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Added /path here
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@ -947,7 +947,7 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
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if (args.size() < 2) {
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Chat::sendServerMessage(sock, "[PATH] Too few arguments");
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Chat::sendServerMessage(sock, "[PATH] Usage: /path <start/kf/undo/test/cancel/end>");
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Chat::sendServerMessage(sock, "[PATH] Usage: /path <start/kf/undo/here/test/cancel/end>");
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goto update;
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}
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@ -956,7 +956,7 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
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// make sure the player doesn't have a follower
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if (TableData::RunningNPCPaths.find(plr->iID) != TableData::RunningNPCPaths.end()) {
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Chat::sendServerMessage(sock, "[PATH] An NPC is already following you");
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Chat::sendServerMessage(sock, "[PATH] Run '/path end <endType>' first, if you're done");
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Chat::sendServerMessage(sock, "[PATH] Run '/path end' first, if you're done");
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goto update;
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}
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@ -994,6 +994,17 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
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goto update;
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}
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// /path here
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if (args[1] == "here") {
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// bring the NPC to where the player is standing
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Transport::NPCQueues.erase(npc->appearanceData.iNPC_ID); // delete transport queue
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NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, plr->x, plr->y, plr->z, npc->instanceID, 0);
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npc->disappearFromViewOf(sock);
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npc->enterIntoViewOf(sock);
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Chat::sendServerMessage(sock, "[PATH] Come here");
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goto update;
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}
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// /path undo
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if (args[1] == "undo") {
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if (entry->second.size() == 1) {
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