OpenFusion/src/CNStructs.hpp

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2020-08-18 20:42:30 +00:00
/*
CNStructs.hpp - defines some basic structs & useful methods for packets used by FusionFall
NOTE: this is missing the vast majority of packets, I have also ommitted the ERR & FAIL packets for simplicity
*/
#ifndef _CNS_HPP
#define _CNS_HPP
#include <iostream>
#include <stdio.h>
#include <stdint.h>
#include <sys/time.h>
#include <cstring>
#include <string>
#include <locale>
#include <codecvt>
// TODO: rewrite U16toU8 & U8toU16 to not use codecvt
std::string U16toU8(char16_t* src);
// returns number of char16_t that was written at des
int U8toU16(std::string src, char16_t* des);
uint64_t getTime();
//#define CNPROTO_VERSION_0728
#ifdef CNPROTO_VERSION_0728
#define AEQUIP_COUNT 12
#else
#define AEQUIP_COUNT 9
#endif
// ========================================================[[ General Purpose ]]========================================================
// sets the same byte alignment as the structs in the client
#pragma pack(push, 4)
struct sPCStyle {
int64_t iPC_UID;
int8_t iNameCheck;
char16_t szFirstName[9];
char16_t szLastName[17];
int8_t iGender;
int8_t iFaceStyle;
int8_t iHairStyle;
int8_t iHairColor;
int8_t iSkinColor;
int8_t iEyeColor;
int8_t iHeight;
int8_t iBody;
int32_t iClass;
};
#pragma pack(1)
struct sPCStyle2 {
int8_t iAppearanceFlag;
int8_t iTutorialFlag;
int8_t iPayzoneFlag;
sPCStyle2() {}
sPCStyle2(int8_t a, int8_t t, int8_t p):
iAppearanceFlag(a), iTutorialFlag(t), iPayzoneFlag(p) {}
};
#pragma pack(2)
struct sOnItem {
int16_t iEquipHandID;
int16_t iEquipUBID;
int16_t iEquipLBID;
int16_t iEquipFootID;
int16_t iEquipHeadID;
int16_t iEquipFaceID;
int16_t iEquipBackID;
};
struct sOnItem_Index {
int16_t iEquipUBID_index;
int16_t iEquipLBID_index;
int16_t iEquipFootID_index;
int16_t iFaceStyle;
int16_t iHairStyle;
};
struct sNano {
int16_t iID;
int16_t iSkillID;
int16_t iStamina;
};
#pragma pack(4)
struct sItemBase {
int16_t iType;
int16_t iID;
int32_t iOpt;
int32_t iTimeLimit;
#ifdef CNPROTO_VERSION_0728
int32_t iSerial;
#endif
};
struct sTimeBuff {
uint64_t iTimeLimit;
uint64_t iTimeDuration;
int32_t iTimeRepeat;
int32_t iValue;
int32_t iConfirmNum;
};
struct sRunningQuest {
int32_t m_aCurrTaskID;
int32_t m_aKillNPCID[3];
int32_t m_aKillNPCCount[3];
int32_t m_aNeededItemID[3];
int32_t m_aNeededItemCount[3];
};
struct sPCLoadData2CL {
int16_t iUserLevel;
sPCStyle PCStyle;
sPCStyle2 PCStyle2;
int16_t iLevel;
int16_t iMentor;
int16_t iMentorCount;
int32_t iHP;
int32_t iBatteryW;
int32_t iBatteryN;
int32_t iCandy;
int32_t iFusionMatter;
int8_t iSpecialState;
int32_t iMapNum;
int32_t iX;
int32_t iY;
int32_t iZ;
int32_t iAngle;
sItemBase aEquip[AEQUIP_COUNT];
sItemBase aInven[50];
sItemBase aQInven[50];
sNano aNanoBank[37];
int16_t aNanoSlots[3];
int16_t iActiveNanoSlotNum;
int32_t iConditionBitFlag;
int32_t eCSTB___Add;
sTimeBuff TimeBuff;
int64_t aQuestFlag[32];
int64_t aRepeatQuestFlag[8];
sRunningQuest aRunningQuest[9];
int32_t iCurrentMissionID;
int32_t iWarpLocationFlag;
int64_t aWyvernLocationFlag[2];
int32_t iBuddyWarpTime;
int32_t iFatigue;
int32_t iFatigue_Level;
int32_t iFatigueRate;
int64_t iFirstUseFlag1;
int64_t iFirstUseFlag2;
int32_t aiPCSkill[33];
sPCLoadData2CL() {};
};
struct sPCAppearanceData {
int32_t iID;
sPCStyle PCStyle;
int32_t iConditionBitFlag;
int8_t iPCState;
int8_t iSpecialState;
int16_t iLv;
int32_t iHP;
int32_t iMapNum;
int32_t iX;
int32_t iY;
int32_t iZ;
int32_t iAngle;
sItemBase ItemEquip[AEQUIP_COUNT];
sNano Nano;
int32_t eRT;
};
// ========================================================[[ Client2LoginServer packets ]]========================================================
#pragma pack(4)
struct sP_CL2LS_REQ_LOGIN {
char16_t szID[33];
char16_t szPassword[33];
int32_t iClientVerA;
int32_t iClientVerB;
int32_t iClientVerC;
int32_t iLoginType;
uint8_t szCookie_TEGid[64];
uint8_t szCookie_authid[255];
};
struct sP_CL2LS_REQ_CHECK_CHAR_NAME {
int32_t iFNCode;
int32_t iLNCode;
int32_t iMNCode;
char16_t szFirstName[9];
char16_t szLastName[17];
};
struct sP_CL2LS_REQ_SAVE_CHAR_NAME {
int8_t iSlotNum;
int8_t iGender;
int32_t iFNCode;
int32_t iLNCode;
int32_t iMNCode;
char16_t szFirstName[9];
char16_t szLastName[17];
};
struct sP_CL2LS_REQ_CHAR_CREATE {
sPCStyle PCStyle;
sOnItem sOn_Item;
sOnItem_Index sOn_Item_Index;
};
struct sP_CL2LS_REQ_CHAR_SELECT {
int64_t iPC_UID;
};
struct sP_CL2LS_REP_LIVE_CHECK {
int32_t unused;
};
#pragma pack(1)
struct sP_CL2LS_REQ_SHARD_SELECT {
int8_t iShardNum;
};
struct sP_CL2LS_REQ_SHARD_LIST_INFO {
uint8_t unused;
};
// ========================================================[[ LoginServer2Client packets ]]========================================================
#pragma pack(4)
struct sP_LS2CL_REP_LOGIN_SUCC {
int8_t iCharCount;
int8_t iSlotNum;
int8_t iPaymentFlag;
int8_t iTempForPacking4; // UNUSED
uint64_t uiSvrTime; // UNIX timestamp
char16_t szID[33];
uint32_t iOpenBetaFlag;
};
#pragma pack(2)
struct sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC {
char16_t szFirstName[9];
char16_t szLastName[17];
};
#pragma pack(4)
struct sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC {
int64_t iPC_UID;
int8_t iSlotNum;
int8_t iGender;
char16_t szFirstName[9];
char16_t szLastName[17];
};
struct sP_LS2CL_REP_CHAR_CREATE_SUCC {
int16_t iLevel;
sPCStyle PC_Style;
sPCStyle2 PC_Style2;
sOnItem sOn_Item;
};
struct sP_LS2CL_REP_CHAR_INFO {
int8_t iSlot;
int16_t iLevel;
sPCStyle sPC_Style;
sPCStyle2 sPC_Style2;
int32_t iX;
int32_t iY;
int32_t iZ;
sItemBase aEquip[AEQUIP_COUNT];
};
struct sP_LS2CL_REP_SHARD_SELECT_SUCC {
uint8_t g_FE_ServerIP[16]; // Ascii
int32_t g_FE_ServerPort;
int64_t iEnterSerialKey;
};
#pragma pack(1)
struct sP_LS2CL_REP_CHAR_SELECT_SUCC {
int8_t unused;
};
struct sP_LS2CL_REP_SHARD_LIST_INFO_SUCC {
uint8_t aShardConnectFlag[27];
};
// ========================================================[[ Client2ShardServer packets ]]========================================================
#pragma pack(4)
struct sP_CL2FE_REQ_PC_ENTER {
char16_t szID[33];
int32_t iTempValue;
int64_t iEnterSerialKey;
};
struct sP_CL2FE_REQ_PC_LOADING_COMPLETE {
int32_t iPC_ID;
};
struct sP_CL2FE_REQ_PC_MOVE {
uint64_t iCliTime;
int32_t iX;
int32_t iY;
int32_t iZ;
float fVX;
float fVY;
float fVZ;
int32_t iAngle;
uint8_t cKeyValue;
int32_t iSpeed;
};
struct sP_CL2FE_REQ_PC_STOP {
uint64_t iCliTime;
int32_t iX;
int32_t iY;
int32_t iZ;
};
struct sP_CL2FE_REQ_PC_JUMP {
uint64_t iCliTime;
int32_t iX;
int32_t iY;
int32_t iZ;
int32_t iVX;
int32_t iVY;
int32_t iVZ;
int32_t iAngle;
uint8_t cKeyValue;
int32_t iSpeed;
};
struct sP_CL2FE_REQ_PC_MOVEPLATFORM {
uint64_t iCliTime;
int32_t iLcX;
int32_t iLcY;
int32_t iLcZ;
int32_t iX;
int32_t iY;
int32_t iZ;
float fVX;
float fVY;
float fVZ;
int32_t bDown;
uint32_t iPlatformID;
int32_t iAngle;
uint32_t cKeyValue;
int32_t iSpeed;
};
struct sP_CL2FE_REQ_PC_GOTO {
int32_t iToX;
int32_t iToY;
int32_t iToZ;
};
struct sP_CL2FE_GM_REQ_PC_SET_VALUE {
int32_t iPC_ID;
int32_t iSetValueType;
int32_t iSetValue;
};
struct sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE {
char16_t szFreeChat[128];
int32_t iEmoteCode;
};
struct sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT {
int32_t iID_From;
int32_t iEmoteCode;
};
// ========================================================[[ ShardServer2Client packets ]]========================================================
struct sP_FE2CL_REP_PC_ENTER_SUCC {
int32_t iID;
sPCLoadData2CL PCLoadData2CL;
uint64_t uiSvrTime;
};
struct sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC {
int32_t iPC_ID;
};
// literally just a wrapper for a sPCAppearanceData struct :/
struct sP_FE2CL_PC_NEW {
sPCAppearanceData PCAppearanceData;
};
struct sP_FE2CL_PC_MOVE {
uint64_t iCliTime;
int32_t iX;
int32_t iY;
int32_t iZ;
float fVX;
float fVY;
float fVZ;
int32_t iAngle;
uint8_t cKeyValue;
int32_t iSpeed;
int32_t iID;
uint64_t iSvrTime;
};
struct sP_FE2CL_PC_STOP {
uint64_t iCliTime;
int32_t iX;
int32_t iY;
int32_t iZ;
int32_t iID;
uint64_t iSvrTime;
};
struct sP_FE2CL_PC_JUMP {
uint64_t iCliTime;
int32_t iX;
int32_t iY;
int32_t iZ;
int32_t iVX;
int32_t iVY;
int32_t iVZ;
int32_t iAngle;
uint8_t cKeyValue;
int32_t iSpeed;
int32_t iID;
uint64_t iSvrTime;
};
struct sP_FE2CL_PC_MOVEPLATFORM {
uint64_t iCliTime;
int32_t iLcX;
int32_t iLcY;
int32_t iLcZ;
int32_t iX;
int32_t iY;
int32_t iZ;
float fVX;
float fVY;
float fVZ;
int32_t bDown;
uint32_t iPlatformID;
int32_t iAngle;
int8_t cKeyValue;
int32_t iSpeed;
int32_t iPC_ID;
uint64_t iSvrTime;
};
struct sP_FE2CL_GM_REP_PC_SET_VALUE {
int32_t iPC_ID;
int32_t iSetValueType;
int32_t iSetValue;
};
struct sP_FE2CL_PC_EXIT {
int32_t iID;
int32_t iExitType;
};
struct sP_FE2CL_REP_PC_GOTO_SUCC {
int32_t iX;
int32_t iY;
int32_t iZ;
};
struct sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT {
int32_t iID_From;
int32_t iEmoteCode;
};
#pragma pack(pop)
#endif