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implemented checking vehicle time limit on use
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076f89927d
commit
09f1f67778
@ -691,7 +691,7 @@ void PlayerManager::revivePlayer(CNSocket* sock, CNPacketData* data) {
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void PlayerManager::enterPlayerVehicle(CNSocket* sock, CNPacketData* data) {
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PlayerView& plr = PlayerManager::players[sock];
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if (plr.plr->Equip[8].iID > 0) {
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if (plr.plr->Equip[8].iID > 0 && plr.plr->Equip[8].iTimeLimit>(getTimestamp()/1000)) {
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INITSTRUCT(sP_FE2CL_PC_VEHICLE_ON_SUCC, response);
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sock->sendPacket((void*)&response, P_FE2CL_PC_VEHICLE_ON_SUCC, sizeof(sP_FE2CL_PC_VEHICLE_ON_SUCC));
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@ -709,6 +709,14 @@ void PlayerManager::enterPlayerVehicle(CNSocket* sock, CNPacketData* data) {
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} else {
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INITSTRUCT(sP_FE2CL_PC_VEHICLE_ON_FAIL, response);
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sock->sendPacket((void*)&response, P_FE2CL_PC_VEHICLE_ON_FAIL, sizeof(sP_FE2CL_PC_VEHICLE_ON_FAIL));
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//check if vehicle didn't expire
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if (plr.plr->Equip[8].iTimeLimit < (getTimestamp() / 1000))
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{
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plr.plr->toRemoveVehicle.eIL = 0;
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plr.plr->toRemoveVehicle.iSlotNum = 8;
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ItemManager::checkItemExpire(sock, plr.plr);
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}
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}
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}
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