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https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-22 21:40:05 +00:00
adjusted timestamp function to always return value in seconds
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parent
09f1f67778
commit
016c48645e
@ -611,7 +611,7 @@ void Database::getInventory(Player* player) {
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}
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}
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void Database::removeExpiredVehicles(Player* player) {
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void Database::removeExpiredVehicles(Player* player) {
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int32_t currentTime = getTimestamp()/1000;
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int32_t currentTime = getTimestamp();
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//remove from bank immediately
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//remove from bank immediately
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for (int i = 0; i < ABANK_COUNT; i++) {
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for (int i = 0; i < ABANK_COUNT; i++) {
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if (player->Bank[i].iType == 10 && player->Bank[i].iTimeLimit < currentTime)
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if (player->Bank[i].iType == 10 && player->Bank[i].iTimeLimit < currentTime)
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@ -118,7 +118,7 @@ void NPCManager::npcVendorBuy(CNSocket* sock, CNPacketData* data) {
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// if vehicle
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// if vehicle
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if (req->Item.iType == 10)
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if (req->Item.iType == 10)
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// set time limit: current time + 7days
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// set time limit: current time + 7days
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req->Item.iTimeLimit = getTimestamp()/1000 + 604800;
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req->Item.iTimeLimit = getTimestamp() + 604800;
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if (slot != req->iInvenSlotNum) {
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if (slot != req->iInvenSlotNum) {
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// possible item stacking?
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// possible item stacking?
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@ -691,7 +691,7 @@ void PlayerManager::revivePlayer(CNSocket* sock, CNPacketData* data) {
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void PlayerManager::enterPlayerVehicle(CNSocket* sock, CNPacketData* data) {
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void PlayerManager::enterPlayerVehicle(CNSocket* sock, CNPacketData* data) {
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PlayerView& plr = PlayerManager::players[sock];
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PlayerView& plr = PlayerManager::players[sock];
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if (plr.plr->Equip[8].iID > 0 && plr.plr->Equip[8].iTimeLimit>(getTimestamp()/1000)) {
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if (plr.plr->Equip[8].iID > 0 && plr.plr->Equip[8].iTimeLimit>getTimestamp()) {
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INITSTRUCT(sP_FE2CL_PC_VEHICLE_ON_SUCC, response);
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INITSTRUCT(sP_FE2CL_PC_VEHICLE_ON_SUCC, response);
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sock->sendPacket((void*)&response, P_FE2CL_PC_VEHICLE_ON_SUCC, sizeof(sP_FE2CL_PC_VEHICLE_ON_SUCC));
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sock->sendPacket((void*)&response, P_FE2CL_PC_VEHICLE_ON_SUCC, sizeof(sP_FE2CL_PC_VEHICLE_ON_SUCC));
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@ -711,7 +711,7 @@ void PlayerManager::enterPlayerVehicle(CNSocket* sock, CNPacketData* data) {
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sock->sendPacket((void*)&response, P_FE2CL_PC_VEHICLE_ON_FAIL, sizeof(sP_FE2CL_PC_VEHICLE_ON_FAIL));
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sock->sendPacket((void*)&response, P_FE2CL_PC_VEHICLE_ON_FAIL, sizeof(sP_FE2CL_PC_VEHICLE_ON_FAIL));
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//check if vehicle didn't expire
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//check if vehicle didn't expire
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if (plr.plr->Equip[8].iTimeLimit < (getTimestamp() / 1000))
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if (plr.plr->Equip[8].iTimeLimit < getTimestamp())
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{
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{
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plr.plr->toRemoveVehicle.eIL = 0;
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plr.plr->toRemoveVehicle.eIL = 0;
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plr.plr->toRemoveVehicle.iSlotNum = 8;
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plr.plr->toRemoveVehicle.iSlotNum = 8;
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@ -150,10 +150,11 @@ time_t getTime() {
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return (time_t)value.count();
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return (time_t)value.count();
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}
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}
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//returns system time in seconds
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time_t getTimestamp() {
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time_t getTimestamp() {
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using namespace std::chrono;
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using namespace std::chrono;
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milliseconds value = duration_cast<milliseconds>((time_point_cast<milliseconds>(system_clock::now())).time_since_epoch());
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seconds value = duration_cast<seconds>((time_point_cast<seconds>(system_clock::now())).time_since_epoch());
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return (time_t)value.count();
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return (time_t)value.count();
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}
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}
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