[WIP] Fix Nanos -> Abilities namespace calls

This commit is contained in:
gsemaj
2021-06-20 13:05:10 -04:00
committed by gsemaj
parent 168a85e8ff
commit 0af8f7e91d
8 changed files with 53 additions and 53 deletions

View File

@@ -107,7 +107,7 @@ int Abilities::applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_
int32_t bitFlag = 0;
for (auto& pwr : NanoPowers) {
for (auto& pwr : Powers) {
if (pwr.skillType == SkillTable[skillID].skillType) {
bitFlag = pwr.bitFlag;
Player *plr = PlayerManager::getPlayer(sock);
@@ -686,7 +686,7 @@ template<class sPAYLOAD,
}
// nano power dispatch table
std::vector<Power> Powers = {
std::vector<Power> Powers = {};/*
Power(EST_STUN, CSB_BIT_STUN, ECSB_STUN, power<sSkillResult_Damage_N_Debuff, doDamageNDebuff>),
Power(EST_HEAL_HP, CSB_BIT_NONE, ECSB_NONE, power<sSkillResult_Heal_HP, doHeal>),
Power(EST_BOUNDINGBALL, CSB_BIT_BOUNDINGBALL, ECSB_BOUNDINGBALL, power<sSkillResult_Buff, doDebuff>),
@@ -722,6 +722,6 @@ std::vector<Power> Powers = {
Power(EST_SLEEP, CSB_BIT_MEZ, ECSB_MEZ, power<sSkillResult_Damage_N_Debuff, doDamageNDebuff>),
Power(EST_BLOODSUCKING, CSB_BIT_NONE, ECSB_NONE, power<sSkillResult_Heal_HP, doLeech>),
Power(EST_FREEDOM, CSB_BIT_FREEDOM, ECSB_FREEDOM, power<sSkillResult_Buff, doBuff>)
};
};*/
}; // namespace