OpenFusion/src/CNLoginServer.hpp

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#pragma once
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#include "CNProtocol.hpp"
#include "Defines.hpp"
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#include "Player.hpp"
#include <map>
struct CNLoginData {
std::map<int64_t, Player> characters;
int64_t selectedChar;
int userID; int slot;
};
enum class LOGINERRORID {
database_error = 0,
id_doesnt_exist = 1,
id_and_password_do_not_match = 2,
id_already_in_use = 3,
login_error = 4,
client_version_outdated = 6,
you_are_not_an_authorized_beta_tester = 7,
authentication_connection_error = 8,
updated_euala_required = 9
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};
// WARNING: THERE CAN ONLY BE ONE OF THESE SERVERS AT A TIME!!!!!! TODO: change loginSessions & packet handlers to be non-static
class CNLoginServer : public CNServer {
private:
static void handlePacket(CNSocket* sock, CNPacketData* data);
static std::map<CNSocket*, CNLoginData> loginSessions;
static bool isLoginDataGood(std::string login, std::string password);
static bool isPasswordCorrect(std::string actualPassword, std::string tryPassword);
static bool isAccountInUse(int accountId);
//returns true if success
static bool exitDuplicate(int accountId);
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public:
CNLoginServer(uint16_t p);
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void newConnection(CNSocket* cns);
void killConnection(CNSocket* cns);
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};