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3 Commits

Author SHA1 Message Date
CakeLancelot
d4dc403e90 Remove now unnecessary attributes from game-client.js 2023-09-14 15:13:23 -05:00
CakeLancelot
ab5de9488d Fix DNS resolution
not sure why this works but resolve4 doesn't
2023-09-14 06:44:11 -05:00
CakeLancelot
dabb8bf484 Use extra-plugin-dirs in Electron to load plugin, add fusion manifest.
This has the advantage of being self contained (doesn't conflict with Unity 3.x - 5.x loader, so we can use the original one) and **disabling auto updates actually works**.

We can also eliminate any code used to install and verify unity, since it's all self contained.

Also added fusion manifest file to set process as DPI aware, and set ACP to UTF-8 on Windows 10 1903 and above.

Bumped version to 1.4.2
2023-09-14 05:29:34 -05:00
37 changed files with 95 additions and 136 deletions

View File

@ -61,7 +61,7 @@ function launchGame() {
object.setAttribute("height", "661");
var embed = document.createElement("embed");
embed.setAttribute("type", "application/vnd.unity");
embed.setAttribute("type", "application/vnd.ffuwp");
embed.setAttribute(
"pluginspage",
"http://www.unity3d.com/unity-web-player-2.x"
@ -80,14 +80,6 @@ function launchGame() {
"progressframeimage",
"assets/img/unity-loadingframe.png"
);
embed.setAttribute(
"autoupdateurlsignature",
"42180ee5edc4e3d4dd706bcc17cedd8d6ec7b7ac463071fd34ab97fe181f1a78df31db5feb4526677e4f69ef53acaff44471591e68b87f041c80fd54765f0d5725b08aa28f5acf7716ffb2a04e971269f35925c7e38d57dd78f6a206530caaa3da7e32f07f19810efc0ebf29a4eae976a925ad9cc5beb4dd51564c67dc489033"
);
embed.setAttribute(
"autoupdateurl",
"http://wp-cartoonnetwork.unity3d.com/ff/big/beta-20111013/autodownload_webplugin_beta"
);
var div = document.getElementById("client");
object.appendChild(embed);

View File

@ -280,10 +280,10 @@ function setGameInfo(serverUUID) {
// DNS resolution. there is no synchronous version for some stupid reason
if (!address.match(/^[0-9.]+$/))
dns.resolve4(address, function (err, res) {
dns.lookup(address, family=4, function (err, resolvedAddress) {
if (!err) {
console.log("Resolved " + address + " to " + res[0]);
address = res[0];
console.log("Resolved " + address + " to " + resolvedAddress);
address = resolvedAddress;
} else {
console.log("Err: " + err.code);
}

View File

@ -0,0 +1,8 @@
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<asmv3:application>
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2019/WindowsSettings">
<activeCodePage>UTF-8</activeCodePage>
<dpiAware>true</dpiAware>
</asmv3:windowsSettings>
</asmv3:application>
</assembly>

View File

@ -2,8 +2,8 @@
<plist>
<dict>
<key>CFBundleVersion</key>
<string>3.5.2f2</string>
<string>2.5.5b4</string>
<key>UnityBuildNumber</key>
<string>4c6ee796dacc</string>
<string>50</string>
</dict>
</plist>

Binary file not shown.

View File

@ -2,6 +2,10 @@
<html>
<head>
<meta charset="utf-8" />
<meta
http-equiv="Content-Type"
contentType="text/html; charset=UTF-8"
/>
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>OpenFusion: Server Selector</title>
<link rel="stylesheet" href="assets/css/bootstrap.min.css" />

View File

@ -6,60 +6,18 @@ var dialog = require("dialog");
var BrowserWindow = require("browser-window");
var mainWindow = null;
app.commandLine.appendSwitch("enable-npapi");
app.commandLine.appendSwitch("no-proxy-server");
function verifyMD5Hash(file, hash) {
if (fs.existsSync(file)) {
var buffer = fs.readFileSync(file);
var computedHash = require("crypto")
.createHash("md5")
.update(buffer)
.digest("hex");
if (hash == computedHash) {
return true;
}
}
return false;
}
function verifyUnity() {
var loaderPath =
app.getPath("appData") +
"\\..\\LocalLow\\Unity\\WebPlayer\\loader\\npUnity3D32.dll";
var playerPath =
app.getPath("appData") +
"\\..\\LocalLow\\Unity\\WebPlayer\\player\\fusion-2.x.x\\webplayer_win.dll";
return (
verifyMD5Hash(loaderPath, "dbbac62d8379d2d870479b04b8157b99") &&
verifyMD5Hash(playerPath, "e5028405b4483de9e5e5fe9cd5f1e98f")
);
}
function installUnity(callback) {
var utilsDir = __dirname + "\\..\\..\\utils";
var userData = app.getPath("userData");
var unityHomeDir = __dirname + "\\..\\..\\WebPlayer";
// if running in non-packaged / development mode, this dir will be slightly different
if (process.env.npm_node_execpath) {
utilsDir = app.getAppPath() + "\\build\\utils";
unityHomeDir = app.getAppPath() + "\\build\\WebPlayer";
}
// run the installer silently
var child = require("child_process").spawn(
utilsDir + "\\UnityWebPlayer.exe",
["/quiet", "/S"]
);
child.on("exit", function () {
// overwrite 3.5.2 loader/player with FF's custom version
var dest = app.getPath("appData") + "\\..\\LocalLow\\Unity\\WebPlayer";
fs.copySync(utilsDir + "\\WebPlayer", dest, { clobber: true });
// avoids error reporter popping up when closing Electron
fs.removeSync(dest + "\\UnityBugReporter.exe");
console.log("Unity Web Player installed successfully.");
callback();
});
}
process.env["UNITY_HOME_DIR"] = unityHomeDir;
process.env["UNITY_DISABLE_PLUGIN_UPDATES"] = "yes";
function initialSetup(firstTime) {
// Display a small window to inform the user that the app is working
@ -70,46 +28,41 @@ function initialSetup(firstTime) {
center: true,
frame: false,
});
setupWindow.loadUrl("file://" + __dirname + "/initial-setup.html");
installUnity(function () {
if (!firstTime) {
// migration from pre-1.4
// Back everything up, just in case
setupWindow.loadUrl("file://" + __dirname + "/initial-setup.html");
fs.copySync(userData + "\\config.json", userData + "\\config.json.bak");
fs.copySync(
app.getPath("userData") + "\\config.json",
app.getPath("userData") + "\\config.json.bak"
userData + "\\servers.json",
userData + "\\servers.json.bak"
);
fs.copySync(
app.getPath("userData") + "\\servers.json",
app.getPath("userData") + "\\servers.json.bak"
);
fs.copySync(
app.getPath("userData") + "\\versions.json",
app.getPath("userData") + "\\versions.json.bak"
userData + "\\versions.json",
userData + "\\versions.json.bak"
);
} else {
// first-time setup
// Copy default servers
fs.copySync(
__dirname + "\\defaults\\servers.json",
app.getPath("userData") + "\\servers.json"
userData + "\\servers.json"
);
}
// Copy default versions and config
fs.copySync(
__dirname + "\\defaults\\versions.json",
app.getPath("userData") + "\\versions.json"
userData + "\\versions.json"
);
fs.copySync(
__dirname + "\\defaults\\config.json",
app.getPath("userData") + "\\config.json"
userData + "\\config.json"
);
console.log("JSON files copied.");
setupWindow.destroy();
showMainWindow();
});
}
ipc.on("exit", function (id) {
@ -131,18 +84,20 @@ app.on("ready", function () {
dialog.showErrorBox("Error!", errorMessage);
return;
}
// Create the browser window.
mainWindow = new BrowserWindow({
width: 1280,
height: 720,
show: false,
"web-preferences": { plugins: true },
"web-preferences": {
plugins: true,
"extra-plugin-dirs": [unityHomeDir + "\\loader"],
},
});
mainWindow.setMinimumSize(640, 480);
// Check for first run
var configPath = app.getPath("userData") + "\\config.json";
var configPath = userData + "\\config.json";
try {
if (!fs.existsSync(configPath)) {
console.log("Config file not found. Running initial setup.");
@ -153,11 +108,7 @@ app.on("ready", function () {
console.log("Pre-1.4 config detected. Running migration.");
initialSetup(false);
} else {
if (verifyUnity()) {
showMainWindow();
} else {
installUnity(showMainWindow);
}
}
}
} catch (ex) {

View File

@ -1,6 +1,6 @@
{
"name": "OpenFusionClient",
"version": "1.4.1",
"version": "1.4.2",
"description": "OpenFusionClient",
"main": "index.js",
"scripts": {
@ -63,8 +63,12 @@
"extraFiles": [
"LICENSE.md",
{
"from": "build/utils",
"to": "utils"
"from": "build/OpenFusionClient.exe.manifest",
"to": "OpenFusionClient.exe.manifest"
},
{
"from": "build/WebPlayer",
"to": "WebPlayer"
}
],
"afterPack": "./build/after-pack.js"