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Tweak Lair respawns slightly
* Respawn the player in the air, not on the ground * Do save the player's current instance, just to lessen the chance of validation not catching stale recall coords.
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@ -506,7 +506,8 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
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// save Lair entrance coords as a pseudo-Resurrect 'Em
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// save Lair entrance coords as a pseudo-Resurrect 'Em
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plr->recallX = Warps[warpId].x;
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plr->recallX = Warps[warpId].x;
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plr->recallY = Warps[warpId].y;
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plr->recallY = Warps[warpId].y;
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plr->recallZ = Warps[warpId].z;
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plr->recallZ = Warps[warpId].z + RESURRECT_HEIGHT;
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plr->recallInstance = instanceID;
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}
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}
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if (plr->iID == plr->iIDGroup && plr->groupCnt == 1)
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if (plr->iID == plr->iIDGroup && plr->groupCnt == 1)
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