Check config before running cache swap logic
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@ -4,6 +4,7 @@ var remotefs = remote.require('fs-extra');
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var userdir = remote.require('app').getPath('userData');
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var versionarray
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var serverarray
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var config
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function enableServerListButtons() {
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$('#of-connect-button').removeClass('disabled');
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@ -56,8 +57,8 @@ function loadGameVersions() {
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}
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function loadConfig() {
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// TODO: actually use these values
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var configjson = JSON.parse(remotefs.readFileSync(userdir+"\\config.json"));
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// load config object globally
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config = JSON.parse(remotefs.readFileSync(userdir+"\\config.json"));
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}
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function loadServerList() {
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@ -96,6 +97,7 @@ function setGameInfo(serverUUID) {
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var result = serverarray.filter(function(obj) {return (obj.uuid === serverUUID);})[0];
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var gameversion = versionarray.filter(function(obj) {return (obj.name === result.version);})[0];
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if(config['cache-swapping']) { // if cache swapping property exists AND is `true`, run cache swapping logic
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// Cache folder renaming
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var cachedir = userdir + '\\..\\..\\LocalLow\\Unity\\Web Player\\Cache';
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var curversion = cachedir + '\\Fusionfall';
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@ -124,6 +126,7 @@ function setGameInfo(serverUUID) {
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// make note of what version we are launching for next launch
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remotefs.writeFileSync(record, gameversion.name);
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}
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window.asseturl = gameversion.url; // gameclient.js needs to access this
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