2021-03-13 02:09:36 +00:00
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#include "Vendor.hpp"
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2021-03-16 21:06:10 +00:00
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using namespace Vendor;
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2021-03-15 14:48:27 +00:00
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std::map<int32_t, std::vector<VendorListing>> Vendor::VendorTables;
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2021-03-16 21:06:10 +00:00
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static void vendorBuy(CNSocket* sock, CNPacketData* data) {
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2021-03-20 23:50:57 +00:00
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auto req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_BUY*)data->buf;
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2021-03-15 14:48:27 +00:00
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Player* plr = PlayerManager::getPlayer(sock);
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// prepare fail packet
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL, failResp);
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failResp.iErrorCode = 0;
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2021-03-16 22:29:13 +00:00
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Items::Item* itemDat = Items::getItemData(req->Item.iID, req->Item.iType);
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2021-03-15 14:48:27 +00:00
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if (itemDat == nullptr) {
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std::cout << "[WARN] Item id " << req->Item.iID << " with type " << req->Item.iType << " not found (buy)" << std::endl;
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2021-03-20 23:50:57 +00:00
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sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL);
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2021-03-15 14:48:27 +00:00
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return;
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}
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int itemCost = itemDat->buyPrice * (itemDat->stackSize > 1 ? req->Item.iOpt : 1);
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2021-03-16 22:29:13 +00:00
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int slot = Items::findFreeSlot(plr);
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2021-03-15 14:48:27 +00:00
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if (itemCost > plr->money || slot == -1) {
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2021-03-20 23:50:57 +00:00
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sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL);
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2021-03-15 14:48:27 +00:00
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return;
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}
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// crates don't have a stack size in TableData, so we can't check those
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if (itemDat->stackSize != 0 && req->Item.iOpt > itemDat->stackSize) {
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2021-03-20 23:50:57 +00:00
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sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL);
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2021-03-15 14:48:27 +00:00
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return;
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}
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// if vehicle
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if (req->Item.iType == 10) {
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// set time limit: current time + 7days
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req->Item.iTimeLimit = getTimestamp() + 604800;
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}
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if (slot != req->iInvenSlotNum) {
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// possible item stacking?
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std::cout << "[WARN] Client and server disagree on bought item slot (" << req->iInvenSlotNum << " vs " << slot << ")" << std::endl;
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}
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_SUCC, resp);
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plr->money = plr->money - itemCost;
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plr->Inven[slot] = req->Item;
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resp.iCandy = plr->money;
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resp.iInvenSlotNum = slot;
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resp.Item = req->Item;
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2021-03-20 23:50:57 +00:00
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sock->sendPacket(resp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_SUCC);
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2021-03-15 14:48:27 +00:00
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}
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2021-03-16 21:06:10 +00:00
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static void vendorSell(CNSocket* sock, CNPacketData* data) {
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2021-03-20 23:50:57 +00:00
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auto req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_SELL*)data->buf;
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2021-03-15 14:48:27 +00:00
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Player* plr = PlayerManager::getPlayer(sock);
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// prepare a fail packet
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL, failResp);
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failResp.iErrorCode = 0;
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if (req->iInvenSlotNum < 0 || req->iInvenSlotNum >= AINVEN_COUNT || req->iItemCnt < 0) {
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std::cout << "[WARN] Client failed to sell item in slot " << req->iInvenSlotNum << std::endl;
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2021-03-20 23:50:57 +00:00
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sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL);
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2021-03-15 14:48:27 +00:00
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return;
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}
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sItemBase* item = &plr->Inven[req->iInvenSlotNum];
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2021-03-16 22:29:13 +00:00
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Items::Item* itemData = Items::getItemData(item->iID, item->iType);
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2021-03-15 14:48:27 +00:00
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if (itemData == nullptr || !itemData->sellable || item->iOpt < req->iItemCnt) { // sanity + sellable check
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std::cout << "[WARN] Item id " << item->iID << " with type " << item->iType << " not found (sell)" << std::endl;
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2021-03-20 23:50:57 +00:00
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sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL);
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2021-03-15 14:48:27 +00:00
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return;
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}
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// fail to sell croc-potted items
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if (item->iOpt >= 1 << 16) {
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2021-03-20 23:50:57 +00:00
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sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL);
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2021-03-15 14:48:27 +00:00
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return;
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}
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sItemBase original;
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memcpy(&original, item, sizeof(sItemBase));
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_SUCC, resp);
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// increment taros
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plr->money += itemData->sellPrice * req->iItemCnt;
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// modify item
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if (item->iOpt - req->iItemCnt > 0) { // selling part of a stack
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item->iOpt -= req->iItemCnt;
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original.iOpt = req->iItemCnt;
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}
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else { // selling entire slot
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// make sure it's fully zeroed, even the padding and non-104 members
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memset(item, 0, sizeof(*item));
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}
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// add to buyback list
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2021-03-20 01:23:53 +00:00
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plr->buyback.push_back(original);
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2021-03-15 14:48:27 +00:00
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// forget oldest member if there's more than 5
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2021-03-20 01:23:53 +00:00
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if (plr->buyback.size() > 5)
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plr->buyback.erase(plr->buyback.begin());
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//std::cout << (int)plr->buyback.size() << " items in buyback\n";
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2021-03-15 14:48:27 +00:00
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// response parameters
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resp.iInvenSlotNum = req->iInvenSlotNum;
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resp.iCandy = plr->money;
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resp.Item = original; // the item that gets sent to buyback
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resp.ItemStay = *item; // the void item that gets put in the slot
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2021-03-20 23:50:57 +00:00
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sock->sendPacket(resp, P_FE2CL_REP_PC_VENDOR_ITEM_SELL_SUCC);
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2021-03-15 14:48:27 +00:00
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}
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2021-03-16 21:06:10 +00:00
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static void vendorBuyback(CNSocket* sock, CNPacketData* data) {
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2021-03-20 23:50:57 +00:00
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auto req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY*)data->buf;
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2021-03-15 14:48:27 +00:00
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Player* plr = PlayerManager::getPlayer(sock);
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// prepare fail packet
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL, failResp);
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failResp.iErrorCode = 0;
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//std::cout << "buying back from index " << (int)req->iListID << " into " << (int)req->iInvenSlotNum <<
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// " from " << (int)req->iNPC_ID << " (vendor = " << (int)req->iVendorID << ")\n";
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int idx = req->iListID - 1;
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// sanity check
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2021-03-20 01:23:53 +00:00
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if (idx < 0 || idx >= plr->buyback.size()) {
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2021-03-20 23:50:57 +00:00
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sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL);
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2021-03-15 14:48:27 +00:00
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return;
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}
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// get the item out of the buyback list
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2021-03-20 01:23:53 +00:00
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sItemBase item = plr->buyback[idx];
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2021-03-15 14:48:27 +00:00
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/*
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* NOTE: The client sends the index of the exact item the user clicked on.
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* We then operate on that item, but we remove the *first* identical item
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* from the buyback list, instead of the one at the supplied index.
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*
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* This was originally a mistake on my part, but it turns out the client
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* does the exact same thing, so this *is* the correct thing to do to keep
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* them in sync.
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*/
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2021-03-20 01:23:53 +00:00
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for (auto it = plr->buyback.begin(); it != plr->buyback.end(); it++) {
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2021-03-15 14:48:27 +00:00
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/*
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* XXX: we really need a standard item comparison function that
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* will work properly across all builds (ex. with iSerial)
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*/
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if (it->iType == item.iType && it->iID == item.iID && it->iOpt == item.iOpt
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&& it->iTimeLimit == item.iTimeLimit) {
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2021-03-20 01:23:53 +00:00
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plr->buyback.erase(it);
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2021-03-15 14:48:27 +00:00
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break;
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}
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}
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2021-03-20 01:23:53 +00:00
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//std::cout << (int)plr->buyback.size() << " items in buyback\n";
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2021-03-15 14:48:27 +00:00
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2021-03-16 22:29:13 +00:00
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Items::Item* itemDat = Items::getItemData(item.iID, item.iType);
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2021-03-15 14:48:27 +00:00
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if (itemDat == nullptr) {
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std::cout << "[WARN] Item id " << item.iID << " with type " << item.iType << " not found (rebuy)" << std::endl;
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2021-03-20 23:50:57 +00:00
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sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL);
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2021-03-15 14:48:27 +00:00
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return;
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}
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// sell price is used on rebuy. ternary identifies stacked items
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int itemCost = itemDat->sellPrice * (itemDat->stackSize > 1 ? item.iOpt : 1);
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2021-03-16 22:29:13 +00:00
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int slot = Items::findFreeSlot(plr);
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2021-03-15 14:48:27 +00:00
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if (itemCost > plr->money || slot == -1) {
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2021-03-20 23:50:57 +00:00
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sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL);
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2021-03-15 14:48:27 +00:00
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return;
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}
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if (slot != req->iInvenSlotNum) {
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// possible item stacking?
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std::cout << "[WARN] Client and server disagree on bought item slot (" << req->iInvenSlotNum << " vs " << slot << ")" << std::endl;
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}
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plr->money = plr->money - itemCost;
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plr->Inven[slot] = item;
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_SUCC, resp);
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// response parameters
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resp.iCandy = plr->money;
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resp.iInvenSlotNum = slot;
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resp.Item = item;
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2021-03-20 23:50:57 +00:00
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sock->sendPacket(resp, P_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_SUCC);
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2021-03-15 14:48:27 +00:00
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}
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2021-03-16 21:06:10 +00:00
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static void vendorTable(CNSocket* sock, CNPacketData* data) {
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2021-03-20 23:50:57 +00:00
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auto req = (sP_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE*)data->buf;
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2021-03-15 14:48:27 +00:00
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if (req->iVendorID != req->iNPC_ID || Vendor::VendorTables.find(req->iVendorID) == Vendor::VendorTables.end())
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return;
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std::vector<VendorListing> listings = Vendor::VendorTables[req->iVendorID];
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_TABLE_UPDATE_SUCC, resp);
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for (int i = 0; i < (int)listings.size() && i < 20; i++) { // 20 is the max
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sItemBase base;
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base.iID = listings[i].iID;
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base.iOpt = 0;
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base.iTimeLimit = 0;
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base.iType = listings[i].type;
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sItemVendor vItem;
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vItem.item = base;
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vItem.iSortNum = listings[i].sort;
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vItem.iVendorID = req->iVendorID;
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//vItem.fBuyCost = listings[i].price; // this value is not actually the one that is used
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resp.item[i] = vItem;
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}
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2021-03-20 23:50:57 +00:00
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sock->sendPacket(resp, P_FE2CL_REP_PC_VENDOR_TABLE_UPDATE_SUCC);
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2021-03-15 14:48:27 +00:00
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}
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2021-03-16 21:06:10 +00:00
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static void vendorStart(CNSocket* sock, CNPacketData* data) {
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2021-03-20 23:50:57 +00:00
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auto req = (sP_CL2FE_REQ_PC_VENDOR_START*)data->buf;
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2021-03-15 14:48:27 +00:00
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_START_SUCC, resp);
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resp.iNPC_ID = req->iNPC_ID;
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resp.iVendorID = req->iVendorID;
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2021-03-20 23:50:57 +00:00
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sock->sendPacket(resp, P_FE2CL_REP_PC_VENDOR_START_SUCC);
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2021-03-15 14:48:27 +00:00
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}
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2021-03-16 21:06:10 +00:00
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static void vendorBuyBattery(CNSocket* sock, CNPacketData* data) {
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2021-03-20 23:50:57 +00:00
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auto req = (sP_CL2FE_REQ_PC_VENDOR_BATTERY_BUY*)data->buf;
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2021-03-15 14:48:27 +00:00
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Player* plr = PlayerManager::getPlayer(sock);
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int cost = req->Item.iOpt * 100;
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if ((req->Item.iID == 3 ? (plr->batteryW >= 9999) : (plr->batteryN >= 9999)) || plr->money < cost || req->Item.iOpt < 0) { // sanity check
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL, failResp);
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failResp.iErrorCode = 0;
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2021-03-20 23:50:57 +00:00
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sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL);
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2021-03-15 14:48:27 +00:00
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return;
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}
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cost = plr->batteryW + plr->batteryN;
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plr->batteryW += req->Item.iID == 3 ? req->Item.iOpt * 100 : 0;
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plr->batteryN += req->Item.iID == 4 ? req->Item.iOpt * 100 : 0;
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// caps
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if (plr->batteryW > 9999)
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plr->batteryW = 9999;
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if (plr->batteryN > 9999)
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plr->batteryN = 9999;
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cost = plr->batteryW + plr->batteryN - cost;
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plr->money -= cost;
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_SUCC, resp);
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resp.iCandy = plr->money;
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resp.iBatteryW = plr->batteryW;
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resp.iBatteryN = plr->batteryN;
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2021-03-20 23:50:57 +00:00
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sock->sendPacket(resp, P_FE2CL_REP_PC_VENDOR_BATTERY_BUY_SUCC);
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2021-03-15 14:48:27 +00:00
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}
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2021-03-16 21:06:10 +00:00
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static void vendorCombineItems(CNSocket* sock, CNPacketData* data) {
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2021-03-20 23:50:57 +00:00
|
|
|
auto req = (sP_CL2FE_REQ_PC_ITEM_COMBINATION*)data->buf;
|
2021-03-16 20:08:08 +00:00
|
|
|
Player* plr = PlayerManager::getPlayer(sock);
|
|
|
|
|
|
|
|
// prepare fail packet
|
|
|
|
INITSTRUCT(sP_FE2CL_REP_PC_ITEM_COMBINATION_FAIL, failResp);
|
|
|
|
failResp.iCostumeItemSlot = req->iCostumeItemSlot;
|
|
|
|
failResp.iStatItemSlot = req->iStatItemSlot;
|
|
|
|
failResp.iErrorCode = 0;
|
|
|
|
|
|
|
|
// sanity check slot indices
|
|
|
|
if (req->iCostumeItemSlot < 0 || req->iCostumeItemSlot >= AINVEN_COUNT || req->iStatItemSlot < 0 || req->iStatItemSlot >= AINVEN_COUNT) {
|
|
|
|
std::cout << "[WARN] Inventory slot(s) out of range (" << req->iStatItemSlot << " and " << req->iCostumeItemSlot << ")" << std::endl;
|
2021-03-20 23:50:57 +00:00
|
|
|
sock->sendPacket(failResp, P_FE2CL_REP_PC_ITEM_COMBINATION_FAIL);
|
2021-03-16 20:08:08 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
sItemBase* itemStats = &plr->Inven[req->iStatItemSlot];
|
|
|
|
sItemBase* itemLooks = &plr->Inven[req->iCostumeItemSlot];
|
2021-03-16 22:29:13 +00:00
|
|
|
Items::Item* itemStatsDat = Items::getItemData(itemStats->iID, itemStats->iType);
|
|
|
|
Items::Item* itemLooksDat = Items::getItemData(itemLooks->iID, itemLooks->iType);
|
2021-03-16 20:08:08 +00:00
|
|
|
|
|
|
|
// sanity check item and combination entry existence
|
|
|
|
if (itemStatsDat == nullptr || itemLooksDat == nullptr
|
2021-03-16 22:29:13 +00:00
|
|
|
|| Items::CrocPotTable.find(abs(itemStatsDat->level - itemLooksDat->level)) == Items::CrocPotTable.end()) {
|
2021-03-16 20:08:08 +00:00
|
|
|
std::cout << "[WARN] Either item ids or croc pot value set not found" << std::endl;
|
2021-03-20 23:50:57 +00:00
|
|
|
sock->sendPacket(failResp, P_FE2CL_REP_PC_ITEM_COMBINATION_FAIL);
|
2021-03-16 20:08:08 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// sanity check matching item types
|
|
|
|
if (itemStats->iType != itemLooks->iType
|
|
|
|
|| (itemStats->iType == 0 && itemStatsDat->weaponType != itemLooksDat->weaponType)) {
|
|
|
|
std::cout << "[WARN] Player attempted to combine mismatched items" << std::endl;
|
2021-03-20 23:50:57 +00:00
|
|
|
sock->sendPacket(failResp, P_FE2CL_REP_PC_ITEM_COMBINATION_FAIL);
|
2021-03-16 20:08:08 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2021-03-16 22:29:13 +00:00
|
|
|
CrocPotEntry* recipe = &Items::CrocPotTable[abs(itemStatsDat->level - itemLooksDat->level)];
|
2021-03-16 20:08:08 +00:00
|
|
|
int cost = itemStatsDat->buyPrice * recipe->multStats + itemLooksDat->buyPrice * recipe->multLooks;
|
|
|
|
float successChance = recipe->base / 100.0f; // base success chance
|
|
|
|
|
|
|
|
// rarity gap multiplier
|
|
|
|
switch (abs(itemStatsDat->rarity - itemLooksDat->rarity)) {
|
|
|
|
case 0:
|
|
|
|
successChance *= recipe->rd0;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
successChance *= recipe->rd1;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
successChance *= recipe->rd2;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
successChance *= recipe->rd3;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
float rolled = (rand() * 1.0f / RAND_MAX) * 100.0f; // success chance out of 100
|
|
|
|
//std::cout << rolled << " vs " << successChance << std::endl;
|
|
|
|
plr->money -= cost;
|
|
|
|
|
|
|
|
|
|
|
|
INITSTRUCT(sP_FE2CL_REP_PC_ITEM_COMBINATION_SUCC, resp);
|
|
|
|
if (rolled < successChance) {
|
|
|
|
// success
|
|
|
|
resp.iSuccessFlag = 1;
|
|
|
|
|
|
|
|
// modify the looks item with the new stats and set the appearance through iOpt
|
|
|
|
itemLooks->iOpt = (int32_t)((itemLooks->iOpt) >> 16 > 0 ? (itemLooks->iOpt >> 16) : itemLooks->iID) << 16;
|
|
|
|
itemLooks->iID = itemStats->iID;
|
|
|
|
|
|
|
|
// delete stats item
|
|
|
|
itemStats->iID = 0;
|
|
|
|
itemStats->iOpt = 0;
|
|
|
|
itemStats->iTimeLimit = 0;
|
|
|
|
itemStats->iType = 0;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
// failure; don't do anything?
|
|
|
|
resp.iSuccessFlag = 0;
|
|
|
|
}
|
|
|
|
resp.iCandy = plr->money;
|
|
|
|
resp.iNewItemSlot = req->iCostumeItemSlot;
|
|
|
|
resp.iStatItemSlot = req->iStatItemSlot;
|
|
|
|
resp.sNewItem = *itemLooks;
|
|
|
|
|
2021-03-20 23:50:57 +00:00
|
|
|
sock->sendPacket(resp, P_FE2CL_REP_PC_ITEM_COMBINATION_SUCC);
|
2021-03-16 20:08:08 +00:00
|
|
|
}
|
|
|
|
|
2021-03-15 14:48:27 +00:00
|
|
|
void Vendor::init() {
|
|
|
|
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_START, vendorStart);
|
|
|
|
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE, vendorTable);
|
|
|
|
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_ITEM_BUY, vendorBuy);
|
|
|
|
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_ITEM_SELL, vendorSell);
|
|
|
|
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY, vendorBuyback);
|
|
|
|
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_BATTERY_BUY, vendorBuyBattery);
|
2021-03-16 20:08:08 +00:00
|
|
|
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ITEM_COMBINATION, vendorCombineItems);
|
2021-03-15 14:48:27 +00:00
|
|
|
}
|