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https://github.com/OpenFusionProject/OpenFusion.git
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Buff framework tweaks + polish
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@ -26,12 +26,13 @@ enum class SkillDrainType {
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};
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struct SkillData {
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int skillType;
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int skillType; // eST
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SkillEffectTarget effectTarget;
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int effectType; // always 1?
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SkillTargetType targetType;
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SkillDrainType drainType;
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int effectArea;
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int charStatusTimeBuffId; // eCS(T)B
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int batteryUse[4];
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int durationTime[4];
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@ -27,13 +27,14 @@ void Buff::clear() {
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}
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void Buff::addStack(BuffStack* stack) {
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stack->buff = this;
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if(stack->onApply) stack->onApply(self, stack);
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stacks.push_back(*stack);
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}
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bool Buff::hasClass(BuffClass buffClass) {
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for(BuffStack& stack : stacks) {
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if(stack.buffClass == buffClass)
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if(stack.buffStackClass == buffClass)
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return true;
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}
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return false;
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@ -42,8 +43,8 @@ bool Buff::hasClass(BuffClass buffClass) {
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BuffClass Buff::maxClass() {
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BuffClass buffClass = BuffClass::NONE;
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for(BuffStack& stack : stacks) {
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if(stack.buffClass > buffClass)
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buffClass = stack.buffClass;
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if(stack.buffStackClass > buffClass)
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buffClass = stack.buffStackClass;
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}
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return buffClass;
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}
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@ -53,7 +54,7 @@ bool Buff::isStale() {
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}
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#pragma region Handlers
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void Buffs::timeBuffUpdate(EntityRef self, BuffStack* buff, int status) {
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void Buffs::timeBuffUpdate(EntityRef self, BuffStack* stack, int status) {
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if(self.kind != EntityKind::PLAYER)
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return; // not implemented
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@ -62,21 +63,21 @@ void Buffs::timeBuffUpdate(EntityRef self, BuffStack* buff, int status) {
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if(plr == nullptr)
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return;
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if(status == ETBU_DEL && plr->hasBuff(buff->id))
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if(status == ETBU_DEL && plr->hasBuff(stack->buff->id))
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return; // no premature status removal!
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int cbf = plr->getCompositeCondition();
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if(status == ETBU_ADD) cbf |= CSB_FROM_ECSB(buff->id);
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if(status == ETBU_ADD && stack->buff->id > 0) cbf |= CSB_FROM_ECSB(stack->buff->id);
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INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt);
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pkt.eCSTB = buff->id; // eCharStatusTimeBuffID
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pkt.eCSTB = stack->buff->id; // eCharStatusTimeBuffID
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pkt.eTBU = status; // eTimeBuffUpdate
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pkt.eTBT = (int)buff->buffClass;
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pkt.eTBT = (int)stack->buffStackClass;
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pkt.iConditionBitFlag = cbf;
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self.sock->sendPacket((void*)&pkt, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
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}
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void Buffs::timeBuffTimeoutViewable(EntityRef self, BuffStack* buff, int ct) {
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void Buffs::timeBuffTimeoutViewable(EntityRef self, BuffStack* stack, int ct) {
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if(self.kind != EntityKind::PLAYER)
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return; // not implemented
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@ -25,10 +25,9 @@ enum class BuffClass {
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typedef std::function<void(EntityRef, BuffStack*)> BuffCallback;
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struct BuffStack {
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int id; // ECSB
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int durationTicks;
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EntityRef source;
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BuffClass buffClass;
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BuffClass buffStackClass;
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/* called just before the stack is added */
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BuffCallback onApply;
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@ -38,6 +37,8 @@ struct BuffStack {
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/* called just after the stack is removed */
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BuffCallback onExpire;
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Buff* buff;
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};
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class Buff {
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@ -46,6 +47,8 @@ private:
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std::vector<BuffStack> stacks;
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public:
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int id;
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void tick();
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void clear();
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void addStack(BuffStack* stack);
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@ -67,13 +70,13 @@ public:
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*/
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bool isStale();
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Buff(EntityRef pSelf, BuffStack* firstStack)
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: self(pSelf) {
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Buff(int iid, EntityRef pSelf, BuffStack* firstStack)
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: id(iid), self(pSelf) {
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addStack(firstStack);
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}
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};
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namespace Buffs {
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void timeBuffUpdate(EntityRef self, BuffStack* buff, int status);
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void timeBuffTimeoutViewable(EntityRef self, BuffStack* buff, int ct);
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void timeBuffUpdate(EntityRef self, BuffStack* stack, int status);
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void timeBuffTimeoutViewable(EntityRef self, BuffStack* stack, int ct);
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}
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@ -19,10 +19,10 @@ using namespace Combat;
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/// Player Id -> Bullet Id -> Bullet
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std::map<int32_t, std::map<int8_t, Bullet>> Combat::Bullets;
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void Player::addBuff(BuffStack* buff) {
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void Player::addBuff(int buffId, BuffStack* stack) {
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EntityRef self = PlayerManager::getSockFromID(iID);
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if(!hasBuff(buff->id)) buffs[buff->id] = new Buff(self, buff);
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else buffs[buff->id]->addStack(buff);
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if(!hasBuff(buffId)) buffs[buffId] = new Buff(buffId, self, stack);
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else buffs[buffId]->addStack(stack);
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}
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Buff* Player::getBuff(int buffId) {
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@ -48,7 +48,7 @@ bool Player::hasBuff(int buffId) {
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int Player::getCompositeCondition() {
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int conditionBitFlag = 0;
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for(auto buff : buffs) {
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if(!buff.second->isStale())
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if(!buff.second->isStale() && buff.second->id > 0)
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conditionBitFlag |= CSB_FROM_ECSB(buff.first);
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}
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return conditionBitFlag;
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@ -79,7 +79,7 @@ void Player::step(time_t currTime) {
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// no-op
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}
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void CombatNPC::addBuff(BuffStack* buff) { /* stubbed */ }
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void CombatNPC::addBuff(int buffId, BuffStack* stack) { /* stubbed */ }
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Buff* CombatNPC::getBuff(int buffId) { /* stubbed */
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return nullptr;
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@ -361,7 +361,6 @@ static void dotDamageOnOff(CNSocket *sock, CNPacketData *data) {
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// so we add and remove a permanent debuff
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if (pkt->iFlag && !plr->hasBuff(ECSB_INFECTION)) {
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BuffStack infection = {
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ECSB_INFECTION,
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-1, // infinite
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sock, // self-inflicted
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BuffClass::ENVIRONMENT,
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@ -372,9 +371,9 @@ static void dotDamageOnOff(CNSocket *sock, CNPacketData *data) {
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nullptr, // client toggles for us! todo anticheat lol
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[](EntityRef host, BuffStack* stack) {
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Buffs::timeBuffUpdate(host, stack, ETBU_DEL);
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},
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}
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};
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plr->addBuff(&infection);
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plr->addBuff(ECSB_INFECTION, &infection);
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} else if(!pkt->iFlag && plr->hasBuff(ECSB_INFECTION)) {
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plr->removeBuff(ECSB_INFECTION);
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}
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@ -92,7 +92,7 @@ public:
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ICombatant() {}
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virtual ~ICombatant() {}
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virtual void addBuff(BuffStack* buff) = 0;
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virtual void addBuff(int buffId, BuffStack* stack) = 0;
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virtual Buff* getBuff(int buffId) = 0;
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virtual void removeBuff(int buffId) = 0;
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virtual bool hasBuff(int buffId) = 0;
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@ -158,7 +158,7 @@ struct CombatNPC : public BaseNPC, public ICombatant {
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virtual bool isExtant() override { return hp > 0; }
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virtual void addBuff(BuffStack* buff) override;
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virtual void addBuff(int buffId, BuffStack* stack) override;
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virtual Buff* getBuff(int buffId) override;
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virtual void removeBuff(int buffId) override;
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virtual bool hasBuff(int buffId) override;
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@ -493,7 +493,6 @@ static void itemUseHandler(CNSocket* sock, CNPacketData* data) {
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int durationMilliseconds = Abilities::SkillTable[144].durationTime[0] * 100;
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BuffStack gumballBuff = {
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eCSB,
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durationMilliseconds / MS_PER_PLAYER_TICK,
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sock,
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BuffClass::CASH_ITEM, // or BuffClass::ITEM?
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@ -501,12 +500,12 @@ static void itemUseHandler(CNSocket* sock, CNPacketData* data) {
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[](EntityRef host, BuffStack* stack) {
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Buffs::timeBuffUpdate(host, stack, ETBU_ADD);
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},
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nullptr, // client toggles for us! todo anticheat lol
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nullptr,
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[](EntityRef host, BuffStack* stack) {
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Buffs::timeBuffUpdate(host, stack, ETBU_DEL);
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},
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}
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};
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player->addBuff(&gumballBuff);
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player->addBuff(eCSB, &gumballBuff);
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sock->sendPacket((void*)&respbuf, P_FE2CL_REP_PC_ITEM_USE_SUCC, resplen);
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// update inventory serverside
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@ -89,7 +89,7 @@ struct Player : public Entity, public ICombatant {
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virtual void enterIntoViewOf(CNSocket *sock) override;
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virtual void disappearFromViewOf(CNSocket *sock) override;
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virtual void addBuff(BuffStack* buff) override;
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virtual void addBuff(int buffId, BuffStack* stack) override;
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virtual Buff* getBuff(int buffId) override;
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virtual void removeBuff(int buffId) override;
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virtual bool hasBuff(int buffId) override;
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@ -235,7 +235,8 @@ static void loadXDT(json& xdtData) {
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skill["m_iEffectType"],
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skill["m_iTargetType"],
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skill["m_iBatteryDrainType"],
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skill["m_iEffectArea"]
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skill["m_iEffectArea"],
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(int)skill["m_iIcon"] - 1
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};
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skillData.valueTypes[0] = skill["m_iValueA_Type"];
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