OpenFusion/src/ChunkManager.hpp

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#pragma once
#include "CNProtocol.hpp"
#include <utility>
#include <vector>
#include <set>
#include <map>
class Chunk {
public:
std::set<CNSocket*> players;
std::set<int32_t> NPCs;
};
namespace ChunkManager {
void init();
void cleanup();
extern std::map<std::pair<int, int>, Chunk*> chunks;
void addNPC(int posX, int posY, int32_t id);
void addPlayer(int posX, int posY, CNSocket* sock);
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void removePlayer(std::pair<int, int> chunkPos, CNSocket* sock);
bool checkChunk(std::pair<int, int> chunk);
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std::pair<int, int> grabChunk(int posX, int posY);
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std::vector<Chunk*> grabChunks(std::pair<int, int> chunkPos);
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std::vector<Chunk*> getDeltaChunks(std::vector<Chunk*> from, std::vector<Chunk*> to);
}