mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-21 13:10:05 +00:00
[refactor] Refactor groups
This commit is contained in:
parent
4b834579c5
commit
03d28bf4e4
17
src/Chat.cpp
17
src/Chat.cpp
@ -225,10 +225,6 @@ static void tradeChatHandler(CNSocket* sock, CNPacketData* data) {
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static void groupChatHandler(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_SEND_ALL_GROUP_FREECHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_ALL_GROUP_FREECHAT_MESSAGE*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
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if (otherPlr == nullptr)
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return;
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std::string fullChat = sanitizeText(AUTOU16TOU8(chat->szFreeChat));
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@ -251,16 +247,15 @@ static void groupChatHandler(CNSocket* sock, CNPacketData* data) {
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resp.iSendPCID = plr->iID;
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resp.iEmoteCode = chat->iEmoteCode;
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Groups::sendToGroup(otherPlr, (void*)&resp, P_FE2CL_REP_SEND_ALL_GROUP_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_ALL_GROUP_FREECHAT_MESSAGE_SUCC));
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if (plr->group == nullptr)
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sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_ALL_GROUP_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_ALL_GROUP_FREECHAT_MESSAGE_SUCC));
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else
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Groups::sendToGroup(plr->group, (void*)&resp, P_FE2CL_REP_SEND_ALL_GROUP_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_ALL_GROUP_FREECHAT_MESSAGE_SUCC));
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}
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static void groupMenuChatHandler(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_SEND_ALL_GROUP_MENUCHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_ALL_GROUP_MENUCHAT_MESSAGE*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
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if (otherPlr == nullptr)
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return;
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std::string fullChat = sanitizeText(AUTOU16TOU8(chat->szFreeChat));
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std::string logLine = "[GroupMenuChat] " + PlayerManager::getPlayerName(plr, true) + ": " + fullChat;
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@ -275,7 +270,9 @@ static void groupMenuChatHandler(CNSocket* sock, CNPacketData* data) {
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resp.iSendPCID = plr->iID;
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resp.iEmoteCode = chat->iEmoteCode;
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Groups::sendToGroup(otherPlr, (void*)&resp, P_FE2CL_REP_SEND_ALL_GROUP_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_ALL_GROUP_MENUCHAT_MESSAGE_SUCC));
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if (plr->group == nullptr)
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sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_ALL_GROUP_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_ALL_GROUP_MENUCHAT_MESSAGE_SUCC));
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Groups::sendToGroup(plr->group, (void*)&resp, P_FE2CL_REP_SEND_ALL_GROUP_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_ALL_GROUP_MENUCHAT_MESSAGE_SUCC));
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}
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// we only allow plain ascii, at least for now
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@ -268,17 +268,10 @@ void Combat::npcAttackPc(Mob *mob, time_t currTime) {
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* single RNG roll per mission task, and every group member shares that same
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* set of rolls.
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*/
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void Combat::genQItemRolls(Player *leader, std::map<int, int>& rolls) {
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for (int i = 0; i < leader->groupCnt; i++) {
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if (leader->groupIDs[i] == 0)
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continue;
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CNSocket *otherSock = PlayerManager::getSockFromID(leader->groupIDs[i]);
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if (otherSock == nullptr)
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continue;
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Player *member = PlayerManager::getPlayer(otherSock);
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void Combat::genQItemRolls(std::vector<Player*> players, std::map<int, int>& rolls) {
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for (int i = 0; i < players.size(); i++) {
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Player* member = players[i];
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for (int j = 0; j < ACTIVE_MISSION_COUNT; j++)
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if (member->tasks[j] != 0)
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rolls[member->tasks[j]] = Rand::rand();
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@ -679,7 +672,7 @@ static void playerTick(CNServer *serv, time_t currTime) {
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bool transmit = false;
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// group ticks
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if (plr->groupCnt > 1)
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if (plr->group != nullptr)
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Groups::groupTickInfo(plr);
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// do not tick dead players
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@ -25,5 +25,5 @@ namespace Combat {
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void init();
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void npcAttackPc(Mob *mob, time_t currTime);
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void genQItemRolls(Player* leader, std::map<int, int>& rolls);
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void genQItemRolls(std::vector<Player*> players, std::map<int, int>& rolls);
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}
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@ -16,10 +16,9 @@ std::unordered_map<int, EggType> Eggs::EggTypes;
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int Eggs::eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration) {
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Player* plr = PlayerManager::getPlayer(sock);
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Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
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int bitFlag = Groups::getGroupFlags(otherPlr);
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// TODO ABILITIES
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int bitFlag = plr->group->conditionBitFlag;
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int CBFlag = 0;// Abilities::applyBuff(sock, skillId, 1, 3, bitFlag);
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size_t resplen;
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@ -98,9 +97,8 @@ static void eggStep(CNServer* serv, time_t currTime) {
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CNSocket* sock = it->first.first;
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int32_t CBFlag = it->first.second;
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Player* plr = PlayerManager::getPlayer(sock);
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Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
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int groupFlags = Groups::getGroupFlags(otherPlr);
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int groupFlags = plr->group->conditionBitFlag;
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// TODO ABILITIES
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//for (auto& pwr : Abilities::Powers) {
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// if (pwr.bitFlag == CBFlag) { // pick the power with the right flag and unbuff
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@ -25,6 +25,7 @@ enum class AIState {
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};
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class Chunk;
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struct Group;
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struct Entity {
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EntityKind kind = EntityKind::INVALID;
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@ -130,6 +131,7 @@ struct CombatNPC : public BaseNPC, public ICombatant {
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int level = 0;
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int speed = 300;
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AIState state = AIState::INACTIVE;
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Group* group = nullptr;
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int playersInView = 0; // for optimizing away AI in empty chunks
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std::map<AIState, void (*)(CombatNPC*, time_t)> stateHandlers;
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220
src/Groups.cpp
220
src/Groups.cpp
@ -19,22 +19,65 @@
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using namespace Groups;
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void Groups::addToGroup(EntityRef member, Group* group) {
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if (member.kind == EntityKind::PLAYER) {
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Player* plr = PlayerManager::getPlayer(member.sock);
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plr->group = group;
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}
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else if (member.kind == EntityKind::COMBAT_NPC) {
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CombatNPC* npc = (CombatNPC*)member.getEntity();
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npc->group = group;
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}
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else {
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std::cout << "[WARN] Adding a weird entity type to a group" << std::endl;
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}
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group->members.push_back(member);
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}
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void Groups::removeFromGroup(EntityRef member, Group* group) {
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if (member.kind == EntityKind::PLAYER) {
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Player* plr = PlayerManager::getPlayer(member.sock);
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plr->group = nullptr; // no dangling pointers here muahaahahah
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}
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else if (member.kind == EntityKind::COMBAT_NPC) {
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CombatNPC* npc = (CombatNPC*)member.getEntity();
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npc->group = nullptr;
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}
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else {
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std::cout << "[WARN] Adding a weird entity type to a group" << std::endl;
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}
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auto it = std::find(group->members.begin(), group->members.end(), member);
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if (it == group->members.end()) {
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std::cout << "[WARN] Tried to remove a member that isn't in the group" << std::endl;
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return;
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}
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group->members.erase(it);
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if (group->members.empty()) delete group; // cleanup memory
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}
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void Groups::disbandGroup(Group* group) {
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// remove everyone from the group!!
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std::vector<EntityRef> members = group->members;
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for (EntityRef member : members) {
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removeFromGroup(member, group);
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}
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}
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static void requestGroup(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_GROUP_INVITE* recv = (sP_CL2FE_REQ_PC_GROUP_INVITE*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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Player* otherPlr = PlayerManager::getPlayerFromID(recv->iID_To);
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if (otherPlr == nullptr)
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return;
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otherPlr = PlayerManager::getPlayerFromID(otherPlr->iIDGroup);
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if (otherPlr == nullptr)
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return;
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// fail if the group is full or the other player is already in a group
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if (plr->groupCnt >= 4 || otherPlr->iIDGroup != otherPlr->iID || otherPlr->groupCnt > 1) {
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if ((plr->group != nullptr && (*plr->group)[EntityKind::PLAYER].size() >= 4) || otherPlr->group != nullptr) {
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INITSTRUCT(sP_FE2CL_PC_GROUP_INVITE_FAIL, resp);
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sock->sendPacket((void*)&resp, P_FE2CL_PC_GROUP_INVITE_FAIL, sizeof(sP_FE2CL_PC_GROUP_INVITE_FAIL));
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return;
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@ -77,28 +120,29 @@ static void joinGroup(CNSocket* sock, CNPacketData* data) {
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if (otherPlr == nullptr)
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return;
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otherPlr = PlayerManager::getPlayerFromID(otherPlr->iIDGroup);
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if (otherPlr == nullptr)
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return;
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int size = otherPlr->group == nullptr ? 1 : (*otherPlr->group)[EntityKind::PLAYER].size();
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// fail if the group is full or the other player is already in a group
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if (plr->groupCnt > 1 || plr->iIDGroup != plr->iID || otherPlr->groupCnt >= 4) {
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if (plr->group != nullptr || size + 1 > 4) {
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INITSTRUCT(sP_FE2CL_PC_GROUP_JOIN_FAIL, resp);
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sock->sendPacket((void*)&resp, P_FE2CL_PC_GROUP_JOIN_FAIL, sizeof(sP_FE2CL_PC_GROUP_JOIN_FAIL));
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return;
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}
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if (!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_JOIN), otherPlr->groupCnt + 1, sizeof(sPCGroupMemberInfo))) {
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if (!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_JOIN), size + 1, sizeof(sPCGroupMemberInfo))) {
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std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_JOIN packet size\n";
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return;
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}
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plr->iIDGroup = otherPlr->iID;
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otherPlr->groupCnt += 1;
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otherPlr->groupIDs[otherPlr->groupCnt-1] = plr->iID;
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if (otherPlr->group == nullptr) {
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// create group
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otherPlr->group = new Group(); // spooky
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addToGroup(PlayerManager::getSockFromID(recv->iID_From), otherPlr->group);
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}
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addToGroup(sock, otherPlr->group);
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auto players = (*otherPlr->group)[EntityKind::PLAYER];
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size_t resplen = sizeof(sP_FE2CL_PC_GROUP_JOIN) + otherPlr->groupCnt * sizeof(sPCGroupMemberInfo);
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size_t resplen = sizeof(sP_FE2CL_PC_GROUP_JOIN) + players.size() * sizeof(sPCGroupMemberInfo);
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, resplen);
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@ -107,13 +151,13 @@ static void joinGroup(CNSocket* sock, CNPacketData* data) {
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sPCGroupMemberInfo *respdata = (sPCGroupMemberInfo*)(respbuf+sizeof(sP_FE2CL_PC_GROUP_JOIN));
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resp->iID_NewMember = plr->iID;
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resp->iMemberPCCnt = otherPlr->groupCnt;
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resp->iMemberPCCnt = players.size();
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int bitFlag = getGroupFlags(otherPlr);
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int bitFlag = otherPlr->group->conditionBitFlag;
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for (int i = 0; i < players.size(); i++) {
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for (int i = 0; i < otherPlr->groupCnt; i++) {
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Player* varPlr = PlayerManager::getPlayerFromID(otherPlr->groupIDs[i]);
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CNSocket* sockTo = PlayerManager::getSockFromID(otherPlr->groupIDs[i]);
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Player* varPlr = PlayerManager::getPlayer(players[i].sock);
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CNSocket* sockTo = players[i].sock;
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if (varPlr == nullptr || sockTo == nullptr)
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continue;
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@ -143,37 +187,32 @@ static void joinGroup(CNSocket* sock, CNPacketData* data) {
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}
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}
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sendToGroup(otherPlr, (void*)&respbuf, P_FE2CL_PC_GROUP_JOIN, resplen);
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Groups::sendToGroup(otherPlr->group, (void*)&respbuf, P_FE2CL_PC_GROUP_JOIN, resplen);
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}
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static void leaveGroup(CNSocket* sock, CNPacketData* data) {
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Player* plr = PlayerManager::getPlayer(sock);
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groupKickPlayer(plr);
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groupKick(plr);
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}
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void Groups::sendToGroup(Player* plr, void* buf, uint32_t type, size_t size) {
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for (int i = 0; i < plr->groupCnt; i++) {
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CNSocket* sock = PlayerManager::getSockFromID(plr->groupIDs[i]);
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if (sock == nullptr)
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continue;
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if (type == P_FE2CL_PC_GROUP_LEAVE_SUCC) {
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Player* leavingPlr = PlayerManager::getPlayer(sock);
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leavingPlr->iIDGroup = leavingPlr->iID;
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}
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void Groups::sendToGroup(Group* group, void* buf, uint32_t type, size_t size) {
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auto players = (*group)[EntityKind::PLAYER];
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for (int i = 0; i < players.size(); i++) {
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CNSocket* sock = players[i].sock;
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sock->sendPacket(buf, type, size);
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}
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}
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void Groups::groupTickInfo(Player* plr) {
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if (!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO), plr->groupCnt, sizeof(sPCGroupMemberInfo))) {
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auto players = (*plr->group)[EntityKind::PLAYER];
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if (!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO), players.size(), sizeof(sPCGroupMemberInfo))) {
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std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_JOIN packet size\n";
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return;
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}
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size_t resplen = sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO) + plr->groupCnt * sizeof(sPCGroupMemberInfo);
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size_t resplen = sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO) + players.size() * sizeof(sPCGroupMemberInfo);
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, resplen);
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@ -182,10 +221,11 @@ void Groups::groupTickInfo(Player* plr) {
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sPCGroupMemberInfo *respdata = (sPCGroupMemberInfo*)(respbuf+sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO));
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resp->iID = plr->iID;
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resp->iMemberPCCnt = plr->groupCnt;
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resp->iMemberPCCnt = players.size();
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for (int i = 0; i < plr->groupCnt; i++) {
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Player* varPlr = PlayerManager::getPlayerFromID(plr->groupIDs[i]);
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for (int i = 0; i < players.size(); i++) {
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EntityRef member = players[i];
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Player* varPlr = PlayerManager::getPlayer(member.sock);
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if (varPlr == nullptr)
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continue;
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@ -210,17 +250,17 @@ void Groups::groupTickInfo(Player* plr) {
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}
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}
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sendToGroup(plr, (void*)&respbuf, P_FE2CL_PC_GROUP_MEMBER_INFO, resplen);
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sendToGroup(plr->group, (void*)&respbuf, P_FE2CL_PC_GROUP_MEMBER_INFO, resplen);
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}
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static void groupUnbuff(Player* plr) {
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for (int i = 0; i < plr->groupCnt; i++) {
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for (int n = 0; n < plr->groupCnt; n++) {
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Group* group = plr->group;
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for (int i = 0; i < group->members.size(); i++) {
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for (int n = 0; n < group->members.size(); n++) {
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if (i == n)
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continue;
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Player* otherPlr = PlayerManager::getPlayerFromID(plr->groupIDs[i]);
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CNSocket* sock = PlayerManager::getSockFromID(plr->groupIDs[n]);
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EntityRef other = group->members[n];
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// TODO ABILITIES
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//Abilities::applyBuff(sock, otherPlr->Nanos[otherPlr->activeNano].iSkillID, 2, 1, 0);
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@ -228,27 +268,26 @@ static void groupUnbuff(Player* plr) {
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}
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}
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void Groups::groupKickPlayer(Player* plr) {
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void Groups::groupKick(Player* plr) {
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Group* group = plr->group;
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// if you are the group leader, destroy your own group and kick everybody
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if (plr->iID == plr->iIDGroup) {
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if (plr->group->members[0] == PlayerManager::getSockFromID(plr->iID)) {
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groupUnbuff(plr);
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INITSTRUCT(sP_FE2CL_PC_GROUP_LEAVE_SUCC, resp1);
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sendToGroup(plr, (void*)&resp1, P_FE2CL_PC_GROUP_LEAVE_SUCC, sizeof(sP_FE2CL_PC_GROUP_LEAVE_SUCC));
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plr->groupCnt = 1;
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sendToGroup(plr->group, (void*)&resp1, P_FE2CL_PC_GROUP_LEAVE_SUCC, sizeof(sP_FE2CL_PC_GROUP_LEAVE_SUCC));
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disbandGroup(plr->group);
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return;
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}
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Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
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auto players = (*group)[EntityKind::PLAYER];
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if (otherPlr == nullptr)
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return;
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if (!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_LEAVE), otherPlr->groupCnt - 1, sizeof(sPCGroupMemberInfo))) {
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if (!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_LEAVE), players.size() - 1, sizeof(sPCGroupMemberInfo))) {
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std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_LEAVE packet size\n";
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return;
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}
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size_t resplen = sizeof(sP_FE2CL_PC_GROUP_LEAVE) + (otherPlr->groupCnt - 1) * sizeof(sPCGroupMemberInfo);
|
||||
size_t resplen = sizeof(sP_FE2CL_PC_GROUP_LEAVE) + (players.size() - 1) * sizeof(sPCGroupMemberInfo);
|
||||
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||
|
||||
memset(respbuf, 0, resplen);
|
||||
@ -257,78 +296,55 @@ void Groups::groupKickPlayer(Player* plr) {
|
||||
sPCGroupMemberInfo *respdata = (sPCGroupMemberInfo*)(respbuf+sizeof(sP_FE2CL_PC_GROUP_LEAVE));
|
||||
|
||||
resp->iID_LeaveMember = plr->iID;
|
||||
resp->iMemberPCCnt = otherPlr->groupCnt - 1;
|
||||
resp->iMemberPCCnt = players.size() - 1;
|
||||
|
||||
int bitFlag = getGroupFlags(otherPlr) & ~plr->iGroupConditionBitFlag;
|
||||
int moveDown = 0;
|
||||
int bitFlag = 0; // TODO ABILITIES getGroupFlags(otherPlr) & ~plr->iGroupConditionBitFlag;
|
||||
|
||||
CNSocket* sock = PlayerManager::getSockFromID(plr->iID);
|
||||
|
||||
if (sock == nullptr)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < otherPlr->groupCnt; i++) {
|
||||
Player* varPlr = PlayerManager::getPlayerFromID(otherPlr->groupIDs[i]);
|
||||
CNSocket* sockTo = PlayerManager::getSockFromID(otherPlr->groupIDs[i]);
|
||||
removeFromGroup(sock, group);
|
||||
|
||||
players = (*group)[EntityKind::PLAYER];
|
||||
for (int i = 0; i < players.size(); i++) {
|
||||
CNSocket* sockTo = players[i].sock;
|
||||
Player* varPlr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (varPlr == nullptr || sockTo == nullptr)
|
||||
continue;
|
||||
|
||||
if (moveDown == 1)
|
||||
otherPlr->groupIDs[i-1] = otherPlr->groupIDs[i];
|
||||
|
||||
respdata[i-moveDown].iPC_ID = varPlr->iID;
|
||||
respdata[i-moveDown].iPCUID = varPlr->PCStyle.iPC_UID;
|
||||
respdata[i-moveDown].iNameCheck = varPlr->PCStyle.iNameCheck;
|
||||
memcpy(respdata[i-moveDown].szFirstName, varPlr->PCStyle.szFirstName, sizeof(varPlr->PCStyle.szFirstName));
|
||||
memcpy(respdata[i-moveDown].szLastName, varPlr->PCStyle.szLastName, sizeof(varPlr->PCStyle.szLastName));
|
||||
respdata[i-moveDown].iSpecialState = varPlr->iSpecialState;
|
||||
respdata[i-moveDown].iLv = varPlr->level;
|
||||
respdata[i-moveDown].iHP = varPlr->HP;
|
||||
respdata[i-moveDown].iMaxHP = PC_MAXHEALTH(varPlr->level);
|
||||
// respdata[i-moveDown]].iMapType = 0;
|
||||
// respdata[i-moveDown]].iMapNum = 0;
|
||||
respdata[i-moveDown].iX = varPlr->x;
|
||||
respdata[i-moveDown].iY = varPlr->y;
|
||||
respdata[i-moveDown].iZ = varPlr->z;
|
||||
respdata[i].iPC_ID = varPlr->iID;
|
||||
respdata[i].iPCUID = varPlr->PCStyle.iPC_UID;
|
||||
respdata[i].iNameCheck = varPlr->PCStyle.iNameCheck;
|
||||
memcpy(respdata[i].szFirstName, varPlr->PCStyle.szFirstName, sizeof(varPlr->PCStyle.szFirstName));
|
||||
memcpy(respdata[i].szLastName, varPlr->PCStyle.szLastName, sizeof(varPlr->PCStyle.szLastName));
|
||||
respdata[i].iSpecialState = varPlr->iSpecialState;
|
||||
respdata[i].iLv = varPlr->level;
|
||||
respdata[i].iHP = varPlr->HP;
|
||||
respdata[i].iMaxHP = PC_MAXHEALTH(varPlr->level);
|
||||
// respdata[i]].iMapType = 0;
|
||||
// respdata[i]].iMapNum = 0;
|
||||
respdata[i].iX = varPlr->x;
|
||||
respdata[i].iY = varPlr->y;
|
||||
respdata[i].iZ = varPlr->z;
|
||||
// client doesnt read nano data here
|
||||
|
||||
if (varPlr == plr) {
|
||||
moveDown = 1;
|
||||
otherPlr->groupIDs[i] = 0;
|
||||
} else { // remove the leaving member's buffs from the group and remove the group buffs from the leaving member.
|
||||
// remove the leaving member's buffs from the group and remove the group buffs from the leaving member.
|
||||
// TODO ABILITIES
|
||||
/*if (Abilities::SkillTable[varPlr->Nanos[varPlr->activeNano].iSkillID].targetType == 3)
|
||||
Abilities::applyBuff(sock, varPlr->Nanos[varPlr->activeNano].iSkillID, 2, 1, 0);
|
||||
if (Abilities::SkillTable[plr->Nanos[varPlr->activeNano].iSkillID].targetType == 3)
|
||||
Abilities::applyBuff(sockTo, plr->Nanos[plr->activeNano].iSkillID, 2, 1, bitFlag);*/
|
||||
}
|
||||
}
|
||||
|
||||
plr->iIDGroup = plr->iID;
|
||||
otherPlr->groupCnt -= 1;
|
||||
|
||||
sendToGroup(otherPlr, (void*)&respbuf, P_FE2CL_PC_GROUP_LEAVE, resplen);
|
||||
sendToGroup(group, (void*)&respbuf, P_FE2CL_PC_GROUP_LEAVE, resplen);
|
||||
|
||||
INITSTRUCT(sP_FE2CL_PC_GROUP_LEAVE_SUCC, resp1);
|
||||
sock->sendPacket((void*)&resp1, P_FE2CL_PC_GROUP_LEAVE_SUCC, sizeof(sP_FE2CL_PC_GROUP_LEAVE_SUCC));
|
||||
}
|
||||
|
||||
int Groups::getGroupFlags(Player* plr) {
|
||||
int bitFlag = 0;
|
||||
|
||||
for (int i = 0; i < plr->groupCnt; i++) {
|
||||
Player* otherPlr = PlayerManager::getPlayerFromID(plr->groupIDs[i]);
|
||||
|
||||
if (otherPlr == nullptr)
|
||||
continue;
|
||||
|
||||
bitFlag |= otherPlr->iGroupConditionBitFlag;
|
||||
}
|
||||
|
||||
return bitFlag;
|
||||
}
|
||||
|
||||
void Groups::init() {
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GROUP_INVITE, requestGroup);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GROUP_INVITE_REFUSE, refuseGroup);
|
||||
|
@ -1,17 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include "Player.hpp"
|
||||
#include "core/Core.hpp"
|
||||
#include "servers/CNShardServer.hpp"
|
||||
#include "Entities.hpp"
|
||||
|
||||
#include <map>
|
||||
#include <list>
|
||||
|
||||
struct Player;
|
||||
enum EntityKind;
|
||||
|
||||
struct Group {
|
||||
std::vector<EntityRef> members;
|
||||
int32_t conditionBitFlag;
|
||||
|
||||
auto operator[](EntityKind kind) {
|
||||
std::vector<EntityRef> filtered;
|
||||
std::copy_if(members.begin(), members.end(), std::back_inserter(filtered), [kind](EntityRef e) {
|
||||
return e.kind == kind;
|
||||
});
|
||||
return filtered;
|
||||
}
|
||||
};
|
||||
|
||||
namespace Groups {
|
||||
void init();
|
||||
|
||||
void sendToGroup(Player* plr, void* buf, uint32_t type, size_t size);
|
||||
void sendToGroup(Group* group, void* buf, uint32_t type, size_t size);
|
||||
void groupTickInfo(Player* plr);
|
||||
void groupKickPlayer(Player* plr);
|
||||
int getGroupFlags(Player* plr);
|
||||
void groupKick(Player* plr);
|
||||
|
||||
void addToGroup(EntityRef member, Group* group);
|
||||
void removeFromGroup(EntityRef member, Group* group);
|
||||
void disbandGroup(Group* group);
|
||||
}
|
||||
|
@ -842,22 +842,20 @@ void MobAI::onDeath(CombatNPC* npc, EntityRef src) {
|
||||
Items::DropRoll rolled;
|
||||
Items::DropRoll eventRolled;
|
||||
std::map<int, int> qitemRolls;
|
||||
std::vector<Player*> playerRefs;
|
||||
|
||||
Player* leader = PlayerManager::getPlayerFromID(plr->iIDGroup);
|
||||
assert(leader != nullptr); // should never happen
|
||||
|
||||
Combat::genQItemRolls(leader, qitemRolls);
|
||||
|
||||
if (plr->groupCnt == 1 && plr->iIDGroup == plr->iID) {
|
||||
if (plr->group == nullptr) {
|
||||
playerRefs.push_back(plr);
|
||||
Combat::genQItemRolls(playerRefs, qitemRolls);
|
||||
Items::giveMobDrop(src.sock, self, rolled, eventRolled);
|
||||
Missions::mobKilled(src.sock, self->type, qitemRolls);
|
||||
}
|
||||
else {
|
||||
for (int i = 0; i < leader->groupCnt; i++) {
|
||||
CNSocket* sockTo = PlayerManager::getSockFromID(leader->groupIDs[i]);
|
||||
if (sockTo == nullptr)
|
||||
continue;
|
||||
|
||||
auto players = (*plr->group)[EntityKind::PLAYER];
|
||||
for (EntityRef pRef : players) playerRefs.push_back(PlayerManager::getPlayer(pRef.sock));
|
||||
Combat::genQItemRolls(playerRefs, qitemRolls);
|
||||
for (int i = 0; i < players.size(); i++) {
|
||||
CNSocket* sockTo = players[i].sock;
|
||||
Player* otherPlr = PlayerManager::getPlayer(sockTo);
|
||||
|
||||
// only contribute to group members' kills if they're close enough
|
||||
|
@ -182,9 +182,12 @@ static void handleWarp(CNSocket* sock, int32_t warpId) {
|
||||
if (Warps[warpId].isInstance) {
|
||||
uint64_t instanceID = Warps[warpId].instanceID;
|
||||
|
||||
Player* leader = plr;
|
||||
if (plr->group != nullptr) leader = PlayerManager::getPlayer((*plr->group)[EntityKind::PLAYER][0].sock);
|
||||
|
||||
// if warp requires you to be on a mission, it's gotta be a unique instance
|
||||
if (Warps[warpId].limitTaskID != 0 || instanceID == 14) { // 14 is a special case for the Time Lab
|
||||
instanceID += ((uint64_t)plr->iIDGroup << 32); // upper 32 bits are leader ID
|
||||
instanceID += ((uint64_t)leader->iID << 32); // upper 32 bits are leader ID
|
||||
Chunking::createInstance(instanceID);
|
||||
|
||||
// save Lair entrance coords as a pseudo-Resurrect 'Em
|
||||
@ -194,14 +197,13 @@ static void handleWarp(CNSocket* sock, int32_t warpId) {
|
||||
plr->recallInstance = instanceID;
|
||||
}
|
||||
|
||||
if (plr->iID == plr->iIDGroup && plr->groupCnt == 1)
|
||||
if (plr->group == nullptr)
|
||||
PlayerManager::sendPlayerTo(sock, Warps[warpId].x, Warps[warpId].y, Warps[warpId].z, instanceID);
|
||||
else {
|
||||
Player* leaderPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
|
||||
|
||||
for (int i = 0; i < leaderPlr->groupCnt; i++) {
|
||||
Player* otherPlr = PlayerManager::getPlayerFromID(leaderPlr->groupIDs[i]);
|
||||
CNSocket* sockTo = PlayerManager::getSockFromID(leaderPlr->groupIDs[i]);
|
||||
auto players = (*plr->group)[EntityKind::PLAYER];
|
||||
for (int i = 0; i < players.size(); i++) {
|
||||
CNSocket* sockTo = players[i].sock;
|
||||
Player* otherPlr = PlayerManager::getPlayer(sockTo);
|
||||
|
||||
if (otherPlr == nullptr || sockTo == nullptr)
|
||||
continue;
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include "core/Core.hpp"
|
||||
#include "Chunking.hpp"
|
||||
#include "Entities.hpp"
|
||||
#include "Groups.hpp"
|
||||
|
||||
#define ACTIVE_MISSION_COUNT 6
|
||||
|
||||
@ -65,10 +66,7 @@ struct Player : public Entity, public ICombatant {
|
||||
|
||||
sTimeLimitItemDeleteInfo2CL toRemoveVehicle = {};
|
||||
|
||||
int32_t iIDGroup = 0;
|
||||
int groupCnt = 0;
|
||||
int32_t groupIDs[4] = {};
|
||||
int32_t iGroupConditionBitFlag = 0;
|
||||
Group* group = nullptr;
|
||||
|
||||
bool notify = false;
|
||||
bool hidden = false;
|
||||
|
@ -41,7 +41,8 @@ void PlayerManager::removePlayer(CNSocket* key) {
|
||||
Player* plr = getPlayer(key);
|
||||
uint64_t fromInstance = plr->instanceID;
|
||||
|
||||
Groups::groupKickPlayer(plr);
|
||||
if(plr->group != nullptr)
|
||||
Groups::groupKick(plr);
|
||||
|
||||
// remove player's bullets
|
||||
Combat::Bullets.erase(plr->iID);
|
||||
@ -232,8 +233,7 @@ static void enterPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
Database::getPlayer(plr, lm->playerId);
|
||||
}
|
||||
|
||||
plr->groupCnt = 1;
|
||||
plr->iIDGroup = plr->groupIDs[0] = plr->iID;
|
||||
plr->group = nullptr;
|
||||
|
||||
response.iID = plr->iID;
|
||||
response.uiSvrTime = getTime();
|
||||
@ -474,9 +474,8 @@ static void revivePlayer(CNSocket* sock, CNPacketData* data) {
|
||||
resp2.PCRegenDataForOtherPC.iHP = plr->HP;
|
||||
resp2.PCRegenDataForOtherPC.iAngle = plr->angle;
|
||||
|
||||
Player *otherPlr = getPlayerFromID(plr->iIDGroup);
|
||||
if (otherPlr != nullptr) {
|
||||
int bitFlag = Groups::getGroupFlags(otherPlr);
|
||||
if (plr->group != nullptr) {
|
||||
int bitFlag = plr->group->conditionBitFlag;
|
||||
resp2.PCRegenDataForOtherPC.iConditionBitFlag = plr->iConditionBitFlag = plr->iSelfConditionBitFlag | bitFlag;
|
||||
|
||||
resp2.PCRegenDataForOtherPC.iPCState = plr->iPCState;
|
||||
|
Loading…
Reference in New Issue
Block a user