OpenFusion/src/Buffs.cpp

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#include "Buffs.hpp"
#include "PlayerManager.hpp"
using namespace Buffs;
void Buff::tick() {
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auto it = stacks.begin();
while(it != stacks.end()) {
BuffStack& stack = *it;
if(stack.onTick) stack.onTick(self, &stack);
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if(stack.durationTicks > 0) stack.durationTicks--;
if(stack.durationTicks == 0) {
it = stacks.erase(it);
if(stack.onExpire) stack.onExpire(self, &stack);
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} else it++;
}
}
void Buff::clear() {
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while(!stacks.empty()) {
BuffStack stack = stacks.back();
stacks.pop_back();
if(stack.onExpire) stack.onExpire(self, &stack);
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}
}
void Buff::addStack(BuffStack* stack) {
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stack->buff = this;
if(stack->onApply) stack->onApply(self, stack);
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stacks.push_back(*stack);
}
bool Buff::hasClass(BuffClass buffClass) {
for(BuffStack& stack : stacks) {
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if(stack.buffStackClass == buffClass)
return true;
}
return false;
}
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BuffClass Buff::maxClass() {
BuffClass buffClass = BuffClass::NONE;
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for(BuffStack& stack : stacks) {
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if(stack.buffStackClass > buffClass)
buffClass = stack.buffStackClass;
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}
return buffClass;
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}
bool Buff::isStale() {
return stacks.empty();
}
#pragma region Handlers
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void Buffs::timeBuffUpdate(EntityRef self, BuffStack* stack, int status) {
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if(self.kind != EntityKind::PLAYER)
return; // not implemented
Player* plr = (Player*)self.getEntity();
if(plr == nullptr)
return;
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if(status == ETBU_DEL && plr->hasBuff(stack->buff->id))
return; // no premature status removal!
int cbf = plr->getCompositeCondition();
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if(status == ETBU_ADD && stack->buff->id > 0) cbf |= CSB_FROM_ECSB(stack->buff->id);
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INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt);
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pkt.eCSTB = stack->buff->id; // eCharStatusTimeBuffID
pkt.eTBU = status; // eTimeBuffUpdate
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pkt.eTBT = (int)stack->buffStackClass;
pkt.iConditionBitFlag = cbf;
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self.sock->sendPacket((void*)&pkt, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
}
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void Buffs::timeBuffTimeoutViewable(EntityRef self, BuffStack* stack, int ct) {
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if(self.kind != EntityKind::PLAYER)
return; // not implemented
Player* plr = (Player*)self.getEntity();
if(plr == nullptr)
return;
INITSTRUCT(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT, pkt); // send a buff timeout to other players
pkt.eCT = ct; // 1 for eggs, at least
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pkt.iID = plr->iID;
pkt.iConditionBitFlag = plr->getCompositeCondition();
PlayerManager::sendToViewable(self.sock, pkt, P_FE2CL_CHAR_TIME_BUFF_TIME_OUT);
}
/* MOVE TO EGG LAMBDA
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void Buffs::timeBuffTimeout(EntityRef self, BuffStack* buff) {
timeBuffUpdate(self, buff, ETBU_DEL);
timeBuffTimeoutViewable(self);
} */
#pragma endregion