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Force chunk update in sendPlayerTo
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@ -151,6 +151,7 @@ void PlayerManager::sendPlayerTo(CNSocket* sock, int X, int Y, int Z, uint64_t I
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pkt2.iY = Y;
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pkt2.iY = Y;
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pkt2.iZ = Z;
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pkt2.iZ = Z;
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sock->sendPacket((void*)&pkt2, P_FE2CL_REP_PC_GOTO_SUCC, sizeof(sP_FE2CL_REP_PC_GOTO_SUCC));
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sock->sendPacket((void*)&pkt2, P_FE2CL_REP_PC_GOTO_SUCC, sizeof(sP_FE2CL_REP_PC_GOTO_SUCC));
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ChunkManager::updatePlayerChunk(sock, plr->chunkPos, std::make_tuple(0, 0, 0)); // force player to reload chunks
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updatePlayerPosition(sock, X, Y, Z, I, plr->angle);
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updatePlayerPosition(sock, X, Y, Z, I, plr->angle);
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// post-warp: check if the source instance has no more players in it and delete it if so
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// post-warp: check if the source instance has no more players in it and delete it if so
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