag" = ?,
"SkywayLocationFlag1" = ?, "SkywayLocationFlag2" = ?, "CurrentMissionID" = ?
"SkywayLocationFlag1" = ?, "SkywayLocationFlag2" = ?, "CurrentMissionID" = ?,
"PayZoneFlag" = ?
WHERE "PlayerID" = ?
)";
sqlite3_stmt* stmt;
@ -977,10 +978,20 @@ void Database::updatePlayer(Player *player) {
sqlite3_bind_int(stmt, 2, player->equippedNanos[0]);
sqlite3_bind_int(stmt, 3, player->equippedNanos[1]);
sqlite3_bind_int(stmt, 4, player->equippedNanos[2]);
if (player->instanceID == 0 && !player->onMonkey) {
sqlite3_bind_int(stmt, 5, player->x);
sqlite3_bind_int(stmt, 6, player->y);
sqlite3_bind_int(stmt, 7, player->z);
sqlite3_bind_int(stmt, 8, player->angle);
}
else {
sqlite3_bind_int(stmt, 5, player->lastX);
sqlite3_bind_int(stmt, 6, player->lastY);
sqlite3_bind_int(stmt, 7, player->lastZ);
sqlite3_bind_int(stmt, 8, player->lastAngle);
}
sqlite3_bind_int(stmt, 9, player->HP);
sqlite3_bind_int(stmt, 10, player->fusionmatter);
sqlite3_bind_int(stmt, 11, player->money);
@ -991,7 +1002,8 @@ void Database::updatePlayer(Player *player) {
sqlite3_bind_int64(stmt, 16, player->aSkywayLocationFlag[0]);
sqlite3_bind_int64(stmt, 17, player->aSkywayLocationFlag[1]);
sqlite3_bind_int(stmt, 18, player->CurrentMissionID);
sqlite3_bind_int(stmt, 19, player->iID);
sqlite3_bind_int(stmt, 19, player->PCStyle2.iPayzoneFlag);
sqlite3_bind_int(stmt, 20, player->iID);
if (sqlite3_step(stmt) != SQLITE_DONE) {
sqlite3_exec(db, "ROLLBACK TRANSACTION", NULL, NULL, NULL);