Force chunk update in sendPlayerTo

This commit is contained in:
Gent S 2020-11-22 19:22:33 -05:00
parent e0858a42b2
commit 07a1927b9f

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@ -151,6 +151,7 @@ void PlayerManager::sendPlayerTo(CNSocket* sock, int X, int Y, int Z, uint64_t I
pkt2.iY = Y; pkt2.iY = Y;
pkt2.iZ = Z; pkt2.iZ = Z;
sock->sendPacket((void*)&pkt2, P_FE2CL_REP_PC_GOTO_SUCC, sizeof(sP_FE2CL_REP_PC_GOTO_SUCC)); sock->sendPacket((void*)&pkt2, P_FE2CL_REP_PC_GOTO_SUCC, sizeof(sP_FE2CL_REP_PC_GOTO_SUCC));
ChunkManager::updatePlayerChunk(sock, plr->chunkPos, std::make_tuple(0, 0, 0)); // force player to reload chunks
updatePlayerPosition(sock, X, Y, Z, I, plr->angle); updatePlayerPosition(sock, X, Y, Z, I, plr->angle);
// post-warp: check if the source instance has no more players in it and delete it if so // post-warp: check if the source instance has no more players in it and delete it if so