OpenFusion/src/Monitor.cpp

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#include "CNShardServer.hpp"
#include "PlayerManager.hpp"
#include "CNStructs.hpp"
#include "Monitor.hpp"
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#include "settings.hpp"
#include <cstdio>
static int listener;
static std::mutex sockLock; // guards socket list
static std::list<SOCKET> sockets;
static sockaddr_in address;
// runs during init
void Monitor::init() {
listener = socket(AF_INET, SOCK_STREAM, 0);
if (SOCKETERROR(listener)) {
std::cout << "Failed to create monitor socket" << std::endl;
exit(1);
}
#ifdef _WIN32
const char opt = 1;
#else
int opt = 1;
#endif
if (SOCKETERROR(setsockopt(listener, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt)))) {
std::cout << "Failed to set SO_REUSEADDR on monitor socket" << std::endl;
exit(1);
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
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address.sin_port = htons(settings::MONITORPORT);
if (SOCKETERROR(bind(listener, (struct sockaddr*)&address, sizeof(address)))) {
std::cout << "Failed to bind to monitor port" << std::endl;
exit(1);
}
if (SOCKETERROR(listen(listener, SOMAXCONN))) {
std::cout << "Failed to listen on monitor port" << std::endl;
exit(1);
}
std::cout << "Monitor listening on *:" << settings::MONITORPORT << std::endl;
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REGISTER_SHARD_TIMER(tick, settings::MONITORINTERVAL);
}
static bool transmit(std::list<SOCKET>::iterator& it, char *buff, int len) {
int n = 0;
int sock = *it;
while (n < len) {
n += send(sock, buff+n, len-n, 0);
if (SOCKETERROR(n)) {
#ifdef _WIN32
shutdown(sock, SD_BOTH);
closesocket(sock);
#else
shutdown(sock, SHUT_RDWR);
close(sock);
#endif
std::cout << "[INFO] Disconnected a monitor" << std::endl;
it = sockets.erase(it);
return false;
}
}
return true;
}
// runs in shard thread
void Monitor::tick(CNServer *serv, time_t delta) {
std::lock_guard<std::mutex> lock(sockLock);
char buff[256];
auto it = sockets.begin();
while (it != sockets.end()) {
if (!transmit(it, (char*)"begin\n", 6))
continue;
for (auto& pair : PlayerManager::players) {
if (pair.second->hidden)
continue;
int n = std::snprintf(buff, sizeof(buff), "player %d %d %s\n",
pair.second->x, pair.second->y,
PlayerManager::getPlayerName(pair.second, false).c_str());
if (!transmit(it, buff, n))
continue;
}
if (!transmit(it, (char*)"end\n", 4))
continue;
it++;
}
}
// runs in monitor thread
void Monitor::start(void *unused) {
socklen_t len = sizeof(address);
for (;;) {
int sock = accept(listener, (struct sockaddr*)&address, &len);
if (SOCKETERROR(sock))
continue;
std::cout << "[INFO] New monitor connection from " << inet_ntoa(address.sin_addr) << std::endl;
{
std::lock_guard<std::mutex> lock(sockLock);
sockets.push_back(sock);
}
}
}