2020-10-04 23:54:08 +00:00
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#pragma once
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#include "Player.hpp"
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#include "CNProtocol.hpp"
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#include "CNStructs.hpp"
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#include "CNShardServer.hpp"
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#include <map>
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#include <list>
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namespace GroupManager {
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void init();
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2020-10-05 00:03:13 +00:00
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2020-10-04 23:54:08 +00:00
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void sendToGroup(Player* plr, void* buf, uint32_t type, size_t size);
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void groupTickInfo(Player* plr);
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void groupKickPlayer(Player* plr);
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2020-10-09 00:01:35 +00:00
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int getGroupFlags(Player* plr);
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2020-10-04 23:54:08 +00:00
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}
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