OpenFusion/src/MissionManager.hpp

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#pragma once
#include "CNShardServer.hpp"
#include "Player.hpp"
#include "contrib/JSON.hpp"
struct Reward {
int32_t id;
int32_t itemTypes[4];
int32_t itemIds[4];
int32_t money;
int32_t fusionmatter;
Reward(int32_t id, nlohmann::json types, nlohmann::json ids, int32_t m, int32_t fm) :
id(id), money(m), fusionmatter(fm) {
for (int i = 0; i < 4; i++) {
itemTypes[i] = types[i];
itemIds[i] = ids[i];
}
};
};
struct SUItem {
int32_t itemIds[3];
SUItem(nlohmann::json ids) {
for (int i = 0; i < 3; i++) {
itemIds[i] = ids[i];
}
}
};
struct QuestDropSet {
int32_t mobIds[3];
int32_t itemIds[3];
QuestDropSet(nlohmann::json mobs, nlohmann::json items) {
for (int i = 0; i < 3; i++) {
mobIds[i] = mobs[i];
itemIds[i] = items[i];
}
}
};
struct ItemCleanup {
int32_t itemIds[4];
ItemCleanup(nlohmann::json ids) {
for (int i = 0; i < 4; i++) {
itemIds[i] = ids[i];
}
}
};
namespace MissionManager {
extern std::map<int32_t, Reward*> Rewards;
extern std::map<int32_t, SUItem*> SUItems;
extern std::map<int32_t, QuestDropSet*> QuestDropSets;
extern std::map<int32_t, ItemCleanup*> ItemCleanups;
void init();
void acceptMission(CNSocket* sock, CNPacketData* data);
void completeTask(CNSocket* sock, CNPacketData* data);
void setMission(CNSocket* sock, CNPacketData* data);
void quitMission(CNSocket* sock, CNPacketData* data);
int findFreeQSlot(Player *plr);
void dropQuestItem(CNSocket *sock, int task, int count, int id, int mobid);
void giveMissionReward(CNSocket *sock, int task);
}