2020-08-23 17:14:54 +00:00
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#pragma once
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2020-08-18 20:42:30 +00:00
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#include "CNProtocol.hpp"
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2020-08-22 15:25:42 +00:00
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#include "Defines.hpp"
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2020-08-18 20:42:30 +00:00
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#include "Player.hpp"
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#include <map>
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struct CNLoginData {
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std::map<int64_t, Player> characters;
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int64_t selectedChar;
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};
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// WARNING: THERE CAN ONLY BE ONE OF THESE SERVERS AT A TIME!!!!!! TODO: change loginSessions & packet handlers to be non-static
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class CNLoginServer : public CNServer {
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private:
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static void handlePacket(CNSocket* sock, CNPacketData* data);
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static std::map<CNSocket*, CNLoginData> loginSessions;
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public:
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CNLoginServer(uint16_t p);
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2020-08-22 23:31:09 +00:00
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void newConnection(CNSocket* cns);
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2020-08-18 20:42:30 +00:00
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void killConnection(CNSocket* cns);
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};
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