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"Created" meta column + cleanup
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04112377ea
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05f4746af4
@ -42,6 +42,10 @@ pathdata=tdata/paths.json
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dropdata=tdata/drops.json
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dropdata=tdata/drops.json
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# gruntwork output (this is what you submit)
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# gruntwork output (this is what you submit)
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gruntwork=tdata/gruntwork.json
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gruntwork=tdata/gruntwork.json
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# location of the database
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dbpath=database.db
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# should tutorial flags be disabled off the bat?
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disablefirstuseflag=true
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# account permission level that will be set upon character creation
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# account permission level that will be set upon character creation
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# 1 = default, will allow *all* commands
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# 1 = default, will allow *all* commands
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@ -346,8 +346,8 @@ void CNLoginServer::characterCreate(CNSocket* sock, CNPacketData* data) {
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}
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}
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if (!Database::finishCharacter(character, loginSessions[sock].userID))
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if (!Database::finishCharacter(character, loginSessions[sock].userID))
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{
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{
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std::cout << "[WARN] Login Server: Database failed to finish character creation!" << std::endl;
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std::cout << "[WARN] Login Server: Database failed to finish character creation!" << std::endl;
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return invalidCharacter(sock);
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return invalidCharacter(sock);
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}
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}
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Player player = {};
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Player player = {};
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930
src/Database.cpp
930
src/Database.cpp
File diff suppressed because it is too large
Load Diff
@ -3,7 +3,6 @@
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#include "Player.hpp"
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#include "Player.hpp"
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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#include <map>
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#define DATABASE_VERSION 1
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#define DATABASE_VERSION 1
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@ -67,7 +66,6 @@ namespace Database {
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// getting players
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// getting players
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void getPlayer(Player* plr, int id);
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void getPlayer(Player* plr, int id);
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void updatePlayer(Player *player);
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void updatePlayer(Player *player);
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void updateBuddies(Player* player);
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void removeExpiredVehicles(Player* player);
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void removeExpiredVehicles(Player* player);
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// buddies
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// buddies
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@ -89,5 +87,4 @@ namespace Database {
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void deleteEmails(int playerID, int64_t* indices);
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void deleteEmails(int playerID, int64_t* indices);
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int getNextEmailIndex(int playerID);
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int getNextEmailIndex(int playerID);
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void sendEmail(EmailData* data, std::vector<sItemBase> attachments);
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void sendEmail(EmailData* data, std::vector<sItemBase> attachments);
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}
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}
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