mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2025-12-16 10:00:05 +00:00
[WIP] Fix Nanos -> Abilities namespace calls
This commit is contained in:
@@ -107,7 +107,7 @@ int Abilities::applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_
|
||||
|
||||
int32_t bitFlag = 0;
|
||||
|
||||
for (auto& pwr : NanoPowers) {
|
||||
for (auto& pwr : Powers) {
|
||||
if (pwr.skillType == SkillTable[skillID].skillType) {
|
||||
bitFlag = pwr.bitFlag;
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
@@ -686,7 +686,7 @@ template<class sPAYLOAD,
|
||||
}
|
||||
|
||||
// nano power dispatch table
|
||||
std::vector<Power> Powers = {
|
||||
std::vector<Power> Powers = {};/*
|
||||
Power(EST_STUN, CSB_BIT_STUN, ECSB_STUN, power<sSkillResult_Damage_N_Debuff, doDamageNDebuff>),
|
||||
Power(EST_HEAL_HP, CSB_BIT_NONE, ECSB_NONE, power<sSkillResult_Heal_HP, doHeal>),
|
||||
Power(EST_BOUNDINGBALL, CSB_BIT_BOUNDINGBALL, ECSB_BOUNDINGBALL, power<sSkillResult_Buff, doDebuff>),
|
||||
@@ -722,6 +722,6 @@ std::vector<Power> Powers = {
|
||||
Power(EST_SLEEP, CSB_BIT_MEZ, ECSB_MEZ, power<sSkillResult_Damage_N_Debuff, doDamageNDebuff>),
|
||||
Power(EST_BLOODSUCKING, CSB_BIT_NONE, ECSB_NONE, power<sSkillResult_Heal_HP, doLeech>),
|
||||
Power(EST_FREEDOM, CSB_BIT_FREEDOM, ECSB_FREEDOM, power<sSkillResult_Buff, doBuff>)
|
||||
};
|
||||
};*/
|
||||
|
||||
}; // namespace
|
||||
|
||||
Reference in New Issue
Block a user