OpenFusion/src/CombatManager.cpp

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#include "CombatManager.hpp"
#include "PlayerManager.hpp"
#include "NPCManager.hpp"
#include <cstdio>
void CombatManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ATTACK_NPCs, pcAttackNpcs);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_COMBAT_BEGIN, combatBegin);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_COMBAT_END, combatEnd);
REGISTER_SHARD_PACKET(P_CL2FE_DOT_DAMAGE_ONOFF, dotDamageOnOff);
}
void CombatManager::pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
// generic malformed packet checks are not applicable to variable-length packets
sP_CL2FE_REQ_PC_ATTACK_NPCs* pkt = (sP_CL2FE_REQ_PC_ATTACK_NPCs*)data->buf;
if (data->size != sizeof(sP_CL2FE_REQ_PC_ATTACK_NPCs) + pkt->iNPCCnt * 4) {
std::cout << "bad sP_CL2FE_REQ_PC_ATTACK_NPCs packet size\n";
return;
}
int32_t *pktdata = (int32_t*)((uint8_t*)data->buf + sizeof(sP_CL2FE_REQ_PC_ATTACK_NPCs));
std::printf("iNPCCnt: %d\n", pkt->iNPCCnt);
// initialize response struct
// IMPORTANT TODO: verify that resplen doesn't overflow!!!
size_t resplen = sizeof(sP_FE2CL_PC_ATTACK_NPCs_SUCC) + pkt->iNPCCnt * sizeof(sAttackResult);
uint8_t *respbuf = (uint8_t*)xmalloc(resplen);
memset(respbuf, 0, resplen);
sP_FE2CL_PC_ATTACK_NPCs_SUCC *resp = (sP_FE2CL_PC_ATTACK_NPCs_SUCC*)respbuf;
sAttackResult *respdata = (sAttackResult*)(respbuf+sizeof(sP_FE2CL_PC_ATTACK_NPCs_SUCC));
resp->iNPCCnt = pkt->iNPCCnt;
for (int i = 0; i < pkt->iNPCCnt; i++) {
std::cout << pktdata[i] << std::endl;
if (NPCManager::NPCs.find(pktdata[i]) == NPCManager::NPCs.end()) {
// not sure how to best handle this
std::cout << "[WARN] pcAttackNpcs: mob ID not found" << std::endl;
return;
}
BaseNPC& mob = NPCManager::NPCs[pktdata[i]];
mob.appearanceData.iHP -= 100;
std::cout << "mob health is now " << mob.appearanceData.iHP << std::endl;
if (mob.appearanceData.iHP <= 0)
giveReward(sock);
respdata[i].iID = mob.appearanceData.iNPC_ID;
respdata[i].iDamage = 100;
respdata[i].iHP = mob.appearanceData.iHP;
respdata[i].iHitFlag = 2;
}
std::cout << "sending packet of length " << resplen << std::endl;
sock->sendPacket((void*)respbuf, P_FE2CL_PC_ATTACK_NPCs_SUCC, resplen);
free(respbuf);
}
void CombatManager::combatBegin(CNSocket *sock, CNPacketData *data) {} // stub
void CombatManager::combatEnd(CNSocket *sock, CNPacketData *data) {} // stub
void CombatManager::dotDamageOnOff(CNSocket *sock, CNPacketData *data) {} // stub
void CombatManager::giveReward(CNSocket *sock) {
// reward testing
INITSTRUCT(sP_FE2CL_REP_REWARD_ITEM, reward);
Player *plr = PlayerManager::getPlayer(sock);
// update player
plr->money += 50;
plr->fusionmatter += 70;
reward.m_iCandy = plr->money;
reward.m_iFusionMatter = plr->fusionmatter;
reward.iFatigue = 100; // prevents warning message
reward.iFatigue_Level = 1;
sock->sendPacket((void*)&reward, P_FE2CL_REP_REWARD_ITEM, sizeof(sP_FE2CL_REP_REWARD_ITEM));
}