OpenFusion/src/Combat.hpp

31 lines
568 B
C++
Raw Normal View History

#pragma once
#include "CNProtocol.hpp"
#include "CNShared.hpp"
#include "CNShardServer.hpp"
#include "NPC.hpp"
#include "MobAI.hpp"
#include "JSON.hpp"
#include <map>
#include <unordered_map>
#include <queue>
struct Bullet {
int pointDamage;
int groupDamage;
bool weaponBoost;
int bulletType;
};
namespace Combat {
extern std::map<int32_t, std::map<int8_t, Bullet>> Bullets;
void init();
void npcAttackPc(Mob *mob, time_t currTime);
int hitMob(CNSocket *sock, Mob *mob, int damage);
void killMob(CNSocket *sock, Mob *mob);
}