mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2025-11-17 15:30:06 +00:00
Added /toggleai command for easier mob placement and testing.
This commit is contained in:
@@ -12,6 +12,8 @@
|
||||
std::map<int32_t, Mob*> MobManager::Mobs;
|
||||
std::queue<int32_t> MobManager::RemovalQueue;
|
||||
|
||||
bool MobManager::simulateMobs;
|
||||
|
||||
void MobManager::init() {
|
||||
REGISTER_SHARD_TIMER(step, 200);
|
||||
REGISTER_SHARD_TIMER(playerTick, 2000);
|
||||
@@ -22,6 +24,8 @@ void MobManager::init() {
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_COMBAT_END, combatEnd);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_DOT_DAMAGE_ONOFF, dotDamageOnOff);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ATTACK_CHARs, pcAttackChars);
|
||||
|
||||
simulateMobs = settings::SIMULATEMOBS;
|
||||
}
|
||||
|
||||
void MobManager::pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
|
||||
@@ -436,7 +440,8 @@ void MobManager::step(CNServer *serv, time_t currTime) {
|
||||
continue;
|
||||
|
||||
// skip mob movement and combat if disabled
|
||||
if (!settings::SIMULATEMOBS && pair.second->state != MobState::DEAD)
|
||||
if (!simulateMobs && pair.second->state != MobState::DEAD
|
||||
&& pair.second->state != MobState::RETREAT)
|
||||
continue;
|
||||
|
||||
// skip attack/move if stunned or asleep
|
||||
|
||||
Reference in New Issue
Block a user