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added sanity check for killing mission mobs
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@ -328,7 +328,13 @@ void MissionManager::mobKilled(CNSocket *sock, int mobid) {
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if (task["m_iCSUNumToKill"][j] != 0)
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if (task["m_iCSUNumToKill"][j] != 0)
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{
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{
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missionmob = true;
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missionmob = true;
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plr->RemainingNPCCount[i][j]--;
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//sanity check
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if (plr->RemainingNPCCount[i][j] == 0) {
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std::cout << "[WARN] RemainingNPCCount tries to go below 0?!" << std::endl;
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}
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else {
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plr->RemainingNPCCount[i][j]--;
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}
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}
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}
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// drop quest item
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// drop quest item
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if (task["m_iCSUItemNumNeeded"][j] != 0 && !isQuestItemFull(sock, task["m_iCSUItemID"][j], task["m_iCSUItemNumNeeded"][j]) ) {
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if (task["m_iCSUItemNumNeeded"][j] != 0 && !isQuestItemFull(sock, task["m_iCSUItemID"][j], task["m_iCSUItemNumNeeded"][j]) ) {
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