mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-05 15:00:06 +00:00
152 lines
4.7 KiB
C++
152 lines
4.7 KiB
C++
|
#include "Buffs.hpp"
|
||
|
|
||
|
#include "PlayerManager.hpp"
|
||
|
#include "NPCManager.hpp"
|
||
|
|
||
|
using namespace Buffs;
|
||
|
|
||
|
void Buff::tick(time_t currTime) {
|
||
|
auto it = stacks.begin();
|
||
|
while(it != stacks.end()) {
|
||
|
BuffStack& stack = *it;
|
||
|
//if(onTick) onTick(self, this, currTime);
|
||
|
|
||
|
if(stack.durationTicks == 0) {
|
||
|
BuffStack deadStack = stack;
|
||
|
it = stacks.erase(it);
|
||
|
if(onUpdate) onUpdate(self, this, ETBU_DEL, &deadStack);
|
||
|
} else {
|
||
|
if(stack.durationTicks > 0) stack.durationTicks--;
|
||
|
it++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Buff::combatTick(time_t currTime) {
|
||
|
if(onCombatTick) onCombatTick(self, this, currTime);
|
||
|
}
|
||
|
|
||
|
void Buff::clear() {
|
||
|
while(!stacks.empty()) {
|
||
|
BuffStack stack = stacks.back();
|
||
|
stacks.pop_back();
|
||
|
if(onUpdate) onUpdate(self, this, ETBU_DEL, &stack);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Buff::clear(BuffClass buffClass) {
|
||
|
auto it = stacks.begin();
|
||
|
while(it != stacks.end()) {
|
||
|
BuffStack& stack = *it;
|
||
|
if(stack.buffStackClass == buffClass) {
|
||
|
BuffStack deadStack = stack;
|
||
|
it = stacks.erase(it);
|
||
|
if(onUpdate) onUpdate(self, this, ETBU_DEL, &deadStack);
|
||
|
} else it++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Buff::addStack(BuffStack* stack) {
|
||
|
stacks.push_back(*stack);
|
||
|
if(onUpdate) onUpdate(self, this, ETBU_ADD, &stacks.back());
|
||
|
}
|
||
|
|
||
|
bool Buff::hasClass(BuffClass buffClass) {
|
||
|
for(BuffStack& stack : stacks) {
|
||
|
if(stack.buffStackClass == buffClass)
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
BuffClass Buff::maxClass() {
|
||
|
BuffClass buffClass = BuffClass::NONE;
|
||
|
for(BuffStack& stack : stacks) {
|
||
|
if(stack.buffStackClass > buffClass)
|
||
|
buffClass = stack.buffStackClass;
|
||
|
}
|
||
|
return buffClass;
|
||
|
}
|
||
|
|
||
|
int Buff::getValue(BuffValueSelector selector) {
|
||
|
if(isStale()) return 0;
|
||
|
|
||
|
int value = selector == BuffValueSelector::NET_TOTAL ? 0 : stacks.front().value;
|
||
|
for(BuffStack& stack : stacks) {
|
||
|
switch(selector)
|
||
|
{
|
||
|
case BuffValueSelector::NET_TOTAL:
|
||
|
value += stack.value;
|
||
|
break;
|
||
|
case BuffValueSelector::MIN_VALUE:
|
||
|
if(stack.value < value) value = stack.value;
|
||
|
break;
|
||
|
case BuffValueSelector::MAX_VALUE:
|
||
|
if(stack.value > value) value = stack.value;
|
||
|
break;
|
||
|
case BuffValueSelector::MIN_MAGNITUDE:
|
||
|
if(abs(stack.value) < abs(value)) value = stack.value;
|
||
|
break;
|
||
|
case BuffValueSelector::MAX_MAGNITUDE:
|
||
|
default:
|
||
|
if(abs(stack.value) > abs(value)) value = stack.value;
|
||
|
}
|
||
|
}
|
||
|
return value;
|
||
|
}
|
||
|
|
||
|
bool Buff::isStale() {
|
||
|
return stacks.empty();
|
||
|
}
|
||
|
|
||
|
/* This will practically never do anything important, but it's here just in case */
|
||
|
void Buff::updateCallbacks(BuffCallback<int, BuffStack*> fOnUpdate, BuffCallback<time_t> fOnCombatTick) {
|
||
|
if(!onUpdate) onUpdate = fOnUpdate;
|
||
|
if(!onCombatTick) onCombatTick = fOnCombatTick;
|
||
|
}
|
||
|
|
||
|
#pragma region Handlers
|
||
|
void Buffs::timeBuffUpdate(EntityRef self, Buff* buff, int status, BuffStack* stack) {
|
||
|
|
||
|
if(self.kind != EntityKind::PLAYER)
|
||
|
return; // not implemented
|
||
|
|
||
|
Player* plr = (Player*)self.getEntity();
|
||
|
if(plr == nullptr)
|
||
|
return; // sanity check
|
||
|
|
||
|
if(status == ETBU_DEL && !buff->isStale())
|
||
|
return; // no premature effect deletion
|
||
|
|
||
|
int cbf = plr->getCompositeCondition();
|
||
|
sTimeBuff payload{};
|
||
|
if(status == ETBU_ADD) {
|
||
|
payload.iValue = buff->getValue(BuffValueSelector::MAX_MAGNITUDE);
|
||
|
// we need to explicitly add the ECSB for this buff,
|
||
|
// in case this is the first stack in and the entry
|
||
|
// in the buff map doesn't yet exist
|
||
|
if(buff->id > 0) cbf |= CSB_FROM_ECSB(buff->id);
|
||
|
}
|
||
|
|
||
|
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt);
|
||
|
pkt.eCSTB = buff->id; // eCharStatusTimeBuffID
|
||
|
pkt.eTBU = status; // eTimeBuffUpdate
|
||
|
pkt.eTBT = (int)stack->buffStackClass;
|
||
|
pkt.iConditionBitFlag = cbf;
|
||
|
pkt.TimeBuff = payload;
|
||
|
self.sock->sendPacket((void*)&pkt, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
|
||
|
}
|
||
|
|
||
|
void Buffs::timeBuffTimeout(EntityRef self) {
|
||
|
if(self.kind != EntityKind::PLAYER && self.kind != EntityKind::COMBAT_NPC && self.kind != EntityKind::MOB)
|
||
|
return; // not a combatant
|
||
|
Entity* entity = self.getEntity();
|
||
|
ICombatant* combatant = dynamic_cast<ICombatant*>(entity);
|
||
|
INITSTRUCT(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT, pkt); // send a buff timeout to other players
|
||
|
pkt.eCT = combatant->getCharType();
|
||
|
pkt.iID = combatant->getID();
|
||
|
pkt.iConditionBitFlag = combatant->getCompositeCondition();
|
||
|
NPCManager::sendToViewable(entity, &pkt, P_FE2CL_CHAR_TIME_BUFF_TIME_OUT, sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT));
|
||
|
}
|
||
|
#pragma endregion
|