OpenFusion/src/ItemManager.cpp

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#include "CNShardServer.hpp"
#include "CNStructs.hpp"
#include "ItemManager.hpp"
#include "PlayerManager.hpp"
#include "Player.hpp"
void ItemManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_ITEM_MOVE, itemMoveHandler);
REGISTER_SHARD_PACKET(P_FE2CL_PC_EQUIP_CHANGE, itemMoveHandler);
}
void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_ITEM_MOVE))
return; // ignore the malformed packet
sP_CL2FE_REQ_ITEM_MOVE* itemmove = (sP_CL2FE_REQ_ITEM_MOVE*)data->buf;
sP_FE2CL_PC_ITEM_MOVE_SUCC* resp = (sP_FE2CL_PC_ITEM_MOVE_SUCC*)xmalloc(sizeof(sP_FE2CL_PC_ITEM_MOVE_SUCC));
PlayerView plr = PlayerManager::players[sock];
//weird flip flop but it makes things happen
resp->eFrom = itemmove->eTo;
resp->iFromSlotNum = itemmove->iToSlotNum;
resp->eTo = itemmove->eFrom;
resp->iToSlotNum = itemmove->iFromSlotNum;
//eFrom 0 means from equip, 1 means from inventory
if (itemmove->eFrom == 0) {
resp->FromSlotItem = plr.plr.Equip[itemmove->iFromSlotNum];
} else {
resp->FromSlotItem = plr.plr.Inven[itemmove->iFromSlotNum];
}
//eTo 0 means to equip, 1 means to inventory
if (itemmove->eTo == 0) {
resp->ToSlotItem = plr.plr.Equip[itemmove->iToSlotNum];
plr.plr.Equip[itemmove->iToSlotNum] = resp->FromSlotItem;
} else {
resp->ToSlotItem = plr.plr.Inven[itemmove->iToSlotNum];
plr.plr.Inven[itemmove->iToSlotNum] = resp->FromSlotItem;
}
if (itemmove->eFrom == 0) {
plr.plr.Equip[itemmove->iFromSlotNum] = resp->ToSlotItem;
sP_FE2CL_PC_EQUIP_CHANGE* resp2 = (sP_FE2CL_PC_EQUIP_CHANGE*)xmalloc(sizeof(sP_FE2CL_PC_EQUIP_CHANGE));
resp2->iPC_ID = plr.plr.iID;
resp2->iEquipSlotNum = resp->iToSlotNum;
resp2->EquipSlotItem = resp->ToSlotItem;
for (CNSocket* otherSock : plr.viewable) {
otherSock->sendPacket(new CNPacketData((void*)resp2, P_FE2CL_PC_EQUIP_CHANGE, sizeof(sP_FE2CL_PC_EQUIP_CHANGE), otherSock->getFEKey()));
}
} else {
plr.plr.Inven[itemmove->iFromSlotNum] = resp->ToSlotItem;
}
PlayerManager::players[sock] = plr;
sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_PC_ITEM_MOVE_SUCC, sizeof(sP_FE2CL_PC_ITEM_MOVE_SUCC), sock->getFEKey()));
}