mirror of
https://github.com/OpenFusionProject/Client.git
synced 2024-11-13 02:10:04 +00:00
Use extra-plugin-dirs in Electron to load plugin, add fusion manifest.
This has the advantage of being self contained (doesn't conflict with Unity 3.x - 5.x loader, so we can use the original one) and **disabling auto updates actually works**. We can also eliminate any code used to install and verify unity, since it's all self contained. Also added fusion manifest file to set process as DPI aware, and set ACP to UTF-8 on Windows 10 1903 and above. Bumped version to 1.4.2
This commit is contained in:
parent
043bf219e7
commit
dabb8bf484
@ -61,7 +61,7 @@ function launchGame() {
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object.setAttribute("height", "661");
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var embed = document.createElement("embed");
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embed.setAttribute("type", "application/vnd.unity");
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embed.setAttribute("type", "application/vnd.ffuwp");
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embed.setAttribute(
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"pluginspage",
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"http://www.unity3d.com/unity-web-player-2.x"
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8
build/OpenFusionClient.exe.manifest
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8
build/OpenFusionClient.exe.manifest
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@ -0,0 +1,8 @@
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
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<asmv3:application>
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<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2019/WindowsSettings">
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<activeCodePage>UTF-8</activeCodePage>
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<dpiAware>true</dpiAware>
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</asmv3:windowsSettings>
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</asmv3:application>
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</assembly>
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@ -1,9 +1,9 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<plist>
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<dict>
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<key>CFBundleVersion</key>
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<string>2.5.5b4</string>
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<key>UnityBuildNumber</key>
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<string>50</string>
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</dict>
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<?xml version="1.0" encoding="UTF-8"?>
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<plist>
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<dict>
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<key>CFBundleVersion</key>
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<string>2.5.5b4</string>
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<key>UnityBuildNumber</key>
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<string>50</string>
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</dict>
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</plist>
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@ -1,9 +1,9 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<plist>
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<dict>
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<key>CFBundleVersion</key>
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<string>3.5.2f2</string>
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<key>UnityBuildNumber</key>
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<string>4c6ee796dacc</string>
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</dict>
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<?xml version="1.0" encoding="UTF-8"?>
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<plist>
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<dict>
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<key>CFBundleVersion</key>
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<string>2.5.5b4</string>
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<key>UnityBuildNumber</key>
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<string>50</string>
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</dict>
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</plist>
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@ -1,13 +1,13 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<plist>
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<dict>
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<key>CFBundleVersion</key>
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<string>2.5.5b4</string>
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<key>UnityBuildNumber</key>
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<string>50</string>
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<key>monoVersion</key>
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<string>fusion-2.x.x</string>
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<key>monoMinimumRevision</key>
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<string>2.0.0f6</string>
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</dict>
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<?xml version="1.0" encoding="UTF-8"?>
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<plist>
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<dict>
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<key>CFBundleVersion</key>
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<string>2.5.5b4</string>
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<key>UnityBuildNumber</key>
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<string>50</string>
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<key>monoVersion</key>
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<string>fusion-2.x.x</string>
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<key>monoMinimumRevision</key>
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<string>2.0.0f6</string>
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</dict>
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</plist>
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@ -2,6 +2,10 @@
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<html>
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<head>
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<meta charset="utf-8" />
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<meta
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http-equiv="Content-Type"
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contentType="text/html; charset=UTF-8"
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/>
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>OpenFusion: Server Selector</title>
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<link rel="stylesheet" href="assets/css/bootstrap.min.css" />
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137
index.js
137
index.js
@ -6,60 +6,18 @@ var dialog = require("dialog");
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var BrowserWindow = require("browser-window");
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var mainWindow = null;
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app.commandLine.appendSwitch("enable-npapi");
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app.commandLine.appendSwitch("no-proxy-server");
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function verifyMD5Hash(file, hash) {
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if (fs.existsSync(file)) {
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var buffer = fs.readFileSync(file);
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var computedHash = require("crypto")
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.createHash("md5")
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.update(buffer)
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.digest("hex");
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if (hash == computedHash) {
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return true;
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}
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}
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return false;
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var userData = app.getPath("userData");
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var unityHomeDir = __dirname + "\\..\\..\\WebPlayer";
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// if running in non-packaged / development mode, this dir will be slightly different
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if (process.env.npm_node_execpath) {
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unityHomeDir = app.getAppPath() + "\\build\\WebPlayer";
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}
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function verifyUnity() {
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var loaderPath =
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app.getPath("appData") +
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"\\..\\LocalLow\\Unity\\WebPlayer\\loader\\npUnity3D32.dll";
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var playerPath =
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app.getPath("appData") +
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"\\..\\LocalLow\\Unity\\WebPlayer\\player\\fusion-2.x.x\\webplayer_win.dll";
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return (
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verifyMD5Hash(loaderPath, "dbbac62d8379d2d870479b04b8157b99") &&
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verifyMD5Hash(playerPath, "e5028405b4483de9e5e5fe9cd5f1e98f")
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);
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}
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function installUnity(callback) {
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var utilsDir = __dirname + "\\..\\..\\utils";
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// if running in non-packaged / development mode, this dir will be slightly different
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if (process.env.npm_node_execpath) {
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utilsDir = app.getAppPath() + "\\build\\utils";
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}
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// run the installer silently
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var child = require("child_process").spawn(
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utilsDir + "\\UnityWebPlayer.exe",
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["/quiet", "/S"]
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);
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child.on("exit", function () {
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// overwrite 3.5.2 loader/player with FF's custom version
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var dest = app.getPath("appData") + "\\..\\LocalLow\\Unity\\WebPlayer";
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fs.copySync(utilsDir + "\\WebPlayer", dest, { clobber: true });
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// avoids error reporter popping up when closing Electron
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fs.removeSync(dest + "\\UnityBugReporter.exe");
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console.log("Unity Web Player installed successfully.");
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callback();
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});
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}
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process.env["UNITY_HOME_DIR"] = unityHomeDir;
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process.env["UNITY_DISABLE_PLUGIN_UPDATES"] = "yes";
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function initialSetup(firstTime) {
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// Display a small window to inform the user that the app is working
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@ -70,46 +28,41 @@ function initialSetup(firstTime) {
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center: true,
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frame: false,
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});
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setupWindow.loadUrl("file://" + __dirname + "/initial-setup.html");
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installUnity(function () {
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if (!firstTime) {
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// migration from pre-1.4
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// Back everything up, just in case
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fs.copySync(
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app.getPath("userData") + "\\config.json",
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app.getPath("userData") + "\\config.json.bak"
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);
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fs.copySync(
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app.getPath("userData") + "\\servers.json",
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app.getPath("userData") + "\\servers.json.bak"
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);
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fs.copySync(
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app.getPath("userData") + "\\versions.json",
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app.getPath("userData") + "\\versions.json.bak"
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);
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} else {
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// first-time setup
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// Copy default servers
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fs.copySync(
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__dirname + "\\defaults\\servers.json",
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app.getPath("userData") + "\\servers.json"
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);
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}
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// Copy default versions and config
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if (!firstTime) {
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// migration from pre-1.4
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// Back everything up, just in case
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setupWindow.loadUrl("file://" + __dirname + "/initial-setup.html");
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fs.copySync(userData + "\\config.json", userData + "\\config.json.bak");
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fs.copySync(
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__dirname + "\\defaults\\versions.json",
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app.getPath("userData") + "\\versions.json"
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userData + "\\servers.json",
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userData + "\\servers.json.bak"
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);
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fs.copySync(
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__dirname + "\\defaults\\config.json",
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app.getPath("userData") + "\\config.json"
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userData + "\\versions.json",
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userData + "\\versions.json.bak"
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);
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} else {
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// first-time setup
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// Copy default servers
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fs.copySync(
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__dirname + "\\defaults\\servers.json",
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userData + "\\servers.json"
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);
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}
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console.log("JSON files copied.");
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setupWindow.destroy();
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showMainWindow();
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});
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// Copy default versions and config
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fs.copySync(
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__dirname + "\\defaults\\versions.json",
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userData + "\\versions.json"
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);
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fs.copySync(
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__dirname + "\\defaults\\config.json",
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userData + "\\config.json"
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);
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console.log("JSON files copied.");
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setupWindow.destroy();
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showMainWindow();
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}
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ipc.on("exit", function (id) {
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@ -131,18 +84,20 @@ app.on("ready", function () {
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dialog.showErrorBox("Error!", errorMessage);
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return;
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}
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// Create the browser window.
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mainWindow = new BrowserWindow({
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width: 1280,
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height: 720,
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show: false,
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"web-preferences": { plugins: true },
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"web-preferences": {
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plugins: true,
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"extra-plugin-dirs": [unityHomeDir + "\\loader"],
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},
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});
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mainWindow.setMinimumSize(640, 480);
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// Check for first run
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var configPath = app.getPath("userData") + "\\config.json";
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var configPath = userData + "\\config.json";
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try {
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if (!fs.existsSync(configPath)) {
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console.log("Config file not found. Running initial setup.");
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@ -153,11 +108,7 @@ app.on("ready", function () {
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console.log("Pre-1.4 config detected. Running migration.");
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initialSetup(false);
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} else {
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if (verifyUnity()) {
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showMainWindow();
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} else {
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installUnity(showMainWindow);
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}
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showMainWindow();
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}
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}
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} catch (ex) {
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10
package.json
10
package.json
@ -1,6 +1,6 @@
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{
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"name": "OpenFusionClient",
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"version": "1.4.1",
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"version": "1.4.2",
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"description": "OpenFusionClient",
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"main": "index.js",
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"scripts": {
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@ -63,8 +63,12 @@
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"extraFiles": [
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"LICENSE.md",
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{
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"from": "build/utils",
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"to": "utils"
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"from": "build/OpenFusionClient.exe.manifest",
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"to": "OpenFusionClient.exe.manifest"
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},
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{
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"from": "build/WebPlayer",
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"to": "WebPlayer"
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}
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],
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"afterPack": "./build/after-pack.js"
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