OpenFusion/Makefile

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CXX=clang++
# -w suppresses all warnings (the part that's commented out helps me find memory leaks, it ruins performance though!)
CXXFLAGS=-std=c++17 -O3 -DPROTOCOL_VERSION=$(PROTOCOL_VERSION) #-g3 -fsanitize=address
LDFLAGS=-lpthread
# specifies the name of our exectuable
SERVER=bin/fusion
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# assign protocol version
# this can be overriden by ex. make PROTOCOL_VERSION=728
PROTOCOL_VERSION?=104
# Windows-specific
WIN_CXX=x86_64-w64-mingw32-g++
WIN_CXXFLAGS=-std=c++17 -O3 -DPROTOCOL_VERSION=$(PROTOCOL_VERSION) #-g3 -fsanitize=address
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WIN_LDFLAGS=-static -lws2_32 -lwsock32
WIN_SERVER=bin/winfusion.exe
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# source files
SRC=\
src/ChatManager.cpp\
src/CNLoginServer.cpp\
src/CNProtocol.cpp\
src/CNShardServer.cpp\
src/CNShared.cpp\
src/CNStructs.cpp\
src/main.cpp\
src/NanoManager.cpp\
src/ItemManager.cpp\
src/NPCManager.cpp\
src/Player.cpp\
src/PlayerManager.cpp\
src/settings.cpp\
# headers (for timestamp purposes)
HDR=\
src/ChatManager.hpp\
src/CNLoginServer.hpp\
src/CNProtocol.hpp\
src/CNShardServer.hpp\
src/CNShared.hpp\
src/CNStructs.hpp\
src/INIReader.hpp\
src/NanoManager.hpp\
src/ItemManager.hpp\
src/NPCManager.hpp\
src/Player.hpp\
src/PlayerManager.hpp\
src/settings.hpp\
OBJ=$(SRC:.cpp=.o)
all: $(SERVER)
windows: $(SERVER)
# assign Windows-specific values if targeting Windows
windows : CXX=$(WIN_CXX)
windows : CXXFLAGS=$(WIN_CXXFLAGS)
windows : LDFLAGS=$(WIN_LDFLAGS)
windows : SERVER=$(WIN_SERVER)
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%.o: %.cpp $(HDR)
$(CXX) -c $(CXXFLAGS) -o $@ $<
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$(SERVER): $(OBJ) $(HDR)
mkdir -p bin
$(CXX) $(OBJ) $(LDFLAGS) -o $(SERVER)
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.PHONY: all windows clean
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clean:
rm -f $(OBJ) $(SERVER) $(WIN_SERVER)