OpenFusion/src/NPCManager.cpp

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#include "NPCManager.hpp"
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#include "settings.hpp"
#include <cmath>
#include <algorithm>
#include <list>
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#include <fstream>
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#include "contrib/JSON.hpp"
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std::map<int32_t, BaseNPC> NPCManager::NPCs;
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void NPCManager::init() {
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// load NPCs from NPCs.json into our NPC manager
try {
std::ifstream inFile("NPCs.json");
nlohmann::json jsonData;
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// read file into jsonData
inFile >> jsonData;
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for (auto& npc : jsonData) {
BaseNPC tmp(npc["x"], npc["y"], npc["z"], npc["id"]);
NPCManager::NPCs[tmp.appearanceData.iNPC_ID] = tmp;
}
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std::cout << "populated " << NPCs.size() << " NPCs" << std::endl;
}
catch (const std::exception& err) {
std::cerr << "[WARN] Malformed NPC.json file! Reason:" << std::endl << err.what() << std::endl;
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}
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}
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#undef CHECKNPC
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void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
std::list<int32_t> yesView;
std::list<int32_t> noView;
for (auto& pair : NPCs) {
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int diffX = abs(view.plr.x - pair.second.appearanceData.iX);
int diffY = abs(view.plr.y - pair.second.appearanceData.iY);
if (diffX < settings::VIEWDISTANCE && diffY < settings::VIEWDISTANCE) {
yesView.push_back(pair.first);
} else {
noView.push_back(pair.first);
}
}
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INITSTRUCT(sP_FE2CL_NPC_EXIT, exitData);
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std::list<int32_t>::iterator i = view.viewableNPCs.begin();
while (i != view.viewableNPCs.end()) {
int32_t id = *i;
if (std::find(noView.begin(), noView.end(), id) != noView.end()) {
// it shouldn't be visible, send NPC_EXIT
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exitData.iNPC_ID = id;
sock->sendPacket((void*)&exitData, P_FE2CL_NPC_EXIT, sizeof(sP_FE2CL_NPC_EXIT));
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// remove from view
view.viewableNPCs.erase(i++);
}
++i;
}
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INITSTRUCT(sP_FE2CL_NPC_ENTER, enterData);
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for (int32_t id : yesView) {
if (std::find(view.viewableNPCs.begin(), view.viewableNPCs.end(), id) == view.viewableNPCs.end()) {
// needs to be added to viewableNPCs! send NPC_ENTER
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enterData.NPCAppearanceData = NPCs[id].appearanceData;
sock->sendPacket((void*)&enterData, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
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// add to viewable
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view.viewableNPCs.push_back(id);
}
}
PlayerManager::players[sock].viewableNPCs = view.viewableNPCs;
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}