OpenFusion/src/main.cpp

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#include "CNLoginServer.hpp"
#include "CNShardServer.hpp"
#include "PlayerManager.hpp"
#include "ChatManager.hpp"
#include "ItemManager.hpp"
#include "MissionManager.hpp"
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#include "NanoManager.hpp"
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#include "NPCManager.hpp"
#include "Database.hpp"
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#include "settings.hpp"
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#if defined(__MINGW32__) && !defined(_GLIBCXX_HAS_GTHREADS)
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#include "mingw/mingw.thread.h"
#else
#include <thread>
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#endif
#include <string>
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void startShard(CNShardServer* server) {
server->start();
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}
int main() {
#ifdef _WIN32
WSADATA wsaData;
if (WSAStartup(MAKEWORD(1, 1), &wsaData) != 0) {
std::cerr << "OpenFusion: WSAStartup failed" << std::endl;
exit(EXIT_FAILURE);
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}
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#else
// tell the OS to not kill us if you use a broken pipe, just let us know thru recv() or send()
signal(SIGPIPE, SIG_IGN);
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#endif
settings::init();
std::cout << "[INFO] Protocol version: " << PROTOCOL_VERSION << std::endl;
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std::cout << "[INFO] Intializing Packet Managers..." << std::endl;
PlayerManager::init();
ChatManager::init();
ItemManager::init();
MissionManager::init();
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NanoManager::init();
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NPCManager::init();
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Database::open();
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std::cout << "[INFO] Starting Server Threads..." << std::endl;
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CNLoginServer loginServer(settings::LOGINPORT);
CNShardServer shardServer(settings::SHARDPORT);
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std::thread shardThread(startShard, (CNShardServer*)&shardServer);
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loginServer.start();
shardServer.kill();
shardThread.join();
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#ifdef _WIN32
WSACleanup();
#endif
return 0;
}