mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2026-01-13 11:50:04 +00:00
[refactor] Refactor groups
This commit is contained in:
220
src/Groups.cpp
220
src/Groups.cpp
@@ -19,22 +19,65 @@
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using namespace Groups;
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void Groups::addToGroup(EntityRef member, Group* group) {
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if (member.kind == EntityKind::PLAYER) {
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Player* plr = PlayerManager::getPlayer(member.sock);
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plr->group = group;
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}
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else if (member.kind == EntityKind::COMBAT_NPC) {
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CombatNPC* npc = (CombatNPC*)member.getEntity();
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npc->group = group;
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}
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else {
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std::cout << "[WARN] Adding a weird entity type to a group" << std::endl;
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}
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group->members.push_back(member);
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}
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void Groups::removeFromGroup(EntityRef member, Group* group) {
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if (member.kind == EntityKind::PLAYER) {
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Player* plr = PlayerManager::getPlayer(member.sock);
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plr->group = nullptr; // no dangling pointers here muahaahahah
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}
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else if (member.kind == EntityKind::COMBAT_NPC) {
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CombatNPC* npc = (CombatNPC*)member.getEntity();
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npc->group = nullptr;
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}
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else {
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std::cout << "[WARN] Adding a weird entity type to a group" << std::endl;
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}
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auto it = std::find(group->members.begin(), group->members.end(), member);
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if (it == group->members.end()) {
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std::cout << "[WARN] Tried to remove a member that isn't in the group" << std::endl;
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return;
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}
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group->members.erase(it);
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if (group->members.empty()) delete group; // cleanup memory
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}
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void Groups::disbandGroup(Group* group) {
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// remove everyone from the group!!
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std::vector<EntityRef> members = group->members;
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for (EntityRef member : members) {
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removeFromGroup(member, group);
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}
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}
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static void requestGroup(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_GROUP_INVITE* recv = (sP_CL2FE_REQ_PC_GROUP_INVITE*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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Player* otherPlr = PlayerManager::getPlayerFromID(recv->iID_To);
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if (otherPlr == nullptr)
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return;
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otherPlr = PlayerManager::getPlayerFromID(otherPlr->iIDGroup);
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if (otherPlr == nullptr)
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return;
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// fail if the group is full or the other player is already in a group
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if (plr->groupCnt >= 4 || otherPlr->iIDGroup != otherPlr->iID || otherPlr->groupCnt > 1) {
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if ((plr->group != nullptr && (*plr->group)[EntityKind::PLAYER].size() >= 4) || otherPlr->group != nullptr) {
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INITSTRUCT(sP_FE2CL_PC_GROUP_INVITE_FAIL, resp);
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sock->sendPacket((void*)&resp, P_FE2CL_PC_GROUP_INVITE_FAIL, sizeof(sP_FE2CL_PC_GROUP_INVITE_FAIL));
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return;
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@@ -77,28 +120,29 @@ static void joinGroup(CNSocket* sock, CNPacketData* data) {
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if (otherPlr == nullptr)
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return;
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otherPlr = PlayerManager::getPlayerFromID(otherPlr->iIDGroup);
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if (otherPlr == nullptr)
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return;
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int size = otherPlr->group == nullptr ? 1 : (*otherPlr->group)[EntityKind::PLAYER].size();
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// fail if the group is full or the other player is already in a group
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if (plr->groupCnt > 1 || plr->iIDGroup != plr->iID || otherPlr->groupCnt >= 4) {
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if (plr->group != nullptr || size + 1 > 4) {
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INITSTRUCT(sP_FE2CL_PC_GROUP_JOIN_FAIL, resp);
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sock->sendPacket((void*)&resp, P_FE2CL_PC_GROUP_JOIN_FAIL, sizeof(sP_FE2CL_PC_GROUP_JOIN_FAIL));
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return;
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}
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if (!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_JOIN), otherPlr->groupCnt + 1, sizeof(sPCGroupMemberInfo))) {
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if (!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_JOIN), size + 1, sizeof(sPCGroupMemberInfo))) {
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std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_JOIN packet size\n";
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return;
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}
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plr->iIDGroup = otherPlr->iID;
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otherPlr->groupCnt += 1;
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otherPlr->groupIDs[otherPlr->groupCnt-1] = plr->iID;
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if (otherPlr->group == nullptr) {
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// create group
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otherPlr->group = new Group(); // spooky
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addToGroup(PlayerManager::getSockFromID(recv->iID_From), otherPlr->group);
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}
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addToGroup(sock, otherPlr->group);
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auto players = (*otherPlr->group)[EntityKind::PLAYER];
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size_t resplen = sizeof(sP_FE2CL_PC_GROUP_JOIN) + otherPlr->groupCnt * sizeof(sPCGroupMemberInfo);
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size_t resplen = sizeof(sP_FE2CL_PC_GROUP_JOIN) + players.size() * sizeof(sPCGroupMemberInfo);
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, resplen);
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@@ -107,13 +151,13 @@ static void joinGroup(CNSocket* sock, CNPacketData* data) {
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sPCGroupMemberInfo *respdata = (sPCGroupMemberInfo*)(respbuf+sizeof(sP_FE2CL_PC_GROUP_JOIN));
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resp->iID_NewMember = plr->iID;
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resp->iMemberPCCnt = otherPlr->groupCnt;
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resp->iMemberPCCnt = players.size();
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int bitFlag = getGroupFlags(otherPlr);
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int bitFlag = otherPlr->group->conditionBitFlag;
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for (int i = 0; i < players.size(); i++) {
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for (int i = 0; i < otherPlr->groupCnt; i++) {
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Player* varPlr = PlayerManager::getPlayerFromID(otherPlr->groupIDs[i]);
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CNSocket* sockTo = PlayerManager::getSockFromID(otherPlr->groupIDs[i]);
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Player* varPlr = PlayerManager::getPlayer(players[i].sock);
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CNSocket* sockTo = players[i].sock;
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if (varPlr == nullptr || sockTo == nullptr)
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continue;
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@@ -143,37 +187,32 @@ static void joinGroup(CNSocket* sock, CNPacketData* data) {
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}
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}
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sendToGroup(otherPlr, (void*)&respbuf, P_FE2CL_PC_GROUP_JOIN, resplen);
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Groups::sendToGroup(otherPlr->group, (void*)&respbuf, P_FE2CL_PC_GROUP_JOIN, resplen);
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}
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static void leaveGroup(CNSocket* sock, CNPacketData* data) {
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Player* plr = PlayerManager::getPlayer(sock);
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groupKickPlayer(plr);
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groupKick(plr);
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}
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void Groups::sendToGroup(Player* plr, void* buf, uint32_t type, size_t size) {
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for (int i = 0; i < plr->groupCnt; i++) {
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CNSocket* sock = PlayerManager::getSockFromID(plr->groupIDs[i]);
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if (sock == nullptr)
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continue;
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if (type == P_FE2CL_PC_GROUP_LEAVE_SUCC) {
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Player* leavingPlr = PlayerManager::getPlayer(sock);
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leavingPlr->iIDGroup = leavingPlr->iID;
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}
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void Groups::sendToGroup(Group* group, void* buf, uint32_t type, size_t size) {
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auto players = (*group)[EntityKind::PLAYER];
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for (int i = 0; i < players.size(); i++) {
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CNSocket* sock = players[i].sock;
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sock->sendPacket(buf, type, size);
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}
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}
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void Groups::groupTickInfo(Player* plr) {
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if (!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO), plr->groupCnt, sizeof(sPCGroupMemberInfo))) {
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auto players = (*plr->group)[EntityKind::PLAYER];
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if (!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO), players.size(), sizeof(sPCGroupMemberInfo))) {
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std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_JOIN packet size\n";
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return;
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}
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size_t resplen = sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO) + plr->groupCnt * sizeof(sPCGroupMemberInfo);
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size_t resplen = sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO) + players.size() * sizeof(sPCGroupMemberInfo);
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, resplen);
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@@ -182,10 +221,11 @@ void Groups::groupTickInfo(Player* plr) {
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sPCGroupMemberInfo *respdata = (sPCGroupMemberInfo*)(respbuf+sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO));
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resp->iID = plr->iID;
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resp->iMemberPCCnt = plr->groupCnt;
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resp->iMemberPCCnt = players.size();
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for (int i = 0; i < plr->groupCnt; i++) {
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Player* varPlr = PlayerManager::getPlayerFromID(plr->groupIDs[i]);
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for (int i = 0; i < players.size(); i++) {
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EntityRef member = players[i];
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Player* varPlr = PlayerManager::getPlayer(member.sock);
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if (varPlr == nullptr)
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continue;
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@@ -210,17 +250,17 @@ void Groups::groupTickInfo(Player* plr) {
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}
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}
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sendToGroup(plr, (void*)&respbuf, P_FE2CL_PC_GROUP_MEMBER_INFO, resplen);
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sendToGroup(plr->group, (void*)&respbuf, P_FE2CL_PC_GROUP_MEMBER_INFO, resplen);
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}
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static void groupUnbuff(Player* plr) {
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for (int i = 0; i < plr->groupCnt; i++) {
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for (int n = 0; n < plr->groupCnt; n++) {
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Group* group = plr->group;
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for (int i = 0; i < group->members.size(); i++) {
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for (int n = 0; n < group->members.size(); n++) {
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if (i == n)
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continue;
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Player* otherPlr = PlayerManager::getPlayerFromID(plr->groupIDs[i]);
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CNSocket* sock = PlayerManager::getSockFromID(plr->groupIDs[n]);
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EntityRef other = group->members[n];
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// TODO ABILITIES
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//Abilities::applyBuff(sock, otherPlr->Nanos[otherPlr->activeNano].iSkillID, 2, 1, 0);
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@@ -228,27 +268,26 @@ static void groupUnbuff(Player* plr) {
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}
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}
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void Groups::groupKickPlayer(Player* plr) {
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void Groups::groupKick(Player* plr) {
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Group* group = plr->group;
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// if you are the group leader, destroy your own group and kick everybody
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if (plr->iID == plr->iIDGroup) {
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if (plr->group->members[0] == PlayerManager::getSockFromID(plr->iID)) {
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groupUnbuff(plr);
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INITSTRUCT(sP_FE2CL_PC_GROUP_LEAVE_SUCC, resp1);
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sendToGroup(plr, (void*)&resp1, P_FE2CL_PC_GROUP_LEAVE_SUCC, sizeof(sP_FE2CL_PC_GROUP_LEAVE_SUCC));
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plr->groupCnt = 1;
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sendToGroup(plr->group, (void*)&resp1, P_FE2CL_PC_GROUP_LEAVE_SUCC, sizeof(sP_FE2CL_PC_GROUP_LEAVE_SUCC));
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disbandGroup(plr->group);
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return;
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}
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Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
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auto players = (*group)[EntityKind::PLAYER];
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if (otherPlr == nullptr)
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return;
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if (!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_LEAVE), otherPlr->groupCnt - 1, sizeof(sPCGroupMemberInfo))) {
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if (!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_LEAVE), players.size() - 1, sizeof(sPCGroupMemberInfo))) {
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std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_LEAVE packet size\n";
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return;
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}
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size_t resplen = sizeof(sP_FE2CL_PC_GROUP_LEAVE) + (otherPlr->groupCnt - 1) * sizeof(sPCGroupMemberInfo);
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size_t resplen = sizeof(sP_FE2CL_PC_GROUP_LEAVE) + (players.size() - 1) * sizeof(sPCGroupMemberInfo);
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, resplen);
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@@ -257,78 +296,55 @@ void Groups::groupKickPlayer(Player* plr) {
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sPCGroupMemberInfo *respdata = (sPCGroupMemberInfo*)(respbuf+sizeof(sP_FE2CL_PC_GROUP_LEAVE));
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resp->iID_LeaveMember = plr->iID;
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resp->iMemberPCCnt = otherPlr->groupCnt - 1;
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resp->iMemberPCCnt = players.size() - 1;
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int bitFlag = getGroupFlags(otherPlr) & ~plr->iGroupConditionBitFlag;
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int moveDown = 0;
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int bitFlag = 0; // TODO ABILITIES getGroupFlags(otherPlr) & ~plr->iGroupConditionBitFlag;
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CNSocket* sock = PlayerManager::getSockFromID(plr->iID);
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if (sock == nullptr)
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return;
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for (int i = 0; i < otherPlr->groupCnt; i++) {
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Player* varPlr = PlayerManager::getPlayerFromID(otherPlr->groupIDs[i]);
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CNSocket* sockTo = PlayerManager::getSockFromID(otherPlr->groupIDs[i]);
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removeFromGroup(sock, group);
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players = (*group)[EntityKind::PLAYER];
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for (int i = 0; i < players.size(); i++) {
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CNSocket* sockTo = players[i].sock;
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Player* varPlr = PlayerManager::getPlayer(sock);
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if (varPlr == nullptr || sockTo == nullptr)
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continue;
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if (moveDown == 1)
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otherPlr->groupIDs[i-1] = otherPlr->groupIDs[i];
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respdata[i-moveDown].iPC_ID = varPlr->iID;
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respdata[i-moveDown].iPCUID = varPlr->PCStyle.iPC_UID;
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respdata[i-moveDown].iNameCheck = varPlr->PCStyle.iNameCheck;
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memcpy(respdata[i-moveDown].szFirstName, varPlr->PCStyle.szFirstName, sizeof(varPlr->PCStyle.szFirstName));
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memcpy(respdata[i-moveDown].szLastName, varPlr->PCStyle.szLastName, sizeof(varPlr->PCStyle.szLastName));
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respdata[i-moveDown].iSpecialState = varPlr->iSpecialState;
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respdata[i-moveDown].iLv = varPlr->level;
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respdata[i-moveDown].iHP = varPlr->HP;
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respdata[i-moveDown].iMaxHP = PC_MAXHEALTH(varPlr->level);
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// respdata[i-moveDown]].iMapType = 0;
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// respdata[i-moveDown]].iMapNum = 0;
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respdata[i-moveDown].iX = varPlr->x;
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respdata[i-moveDown].iY = varPlr->y;
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respdata[i-moveDown].iZ = varPlr->z;
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respdata[i].iPC_ID = varPlr->iID;
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respdata[i].iPCUID = varPlr->PCStyle.iPC_UID;
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respdata[i].iNameCheck = varPlr->PCStyle.iNameCheck;
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memcpy(respdata[i].szFirstName, varPlr->PCStyle.szFirstName, sizeof(varPlr->PCStyle.szFirstName));
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memcpy(respdata[i].szLastName, varPlr->PCStyle.szLastName, sizeof(varPlr->PCStyle.szLastName));
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respdata[i].iSpecialState = varPlr->iSpecialState;
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respdata[i].iLv = varPlr->level;
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respdata[i].iHP = varPlr->HP;
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respdata[i].iMaxHP = PC_MAXHEALTH(varPlr->level);
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// respdata[i]].iMapType = 0;
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// respdata[i]].iMapNum = 0;
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respdata[i].iX = varPlr->x;
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respdata[i].iY = varPlr->y;
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respdata[i].iZ = varPlr->z;
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// client doesnt read nano data here
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if (varPlr == plr) {
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moveDown = 1;
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otherPlr->groupIDs[i] = 0;
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} else { // remove the leaving member's buffs from the group and remove the group buffs from the leaving member.
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// remove the leaving member's buffs from the group and remove the group buffs from the leaving member.
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// TODO ABILITIES
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/*if (Abilities::SkillTable[varPlr->Nanos[varPlr->activeNano].iSkillID].targetType == 3)
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Abilities::applyBuff(sock, varPlr->Nanos[varPlr->activeNano].iSkillID, 2, 1, 0);
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if (Abilities::SkillTable[plr->Nanos[varPlr->activeNano].iSkillID].targetType == 3)
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Abilities::applyBuff(sockTo, plr->Nanos[plr->activeNano].iSkillID, 2, 1, bitFlag);*/
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}
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}
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plr->iIDGroup = plr->iID;
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otherPlr->groupCnt -= 1;
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sendToGroup(otherPlr, (void*)&respbuf, P_FE2CL_PC_GROUP_LEAVE, resplen);
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sendToGroup(group, (void*)&respbuf, P_FE2CL_PC_GROUP_LEAVE, resplen);
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INITSTRUCT(sP_FE2CL_PC_GROUP_LEAVE_SUCC, resp1);
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sock->sendPacket((void*)&resp1, P_FE2CL_PC_GROUP_LEAVE_SUCC, sizeof(sP_FE2CL_PC_GROUP_LEAVE_SUCC));
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}
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int Groups::getGroupFlags(Player* plr) {
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int bitFlag = 0;
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for (int i = 0; i < plr->groupCnt; i++) {
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Player* otherPlr = PlayerManager::getPlayerFromID(plr->groupIDs[i]);
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if (otherPlr == nullptr)
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continue;
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bitFlag |= otherPlr->iGroupConditionBitFlag;
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}
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return bitFlag;
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}
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void Groups::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GROUP_INVITE, requestGroup);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GROUP_INVITE_REFUSE, refuseGroup);
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