mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-05 06:50:04 +00:00
Record claimed code items, and other misc DB fixes
* Create new table to store redeemed codes * Check if a player already used a code when using /redeem * Change Coordinate columns to non-plural form * Fixed EmailItems unique constraint not being specific enough * Bumped DB version to 3
This commit is contained in:
parent
74af1ad173
commit
04a17ed862
37
sql/migration2.sql
Normal file
37
sql/migration2.sql
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
/*
|
||||||
|
It is recommended in the SQLite manual to turn off
|
||||||
|
foreign keys when making schema changes that involve them
|
||||||
|
*/
|
||||||
|
PRAGMA foreign_keys=OFF;
|
||||||
|
BEGIN TRANSACTION;
|
||||||
|
-- New table to store code items
|
||||||
|
CREATE TABLE RedeemedCodes(
|
||||||
|
PlayerID INTEGER NOT NULL,
|
||||||
|
Code TEXT NOT NULL,
|
||||||
|
FOREIGN KEY(PlayerID) REFERENCES Players(PlayerID) ON DELETE CASCADE,
|
||||||
|
UNIQUE (PlayerID, Code)
|
||||||
|
);
|
||||||
|
-- Change Coordinates in Players table to non-plural form
|
||||||
|
ALTER TABLE Players RENAME COLUMN XCoordinates TO XCoordinate;
|
||||||
|
ALTER TABLE Players RENAME COLUMN YCoordinates TO YCoordinate;
|
||||||
|
ALTER TABLE Players RENAME COLUMN ZCoordinates TO ZCoordinate;
|
||||||
|
-- Fix email attachments not being unique enough
|
||||||
|
CREATE TABLE Temp (
|
||||||
|
PlayerID INTEGER NOT NULL,
|
||||||
|
MsgIndex INTEGER NOT NULL,
|
||||||
|
Slot INTEGER NOT NULL,
|
||||||
|
ID INTEGER NOT NULL,
|
||||||
|
Type INTEGER NOT NULL,
|
||||||
|
Opt INTEGER NOT NULL,
|
||||||
|
TimeLimit INTEGER NOT NULL,
|
||||||
|
FOREIGN KEY(PlayerID) REFERENCES Players(PlayerID) ON DELETE CASCADE,
|
||||||
|
UNIQUE (PlayerID, MsgIndex, Slot)
|
||||||
|
);
|
||||||
|
INSERT INTO Temp SELECT * FROM EmailItems;
|
||||||
|
DROP TABLE EmailItems;
|
||||||
|
ALTER TABLE Temp RENAME TO EmailItems;
|
||||||
|
-- Update DB Version
|
||||||
|
UPDATE Meta SET Value = 3 WHERE Key = 'DatabaseVersion';
|
||||||
|
UPDATE Meta SET Value = strftime('%s', 'now') WHERE Key = 'LastMigration';
|
||||||
|
COMMIT;
|
||||||
|
PRAGMA foreign_keys=ON;
|
@ -28,9 +28,9 @@ CREATE TABLE IF NOT EXISTS Players (
|
|||||||
AppearanceFlag INTEGER DEFAULT 0 NOT NULL,
|
AppearanceFlag INTEGER DEFAULT 0 NOT NULL,
|
||||||
TutorialFlag INTEGER DEFAULT 0 NOT NULL,
|
TutorialFlag INTEGER DEFAULT 0 NOT NULL,
|
||||||
PayZoneFlag INTEGER DEFAULT 0 NOT NULL,
|
PayZoneFlag INTEGER DEFAULT 0 NOT NULL,
|
||||||
XCoordinates INTEGER NOT NULL,
|
XCoordinate INTEGER NOT NULL,
|
||||||
YCoordinates INTEGER NOT NULL,
|
YCoordinate INTEGER NOT NULL,
|
||||||
ZCoordinates INTEGER NOT NULL,
|
ZCoordinate INTEGER NOT NULL,
|
||||||
Angle INTEGER NOT NULL,
|
Angle INTEGER NOT NULL,
|
||||||
HP INTEGER NOT NULL,
|
HP INTEGER NOT NULL,
|
||||||
FusionMatter INTEGER DEFAULT 0 NOT NULL,
|
FusionMatter INTEGER DEFAULT 0 NOT NULL,
|
||||||
@ -140,7 +140,7 @@ CREATE TABLE IF NOT EXISTS EmailItems (
|
|||||||
Opt INTEGER NOT NULL,
|
Opt INTEGER NOT NULL,
|
||||||
TimeLimit INTEGER NOT NULL,
|
TimeLimit INTEGER NOT NULL,
|
||||||
FOREIGN KEY(PlayerID) REFERENCES Players(PlayerID) ON DELETE CASCADE,
|
FOREIGN KEY(PlayerID) REFERENCES Players(PlayerID) ON DELETE CASCADE,
|
||||||
UNIQUE (MsgIndex, Slot)
|
UNIQUE (PlayerID, MsgIndex, Slot)
|
||||||
);
|
);
|
||||||
|
|
||||||
CREATE TABLE IF NOT EXISTS RaceResults(
|
CREATE TABLE IF NOT EXISTS RaceResults(
|
||||||
@ -152,3 +152,10 @@ CREATE TABLE IF NOT EXISTS RaceResults(
|
|||||||
Timestamp INTEGER NOT NULL,
|
Timestamp INTEGER NOT NULL,
|
||||||
FOREIGN KEY(PlayerID) REFERENCES Players(PlayerID) ON DELETE CASCADE
|
FOREIGN KEY(PlayerID) REFERENCES Players(PlayerID) ON DELETE CASCADE
|
||||||
);
|
);
|
||||||
|
|
||||||
|
CREATE TABLE IF NOT EXISTS RedeemedCodes(
|
||||||
|
PlayerID INTEGER NOT NULL,
|
||||||
|
Code TEXT NOT NULL,
|
||||||
|
FOREIGN KEY(PlayerID) REFERENCES Players(PlayerID) ON DELETE CASCADE,
|
||||||
|
UNIQUE (PlayerID, Code)
|
||||||
|
)
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
#include "CNShardServer.hpp"
|
#include "CNShardServer.hpp"
|
||||||
#include "CNStructs.hpp"
|
#include "CNStructs.hpp"
|
||||||
#include "ChatManager.hpp"
|
#include "ChatManager.hpp"
|
||||||
|
#include "Database.hpp"
|
||||||
#include "PlayerManager.hpp"
|
#include "PlayerManager.hpp"
|
||||||
#include "TransportManager.hpp"
|
#include "TransportManager.hpp"
|
||||||
#include "TableData.hpp"
|
#include "TableData.hpp"
|
||||||
@ -754,6 +755,12 @@ void redeemCommand(std::string full, std::vector<std::string>& args, CNSocket* s
|
|||||||
}
|
}
|
||||||
|
|
||||||
Player* plr = PlayerManager::getPlayer(sock);
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
|
if (Database::isCodeRedeemed(plr->iID, code)) {
|
||||||
|
ChatManager::sendServerMessage(sock, "/redeem: You have already redeemed this code item");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
int itemCount = ItemManager::CodeItems[code].size();
|
int itemCount = ItemManager::CodeItems[code].size();
|
||||||
int slots[4];
|
int slots[4];
|
||||||
|
|
||||||
@ -772,6 +779,8 @@ void redeemCommand(std::string full, std::vector<std::string>& args, CNSocket* s
|
|||||||
plr->Inven[slots[i]] = { 999, 999, 999, 0 }; // temp item; overwritten later
|
plr->Inven[slots[i]] = { 999, 999, 999, 0 }; // temp item; overwritten later
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Database::recordCodeRedemption(plr->iID, code);
|
||||||
|
|
||||||
for (int i = 0; i < itemCount; i++) {
|
for (int i = 0; i < itemCount; i++) {
|
||||||
std::pair<int32_t, int32_t> item = ItemManager::CodeItems[code][i];
|
std::pair<int32_t, int32_t> item = ItemManager::CodeItems[code][i];
|
||||||
INITSTRUCT(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC, resp);
|
INITSTRUCT(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC, resp);
|
||||||
|
@ -428,7 +428,7 @@ int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
|
|||||||
const char* sql = R"(
|
const char* sql = R"(
|
||||||
INSERT INTO Players
|
INSERT INTO Players
|
||||||
(AccountID, Slot, FirstName, LastName,
|
(AccountID, Slot, FirstName, LastName,
|
||||||
XCoordinates, YCoordinates, ZCoordinates, Angle,
|
XCoordinate, YCoordinate, ZCoordinate, Angle,
|
||||||
HP, NameCheck, Quests, SkywayLocationFlag, FirstUseFlag)
|
HP, NameCheck, Quests, SkywayLocationFlag, FirstUseFlag)
|
||||||
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);
|
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);
|
||||||
)";
|
)";
|
||||||
@ -693,7 +693,7 @@ void Database::getCharInfo(std::vector <sP_LS2CL_REP_CHAR_INFO>* result, int use
|
|||||||
const char* sql = R"(
|
const char* sql = R"(
|
||||||
SELECT
|
SELECT
|
||||||
p.PlayerID, p.Slot, p.FirstName, p.LastName, p.Level, p.AppearanceFlag, p.TutorialFlag, p.PayZoneFlag,
|
p.PlayerID, p.Slot, p.FirstName, p.LastName, p.Level, p.AppearanceFlag, p.TutorialFlag, p.PayZoneFlag,
|
||||||
p.XCoordinates, p.YCoordinates, p.ZCoordinates, p.NameCheck,
|
p.XCoordinate, p.YCoordinate, p.ZCoordinate, p.NameCheck,
|
||||||
a.Body, a.EyeColor, a.FaceStyle, a.Gender, a.HairColor, a.HairStyle, a.Height, a.SkinColor
|
a.Body, a.EyeColor, a.FaceStyle, a.Gender, a.HairColor, a.HairStyle, a.Height, a.SkinColor
|
||||||
FROM Players as p
|
FROM Players as p
|
||||||
INNER JOIN Appearances as a ON p.PlayerID = a.PlayerID
|
INNER JOIN Appearances as a ON p.PlayerID = a.PlayerID
|
||||||
@ -815,7 +815,7 @@ void Database::getPlayer(Player* plr, int id) {
|
|||||||
p.AccountID, p.Slot, p.FirstName, p.LastName,
|
p.AccountID, p.Slot, p.FirstName, p.LastName,
|
||||||
p.Level, p.Nano1, p.Nano2, p.Nano3,
|
p.Level, p.Nano1, p.Nano2, p.Nano3,
|
||||||
p.AppearanceFlag, p.TutorialFlag, p.PayZoneFlag,
|
p.AppearanceFlag, p.TutorialFlag, p.PayZoneFlag,
|
||||||
p.XCoordinates, p.YCoordinates, p.ZCoordinates, p.NameCheck,
|
p.XCoordinate, p.YCoordinate, p.ZCoordinate, p.NameCheck,
|
||||||
p.Angle, p.HP, acc.AccountLevel, p.FusionMatter, p.Taros, p.Quests,
|
p.Angle, p.HP, acc.AccountLevel, p.FusionMatter, p.Taros, p.Quests,
|
||||||
p.BatteryW, p.BatteryN, p.Mentor, p.WarpLocationFlag,
|
p.BatteryW, p.BatteryN, p.Mentor, p.WarpLocationFlag,
|
||||||
p.SkywayLocationFlag, p.CurrentMissionID, p.FirstUseFlag,
|
p.SkywayLocationFlag, p.CurrentMissionID, p.FirstUseFlag,
|
||||||
@ -1061,7 +1061,7 @@ void Database::updatePlayer(Player *player) {
|
|||||||
UPDATE Players
|
UPDATE Players
|
||||||
SET
|
SET
|
||||||
Level = ? , Nano1 = ?, Nano2 = ?, Nano3 = ?,
|
Level = ? , Nano1 = ?, Nano2 = ?, Nano3 = ?,
|
||||||
XCoordinates = ?, YCoordinates = ?, ZCoordinates = ?,
|
XCoordinate = ?, YCoordinate = ?, ZCoordinate = ?,
|
||||||
Angle = ?, HP = ?, FusionMatter = ?, Taros = ?, Quests = ?,
|
Angle = ?, HP = ?, FusionMatter = ?, Taros = ?, Quests = ?,
|
||||||
BatteryW = ?, BatteryN = ?, WarplocationFlag = ?,
|
BatteryW = ?, BatteryN = ?, WarplocationFlag = ?,
|
||||||
SkywayLocationFlag = ?, CurrentMissionID = ?,
|
SkywayLocationFlag = ?, CurrentMissionID = ?,
|
||||||
@ -1840,3 +1840,41 @@ void Database::postRaceRanking(Database::RaceRanking ranking) {
|
|||||||
|
|
||||||
sqlite3_finalize(stmt);
|
sqlite3_finalize(stmt);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Database::isCodeRedeemed (int playerId, std::string code) {
|
||||||
|
std::lock_guard<std::mutex> lock(dbCrit);
|
||||||
|
|
||||||
|
const char* sql = R"(
|
||||||
|
SELECT COUNT(*)
|
||||||
|
FROM RedeemedCodes
|
||||||
|
WHERE PlayerID = ? AND Code = ?
|
||||||
|
LIMIT 1;
|
||||||
|
)";
|
||||||
|
sqlite3_stmt* stmt;
|
||||||
|
|
||||||
|
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
|
||||||
|
sqlite3_bind_int(stmt, 1, playerId);
|
||||||
|
sqlite3_bind_text(stmt, 2, code.c_str(), -1, NULL);
|
||||||
|
sqlite3_step(stmt);
|
||||||
|
int result = sqlite3_column_int(stmt, 0);
|
||||||
|
|
||||||
|
sqlite3_finalize(stmt);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Database::recordCodeRedemption(int playerId, std::string code) {
|
||||||
|
std::lock_guard<std::mutex> lock(dbCrit);
|
||||||
|
|
||||||
|
const char* sql = R"(
|
||||||
|
INSERT INTO RedeemedCodes (PlayerID, Code)
|
||||||
|
VALUES (?, ?);
|
||||||
|
)";
|
||||||
|
sqlite3_stmt* stmt;
|
||||||
|
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
|
||||||
|
sqlite3_bind_int(stmt, 1, playerId);
|
||||||
|
sqlite3_bind_text(stmt, 2, code.c_str(), -1, NULL);
|
||||||
|
|
||||||
|
if (sqlite3_step(stmt) != SQLITE_DONE)
|
||||||
|
std::cout << "[WARN] Database: recording of code redemption failed: " << sqlite3_errmsg(db) << std::endl;
|
||||||
|
sqlite3_finalize(stmt);
|
||||||
|
}
|
@ -4,7 +4,7 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#define DATABASE_VERSION 2
|
#define DATABASE_VERSION 3
|
||||||
|
|
||||||
namespace Database {
|
namespace Database {
|
||||||
|
|
||||||
@ -100,4 +100,8 @@ namespace Database {
|
|||||||
// racing
|
// racing
|
||||||
RaceRanking getTopRaceRanking(int epID, int playerID);
|
RaceRanking getTopRaceRanking(int epID, int playerID);
|
||||||
void postRaceRanking(RaceRanking ranking);
|
void postRaceRanking(RaceRanking ranking);
|
||||||
|
|
||||||
|
// code items
|
||||||
|
bool isCodeRedeemed(int playerId, std::string code);
|
||||||
|
void recordCodeRedemption(int playerId, std::string code);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user