mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-05 06:50:04 +00:00
fixed potential threading/socket issue
This commit is contained in:
parent
b4fb449e69
commit
062302a7aa
@ -46,31 +46,24 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
|
||||
int errorCode = 0;
|
||||
|
||||
// checking regex
|
||||
if (!CNLoginServer::isLoginDataGood(userLogin, userPassword))
|
||||
{
|
||||
if (!CNLoginServer::isLoginDataGood(userLogin, userPassword)) {
|
||||
errorCode = (int)LoginError::LOGIN_ERROR;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
std::unique_ptr<Database::Account> findUser = Database::findAccount(userLogin);
|
||||
// if account not found, make new one
|
||||
if (findUser == nullptr)
|
||||
{
|
||||
if (findUser == nullptr) {
|
||||
loginSessions[sock] = CNLoginData();
|
||||
loginSessions[sock].userID = Database::addAccount(userLogin, userPassword);
|
||||
loginSessions[sock].slot = 1;
|
||||
success = true;
|
||||
}
|
||||
// if user exists, check if password is correct
|
||||
else if (CNLoginServer::isPasswordCorrect(findUser->Password, userPassword))
|
||||
{
|
||||
else if (CNLoginServer::isPasswordCorrect(findUser->Password, userPassword)) {
|
||||
/*calling this here to timestamp login attempt,
|
||||
* in order to make duplicate exit sanity check work*/
|
||||
Database::updateSelected(findUser->AccountID, findUser->Selected);
|
||||
// check if account isn't currently in use
|
||||
if (CNLoginServer::isAccountInUse(findUser->AccountID) ||
|
||||
PlayerManager::isAccountInUse(findUser->AccountID))
|
||||
{
|
||||
if (CNLoginServer::isAccountInUse(findUser->AccountID)) {
|
||||
errorCode = (int)LoginError::ID_ALREADY_IN_USE;
|
||||
}
|
||||
// if not, login success
|
||||
@ -82,15 +75,13 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
else {
|
||||
errorCode = (int)LoginError::ID_AND_PASSWORD_DO_NOT_MATCH;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (success)
|
||||
{
|
||||
if (success) {
|
||||
std::vector<Player> characters = Database::getCharacters(loginSessions[sock].userID);
|
||||
int charCount = characters.size();
|
||||
|
||||
@ -113,8 +104,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
// now send the characters :)
|
||||
std::vector<Player>::iterator it;
|
||||
for (it = characters.begin(); it != characters.end(); it++)
|
||||
{
|
||||
for (it = characters.begin(); it != characters.end(); it++) {
|
||||
sP_LS2CL_REP_CHAR_INFO charInfo = sP_LS2CL_REP_CHAR_INFO();
|
||||
|
||||
charInfo.iSlot = (int8_t)it->slot;
|
||||
@ -143,9 +133,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
sock->sendPacket((void*)&charInfo, P_LS2CL_REP_CHAR_INFO, sizeof(sP_LS2CL_REP_CHAR_INFO));
|
||||
}
|
||||
}
|
||||
// Failure
|
||||
else {
|
||||
} else {
|
||||
INITSTRUCT(sP_LS2CL_REP_LOGIN_FAIL, resp);
|
||||
U8toU16(userLogin, resp.szID);
|
||||
resp.iErrorCode = errorCode;
|
||||
@ -175,7 +163,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
|
||||
errorcode = 1;
|
||||
}
|
||||
|
||||
if (success){
|
||||
if (success) {
|
||||
INITSTRUCT(sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC, resp);
|
||||
|
||||
DEBUGLOG(
|
||||
@ -333,13 +321,16 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
|
||||
case P_CL2LS_REQ_CHANGE_CHAR_NAME: {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_CHANGE_CHAR_NAME))
|
||||
return;
|
||||
|
||||
sP_CL2LS_REQ_CHANGE_CHAR_NAME* save = (sP_CL2LS_REQ_CHANGE_CHAR_NAME*)data->buf;
|
||||
Database::changeName(save);
|
||||
|
||||
INITSTRUCT(sP_LS2CL_REP_CHANGE_CHAR_NAME_SUCC, resp);
|
||||
resp.iPC_UID = save->iPCUID;
|
||||
memcpy(resp.szFirstName, save->szFirstName, sizeof(char16_t)*9);
|
||||
memcpy(resp.szLastName, save->szLastName, sizeof(char16_t) * 17);
|
||||
resp.iSlotNum = save->iSlotNum;
|
||||
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHANGE_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_CHANGE_CHAR_NAME_SUCC));
|
||||
break;
|
||||
}
|
||||
@ -349,27 +340,14 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
sP_CL2LS_REQ_PC_EXIT_DUPLICATE* exit = (sP_CL2LS_REQ_PC_EXIT_DUPLICATE*)data->buf;
|
||||
auto account = Database::findAccount(U16toU8(exit->szID));
|
||||
//sanity check
|
||||
if (account == nullptr)
|
||||
{
|
||||
|
||||
// sanity check
|
||||
if (account == nullptr) {
|
||||
std::cout << "[WARN] P_CL2LS_REQ_PC_EXIT_DUPLICATE submitted unknown username: " << exit->szID << std::endl;
|
||||
break;
|
||||
}
|
||||
/* sanity check
|
||||
* client is supposed to send us user password for verification,
|
||||
* however it never sends it (>_<)
|
||||
* therefore, we check if the account made a login attempt within last 30s
|
||||
*/
|
||||
if (account->LastLogin + 30000 < getTime())
|
||||
{
|
||||
std::cout << "[WARN] P_CL2LS_REQ_PC_EXIT_DUPLICATE submitted without a login attempt on: " << exit->szID << std::endl;
|
||||
break;
|
||||
}
|
||||
|
||||
int accountId = account->AccountID;
|
||||
if (!exitDuplicate(accountId))
|
||||
PlayerManager::exitDuplicate(accountId);
|
||||
|
||||
exitDuplicate(account->AccountID);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@ -395,8 +373,7 @@ void CNLoginServer::killConnection(CNSocket* cns) {
|
||||
#pragma region helperMethods
|
||||
bool CNLoginServer::isAccountInUse(int accountId) {
|
||||
std::map<CNSocket*, CNLoginData>::iterator it;
|
||||
for (it = CNLoginServer::loginSessions.begin(); it != CNLoginServer::loginSessions.end(); it++)
|
||||
{
|
||||
for (it = CNLoginServer::loginSessions.begin(); it != CNLoginServer::loginSessions.end(); it++) {
|
||||
if (it->second.userID == accountId)
|
||||
return true;
|
||||
}
|
||||
@ -405,10 +382,8 @@ bool CNLoginServer::isAccountInUse(int accountId) {
|
||||
|
||||
bool CNLoginServer::exitDuplicate(int accountId) {
|
||||
std::map<CNSocket*, CNLoginData>::iterator it;
|
||||
for (it = CNLoginServer::loginSessions.begin(); it != CNLoginServer::loginSessions.end(); it++)
|
||||
{
|
||||
if (it->second.userID == accountId)
|
||||
{
|
||||
for (it = CNLoginServer::loginSessions.begin(); it != CNLoginServer::loginSessions.end(); it++) {
|
||||
if (it->second.userID == accountId) {
|
||||
CNSocket* sock = it->first;
|
||||
INITSTRUCT(sP_LS2CL_REP_PC_EXIT_DUPLICATE, resp);
|
||||
resp.iErrorCode = 0;
|
||||
|
@ -227,6 +227,12 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
std::cout << "\tPC_UID: " << plr.PCStyle.iPC_UID << std::endl;
|
||||
)
|
||||
|
||||
// check if account is already in use
|
||||
if (isAccountInUse(plr.accountId)) {
|
||||
// kick the other player
|
||||
exitDuplicate(plr.accountId);
|
||||
}
|
||||
|
||||
response.iID = plr.iID;
|
||||
response.uiSvrTime = getTime();
|
||||
response.PCLoadData2CL.iUserLevel = plr.accountLevel;
|
||||
|
Loading…
Reference in New Issue
Block a user