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https://github.com/OpenFusionProject/OpenFusion.git
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91 lines
2.4 KiB
C++
91 lines
2.4 KiB
C++
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#include "ChunkManager.hpp"
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#include "PlayerManager.hpp"
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#include "NPCManager.hpp"
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#include "settings.hpp"
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std::map<std::pair<int, int>, Chunk*> ChunkManager::chunks;
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void ChunkManager::init() {} // stubbed
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void ChunkManager::cleanup() {
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// cleans up all the allocated chunks
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for (auto& pair : chunks) {
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delete pair.second;
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}
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}
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void ChunkManager::addNPC(int posX, int posY, int32_t id) {
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std::pair<int, int> pos = grabChunk(posX, posY);
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// make chunk if it doesn't exist!
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if (chunks.find(pos) == chunks.end()) {
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chunks[pos] = new Chunk();
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chunks[pos]->players = std::set<CNSocket*>();
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chunks[pos]->NPCs = std::set<int32_t>();
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}
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Chunk* chunk = chunks[pos];
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chunk->NPCs.insert(id);
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NPCManager::addNPC(grabChunks(pos.first, pos.second), id);
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}
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void ChunkManager::addPlayer(int posX, int posY, CNSocket* sock) {
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std::pair<int, int> pos = grabChunk(posX, posY);
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// make chunk if it doesn't exist!
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if (chunks.find(pos) == chunks.end()) {
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chunks[pos] = new Chunk();
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chunks[pos]->players = std::set<CNSocket*>();
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chunks[pos]->NPCs = std::set<int32_t>();
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}
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Chunk* chunk = chunks[pos];
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chunk->players.insert(sock);
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}
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std::pair<int, int> ChunkManager::grabChunk(int posX, int posY) {
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return std::make_pair<int, int>(posX / (settings::PLAYERDISTANCE / 3), posY / (settings::PLAYERDISTANCE / 3));
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}
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std::vector<Chunk*> ChunkManager::grabChunks(int chunkX, int chunkY) {
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std::vector<Chunk*> delta;
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delta.reserve(9);
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for (int i = -1; i < 2; i++) {
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for (int z = -1; z < 2; z++) {
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std::pair<int, int> pos(chunkX+i, chunkY+z);
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// if chunk exists, add it to the delta
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if (chunks.find(pos) != chunks.end()) {
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delta.push_back(chunks[pos]);
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}
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}
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}
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return delta;
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}
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// returns the chunks that aren't shared (only from from)
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std::vector<Chunk*> ChunkManager::getDeltaChunks(std::vector<Chunk*> from, std::vector<Chunk*> to) {
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std::vector<Chunk*> delta;
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for (Chunk* i : from) {
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bool found = false;
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// search for it in the other array
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for (Chunk* z : to) {
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if (i == z) {
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found = true;
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break;
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}
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}
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// add it to the vector if we didn't find it!
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if (!found)
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delta.push_back(i);
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}
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return delta;
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}
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